css Audio - Active file-generic CSS - Active Generic - Active HTML - Active JS - Active SVG - Active Text - Active file-generic Video - Active header Love html icon-new-collection icon-person icon-team numbered-list123 pop-out spinner split-screen star tv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

You're using npm packages, so we've auto-selected Babel for you here, which we require to process imports and make it all work. If you need to use a different JavaScript preprocessor, remove the packages in the npm tab.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Use npm Packages

We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

⚠️ This feature can only be used by logged in users.

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <!--
ARTWORK FROM Nawaz Alamgir
https://www.behance.net/gallery/27857163/FUI-Echo-Film-Screen-Graphics
-->
            
          
!
            
              html,body {
  overflow: hidden; margin:0;
}
            
          
!
            
              
			var camera, scene, renderer;
			var pointLight, pointLight2;
	    var mouseX = 0, mouseY = 0;
      const texture_path = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/1037366';
			init();
			animate();
			function init() {
				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
        camera.position.z = 20;
				scene = new THREE.Scene();
				scene.add( new THREE.AmbientLight( 0xffffff ) );

        //pointlights
        
        var light1 = new THREE.PointLight( 0xffe19c, 1, 20 );
        light1.position.set( 0, 0, 7 );
        scene.add( light1 );
        var light2 = new THREE.PointLight( 0x00ffe2, 1, 25 );
        light2.position.set( 0, 7, 7 );
        scene.add( light2 );
        var light3 = new THREE.PointLight( 0x5098b0, 1, 25 );
        light3.position.set( 0, -7, 7 );
        scene.add( light3 );
        
        
				//round corners function
        
        makeRoundedCornerPlane = function(offset = 2, radius = 2, smooth = 16) {
    var cornerA, cornerB, cornerC, cornerD, geometry, matrixA, matrixB, matrixC, matrixD, planeA, planeB;
    geometry = new THREE.Geometry();
    offset = (offset - radius) / 2;
    radius = radius / 4;
    smooth = 16;
    cornerA = new THREE.CircleGeometry(radius, smooth, (Math.PI * 2 / 4) * 1, Math.PI * 2 / 4);
    matrixA = new THREE.Matrix4();
    matrixA.makeTranslation(0 - offset, 0 + offset, 0);
    geometry.merge(cornerA, matrixA);
    cornerB = new THREE.CircleGeometry(radius, smooth, (Math.PI * 2 / 4) * 0, Math.PI * 2 / 4);
    matrixB = new THREE.Matrix4();
    matrixB.makeTranslation(0 + offset, 0 + offset, 0);
    geometry.merge(cornerB, matrixB);
    cornerC = new THREE.CircleGeometry(radius, smooth, (Math.PI * 2 / 4) * 3, Math.PI * 2 / 4);
    matrixC = new THREE.Matrix4();
    matrixC.makeTranslation(0 + offset, 0 - offset, 0);
    geometry.merge(cornerC, matrixC);
    cornerD = new THREE.CircleGeometry(radius, smooth, (Math.PI * 2 / 4) * 2, Math.PI * 2 / 4);
    matrixD = new THREE.Matrix4();
    matrixD.makeTranslation(0 - offset, 0 - offset, 0);
    geometry.merge(cornerD, matrixD);
    planeA = new THREE.PlaneGeometry((offset + radius) * 2, offset * 2);
    geometry.merge(planeA);
    planeB = new THREE.PlaneGeometry(offset * 2, (offset + radius) * 2);
    geometry.merge(planeB);
    remapUVs(geometry);
    return geometry;
  };

  remapUVs = function(geo) {
    var face, i, j, len, max, min, offset, ref, size, v1, v2, v3;
    geo.computeBoundingBox();
    min = geo.boundingBox.min;
    max = geo.boundingBox.max;
    offset = new THREE.Vector2(0 - min.x, 0 - min.y);
    size = new THREE.Vector2(max.x - min.x, max.y - min.y);
    // Remove the old UVs that were incorrect
    geo.faceVertexUvs[0] = [];
    ref = geo.faces;
    for (i = j = 0, len = ref.length; j < len; i = ++j) {
      face = ref[i];
      v1 = geo.vertices[face.a];
      v2 = geo.vertices[face.b];
      v3 = geo.vertices[face.c];
      // Push on a new UV based on its position inside the shape
      geo.faceVertexUvs[0].push([new THREE.Vector2((v1.x + offset.x) / size.x, (v1.y + offset.y) / size.y), new THREE.Vector2((v2.x + offset.x) / size.x, (v2.y + offset.y) / size.y), new THREE.Vector2((v3.x + offset.x) / size.x, (v3.y + offset.y) / size.y)]);
    }
    return geo.uvsNeedUpdate = true;
  };
        
        //MAIN PLANES
        
        var geometry_main = makeRoundedCornerPlane(6, 0.7);
        var geometry_sides = makeRoundedCornerPlane(6, 0.7);
        var material1 = new THREE.MeshStandardMaterial( { transparent:true } );
        var material2 = new THREE.MeshStandardMaterial( { transparent:true } );
        var material3 = new THREE.MeshStandardMaterial( { transparent:true } );
        var main_plane = new THREE.Mesh( geometry_main, material1 );
        var right_plane = new THREE.Mesh( geometry_sides, material2 );
        var left_plane = new THREE.Mesh( geometry_sides, material3 );
        scene.add( main_plane );
        scene.add( right_plane );
        scene.add( left_plane );
        
        main_plane.scale.x = 1.7;
        right_plane.scale.x = 1.7;
        left_plane.scale.x = 1.7;
        
        right_plane.position.x = 8.0;
        right_plane.position.z = 5;
        right_plane.rotation.y = -39;
        
        left_plane.position.x = -8.0;
        left_plane.position.z = 5;
        left_plane.rotation.y = 39;
        
        //textures
        
        
        var manager = new THREE.LoadingManager();
        loader = new THREE.TextureLoader();
        loader.setCrossOrigin( 'https://s.codepen.io' );
        
        var texture1 = loader.load( texture_path + '/film1.jpg' );
        material1.map = texture1;
        var texture2 = loader.load( texture_path + '/film2.jpg' );
        material2.map = texture2;
        var texture3 = loader.load( texture_path + '/film3.jpg' );
        material3.map = texture3;
        
        	//BACKGROUND
        
        var geometry_back = new THREE.SphereGeometry(500, 150, 40);
        geometry_back.scale(-1, 1, 1);
        
        var material_back = new THREE.MeshStandardMaterial( { transparent:true } );
        var texture_back = loader.load( texture_path + '/a20.jpg' );
        material_back.map = texture_back;
        
         mesh_back = new THREE.Mesh(geometry_back, material_back);
         scene.add(mesh_back);
         mesh_back.position.z = -100;
        
				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
        renderer.setClearColor(0x000000, 0.0);
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );
        
        //domevents
        var domEvents	= new THREEx.DomEvents(camera, renderer.right_plane);
        domEvents.addEventListener(right_plane, 'mouseover', function(event){
	      
        var tl = new TimelineLite();
        tl.to(camera.position,1,{z:6});
        tl.to(camera.rotation,1,{y:-75 * Math.PI / 180},'-=1');
          
        }, false)
        
        var domEvents	= new THREEx.DomEvents(camera, renderer.right_plane);
        domEvents.addEventListener(left_plane, 'mouseover', function(event){
	      
        var tl = new TimelineLite();
        tl.to(camera.position,1,{z:6});
        tl.to(camera.rotation,1,{y:75 * Math.PI / 180},'-=1');
          
        }, false)
        
        var domEvents	= new THREEx.DomEvents(camera, renderer.main_plane);
        domEvents.addEventListener(main_plane, 'mouseover', function(event){
	      
        var tl = new TimelineLite();
        tl.to(camera.position,1,{z:10, x:0});
        tl.to(camera.rotation,1,{y:0},'-=1');
          
        }, false)
       
        
        //controls
        //var controls = new THREE.OrbitControls( camera, renderer.domElement );
				//controls.target.set( 0, 10, 0 );
				//controls.update();

				//
				window.addEventListener( 'resize', onWindowResize, false );
			}
			function onWindowResize() {
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize( window.innerWidth, window.innerHeight );
			}


			function animate() {
				requestAnimationFrame( animate );
        mesh_back.rotation.y += 0.001;
				render();

			}

			function render() {
			

				renderer.render( scene, camera );
        renderer.domElement.id = 'c';
       
			}
            
          
!
999px
🕑 One or more of the npm packages you are using needs to be built. You're the first person to ever need it! We're building it right now and your preview will start updating again when it's ready.
Loading ..................

Console