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HTML

              
                <!--
design by https://www.behance.net/vahanhovh
-->
<div class="splash"></div>
<div class="container">

            <div class="start-game game-full-flex" id="start-game">
                
                <div class="start-game-top"><a class="play-full-page" href="https://codepen.io/gregh/full/yVLOyO/"  target="_blank">Full Page Mode</a></div>    

                <div class="logo-holder">
                    <p class="logo">
                        <span>C</span>
                        <span>o</span>
                        <span>l</span>
                        <span>o</span>
                        <span>r</span>
                        <span>o</span>
                        <span>n</span>
                    </p>
                    <a class="play-button" href="#" onclick="game.start()">Play</a>
                    <h4 class="hint">hint: <span>red</span> color always comes first</h4>
                </div>

                <div class="how-to-play">
                    <div class="section section-1">
                        <h4>Bouncing ball<br>changes color</h4>
                        <div class="content">
                            <div class="ball-demo" id="ball-demo"></div>
                        </div>
                    </div>
                    <div class="section section-2">
                        <h4>Tap on the bar to switch the colors<br>(Red, Yellow, Purple)</h4>
                        <div class="content">
                            <div class="bar bar-1" data-index="0"></div>
                            <div class="bar bar-2"></div>
                            <div class="bar bar-3"></div>
                        </div>
                    </div>
                    <div class="section section-3">
                        <h4>Always match the<br>ball and bar colors</h4>
                        <div class="content">
                            <div class="ball-demo" id="ball-demo"></div>
                            <div class="bar bar-1"></div>
                        </div>
                    </div>
                </div>

            </div>

            <div class="stop-game game-full-flex">

                <div class="score-container">

                    <h1>Coloron</h1>

                    <div class="final-score"></div>
                    <div class="result"></div>

                    <h4>Tweet to challenge friends</h4>

                    <p>
                        <a class="tweet" href="#" onclick="game.generateTweet()">
                            <i class="fa fa-twitter" aria-hidden="true"></i> Tweet
                        </a>
                    </p>

                    <div>
                        <a class="play-again" href="#" onclick="game.start()">Play Again</a>
                        <a class="main-menu" href="#" onclick="game.intro()">Menu</a>
                    </div>

                </div>

            </div>

            <div class="small-glows"></div>

            <div class="glow"><div class="sun"></div></div>

            <div class="waves">
                <div class="top_wave"></div>
                <div class="wave1"></div>
                <div class="wave2"></div>
                <div class="wave3"></div>
                <div class="wave4"></div>
            </div>

            <div class="mounts">
                <div class="mount1"></div>
                <div class="mount2"></div>
            </div>

            <div class="clouds"></div>

            <div class="scene">
                <div class="learn-to-play">Click on the bars to change the color!</div>
                <div class="score" id="score"></div>
                <div class="ball-holder"></div>
                <div class="sticks" id="sticks"></div>
            </div>

            <div class="noise"></div>

        </div>
              
            
!

CSS

              
                @mixin bubble_shape ($width: 4px) {
    border-radius: 50%;
    position: absolute;
    background-color: rgba(0, 0, 0, 0.12);
    border-color: rgba(0, 0, 0, 0.12);
    border-width: $width;
}

@mixin bubble ($size, $top, $left) {
    height: $size;
    width: $size;
    top: $top;
    left: $left;
}

@mixin bubble_hollow ($size, $top, $left) {
    @include bubble ($size, $top, $left);
    background-color: transparent;
    border-style: solid;
}

@mixin triangle ($height, $width, $top, $left) {
    border-left: ($height/2) solid transparent;
    border-right: ($height/2) solid transparent;
    border-bottom: $width solid rgba(0, 0, 0, 0.12);
    background-color: transparent;
    left: $left;
    top: $top;
}

@mixin triangle_hollow ($height, $width, $top, $left) {
    @include triangle( $height, $width, $top, $left );
    &:after {    
        content: " ";
        display: block;
        position: absolute;
        border-left: ($height/4-1) solid transparent;
        border-right: ($height/4-1) solid transparent;
        border-bottom: ($height/2-3) solid transparent;
        top: 6px;
        left: -($width/4);
        transition: border-bottom-color 0.4s ease;

        .red & {
            border-bottom-color: #fc5c82;
        }
        .yellow & {
            border-bottom-color: #fcd45c;
        }
        .purple & {
            border-bottom-color: #9174f5;
        }
    }
}

@mixin block ($height, $width, $top, $left) {
    height: $height;
    width: $width;
    top: $top;
    left: $left;
}

@mixin block_hollow ($height, $width, $top, $left) {
    @include block ($height, $width, $top, $left);
    & .inner {
        background-color: transparent !important;
        border-style: solid;
        box-sizing: border-box;
    }
}

.bubble {
    @include bubble_shape;
}
.bubble-1 {
    @include bubble(15px, 21px, 59px);
}
.bubble-2 {
    @include bubble(27px, 36px, 16px);
}
.bubble-3 {
    @include bubble(21px, 63px, 49px);
}
.bubble-4 {
    @include bubble(15px, 98px, 37px);
}
.bubble-5 {
    @include bubble_hollow(5px, 116px, 20px);
}
.bubble-6 {
    @include bubble(6px, 128px, 63px);
}
.bubble-7 {
    @include bubble(27px, 150px, 52px);
}
.bubble-8 {
    @include bubble(19px, 154px, 18px);
}
.bubble-9 {
    @include bubble(10px, 189px, 13px);
}
.bubble-10 {
    @include bubble_hollow(5px, 199px, 52px);
}
.bubble-11 {
    @include bubble(21px, 220px, 29px);
}
.bubble-12 {
    @include bubble(21px, 263px, 48px);
}
.bubble-13 {
    @include bubble_hollow(5px, 275px, 16px);
}
.bubble-14 {
    @include bubble(15px, 296px, 34px);
}
.triangle {
    position: absolute;
    background-color: rgba(0, 0, 0, 0.12);
    border-color: rgba(0, 0, 0, 0.12);
}
.triangle-1 {
    @include bubble_shape;
    @include bubble(10px, 22px, 55px);
}
.triangle-2 {
    @include triangle_hollow(16px, 14px, 27px, 15px);
}
.triangle-3 {
    @include triangle_hollow(24px, 19px, 60px, 43px);
}
.triangle-4 {
    @include bubble_shape(3px);
    @include bubble_hollow(8px, 61px, 17px);
}
.triangle-5 {
    @include triangle(10px, 8px, 101px, 25px);
    transform: rotate(180deg);
}

.triangle-6 {
    @include triangle(8px, 6px, 103px, 60px);
    transform: rotate(-90deg);
}

.triangle-7 {
    @include triangle(25px, 19px, 126px, 17px);
    transform: rotate(180deg);
}

.triangle-8 {
    @include triangle(21px, 16px, 149px, 50px);
}

.triangle-9 {
    @include triangle(11px, 8px, 177px, 21px);
}

.triangle-10 {
    @include bubble_shape;
    @include bubble(10px, 177px, 60px);
}

.triangle-11 {
    @include triangle(18px, 13px, 213px, 33px);
    transform: rotate(180deg);
}

.triangle-12 {
    @include bubble_shape(2px);
    @include bubble_hollow(10px, 233px, 65px);
}

.triangle-13 {
    @include bubble_shape;
    @include bubble(10px, 250px, 22px);
}

.triangle-14 {
    @include triangle_hollow(16px, 14px, 270px, 45px);
    transform: rotate(180deg);
}

.stick {
    .block {
        position: absolute;
        overflow: hidden;
        z-index: 999;
        border-radius: 7px;
        .inner {
            border-radius: 7px;
            background-color: rgba(0, 0, 0, 0.12);
            border-color: rgba(0, 0, 0, 0.12);
            border-width: 3px;
            height: 100%;
            width: 100%;
            position: absolute;
        }
        &:nth-child(2n+1) .inner-2 {
            left: -200%;
        }
        &:nth-child(2n+2) .inner-2 {
            left: 200%;
        }
    }
    .block-1 {
        @include block_hollow(16px, 31px, 16px, 30px);
    }
    .block-2 {
        @include block(14px, 42px, 50px, 15px);
    }
    .block-3 {
        @include block(18px, 9px, 73px, 64px);
    }
    .block-4 {
        @include block(9px, 14px, 84px, 26px);
    }
    .block-5 {
        @include block(15px, 15px, 109px, 45px);
        .inner { 
            border-radius: 50%;
        }
    }
    .block-6 {
        @include block(9px, 27px, 135px, 19px);
    }
    .block-7 {
        @include block(12px, 12px, 144px, 60px); 
        .inner { 
            border-radius: 50%;
            border-style: solid;
            box-sizing: border-box;
            background-color: transparent;
        }
    }
    .block-8 {
        @include block(27px, 14px, 164px, 24px);
    }
    .block-9 {
        @include block(8px, 8px, 188px, 64px);
    }
    .block-10 {
        @include block_hollow(12px, 22px, 219px, 11px);
    }
    .block-11 {
        @include block(22px, 22px, 226px, 50px);
        .inner {
            border-radius: 50%;
        }
    }
    .block-12 {
        @include block(18px, 9px, 248px, 26px);
    }
    .block-13 {
        @include block(8px, 8px, 278px, 50px);
        .inner {    
            border-radius: 50%;
        }
    }
    .block-14 {
        @include block_hollow(12px, 22px, 297px, 18px);
    }
    .block-15 {
        @include block(9px, 27px, 307px, 48px);
    }
}

body {
    background-color: #28DAD4;
    margin: 0;
    padding: 0;
    overflow: hidden;
    font-family: 'Roboto', sans-serif;
}
a {
    cursor: url(https://greghub.github.io/coloron/public/svg/cursor.svg), pointer;
    &:focus, &:active {
    cursor: url(https://greghub.github.io/coloron/public/svg/cursor-tap.svg), pointer;
    }
}
.container {
    position: fixed;
    left: 0;
    top: 0;
    height: 100%;
    width: 100%;
}
.waves, .mounts {
    position: absolute;
    width: 100%;
    left: 0;
    bottom: 0;
}
.waves div, .mounts div {
    position: absolute;
    width: 100%;
}
.clouds {
    position: absolute;
    width: 100%;
    left: 0;
    top: 77px;
    height: 151px;
    background: url(https://greghub.github.io/coloron/public/svg/clouds.svg) repeat-x;
    background-position-x: 170px; 
}
.top_wave {
    background: url(https://greghub.github.io/coloron/public/svg/top_wave.png) repeat-x 0 -1px;
    height: 35px;
    bottom: 0;
    z-index: 10001;
}
.wave1 {
    background: url(https://greghub.github.io/coloron/public/svg/wave1.svg) repeat-x;
    height: 150px;
    bottom: 0;
    z-index: 23;
}
.wave2 {
    background: url(https://greghub.github.io/coloron/public/svg/wave2.svg) repeat-x;
    height: 180px;
    bottom: 30px;
    z-index: 22;
}
.wave3 {
    background: url(https://greghub.github.io/coloron/public/svg/wave3.svg) repeat-x;
    height: 180px;
    bottom: 90px;
    z-index: 21;
}
.wave4 {
    background: url(https://greghub.github.io/coloron/public/svg/wave4.svg) repeat-x;
    height: 180px;
    bottom: 120px;
    z-index: 20;
}
.mount1 {
    background: url(https://greghub.github.io/coloron/public/svg/mount1.svg) repeat-x;
    height: 150px;
    bottom: 280px;
    z-index: 11;
}
.mount2 {
    background: url(https://greghub.github.io/coloron/public/svg/mount2.svg) repeat-x;
    height: 150px;
    bottom: 290px;
    z-index: 10;
}
.noise {
    position: fixed;
    width: 100%;
    height: 100%;
    left: 0;
    top: 0;
    z-index: 1010;
    background: url(https://greghub.github.io/coloron/public/svg/noise.png);
}
.glow {
    position: absolute;
    left: -350px;
    top: -350px;
    width: 800px;
    height: 800px;
    background-color: rgba(81, 237, 200, 0.34);
    border-radius: 50%;
    box-shadow: 0 0 100px 100px rgba(81, 237, 200, 0.34);
    z-index: 1010;
}
.sun {
    position: relative;
    left: 50%;
    top: 50%;
    width: 1px;
    height: 1px;
    background-color: rgba(255, 227, 69, 1);
    border-radius: 50%;
    box-shadow: 0 0 32px 32px rgba(255, 227, 69, 1), 
                0 0 150px 150px rgba(103, 244, 210, 0.4);
}
.small-glow {
    z-index: 99;
    width: 12px;
    height: 12px;
    border-radius: 50%;
    position: absolute;
    background-color: rgba(255, 255, 255, 0.34);
    box-shadow: 0 0 1px 1px rgba(255, 255, 255, 0.34);
}
.small-glow.yellow {
    background-color: rgba(255, 227, 69, 0.34);
    box-shadow: 0 0 4px 4px rgba(255, 227, 69, 0.34);
}
.sticks {
    z-index: 1011;
    outline: none;
    -webkit-tap-highlight-color: rgba(0,0,0,0);
}
.stick {
    height: 362px;
    width: 90px;
    border-radius: 14px;
    background-image: url(https://greghub.github.io/coloron/public/svg/noise.png);
    position: relative;
    overflow: hidden;
    float: left;
    margin-right: 90px;
    transition: background-color 0.4s ease;
    cursor: url(https://greghub.github.io/coloron/public/svg/cursor.svg), pointer;
    &:focus, &:active {
        cursor: url(https://greghub.github.io/coloron/public/svg/cursor-tap.svg), pointer;
    }
}
.stick.red {
    background-color: #FF4571;
}
.stick.yellow {
    background-color: #FFD145;
}
.stick.purple {
    background-color: #8260F6;
}
.stick.inactive {
    background-color: #4C4660;
}
.ball, .ball-demo {
    background: url(https://greghub.github.io/coloron/public/svg/ball.svg) right bottom;
    background-size: 64px 64px;
    width: 53px;
    height: 53px;
    z-index: 1011;
    background-color: #FF4571;
    border-radius: 50%;
}
.ball {
    margin-bottom: 250px;
}
.controls {
    z-index: 999999;
    position: relative
}
.game-full-flex {
    position: fixed;
    display: none; // gets updated to flex with JS
    flex-direction: column;
    justify-content: space-between;
    align-items: center;
    width: 100%;
    height: 100%;
    top: 0;
    left: 0;
    z-index: 9998;
}
.start-game {
    .start-game-top {
        min-height: 20%;
        .play-full-page {
            display: none;
            border: 3px solid #fff;
            border-radius: 100px;
            color: #fff;
            width: 260px;
            height: 50px;
            font-size: 28px;
            text-align: center;
            font-weight: 900;
            letter-spacing: -1px;
            line-height: 52px;
            text-decoration: none;
            text-transform: uppercase;
            margin-top: 24px;
            &:hover {
                opacity: 0.7;
            }
        }
    }
    .logo-holder {
        width: 513px;
        height: 162px;
        background-color: #4C4660;
        border: 4px solid #FF4571;
        border-radius: 68px;
        text-align: center;
        margin-top: -10%;
        .logo {
            color: #fff;
            text-transform: uppercase;
            font-weight: 900;
            font-size: 100px;
            letter-spacing: -0.1em;
            margin-top: 10px;
            margin-bottom: 4px;
            text-align: center;
            span {
                margin-left: -8px;
                margin-right: -8px;
            }
        }
        .play-button {
            display: inline-block;
            background-color: #FF4571;
            border: 4px solid #fff;
            border-radius: 100px;
            color: #fff;
            width: 200px;
            height: 56px;
            font-size: 42px;
            text-align: center;
            font-weight: 900;
            letter-spacing: -3px;
            line-height: 56px;
            text-decoration: none;
            &:hover {
                background-color: lighten(#FF4571, 5%);
            }
        }
        .hint {
            color: #fff;
            font-size: 20px;
            span {
                color: #FF4571;
            }
        }
    }
    .how-to-play {
        display: flex;
        justify-content: space-around;
        width: 100%;
        .section-1, .section-3 {
            flex: 1;
            .content {
                justify-content: center;
            }
        }
        h4 {
            color: #fff;
            font-weight: 400;
            font-size: 22px;
            text-align: center;
        }
        .content {
            height: 200px;
            position: relative;
            display: flex;
            justify-content: space-around;
        }
        .bar {
            width: 60px;
            border-radius: 7px;
            margin-top: auto;
            transition: background-color 0.4s ease;
            &.bar-1 {
                height: 180px;
                background: #FF4571;
            }
            &.bar-2 {
                height: 120px;
                background: #FFD145;
            }
            &.bar-3 {
                height: 150px;
                background: #4C4660;
            }
        }
        .section-2 {
            .bar {
                cursor: url(https://greghub.github.io/coloron/public/svg/cursor.svg), pointer;
                &:focus, &:active {
                    cursor: url(https://greghub.github.io/coloron/public/svg/cursor-tap.svg), pointer;
                }
            }
        }
        .section-3 {
            .ball-demo {
                background-color: #815FF8;
            }
            .bar-1 {
                height: 120px;
                background-color: #815FF8;
            }
        }
    }
}
.stop-game {
    justify-content: center;
    .score-container {
        background-color: #4C4660;
        width: 433px;
        height: 386px;
        border-radius: 38px;
        text-align: center;
        h1 {
            color: #fff;
            text-transform: uppercase;
            letter-spacing: -0.1em;
            margin-top: 20px;
            margin-bottom: 4px;
            font-size: 64px;
        }
        .final-score {
            color: #FFE345;
            font-weight: 900;
            font-size: 130px;
            letter-spacing: -6px;
            line-height: 110px;
        }
        .result {
            color: #FF4571;
            text-transform: uppercase;
            font-weight: 700;
            font-size: 30px;
        }
        h4 {
            color: #fff;
            margin-top: 12px;
        }
        .tweet {
            background: #fff;
            padding: 8px 20px;
            border-radius: 4px;
            color: #55ACEE;
            text-decoration: none;
            font-size: 18px;
            line-height: 24px;
            display: inline-block;
            &:hover {
                background-color: #55ACEE;
                color: #fff;
            }
            i {
                font-size: 24px;
                top: 2px;
                right: 2px;
                position: relative;
            }
        }
        .play-again {
            background-color: #FF4571;
            border: 2px solid #fff;
            color: #fff;
            text-decoration: none;
            text-transform: uppercase;
            font-weight: 900;
            letter-spacing: -1px;
            font-size: 26px;
            padding: 6px 24px;
            border-radius: 22px;
            margin: 6px 4px;
            display: inline-block;
            &:hover {
                background-color: lighten(#FF4571, 5%);
            }
        }
        .main-menu {
            background-color: #44BFA3;
            border: 2px solid #fff;
            color: #fff;
            text-decoration: none;
            text-transform: uppercase;
            font-weight: 900;
            letter-spacing: -1px;
            font-size: 26px;
            padding: 6px 24px;
            border-radius: 22px;
            margin: 6px 4px;
            display: inline-block;
            &:hover {
                background-color: lighten(#44BFA3, 5%);
            }
        }
    }
}
.scene {
    display: flex;
    flex-direction: column;
    justify-content: space-between;
    position: fixed;
    z-index: 9997;
    left: 0;
    top: 0;
    width: 100%;
    height: 100%;
    .ball-holder {
        flex: 1;
        display: flex;
        flex-direction: column;
        justify-content: flex-end;
        padding-left: 558px;
    }
    .score {
        position: fixed;
        right: 54px;
        top: 20px;
        color: #33485F;
        font-size: 90px;
        font-weight: 900;
        letter-spacing: -0.1em;
    }
    .learn-to-play {    
        z-index: 9999;
        display: inline-block;
        text-align: center;
        position: relative;
        top: 20%;
        font-size: 48px;
        color: rgba(255,255,255,0.85);
        font-weight: 700;
        letter-spacing: -2px;
        opacity: 0;
    }
}

.splash {
  display: none;
}

@media print {
  .splash {
    display: block;
    position: fixed;
    z-index: 99999;
    left: 0;
    top: 0;
    width: 100%;
    height: 100%;
    background-color: #28DAD4;
    background-image: url(https://greghub.github.io/coloron/public/images/coloron-image.png);
    background-size: auto 100%;
    background-repeat: no-repeat;
    background-position: center;
  } 
}

.nominee {
  position: fixed;
  right: 0;
  top: 0;
  z-index: 9999;
}
              
            
!

JS

              
                class Game {

    constructor() {
        this.score = 0;
        this.isRunning = 0; // game is not running

        this.calculateScale();

        this.timeline = new TimelineMax({smoothChildTiming: true});
        this.time = 1.6; // initial speed
        this.colors = ["#FF4571", "#FFD145", "#8260F6"]; // the 3 colors used in the game
        this.colorsRGBA = ["rgba(255, 69, 113, 1)", "rgba(255, 69, 113, 1)", "rgba(255, 69, 113, 1)"];
        this.color = this.colors[0]; // the intial color of the ball
        this.prevColor = null; // used as a holder to prevent ball colors from repeating
    }

    /**
     * The game screen is scalable. I took 1200x800px as the initial scale.
     * In order to display the game an many screen sizes properly
     * I have to compare the player's sreen size to the initial scale,
     * then scale the game using CSS Transform to fit the screen properly
     * The function is called in the controller and anywhere where I need
     * to recalculate the scale on screen resize or device rotation
     */
    calculateScale() {
        this.screen = $(window).width(); // screen width
        this.screenHeight = $(window).height();
        this.scale = (this.screen > this.screenHeight) ? this.screenHeight/800 : this.screen/1200;
        this.stickWidth = 180*this.scale;
        this.steps = this.screen/this.stickWidth; // how many steps (stick width + margin) it takes from one end to another
    }

    /**
     * Creating as many sticks we need to fill the screen
     * from start to end of the screen. The steps property is used for that
     */
    generateSticks() {
        let numberOfSticks = Math.ceil(this.steps);
        for(let i = 0; i <= numberOfSticks; i++)
            new Stick();
    }

    generateBall() {
        this.balltween = new TimelineMax({repeat: -1, paused: 1});
        $('.scene .ball-holder').append('<div class="ball red" id="ball"></div>');
        this.bounce();
    }

    generateTweet() {
        let top = $(window).height() / 2 - 150;
        let left = $(window).width() / 2 - 300;
        window.open("https://twitter.com/intent/tweet?url=https://codepen.io/gregh/full/yVLOyO&amp;text=I scored "+ this.score +" points on Coloron! Can you beat my score?&amp;via=greghvns&amp;hashtags=coloron", "TweetWindow", "width=600px,height=300px,top=" + top + ",left=" + left);
    }

    /**
     * The greeting when the game begins
     */
    intro() {

        TweenMax.killAll();
      
        //TweenMax.to('.splash', 0.3, { opacity: 0, display: 'none', delay: 1 })

        $('.stop-game').css('display', 'none');
        $('.start-game').css('display', 'flex');

        let introTl = new TimelineMax();
        let ball = new TimelineMax({repeat: -1, delay: 3});
        introTl
            .fromTo('.start-game .logo-holder', 0.9, { opacity: 0 }, { opacity: 1 })
            .staggerFromTo('.start-game .logo span', 0.5, { opacity: 0 }, { opacity: 1 }, 0.08)
            .staggerFromTo('.start-game .bar', 1.6, { y: '+100%' }, { y: '0%', ease: Elastic.easeOut.config(1, 0.3) }, 0.08)
            .staggerFromTo('.start-game .ball-demo', 1, { scale: 0 }, { scale: 1, ease: Elastic.easeOut.config(1, 0.3) }, 0.8, 2)


        ball.fromTo('.start-game .section-1 .ball-demo', 0.5, { y: "0px" }, { y: "100px", scaleY: 1.1, transformOrigin: "bottom", ease: Power2.easeIn})
            .to('.start-game .section-1 .ball-demo', 0.5, { y: "0px", scaleY: 1, transformOrigin: "bottom", ease: Power2.easeOut,  
                    onStart: () => {
                        while(this.prevColor==this.color) {
                            this.color = (new Color).getRandomColor();
                        }
                        this.prevColor = this.color;
                        TweenMax.to('.start-game .section-1 .ball-demo', 0.5, {backgroundColor: this.color});
                    } 
                });
    }

    /**
    * Display score
     */
    showResult() {
        let score = this.score;
        $('.stop-game').css('display', 'flex');
        $('.stop-game .final-score').text(score + '!');
        $('.stop-game .result').text(this.showGrade(score));
        $('.nominee').show();

        let resultTimeline = new TimelineMax();
        resultTimeline
            .fromTo('.stop-game .score-container', 0.7, { opacity: 0, scale: 0.3 }, { opacity: 1, scale: 1, ease: Elastic.easeOut.config(1.25, 0.5)})
            .fromTo('.stop-game .final-score', 2, { scale: 0.5 }, { scale: 1, ease: Elastic.easeOut.config(2, 0.5)}, 0)
            .fromTo('.stop-game .result', 1, { scale: 0.5 }, { scale: 1, ease: Elastic.easeOut.config(1.5, 0.5)}, 0.3)
            ;

    }

    /**
     * Takes players score and generates the cheering copy
     * @param  {int} score
     * @return {string} grade
     */
    showGrade(score) {
        if(score > 30) return "Chuck Norris?";
        else if(score > 25) return "You're da man";
        else if(score > 20) return "Awesome";
        else if(score > 15) return "Great!";
        else if(score > 13) return "Nice!";
        else if(score > 10) return "Good Job!";
        else if(score > 5) return "Really?";
        else return "Poor...";
    }

    start() {

        this.stop(); // stop the game

        $('.start-game, .stop-game').css('display', 'none'); // hide all the popups
        $('.nominee').hide();

        new Game();
        this.score = 0; // reset

        this.isRunning = 1;

        // Clean up the stick and ball holders
        // and generate new ones
        $('#sticks, .scene .ball-holder').html('');
        $('#score').text(this.score);
        this.generateSticks();
        this.generateBall();

        // disables scene animations for Phones
        if( !/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(window.navigator.userAgent) ) {
            Animation.sceneAnimation();
        }
        this.moveToStart();
        this.moveScene();

        // reset timescale to normal as the game speeds up
        this.timeline.timeScale(1);
        this.balltween.timeScale(1);
    }

    stop() {

        this.isRunning = 0;

        $('.start-game, .stop-game').css('display', 'none');
        $('#sticks, .scene .ball-holder, #score').html('');
        TweenMax.killAll();
        
        this.showResult();
    }

    scaleScreen() {

        TweenMax.killAll(); // prevent multiple calls on resize

        let height = $(window).height();
        let width = $(window).width();

        this.calculateScale();

        $('.container')
                .css('transform', 'scale(' + this.scale + ')')
                .css('height', height/this.scale)
                .css('width', width/this.scale)
                .css('transformOrigin', 'left top');

        $('#sticks').width(this.screen/this.scale + 3 * this.stickWidth/this.scale);

    }

    /**
     * Calls the above function
     * If the game is running it stops and shows the score
     * If the game has stops it takes player to the main menu
     */
    scaleScreenAndRun() {

        this.scaleScreen();

        if(this.isRunning) {
            this.stop();
        } else {
            this.intro();
        }

    }

    /**
     * This is the initial animation
     * where the sticks come to the starting position
     * and the ball appears and falls down
     */
    moveToStart() {        

        let tip = new TimelineMax({ delay: 2 });

        tip
            .fromTo('.learn-to-play', 1, { scale: 0 }, { scale: 1, opacity: 1, ease: Elastic.easeOut.config(1.25, 0.5) })
            .to('.learn-to-play', 1, { scale: 0, opacity: 0, ease: Elastic.easeOut.config(1.25, 0.5) }, 3)

        TweenMax.fromTo('#ball', this.time,
                        { 
                            scale: 0 
                        },
                        { 
                            scale: 1,
                            delay: this.time * ((this.steps - 3) - 1.5), 
                            onComplete: () => {
                                this.balltween.play();
                            }
                        });

        this.timeline.add(
            TweenMax.fromTo('#sticks', this.time * this.steps, { x: this.screen / this.scale }, { x: 0, ease: Power0.easeNone})
        );
    }

    /**
     * The animation that moves sticks
     */
    moveScene() {

        this.timeline.add(
            TweenMax.to('#sticks', this.time, { x: '-=180px', ease: Power0.easeNone, repeat: -1, onRepeat: () => { this.rearrange() } })
        );

    }  

    /**
     * removes the first stick and adds one the the end
     * this gives the sticks an infinite movement
     */
    rearrange() {

        let scale = this.speedUp();

        this.timeline.timeScale(scale);
        this.balltween.timeScale(scale);

        $('#sticks .stick').first().remove();
        new Stick();

    }

    /**
     * The game speeds up based on score
     * The GSAP timeScale() function is called on the timeline to speed up the game
     * This calculates how much shall the game speed up
     */
    speedUp() {
        if(this.score > 30) {
            return 1.8;
        }
        if(this.score > 20) {
            return 1.7;
        }
        if(this.score > 15) {
            return 1.5;
        }
        else if(this.score > 12) {
            return 1.4;
        }
        else if(this.score > 10) {
            return 1.3;
        }
        else if(this.score > 8) {
            return 1.2;
        }
        else if(this.score > 5) {
            return 1.1;
        }
        return 1;
    }

    /**
     * Ball bouncing animation
     * It checks if the ball and stick colors match
     * And changes the ball color
     */
    bounce() {

        this.balltween
                .to('#ball', this.time/2, {y: '+=250px', scaleY: 0.7, transformOrigin: "bottom", ease: Power2.easeIn,
                    onComplete: () => {
                        this.checkColor();
                    }
                }).to('#ball', this.time/2, {y: '-=250px', scaleY: 1.1, transformOrigin: "bottom", ease: Power2.easeOut, 
                    onStart: () => {
                        while(this.prevColor==this.color) {
                            this.color = (new Color).getRandomColor();
                        }
                        this.prevColor = this.color;
                        TweenMax.to('#ball', 0.5, {backgroundColor: this.color});
                        $('#ball').removeClass('red')
                                  .removeClass('yellow')
                                  .removeClass('purple')
                                  .addClass((new Color).colorcodeToName(this.color));
                    }
                })    
    }    

    checkColor() {

        let ballPos = $('#ball').offset().left + $('#ball').width()/2;
        let stickWidth = $('.stick').width();
        let score = this.score;

        $('#sticks .stick').each(function(){
            if($(this).offset().left < ballPos && $(this).offset().left > (ballPos - stickWidth)) {
                
                if( Color.getColorFromClass($(this)) == Color.getColorFromClass('#ball') ) {
                    // if matches increase the score
                    score++;
                    $('#score').text(score);
                    TweenMax.fromTo('#score', 0.5, { scale: 1.5 }, { scale: 1, ease: Elastic.easeOut.config(1.5, 0.5) });
                } else {

                    // you loose
                    game.stop();

                }

            }
        })

        this.score = score;
    }

}

class Stick {

    constructor() {
        this.stick = this.addStick();
    }

    addStick() {
        this.stick = $('#sticks').append('<div class="stick inactive"></div>');
        return this.stick;
    }

}

class Color {

    constructor() {
        this.colors = ["#FF4571", "#FFD145", "#8260F6"];
        this.effects = ["bubble", "triangle", "block"];
        this.prevEffect = null;
    }

    getRandomColor() {
        let colorIndex = Math.random()*3;
        let color = this.colors[Math.floor(colorIndex)];
        return color;
    } 

    colorcodeToName(color) {
        let colors = ["#FF4571", "#FFD145", "#8260F6"];
        let names = ["red", "yellow", "purple"];
        let index = colors.indexOf(color);
        if(index == -1) return false;
        return names[index];
    }      

    /**
     * Changes the color of an element
     * As we as adds verbal name of the color
     */
    changeColor(el) {
        let index = el.data("index");
        if(index===undefined) { index = 0; }
        else { index += 1; }
        if(index==3) index = 0;
        el
            .css('background-color', this.colors[index])
            .data('index', index);

        el.removeClass('red')
          .removeClass('yellow')
          .removeClass('purple')
          .addClass(this.colorcodeToName(this.colors[index]));

        if(el.hasClass('inactive')) {
            this.setEffect(el);
            el.addClass('no-effect');
        }
        
        el.removeClass('inactive');
    }

    getRandomEffect() {
        let effectIndex = null;
        
        effectIndex = Math.floor(Math.random()*3);
        while(effectIndex == this.prevEffect) {
            effectIndex = Math.floor(Math.random()*3);
        }

        this.prevEffect = effectIndex;
        return this.effects[effectIndex];
    }   

    /**
     * Adds the effect specific particles to the stick
     */
    setEffect(el) {
        let effect = this.getRandomEffect();
        el.addClass(effect + '-stick');
        for(let i = 1; i <= 14; i++) {
            if(effect=='block') {
                el.append(`<div class="${effect} ${effect}-${i}"><div class="inner"></div><div class="inner inner-2"></div></div>`);
            } else {
                el.append(`<div class="${effect} ${effect}-${i}"></div>`);
            }
        }
    }

    /**
     * Since the ball and sticks have several classes
     * This method searches for the color class
     * @param el [DOM element]
     * @return {string} class name
     */
    static getColorFromClass(el) {
        let classes = $(el).attr('class').split(/\s+/);
        for (var i = 0, len = classes.length; i < len; i++) {          
            if(classes[i] == 'red' || classes[i] == 'yellow' || classes[i] == 'purple') {
                return classes[i];
            }
        }
    }
}

class Animation {

    /**
     * Creates and positions the small glow elements on the screen
     */
    static generateSmallGlows(number) {
        let h = $(window).height();
        let w = $(window).width();
        let scale = (w > h) ? h/800 : w/1200;

        h = h/scale;
        w = w/scale;

        for(let i = 0; i < number; i++) {
            let left = Math.floor(Math.random()*w);
            let top = Math.floor(Math.random()*(h/2));
            let size = Math.floor(Math.random()*8) + 4;
            $('.small-glows').prepend('<div class="small-glow"></div>');
            let noise = $('.small-glows .small-glow').first();
            noise.css({left: left, top: top, height: size, width: size});
        }
    }

    /**
     * Creates the animations for sticks
     * The effects is chosen by random
     * And one of the three functions is
     * Called accordingly
     */
    playBubble(el) {
        let bubble = new TimelineMax();
        bubble.staggerFromTo(el.find('.bubble'), 0.3, {scale: 0.1}, {scale: 1}, 0.03)
        bubble.staggerTo(el.find('.bubble'), 0.5, {y: '-=60px', yoyo: true, repeat: -1}, 0.03);
    }

    playTriangle(el) {
        let triangle = new TimelineMax();
        triangle.staggerFromTo(el.find('.triangle'), 0.3, {scale: 0.1}, {scale: 1}, 0.03)
                .staggerTo(el.find('.triangle'), 1.5, {
                    cycle:{
                        rotationY: [0, 360],
                        rotationX: [360, 0],
                    },
                    repeat: -1,
                    repeatDelay: 0.1
                }, 0.1);
    }

    playBlock(el) {
        let block = new TimelineMax();
        let block2 = new TimelineMax({delay: 0.69});

        block.staggerFromTo(el.find('.block'), 0.3, {scale: 0.1}, {scale: 1}, 0.03)
             .staggerTo(el.find('.block .inner:not(.inner-2)'), 1, {
                    cycle: {
                        x: ["+200%", "-200%"]
                    },
                    repeat: -1,
                    repeatDelay: 0.6,
                }, 0.1);
        block2.staggerTo(el.find('.block .inner-2'), 1, {
                    cycle: {
                        x: ["+200%", "-200%"]
                    },
                    repeat: -1,
                    repeatDelay: 0.6,
                }, 0.1);
    }

    static sceneAnimation() {

        const speed = 15; // uses it's local speed

        // animates the small glows in a circular motion
        $('.small-glow').each(function(){
            let speedDelta = Math.floor(Math.random()*8);
            let radius = Math.floor(Math.random()*20)+20;
            TweenMax.to($(this), speed+speedDelta, {rotation: 360, transformOrigin: "-"+radius+"px -"+radius+"px", repeat: -1, ease: Power0.easeNone});
        })

        var wavet = TweenMax.to('.top_wave', speed*1.7/42, {backgroundPositionX: '-=54px', repeat: -1, ease: Power0.easeNone});
        var wave1 = TweenMax.to('.wave1', speed*1.9/42, {backgroundPositionX: '-=54px', repeat: -1, ease: Power0.easeNone});
        var wave2 = TweenMax.to('.wave2', speed*2/42, {backgroundPositionX: '-=54px', repeat: -1, ease: Power0.easeNone});
        var wave3 = TweenMax.to('.wave3', speed*2.2/42, {backgroundPositionX: '-=54px', repeat: -1, ease: Power0.easeNone});
        var wave4 = TweenMax.to('.wave4', speed*2.4/42, {backgroundPositionX: '-=54px', repeat: -1, ease: Power0.easeNone});

        var mount1 = TweenMax.to('.mount1', speed*8, {backgroundPositionX: '-=1760px', repeat: -1, ease: Power0.easeNone});
        var mount2 = TweenMax.to('.mount2', speed*10, {backgroundPositionX: '-=1782px', repeat: -1, ease: Power0.easeNone});

        var clouds = TweenMax.to('.clouds', speed*3, {backgroundPositionX: '-=1001px', repeat: -1, ease: Power0.easeNone});   

    }

}

            var game = new Game();
            var animation = new Animation();
            var color = new Color();
            var userAgent = window.navigator.userAgent;

            Animation.generateSmallGlows(20);

            $(document).ready(function(){
                //game.showResult();
                game.scaleScreen();
                game.intro();
                //game.start();
                //game.bounce();
                
                if($(window).height() < 480) {
                    $('.play-full-page').css('display', 'block');
                }
            })

            $(document).on('click', '.stick', function(){
                color.changeColor($(this));
                if($(this).hasClass('no-effect')) {
                    if($(this).hasClass('bubble-stick')) {
                        animation.playBubble($(this));
                    } else if($(this).hasClass('triangle-stick')) {
                        animation.playTriangle($(this));
                    } else if($(this).hasClass('block-stick')) {
                        animation.playBlock($(this));
                    }
                    $(this).removeClass('no-effect');
                }
            });

            $(document).on('click', '.section-2 .bar', function(){
                color.changeColor($(this));
            });

            $(window).resize(function(){
                if (!userAgent.match(/iPad/i) && !userAgent.match(/iPhone/i)) {
                    game.scaleScreenAndRun();
                }
            });

            $(window).on("orientationchange",function(){
                game.scaleScreenAndRun();
            });
              
            
!
999px

Console