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HTML

              
                <html lang="en">
    
<head>
  <meta charset="utf-8">
</head>
    
<body>

<div class="wrapper">  
   
 <p>circle.timeline = </p>
    
    <textarea id="input_field" oninput="setTimelineInput(this.value)" onchange="setTimelineInput(this.value)">
[{"key":0   , "x": 0  , "y":0   },
 {"key":0.20, "x": 100, "y":100 },
 {"key":0.40, "x": 200, "y":0   },
 {"key":0.60, "x": 300, "y":200 },
 {"key":0.80, "x": 300, "y":100 },
 {"key":1.00, "x": 200, "y":100}]
    </textarea> 

    <div class="box">
        <div id="circle"><span></span></div>
    </div>
    
    <p id="output_field">0</p>
    
    <input id="range" type="range" min="0" max="1000" value="0" oninput="update(this.value)" onchange="update(this.value)">

</div> 
    
</body>
</html>
              
            
!

CSS

              
                body{
    background-color:#fff;
    margin:0;
    padding:0;
}

.wrapper{
    font-family:"Tahoma";
    max-width:300px;
    margin:0 auto;
    padding:30px 5px 30px 5px;
}
p{
    margin:5px 0 5px 0;
    font-size:14px;
}
textarea{
    width:100%;
    padding:5px;
    box-sizing: border-box;
    min-height:140px;
    line-height:16px;
    border:1px solid #ccc;
    border-radius:3px;
    background-color:#f4f4f4;
    margin-bottom:10px;
}

.box{
    width:100%;
    height:200px;
    background-image:url(https://www.isotopic.com.br/wordpress/wp-content/uploads/2015/11/zIYXCZv.png);
    background-repeat:no-repeat;
    margin:0 auto;
}

#circle{
    width:10px;height:10px;
    transform:translate(0px,0px);
}
#circle span{
    display:block;
    width:10px;height:10px;
    border-radius:50%;
    border:4px solid #6699EE;
    background-color:#fff;
    transform:translate(-8px,-8px);
}
#range{
    width:90%;
    display:block;
    margin: 0 auto;
}

#output_field{
    text-align:center;
}
              
            
!

JS

              
                /**
* Author: isotopic.com.br
* Scroll based animation following a 'keyframed timeline' approach.
* All animation keyframes are stored in a json file.
* Movement is triggered by any continuous input (like scroll, slider, etc).
* In a real use case it'd have a lot more verifications. This is just to show the concept.
*/

// Sample object to be animated
var circle = document.getElementById("circle");
circle.timeline = {};

// Input
var input_field = document.getElementById("input_field");

// Output
var output_field = document.getElementById("output_field");

// In this example, json data comes from the input field
function setTimelineInput(json_data){ 
   circle.timeline = JSON.parse(json_data);
}
setTimelineInput(input_field.value);

// In this example, update is fired by the slider event - usually it'd be triggered by scrolling the page.
function update(range_value){

    // 'ratio' corresponds to the animation state, from 0 (start) to 1 (end).
    var ratio = range_value / 1000;
    var keyframes = [];
    var local_ratio = 0;
    output_field.innerHTML = ratio;
    
    // Loop through all keyframes available for this object
    for(i=0;i<circle.timeline.length-1;i++){

        // When ratio's value is between two keyframes, it must affect the object's properties
        if(ratio >= circle.timeline[i].key && ratio <= circle.timeline[i+1].key){
            keyframes[0] = circle.timeline[i];
            keyframes[1] = circle.timeline[i+1];
        }
        
        if(keyframes.length==2){

            // Normalizes the global ratio to a local ratio (the ratio between two keyframes)
            local_ratio = (ratio - keyframes[0].key) / (keyframes[1].key - keyframes[0].key);
            
            // A little easing
            local_ratio = easeInOutQuad(local_ratio);

            // The calculated position will be the initial position, plus the percent of the possible variation between frames
            x = (keyframes[0].x + local_ratio*(keyframes[1].x -
            keyframes[0].x)); y = (keyframes[0].y + local_ratio*(keyframes[1].y
            - keyframes[0].y));

            // What a mess
            circle.style['-webkit-transform'] = "translate( "+x+"px, "+y+"px)";
            circle.style['-ms-transform']     = "translate( "+x+"px, "+y+"px)";
            circle.style['transform']         = "translate( "+x+"px, "+y+"px)";

        }
        
    }
    
}


//Robert Penner's simplified to just one input
function easeInOutQuad(t) {
    t *= 2;
    if (t < 1) return t*t /2;
    t--;
    return - ( t*(t-2) - 1 ) /2;
}
              
            
!
999px

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