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HTML

              
                <div id="frameCounter"></div>
<div id="stage">
  <canvas id="canvas"></canvas>
  <a id="imageLink" href="" download>
    <img id="image"/>
  </a>
</div>
              
            
!

CSS

              
                body
  background: #333332

#stage 
  position: absolute
  width: min(95vw, 95vh)
  height: min(95vw, 95vh)
  margin: auto
  top: 0
  bottom: 0
  left: 0
  right: 0
  background: #222222
  filter: drop-shadow(0 0 20px rgba(0,0,0,0.5))
  
.particle
  display: none
  position: absolute
  top: 0
  left: 0
  
.particleDisplay
  position: absolute
  width: 100px
  height: 100px
  transform: translate3d(-50px, -50px, 0)
  background: rgba(0,0,0,0.2)
  
.activator
  display: none
  position: absolute
  top: 0
  left: 0
  
.activatorDisplay
  position: absolute
  width: 10px
  height: 10px
  transform: translate(-5px, -5px)
  background: rgba(255,0,0,1)
 
#canvas
  position: absolute
  top: 0
  left: 0
  height: 100% !important
  width: 100% !important
  // filter: invert(100%)

#image
  display: none
  position: absolute
  top: 0
  left: 0
#frameCounter
  color: white
  background: black
  font-family: "Courier New"
  font-size: 15px
  position: absolute
  padding: 3px
  z-index: 10000
              
            
!

JS

              
                import $ from "https://cdn.skypack.dev/jquery@3.6.0";

let TAU = Math.PI * 2;
let HALF_TURN = Math.PI;
let QUARTER_TURN = TAU / 4;

var stageWidth = 1080;
var stageHeight = 1080;
var settings = {
  numFrames: 60 * 8,
  record: false
};

let frameCount = 0;

const $stage = $("#stage");
var $canvas = $("#canvas");
const $image = $("#image");
var cellParticles = [];
var numCellsX = Math.ceil(stageWidth / settings.cellSizeX);
var numCellsY = Math.ceil(stageHeight / settings.cellSizeY);
var rAF;
var ctx;

let taurus = {
  radius: 200,
  tubeMin: 50,
  thicknessMax: 100
}


let borderX = settings.cellSizeX * 2;
let borderY = settings.cellSizeY * 2;

let fullTripX = stageWidth + borderX * 2;
let fullTripY = stageHeight + borderY * 2;

const zip = new JSZip();

let colormapOffsetX = 0;

//----------------------------------------------------------------

$(window).click(() => {
  // if(settings.record == false){
  //   settings.record = true;
  //   frameCount = 0;
  // }
})

//----------------------------------------------------------------

function setup() {
  $canvas[0].width = stageWidth;
  $canvas[0].height = stageHeight;
  
  initializeStage()
  update(0);
  // initial Fill
  // ctx.globalCompositeOperation = "source-over";
  // ctx.fillStyle = `rgba(${0x22},${0x22},${0x22},1)`;
  // ctx.fillRect(0, 0, stageWidth, stageHeight);

  play();
}

//----------------------------------------------------------------
// Animation Player

var startTime = Date.now() - 4000;
var lastFrameTime = Date.now();
var playhead = 0;
var ticksPerSecond = 60;
var millisPerTick = 1000 / ticksPerSecond;
var now = startTime;
var afID;

function play() {
	if (afID) return;
	// console.log(activeParticles);
	lastFrameTime = Date.now();
	loop();
}

function stop() {
	cancelAnimationFrame(afID);
	afID = null;
}

function loop() {
  // console.log("----------- loop() ------------")
	afID = requestAnimationFrame(loop);
	now = Date.now();
	playhead += now - lastFrameTime;
	update(playhead);
	lastFrameTime = now;
  
  draw();
  if (settings.record){
    if (frameCount < settings.numFrames){
      $("#frameCounter").text( pad(frameCount, 3));
      zip.file(
        `frame_${pad(frameCount, 3)}.png`, 
        dataURItoBlob($canvas[0].toDataURL( 'image/png' )), 
        {base64: true}
      );
    } else if (frameCount == settings.numFrames + 1){
      stopRecording();
      // stop();
    }
  }
  
  frameCount++;
}

// ------------------------------------

var tick = 0;
var prevTick = -1;
const PARTICLE_LIFESPAN = settings.numFrames;
var particlesPerFrame = 10 / PARTICLE_LIFESPAN;
var numColumns = 16

function update(playhead) {
	// tick = playhead / millisPerTick;
	tick++;
	// if (prevTick != tick) {
		// getParticles(particlesPerFrame, {
		// 	birthday: tick
		// });
	// }
	activeParticles.forEach(function(p) {
		updateParticle(p, tick);
	});
  
  // Move Camera
  
	// var cameraTick = Math.PI * 2 * ((tick % 1080) / 1080);
	//camera.rotation.z =  cameraTick
	//camera.position.x = Math.cos(cameraTick) * WIDTH * 0.25
	//camera.position.y = Math.sin(cameraTick) * HEIGHT * 0.25
	//camera.lookAt(center);
	prevTick = tick;
}

//----------------------------------------------------------------
// THREE System

// set the scene size
var WIDTH = stageWidth,
	HEIGHT = stageHeight,
	//center = new THREE.Vector3(WIDTH * 0.5, HEIGHT * 0.5, 0),
	center = new THREE.Vector3(0, 0, 0),
	particleDestination = new THREE.Vector3(0, 0, 800);

let numParticles = 200;

// set some camera attributes
var VIEW_ANGLE = 50,
	ASPECT =  WIDTH / HEIGHT,
	NEAR = 0.01,
	FAR = 5000;

// create a WebGL renderer, camera
// and a scene
var renderer = new THREE.WebGLRenderer({
	preserveDrawingBuffer: true,
  canvas:  $canvas[0]
});

$canvas = $('#canvas');
$canvas.css({
  width: '100%',
  height: '100%'
})

ctx = renderer.getContext();
renderer.autoClear = true;
var camera =
	new THREE.PerspectiveCamera(
		VIEW_ANGLE,
		ASPECT,
		NEAR,
		FAR);

// var camera = new THREE.OrthographicCamera(
//   -512,
//   512,
//   -512,
//   512,
//   1,
//   2000
// )

var scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff )
// add the camera to the scene
scene.add(camera);

// the camera starts at 0,0,0
// so pull it back
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 800;
camera.lookAt(new THREE.Vector3(0, 0, 0));
// camera.rotation.z += TAU*0.75;

// start the renderer
renderer.setSize(WIDTH, HEIGHT);
renderer.setClearColor(0x222221, 1);

// attach the render-supplied DOM element
// $container.appendChild(renderer.domElement);

// create the sphere's material
var standardMaterial = new THREE.MeshLambertMaterial({
	color: 0xffffff,
	transparent: true,
	blending: THREE.AdditiveBlending,
	opacity: .4,
  // side: THREE.BackSide ,
});

var standardGeometry = new THREE.CylinderGeometry(
	1, // upper radius
	1, // lower radius
	400, // height
	12 // segments
);
// var translationMatrix = new THREE.Matrix4().makeTranslation( 0, 0, 0 );
// standardGeometry.applyMatrix( translationMatrix );
// standardGeometry.applyMatrix(new THREE.Matrix4().makeRotationY(Math.PI)
//                              // .multiply (new THREE.Matrix4().makeRotationX(Math.PI / 2))
//                             );
standardGeometry.applyMatrix(new THREE.Matrix4().identity()
                             // .multiply (new THREE.Matrix4().makeRotationX(Math.PI / 2))
                             .multiply (new THREE.Matrix4().makeRotationY(Math.PI / 2))
                            );


// create a point light
var pointLight = new THREE.PointLight(0xFFFFFF, 1);

// set its position
pointLight.position.x = camera.position.x;
pointLight.position.y = camera.position.y;
pointLight.position.z = camera.position.z;

// add to the scene
scene.add(pointLight);


// ------------------------------------

// create object pool
var availableParticles = [];
var activeParticles = [];

// ------------------------------------

function getParticles(quantity, options) {
	quantity = quantity || 1;
	while (availableParticles.length < quantity) {
		var p = spawnParticle();
		scene.add(p);
		availableParticles.push(p);
	}
	var newParticles = availableParticles.splice(0, quantity);
	newParticles.forEach(function(p) {
		setupParticle(p, options);
	});
	activeParticles = activeParticles.concat(newParticles);
	return newParticles;
}

// ------------------------------------

function setupParticle(particle, options) {
	particle = _.extend(particle, options);
	// particle.geometry.dynamic = true;
	particle.enabled = true;
	scene.add(particle);
	// changes to the vertices
	// particle.geometry.verticesNeedUpdate = true;

	// changes to the normals
	// particle.geometry.normalsNeedUpdate = true;
	// 	var rX = Math.random()
	// 	var rY = Math.random()
	// 	var x = (rX * WIDTH) - (WIDTH*0.5);
	// 	var y = (rY * HEIGHT) - (HEIGHT*0.5);
	// 	particle.position.x = x;
	// 	particle.position.y = y;
	// 	particle.angle = Math.atan2(y, x);
	// 	particle.speed = 0;

   let globalMeshPosition = particle.mesh.localToWorld(new THREE.Vector3());
  
		var color = getPixel(colorMap, colorMapData, globalMeshPosition.x + WIDTH*0.5, globalMeshPosition.y + HEIGHT*0.5);
		particle.mesh.material.color = new THREE.Color(color);
	// let angle = particle.angle;
	// particle.home.x = Math.cos(angle) * radius;
	// particle.home.y = Math.sin(angle) * radius;
	particle.home.z = 0;
  
}

// ------------------------------------

function recycleParticle(particle) {
	scene.remove(particle);
	particle.enabled = false;
	var index = activeParticles.indexOf(particle);
	activeParticles.splice(index, 1);
	availableParticles.push(particle);
}

// ------------------------------------

function spawnParticle(options) {
	var particle = _.extend( new THREE.Object3D(),
    {
		age: 0,
		lifespan: PARTICLE_LIFESPAN, // 2 seconds @ 60fps
		birthday: startTime,
		home: {}
	}, options);
	particle.endTime = particle.birthday + particle.lifespan;
 
  particle.child0 = new THREE.Object3D();
  particle.child1 = new THREE.Object3D();
  particle.add(particle.child0);
  particle.child0.add(particle.child1);
  particle.taurusAngleOffset;
  particle.mesh = new THREE.Mesh(
      standardGeometry,
      standardMaterial.clone()
    )
  particle.child1.add(particle.mesh);
  
  particle.child1.position.y = 100;
  
  var i = activeParticles.length;
	particle.angle = Math.random() * TAU;
  particle.taurusAngle = Math.random() * TAU;
	var x = Math.cos(particle.angle) * taurus.radius
	var y = Math.sin(particle.angle) * taurus.radius;
  var z = 0
  
	particle.position.x = particle.home.x = x;
	particle.position.y = particle.home.y = y;
  particle.rotation.set(0, 0,particle.angle - Math.PI * 0.5);
	particle.speed = 0.0;

	var color = getPixel(colorMap, colorMapData, x + WIDTH * 0.5, y + HEIGHT * 0.5);
	particle.mesh.material.color = new THREE.Color(color);
	return particle;
}

// ------------------------------------

function updateParticle(p, tick) {
	p.age = (tick - p.birthday) / p.lifespan;
  
	p.position.x = p.home.x;// + p.age * p.lifespan * Math.cos(p.angle) * p.speed;
	p.position.y = p.home.y;// + p.age * p.lifespan * Math.sin(p.angle) * p.speed;
	p.position.z = 0; //particleDestination.z * p.age + 0.1 * (p.birthday % particlesPerFrame);
	 // p.lookAt(camera.position);
  
  p.child0.setRotationFromEuler(new THREE.Euler(p.age * TAU + p.taurusAngle,0,0));
  
  let angleRatio = p.angle / TAU;
  let centerOffset = 20 * Math.sin(TAU * (p.age*2 + angleRatio))
  // p.mesh.position.y = centerOffset;
  
  // p.mesh.material.opacity = Math.pow(Math.sin( Math.PI * p.age), 0.5) * .3;
	// if (p.age >= 1) {
	// 	recycleParticle(p);
	// }
}

// ------------------------------------
var columnSpacing = WIDTH / numColumns; 

function initializeStage() {
  const geometry = new THREE.TorusGeometry( taurus.radius, taurus.tubeMin, 16, 100 );
  const material = new THREE.MeshBasicMaterial( { color: 0x222221 } );
  const torus = new THREE.Mesh( geometry, material );
  scene.add( torus );
  
  
  
  
	var particles = getParticles(numParticles);
	particles.forEach(function(particle, i, particles) {

		particle.birthday = -Math.floor(i / particlesPerFrame);

		// changes to the normals
		particle.mesh.geometry.normalsNeedUpdate = true;
		var rX = Math.random();
		var rY = Math.random();
    particle.angle = Math.random() * TAU;
    particle.taurusAngle = Math.random() * TAU;
    var x = Math.cos(particle.angle) * taurus.radius;
    var y = Math.sin(particle.angle) * taurus.radius;
    var z = 0

    particle.position.x = particle.home.x = x;
    particle.position.y = particle.home.y = y;
  particle.rotation.set(0,0, particle.angle - Math.PI * 0.5);

		var color = getPixel(colorMap, colorMapData, x + WIDTH * 0.5, y + HEIGHT * 0.5);
		particle.mesh.material.color = new THREE.Color(color);
	});
}

// ------------------------------------

// DYNAMIC COLORMAPS

// sample colormap at particle locations
// create new dymaniccolormap
// on epicycles draw circles with sampled colors
// may work as just sampling the pixels directly instead of drawing shapes

//----------------------------------------------------------------

function draw() {
	renderer.render(scene, camera);
}

//----------------------------------------------------------------


function stopRecording() {
    console.log("GENERATING!")
  zip.generateAsync({type:"blob"})
    .then(function(content) {
        // see FileSaver.js
    console.log("SAVING!")
        saveAs(content, "frames.zip");
    });
  
  
}

//----------------------------------------------------------------

function pad(num, len){
  while(num.toString().length < len ){
    num = "0" + num.toString()
  }
  return num;
}

function dist(x1, y1, x2, y2) {
  return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
}

//----------------------------------------------------------------

function dataURItoBlob( dataURI ) {
    // Convert Base64 to raw binary data held in a string.

    var byteString = atob(dataURI.split(',')[1]);

    // Separate the MIME component.
    var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0]

    // Write the bytes of the string to an ArrayBuffer.
    var ab = new ArrayBuffer(byteString.length);
    var ia = new Uint8Array(ab);
    for (var i = 0; i < byteString.length; i++) {
        ia[i] = byteString.charCodeAt(i);
    }

    // Write the ArrayBuffer to a BLOB and you're done.
    var bb = new Blob([ab]);

    return bb;
}

// ----------------------

var colorMap;
var colorMapCanvas;
var colorMapCtx;
var colorMapData;

function loadColorMap(callback) {
	var imgSrc = 
      // "https://assets.codepen.io/98232/Imagemap+2048_1.png";
  // "https://assets.codepen.io/98232/comp54.jpg";
  // "https://assets.codepen.io/98232/colormap.png";
  // "https://assets.codepen.io/98232/es-rI4T0qmq6Y3GU6yMRwQC8hFTgvCHCbCFJsUkBinE.jpg";
  // "https://assets.codepen.io/98232/31892160116_61e9768112_h.jpg";
  // "https://assets.codepen.io/98232/1422986251_35977ecbf5_z.jpg";  
  // "https://assets.codepen.io/98232/2185214920_47abcf6681_n.jpg";
  // "https://assets.codepen.io/98232/colorful-daisies-wallpaper-high-resolution.jpg";
  // "https://assets.codepen.io/98232/2366933472_22862e3593_z.jpg";
  "https://assets.codepen.io/98232/31767985362_a049860c55_b.jpg";
  // "https://assets.codepen.io/98232/2197405434_a832fa4a8e_n.jpg";
  // "https://assets.codepen.io/98232/2145232367_10af630924_n_1.jpg";
  // "https://assets.codepen.io/98232/1845616206_7e238fe1bd_b.jpg";
  // "https://assets.codepen.io/98232/4803262469_94db8dc465_o.jpg";
  
	colorMap = new Image();
	colorMap.crossOrigin = "anonymous";
	colorMap.src = imgSrc;
	colorMap.onload = function() {
		postColorMapLoad();
		callback();
	};
}

function postColorMapLoad() {
	// create the sampler
	var colorMapCanvas = document.createElement("canvas");
  // $("body").append($(colorMapCanvas));
	colorMapCanvas.height = colorMapCanvas.width = 2048;
	colorMapCtx = colorMapCanvas.getContext("2d");
	colorMapCtx.drawImage(colorMap, 0, 0, 2048, 2048);
	colorMapData = colorMapCtx.getImageData(0, 0, 2048, 2048);
}


function getPixel(colorMap, colorMapData, x, y) {
	var data = colorMapData.data;
	var propX = x / WIDTH;
	var propY = y / HEIGHT;
	var col = (propX * colorMapData.width) << 2;
	var row = (propY * colorMapData.height) >> 0;
	var rowWidth = colorMapData.width << 2;
	return (data[col + (row * rowWidth) + 0] << 16) | (data[col + (row * rowWidth) + 1] << 8) | data[col + (row * rowWidth) + 2];
}

// function getPixel(colorMapData, propX, propY) {
// 	var data = colorMapData.data;
// 	var col = (propX * colorMapData.width) << 2;
// 	var row = (propY * colorMapData.height) >> 0;
// 	var rowWidth = colorMapData.width << 2;
// 	return (data[col + (row * rowWidth) + 0] << 16) | (data[col + (row * rowWidth) + 1] << 8) | data[col + (row * rowWidth) + 2];
// }

//----------------------------------------------------------------
// RUN

loadColorMap(setup);
              
            
!
999px

Console