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              .main
  h1 ScrollJacking is InterfaceJacking
  h2 It's not OK to change scroll dynamics, the same way it's not OK to change mouse dynamics.
#pointer
  .tail
  .head
            
          
!
            
              body, html
  width: 100%
  height: 100%
  position: relative
  margin: 0
  padding: 0
  cursor: none
  overflow: hidden
  display: flex
  flex-direction: column
  background: #f3eedd
  align-items: center
  justify-content: center
  
.main
  width: 80%

h1
  color: #422
  font-family: sans-serif
  font-weight: bold
  font-size: 3em
  text-align: center
h2
  margin-top: 1em
  color: #644
  font-family: sans-serif
  font-weight: bold
  font-size: 1.5em
  text-align: center
  
#pointer
  position: absolute
  width: 0
  height: 0
  transform: rotate(-21deg)
  top: 0
  left: 0
  .head
    border-top: 2px solid transparent
    border-left: 5px solid transparent
    border-right: 5px solid transparent
    border-bottom: 12px solid black
  .tail
    width: 2px
    height: 5px
    background: black
    position: absolute
    top: 14px
    left: 4px
  
            
          
!
            
              document.querySelector("body").addEventListener("mousemove", onMouseMove);
document.querySelector("body").addEventListener("touchmove", onMouseMove);

function onMouseMove(e){
  var cx = window.innerWidth >> 1;
  var cy = window.innerHeight >> 1;
  var dx = e.pageX - cx;
  var dy = e.pageY - cy;
  var px = dx / cx;
  var py = dy / cy;
  var sx = px > 0 ? 1 : -1;
  var sy = py > 0 ? 1 : -1;
  var p = document.querySelector("#pointer");
  //p.style.transform = "translate("+(cx + (1.5*dx))+"px,"+(cy + (1.5*dy))+")"
  p.style.left = (cx + (sx*px*px * cx))+"px";
  p.style.top = (cy + (sy*py*py * cy))+"px";
}
            
          
!
999px
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