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//-
Monkey Business (Animated)
Grant Jenkins, August 2022
Animation based off:
https://miro.medium.com/max/700/1*mzFefEQwsHF_F7F_NbCzcg.gif
canvas#canvas
script(src="https://cdn.jsdelivr.net/processing.js/1.4.8/processing.min.js")
* {
margin: 0;
box-sizing: border-box;
overflow: hidden;
}
body {
background: #FEDB5B;
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
canvas {
box-shadow: 0.2em 0.2em 2em #0008;
border: none;
outline: none;
}
}
var sketchProc = function(processingInstance) {
with (processingInstance) {
size(600, 600);
frameRate(60);
smooth();
Object.constructor.prototype.new = function() {
var obj = Object.create(this.prototype);
this.apply(obj, arguments);
return obj;
};
var Cactus = (function() {
Cactus = function(args) {
this.x = args.x || 100; //100 is just off the right of the screen
this.y = args.y || 0; //10 is pot on the ground
this.colors = args.colors || {
pot: color(123, 206, 246),
cactus: color(100, 189, 107),
shadow: color(40, 40, 40, 20)
};
this.anim = {
cactus: { // bezier(541, 449, 541, 469, 541, 488, 541, 507);
x1: 541,
y1: 449,
x2: 541,
y2: 469,
x3: 541,
y3: 488,
x4: 541,
y4: 507,
xoff: 0
},
feet: {
y1: 0,
y2: 0,
speed: 25
}
};
this.timer = args.timer || 0;
this.state = args.state || 0;
};
Cactus.prototype = {
draw: function() {
pushMatrix();
translate(this.x, this.y);
//cactus
noFill();
stroke(this.colors.cactus);
strokeWeight(21);
// bezier(541, 449, 541, 469, 541, 488, 541, 507);
bezier( this.anim.cactus.x1 + this.anim.cactus.xoff, this.anim.cactus.y1,
this.anim.cactus.x2 + this.anim.cactus.xoff * 0.75, this.anim.cactus.y2,
this.anim.cactus.x3 + this.anim.cactus.xoff * 0.5, this.anim.cactus.y3,
this.anim.cactus.x4, this.anim.cactus.y4);
//branches
strokeWeight(10);
//left branch
bezier( 541 + this.anim.cactus.xoff, 470,
529 + this.anim.cactus.xoff, 470,
520 + this.anim.cactus.xoff, 475,
520 + this.anim.cactus.xoff, 459);
//right branch
bezier( 540 + this.anim.cactus.xoff, 481,
552 + this.anim.cactus.xoff, 482,
561 + this.anim.cactus.xoff, 484,
561 + this.anim.cactus.xoff, 473);
//feet
strokeWeight(8);
line(533, 536, 533, 550 + this.anim.feet.y1);
line(546, 536, 546, 550 + this.anim.feet.y2);
strokeWeight(1);
//pot
noStroke();
fill(this.colors.pot);
quad(517, 500, 562, 500, 554, 545, 525, 545);
fill(this.colors.shadow);
quad(540, 500, 562, 500, 554, 545, 540, 545);
popMatrix();
},
update: function() {
this.timer = (this.timer + 1) % 210;
switch(this.state) {
case 0: //walk in
this.x = constrain(this.x - 2, 0, this.x);
if(this.x > 0) {
var s = sin(radians(this.timer * this.anim.feet.speed)) * 5;
this.anim.feet.y1 = constrain(s, -5, 0);
this.anim.feet.y2 = constrain(-s, -5, 0);
}
else {
this.anim.feet.y1 = ~~lerp(this.anim.feet.y1, 0, 0.10);
this.anim.feet.y2 = ~~lerp(this.anim.feet.y2, 0, 0.10);
this.anim.cactus.xoff = lerp(this.anim.cactus.xoff, 0, 0.15);
}
if(this.timer >= 90) {
this.state++;
}
break;
case 1: //sit
this.y = constrain(this.y + 2.0, this.y, 10);
this.anim.feet.y1 = constrain(this.anim.feet.y1 - 2, -10, this.anim.feet.y1);
this.anim.feet.y2 = constrain(this.anim.feet.y2 - 2, -10, this.anim.feet.y2);
if(this.timer >= 150) {
this.state++;
}
break;
case 2: //slide out
this.x = constrain(this.x + 4, 0, 100);
this.anim.cactus.xoff = lerp(this.anim.cactus.xoff, -10, 0.20);
if(this.timer === 0) {
this.y = 0;
this.anim.feet.y1 = 0;
this.anim.feet.y2 = 0;
this.anim.cactus.xoff = 15;
this.state = 0;
}
break;
}
},
go: function() {
this.draw();
this.update();
}
};
return Cactus;
})();
var Cup = (function() {
Cup = function(args) {
this.x = args.x || 0;
this.y = args.y || 0;
this.timer = args.timer || 0;
this.move = 0;
this.colors = args.colors || {
cup: color(247, 132, 32),
bag: color(254, 156, 48),
shadow: color(40, 40, 40, 20),
face: color(255, 231, 239)
};
this.steam = [
{
x: 404,
y: 335,
vy: -0.15,
vx: 1.05,
opacity: 255,
bx: 404,
by: 360,
diameter: 5
},
{
x: 411,
y: 335,
vy: -0.12,
vx: 1.00,
opacity: 255,
bx: 411,
by: 355,
diameter: 4
},
{
x: 419,
y: 335,
vy: -0.18,
vx: 1.10,
opacity: 255,
bx: 419,
by: 360,
diameter: 5
}
];
this.teabag = {
angle: 0,
one: 0,
two: 30,
three: -15
};
};
Cup.prototype = {
draw: function() {
pushMatrix();
translate(this.x, this.y + sin(radians(this.move * 3)) * 5);
translate(442, 368);
rotate(radians(-2));
translate(-442, -368);
//steam (animated)
noStroke();
for(var i = 0; i < this.steam.length; i++) {
var item = this.steam[i];
fill(255, item.opacity);
ellipse(item.x, item.y, item.diameter, item.diameter);
}
//handle
noFill();
stroke(this.colors.cup);
strokeWeight(5);
ellipse(432, 358, 20, 20);
strokeWeight(1);
//cup
noStroke();
fill(this.colors.cup);
rect(394, 343, 35, 42, 3);
//shading
fill(this.colors.shadow);
rect(411, 343, 18, 42, 0, 3, 3, 0);
//teabag
pushMatrix();
translate(409, 343);
rotate(radians(this.teabag.angle));
translate(-409, -343);
strokeWeight(2);
stroke(this.colors.bag);
bezier(409, 343, 405, 347, 405, 351, 405, 360);
strokeWeight(1);
noStroke();
fill(this.colors.bag);
rect(400, 356, 10, 10, 3);
popMatrix();
//monkey hand over the handle
noStroke();
fill(this.colors.face);
ellipse(449, 358, 30, 30);
popMatrix();
},
update: function() {
this.timer = (this.timer + 1) % 210;
this.move++;
//move the steam
for(var i = 0; i < this.steam.length; i++) {
var item = this.steam[i];
if(this.timer > 30 && this.timer < 60) {
item.opacity-= 8;
item.x+= item.vx;
}
if(this.timer < 240) {
item.y+= item.vy;
}
if(this.timer === 60) {
item.opacity = 255;
item.x = item.bx;
item.y = item.by;
}
}
//rotate teabag
if(this.timer > 5 && this.timer < 15) {
this.teabag.angle = lerp(this.teabag.angle, this.teabag.two, 0.3);
}
else if(this.timer > 15 && this.timer < 30) {
this.teabag.angle = lerp(this.teabag.angle, this.teabag.three, 0.2);
}
else {
this.teabag.angle = lerp(this.teabag.angle, this.teabag.one, 0.2);
}
},
go: function() {
this.draw();
this.update();
}
};
return Cup;
})();
var Phone = (function() {
Phone = function(args) {
this.x = args.x || 0;
this.y = args.y || 0;
this.w = args.w || 16;
this.h = args.h || 50;
this.angle = args.angle || 0;
this.timer = args.timer || 0;
this.move = 0;
this.colors = args.colors || {
phone: color(255, 255, 255),
antenna: color(164, 164, 164),
shadow: color(231, 231, 231),
face: color(255, 231, 239)
};
};
Phone.prototype = {
draw: function() {
pushMatrix();
translate(this.x, this.y + sin(radians(this.move * 3)) * 5);
pushMatrix();
translate(310 + this.w/2, 343 + this.h/2);
rotate(radians(this.angle));
//phone
noStroke();
fill(this.colors.phone);
rect(2, -30, this.w, this.h, 4);
fill(this.colors.shadow);
rect(12, -30, this.w - 10, this.h, 0, 8, 8, 0);
//antenna
strokeWeight(3);
stroke(this.colors.antenna);
line(8, -this.h * 0.5, 8, -this.h * 0.75);
strokeWeight(1);
popMatrix();
//monkey hand over the handle
noStroke();
fill(this.colors.face);
ellipse(314, 370, 30, 30);
popMatrix();
},
update: function() {
this.timer = (this.timer + 1) % 210;
this.move++;
//rotate phone
if(this.timer < 45) {
this.angle = lerp(this.angle, 30, 0.3);
}
else if(this.timer >= 45 && this.timer < 60) {
this.angle = random(25, 35);
}
else if(this.timer >= 60 && this.timer < 80) {
this.angle = lerp(this.angle, 30, 0.3);
}
else {
this.angle = lerp(this.angle, -10, 0.2);
}
},
go: function() {
this.draw();
this.update();
}
};
return Phone;
})();
var Paper = (function() {
Paper = function(args) {
this.x = args.x || 400;
this.y = args.y || -100;
this.w = args.w || 100;
this.h = args.h || 134;
this.angle = args.angle || 0;
this.timer = args.timer || 0;
this.move = 0;
this.colors = args.colors || {
paper: color(255, 255, 255),
lines: color(214, 214, 214),
body: color(234, 82, 82),
face: color(255, 231, 239)
};
this.anim = {
paper: {
x: 0,
y: 0,
angle: 0,
one: {
x: 183,
y: 188,
angle: 40
},
two: {
x: -100,
y: 200,
angle: 0
},
three: {
x: 400,
y: -100,
angle: 0
}
},
leg: {
x: 195,
y: 282,
one: {
x: 183,
y: 188
},
two: {
x: 231,
y: 296
},
three: {
x: 195,
y: 282
}
},
arms: {
top: {
x1: 70,
y1: -100,
x2: 120,
y2: -80,
x3: 170,
y3: -60,
x4: 220,
y4: -40,
one: {
x1: 70,
y1: -100,
x2: 120,
y2: -80,
x3: 170,
y3: -60,
x4: 220,
y4: -40,
},
two: {
x1: 70,
y1: -20,
x2: 80,
y2: 50,
x3: 90,
y3: 90,
x4: 110,
y4: 125
}
},
left: {
x1: -10,
y1: 400,
x2: -60,
y2: 400,
x3: -40,
y3: 400,
x4: -20,
y4: 395,
one: {
x1: -10,
y1: 400,
x2: 40,
y2: 380,
x3: 70,
y3: 360,
x4: 105,
y4: 335
},
two: {
x1: -20,
y1: 400,
x2: -20,
y2: 380,
x3: -20,
y3: 360,
x4: -20,
y4: 265
},
three: {
x1: -10,
y1: 400,
x2: -60,
y2: 400,
x3: -40,
y3: 400,
x4: -20,
y4: 395
}
}
}
};
};
Paper.prototype = {
draw: function() {
pushMatrix();
translate(this.x, this.y + sin(radians(this.move * 3)) * 5);
rotate(radians(this.anim.paper.angle));
//paper
noStroke();
fill(this.colors.paper);
rect(-this.w, -this.h * 0.5, this.w, this.h);
//lines on paper
stroke(this.colors.lines);
strokeWeight(4);
for(var i = 0; i < 4; i++) {
line(-this.w * 0.87, -this.h * 0.38 + i*28, -this.w * 0.2, -this.h * 0.38 + i*28);
line(-this.w * 0.87, -this.h * 0.32 + i*28, -this.w * 0.5, -this.h * 0.32 + i*28);
}
strokeWeight(1);
popMatrix();
//left arm
noFill();
strokeWeight(15);
stroke(this.colors.body);
bezier( this.anim.arms.left.x1, this.anim.arms.left.y1,
this.anim.arms.left.x2, this.anim.arms.left.y2,
this.anim.arms.left.x3, this.anim.arms.left.y3,
this.anim.arms.left.x4, this.anim.arms.left.y4);
strokeWeight(1);
noStroke();
fill(this.colors.face);
ellipse(this.anim.arms.left.x4, this.anim.arms.left.y4, 30, 30);
//top arm
noFill();
strokeWeight(15);
stroke(this.colors.body);
bezier( this.anim.arms.top.x1, this.anim.arms.top.y1,
this.anim.arms.top.x2, this.anim.arms.top.y2,
this.anim.arms.top.x3, this.anim.arms.top.y3,
this.anim.arms.top.x4, this.anim.arms.top.y4 + sin(radians(this.move * 3)) * 5);
strokeWeight(1);
noStroke();
fill(this.colors.face);
ellipse(this.anim.arms.top.x4, this.anim.arms.top.y4 + sin(radians(this.move * 3)) * 5, 30, 30);
},
updateLimbs: function(from, to, speed) {
from.x2 = lerp(from.x2, to.x2, speed);
from.y2 = lerp(from.y2, to.y2, speed);
from.x3 = lerp(from.x3, to.x3, speed);
from.y3 = lerp(from.y3, to.y3, speed);
from.x4 = lerp(from.x4, to.x4, speed);
from.y4 = lerp(from.y4, to.y4, speed);
},
update: function() {
this.timer = (this.timer + 1) % 210;
this.move++;
//left arm
if(this.timer < 165) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.three, 0.1);
}
else if(this.timer < 195) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.two, 0.2);
}
//top arm
if(this.timer > 5 && this.timer < 70) {
this.updateLimbs(this.anim.arms.top, this.anim.arms.top.two, 0.12);
}
else {
this.updateLimbs(this.anim.arms.top, this.anim.arms.top.one, 0.1);
}
//calculate position of arm/hand
if(this.timer < 60) {
this.anim.leg.x = lerp(this.anim.leg.x, this.anim.leg.one.x, 0.1);
this.anim.leg.y = lerp(this.anim.leg.y, this.anim.leg.one.y, 0.1);
}
else if(this.timer < 180) {
this.anim.leg.x = lerp(this.anim.leg.x, this.anim.leg.two.x, 0.1);
this.anim.leg.y = lerp(this.anim.leg.y, this.anim.leg.two.y, 0.1);
}
else {
this.anim.leg.x = lerp(this.anim.leg.x, this.anim.leg.three.x, 0.2);
this.anim.leg.y = lerp(this.anim.leg.y, this.anim.leg.three.y, 0.2);
}
//move/rotate paper
if(this.timer < 60) {
this.x = lerp(this.x, this.anim.paper.one.x, 0.1);
this.y = lerp(this.y, this.anim.paper.one.y, 0.1);
this.anim.paper.angle = lerp(this.anim.paper.angle, this.anim.paper.one.angle, 0.1);
}
else if(this.timer < 180) {
this.x = this.anim.leg.x;
this.y = this.anim.leg.y;
this.anim.paper.angle = lerp(this.anim.paper.angle, -50, 0.1);
}
else if(this.timer < 195) {
this.x = this.anim.leg.x;
this.y = this.anim.leg.y;
this.anim.paper.angle = lerp(this.anim.paper.angle, -30, 0.1);
}
else if(this.timer < 209) {
this.x = lerp(this.x, this.anim.paper.two.x, 0.1);
this.y = lerp(this.y, this.anim.paper.two.y, 0.1);
this.anim.paper.angle = lerp(this.anim.paper.angle, this.anim.paper.two.angle, 0.1);
}
else {
this.x = this.anim.paper.three.x;
this.y = this.anim.paper.three.y;
this.anim.paper.angle = 0;
}
},
go: function() {
this.draw();
this.update();
}
};
return Paper;
})();
var Monkey = (function() {
Monkey = function(args) {
this.x = args.x || 0;
this.y = args.y || 0;
this.timer = args.timer || 0;
this.move = 0;
this.speed = args.speed || 2;
this.state = args.state || 0;
this.colors = args.colors || {
body: color(234, 82, 82),
face: color(255, 231, 239),
shadow: color(40, 40, 40, 20),
black: color(67)
};
this.anim = {
body: {
x: 0,
y: 0
},
face: {
x: 0,
y: 0
},
eyes: {
x: 0,
y: 0
},
mouth: {
x: 0,
diameter: 5
},
tail: {
x1: 433,
y1: -10,
x2: 443,
y2: 120,
x3: 392,
y3: 60,
x4: 400,
y4: 177
},
arms: {
right: { // bezier(361, 240, 251, 264, 234, 362, 328, 327);
x1: 361,
y1: 240,
x2: 251,
y2: 230,
x3: 234,
y3: 346,
x4: 323,
y4: 366,
one: {
x1: 361,
y1: 240,
x2: 251,
y2: 230,
x3: 234,
y3: 346,
x4: 323,
y4: 366
},
two: {
x1: 361,
y1: 240,
x2: 251,
y2: 264,
x3: 234,
y3: 362,
x4: 333,
y4: 327
},
timer: 0
},
left: { // bezier(435, 307, 492, 375, 504, 445, 437, 504);
x1: 435,
y1: 307,
x2: 492,
y2: 375,
x3: 504,
y3: 445,
x4: 437,
y4: 504,
one: {
x1: 435,
y1: 307,
x2: 492,
y2: 375,
x3: 504,
y3: 445,
x4: 437,
y4: 504
},
two: {
x1: 435,
y1: 307,
x2: 492,
y2: 375,
x3: 504,
y3: 445,
x4: 437,
y4: 530
},
three: {
x1: 435,
y1: 307,
x2: 492,
y2: 375,
x3: 504,
y3: 445,
x4: 461,
y4: 530
},
four: {
x1: 435,
y1: 307,
x2: 512,
y2: 345,
x3: 544,
y3: 425,
x4: 585,
y4: 490
},
timer: 0
}
},
legs: {
right: { // bezier(366, 184, 293, 174, 234, 241, 195, 282);
x1: 366,
y1: 184,
x2: 293,
y2: 174,
x3: 234,
y3: 241,
x4: 195,
y4: 282,
one: {
x1: 366,
y1: 184,
x2: 293,
y2: 144,
x3: 234,
y3: 171,
x4: 183,
y4: 188
},
two: {
x1: 366,
y1: 184,
x2: 293,
y2: 174,
x3: 249,
y3: 241,
x4: 231,
y4: 296
},
three: {
x1: 366,
y1: 184,
x2: 293,
y2: 174,
x3: 234,
y3: 241,
x4: 195,
y4: 282
},
timer: 0
},
left: { // bezier(421, 186, 522, 247, 535, 304, 459, 377);
x1: 421,
y1: 186,
x2: 522,
y2: 247,
x3: 535,
y3: 304,
x4: 459,
y4: 377,
one: {
x1: 421,
y1: 186,
x2: 522,
y2: 247,
x3: 535,
y3: 304,
x4: 459,
y4: 377
},
two: {
x1: 421,
y1: 186,
x2: 522,
y2: 227,
x3: 535,
y3: 284,
x4: 449,
y4: 357
},
timer: 0
}
}
};
};
Monkey.prototype = {
draw: function() {
pushMatrix();
translate(0, sin(radians(this.move * 3)) * 5);
//tail
noFill();
stroke(this.colors.body);
strokeWeight(15);
pushMatrix();
translate(0, cos(radians(this.move * 3)) * 5);
bezier(433, -20, 443, 125, 388, 40, 400, 182);
popMatrix();
strokeWeight(1);
//right arm
noFill();
stroke(this.colors.body);
strokeWeight(15);
bezier( this.anim.arms.right.x1, this.anim.arms.right.y1,
this.anim.arms.right.x2, this.anim.arms.right.y2,
this.anim.arms.right.x3, this.anim.arms.right.y3,
this.anim.arms.right.x4, this.anim.arms.right.y4);
//right hand
noStroke();
fill(this.colors.face);
ellipse(this.anim.arms.right.x4, this.anim.arms.right.y4, 30, 30);
//left arm
noFill();
stroke(this.colors.body);
strokeWeight(15);
bezier( this.anim.arms.left.x1, this.anim.arms.left.y1,
this.anim.arms.left.x2, this.anim.arms.left.y2,
this.anim.arms.left.x3, this.anim.arms.left.y3,
this.anim.arms.left.x4, this.anim.arms.left.y4 - sin(radians(this.move * 3)) * 5);
//left hand
noStroke();
fill(this.colors.face);
ellipse(this.anim.arms.left.x4, this.anim.arms.left.y4 - sin(radians(this.move * 3)) * 5, 30, 30);
//legs
noFill();
stroke(this.colors.body);
strokeWeight(15);
//right leg
bezier( this.anim.legs.right.x1, this.anim.legs.right.y1,
this.anim.legs.right.x2, this.anim.legs.right.y2,
this.anim.legs.right.x3, this.anim.legs.right.y3,
this.anim.legs.right.x4, this.anim.legs.right.y4);
//right foot
noStroke();
fill(this.colors.face);
ellipse(this.anim.legs.right.x4, this.anim.legs.right.y4, 30, 30);
//left leg
noFill();
stroke(this.colors.body);
strokeWeight(15);
bezier( this.anim.legs.left.x1, this.anim.legs.left.y1,
this.anim.legs.left.x2, this.anim.legs.left.y2,
this.anim.legs.left.x3, this.anim.legs.left.y3,
this.anim.legs.left.x4, this.anim.legs.left.y4);
//left foot
noStroke();
fill(this.colors.face);
ellipse(this.anim.legs.left.x4, this.anim.legs.left.y4, 30, 30);
strokeWeight(1);
//body
fill(this.colors.body);
rect(348, 199, 96, 100);
fill(this.colors.shadow);
rect(348 + 48, 199, 96 - 48, 100);
//arcs
fill(this.colors.body);
arc(348 + 48, 200, 96, 89, radians(180), radians(360));
fill(this.colors.shadow);
arc(348 + 48, 200, 96, 89, radians(270), radians(360));
//right ear
fill(this.colors.body);
ellipse(339, 285, 30, 30);
fill(this.colors.face);
ellipse(341, 286, 21, 20);
//left ear
fill(this.colors.body);
ellipse(454, 285, 30, 30);
fill(this.colors.face);
ellipse(452, 286, 21, 20);
fill(this.colors.shadow);
ellipse(454, 285, 30, 30);
//head
noStroke();
fill(this.colors.body);
ellipse(397, 303, 104, 104);
fill(this.colors.shadow);
arc(397, 303, 104, 104, radians(-90), radians(90));
//face
pushMatrix();
translate(this.anim.face.x, this.anim.face.y);
//face
//right eye
fill(this.colors.face);
ellipse(380, 299, 46, 46);
//left eye
fill(this.colors.face);
ellipse(412, 299, 46, 46);
fill(this.colors.shadow);
ellipse(412, 299, 46, 46);
fill(this.colors.face);
rect(389, 283, 8, 15);
//nose
fill(this.colors.face);
ellipse(397, 316, 41, 41);
fill(this.colors.shadow);
arc(397, 316, 41, 41, radians(-90), radians(90));
//nostrils
fill(this.colors.black);
ellipse(393, 311, 4, 4);
ellipse(400, 311, 4, 4);
//right eye ball
fill(this.colors.black);
ellipse(380 + this.anim.eyes.x, 299 + this.anim.eyes.y, 9, 9);
//left eye ball
fill(this.colors.black);
ellipse(412 + this.anim.eyes.x, 299 + this.anim.eyes.y, 9, 9);
//mouth
fill(this.colors.black);
ellipse(397 + this.anim.mouth.x, 323, this.anim.mouth.diameter, this.anim.mouth.diameter);
popMatrix();
popMatrix();
},
updateLimbs: function(from, to, speed) {
from.x2 = lerp(from.x2, to.x2, speed);
from.y2 = lerp(from.y2, to.y2, speed);
from.x3 = lerp(from.x3, to.x3, speed);
from.y3 = lerp(from.y3, to.y3, speed);
from.x4 = lerp(from.x4, to.x4, speed);
from.y4 = lerp(from.y4, to.y4, speed);
},
updateLeftLeg: function() {
this.anim.legs.left.timer = (this.anim.legs.left.timer + 1) % 210;
if(this.anim.legs.left.timer < 90) {
this.updateLimbs(this.anim.legs.left, this.anim.legs.left.two, 0.2);
}
else {
this.updateLimbs(this.anim.legs.left, this.anim.legs.left.one, 0.2);
}
},
updateRightLeg: function() {
this.anim.legs.right.timer = (this.anim.legs.right.timer + 1) % 210;
if(this.anim.legs.right.timer < 60) {
this.updateLimbs(this.anim.legs.right, this.anim.legs.right.one, 0.1);
}
else if(this.anim.legs.right.timer < 180) {
this.updateLimbs(this.anim.legs.right, this.anim.legs.right.two, 0.1);
}
else {
this.updateLimbs(this.anim.legs.right, this.anim.legs.right.three, 0.2);
}
},
updateRightArm: function() {
this.anim.arms.right.timer = (this.anim.arms.right.timer + 1) % 210;
if(this.anim.arms.right.timer < 80) {
this.updateLimbs(this.anim.arms.right, this.anim.arms.right.one, 0.2);
}
else {
this.updateLimbs(this.anim.arms.right, this.anim.arms.right.two, 0.2);
}
},
updateLeftArm: function() {
this.anim.arms.left.timer = (this.anim.arms.left.timer + 1) % 210;
if(this.anim.arms.left.timer < 10) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 20) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.two, 0.2);
}
else if(this.anim.arms.left.timer < 30) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 40) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.two, 0.2);
}
else if(this.anim.arms.left.timer < 50) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 60) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.two, 0.2);
}
else if(this.anim.arms.left.timer < 70) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 80) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.three, 0.2);
}
else if(this.anim.arms.left.timer < 90) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 100) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.two, 0.2);
}
else if(this.anim.arms.left.timer < 145) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
else if(this.anim.arms.left.timer < 190) {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.four, 0.11);
}
else {
this.updateLimbs(this.anim.arms.left, this.anim.arms.left.one, 0.2);
}
},
updateFace: function() {
//face/nostrils
if(this.timer < 60) {
this.anim.face.x = lerp(this.anim.face.x, -2, 0.2);
this.anim.face.y = lerp(this.anim.face.y, -2, 0.2);
}
else if(this.timer < 120) {
this.anim.face.x = lerp(this.anim.face.x, -2, 0.2);
this.anim.face.y = lerp(this.anim.face.y, 3, 0.2);
}
else if(this.timer < 180) {
this.anim.face.x = lerp(this.anim.face.x, 2, 0.2);
this.anim.face.y = lerp(this.anim.face.y, 3, 0.2);
}
else {
this.anim.face.x = lerp(this.anim.face.x, 0, 0.2);
this.anim.face.y = lerp(this.anim.face.y, 0, 0.2);
}
//eyes
if(this.timer < 20) {
this.anim.eyes.x = lerp(this.anim.eyes.x, 2, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 4, 0.2);
}
else if(this.timer < 80) {
this.anim.eyes.x = lerp(this.anim.eyes.x, 2, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 4, 0.2);
}
else if(this.timer < 100) {
this.anim.eyes.x = lerp(this.anim.eyes.x, -2, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 0, 0.2);
}
else if(this.timer < 160) {
this.anim.eyes.x = lerp(this.anim.eyes.x, 4, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 3, 0.2);
}
else if(this.timer < 200) {
this.anim.eyes.x = lerp(this.anim.eyes.x, -3, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 1, 0.2);
}
else {
this.anim.eyes.x = lerp(this.anim.eyes.x, 0, 0.2);
this.anim.eyes.y = lerp(this.anim.eyes.y, 0, 0.2);
}
//mouth
if(this.timer > 10 && this.timer < 30) {
this.anim.mouth.x = lerp(this.anim.mouth.x, 8, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 10, 0.2);
}
else if(this.timer < 50) {
this.anim.mouth.x = lerp(this.anim.mouth.x, 7, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 6, 0.2);
}
else if(this.timer < 90) {
this.anim.mouth.x = lerp(this.anim.mouth.x, 0, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 5, 0.2);
}
else if(this.timer < 140) {
this.anim.mouth.x = lerp(this.anim.mouth.x, -6, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 5, 0.2);
}
else if(this.timer < 180) {
this.anim.mouth.x = lerp(this.anim.mouth.x, -6, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 4, 0.2);
}
else {
this.anim.mouth.x = lerp(this.anim.mouth.x, -4, 0.2);
this.anim.mouth.diameter = lerp(this.anim.mouth.diameter, 5, 0.2);
}
},
update: function() {
this.timer = (this.timer + 1) % 210;
this.move++;
this.updateFace();
this.updateLeftLeg();
this.updateRightLeg();
this.updateRightArm();
this.updateLeftArm();
},
go: function() {
this.draw();
this.update();
}
};
return Monkey;
})();
var App = (function() {
App = function() {
this.timer = 0;
this.monkey = Monkey.new({});
this.cactus = Cactus.new({});
this.cup = Cup.new({});
this.phone = Phone.new({});
this.paper = Paper.new({});
this.keys = { //animated keys on keyboard
one: 0,
two: 0
};
this.colors = {
light: color(255, 247, 225),
medium: color(255, 247, 172),
dark: color(255, 239, 130)
};
this.font = createFont("Courier", 20);
};
App.prototype = {
office: function() {
//ground
noStroke();
fill(239, 123, 34);
rect(0, 555, width, 10);
//bottom book
noStroke();
fill(90);
rect(60, 530, 110, 5);
rect(60, 550, 110, 5);
rect(60, 530, 10, 25);
fill(255);
rect(70, 535, 95, 15);
//middle book
fill(90, 180, 235);
rect(70, 510, 94, 5);
rect(70, 525, 94, 5);
rect(155, 510, 9, 20);
fill(255);
rect(75, 515, 80, 10);
//top book
fill(125, 205, 245);
rect(70, 490, 87, 5);
rect(70, 505, 87, 5);
rect(70, 490, 7, 20);
fill(255);
rect(77, 495, 76, 10);
//pencils
strokeWeight(5);
stroke(90, 180, 235);
line(98, 422, 106, 449);
stroke(125, 205, 245);
line(105, 414, 112, 449);
stroke(100, 190, 100);
line(134, 409, 126, 449);
strokeWeight(1);
//pencil holder
noStroke();
fill(255);
rect(98, 440, 35, 50);
fill(230);
rect(115, 440, 18, 50);
//keyboard keys
fill(145);
for(var i = 0; i < 4; i++) {
rect(319 + i * 27, 540, 15, 10, 3);
}
//last two keys that are animated
rect(427, 540 + this.keys.one, 15, 10, 3);
rect(454, 540 + this.keys.two, 15, 10, 3);
//keyboard
fill(255);
rect(295, 545, 197, 10);
//computer monitor
fill(90);
rect(195, 400, 192, 130, 5);
//computer stand
fill(230);
quad(269, 550, 277, 479, 305, 479, 315, 550);
//computer base
fill(214);
rect(257, 548, 69, 7);
//logo on computer
pushStyle();
textFont(this.font);
textAlign(CENTER, CENTER);
fill(214, 50);
text(":p", 291, 450);
popStyle();
},
scene: function() {
background(254, 219, 91);
noStroke();
fill(this.colors.dark);
rect(0, 0, 60, 28, 4);
rect(-20, 40, 60, 28, 4);
rect(250, 120, 80, 28, 4);
rect(550, 60, 60, 28, 4);
rect(40, 325, 65, 28, 4);
fill(this.colors.medium);
rect(250, 155, 65, 28, 4);
fill(this.colors.light);
rect(47, 36, 70, 28, 4);
rect(207, 120, 35, 28, 4);
},
draw: function() {
this.scene();
this.paper.go();
this.office();
this.cactus.go();
this.monkey.go();
this.cup.go();
this.phone.go();
},
updateKeys: function() {
if(this.timer > 20 && this.timer < 25) { //first key
this.keys.one = lerp(this.keys.one, 3, 0.5);
}
else if(this.timer < 35) {
this.keys.one = lerp(this.keys.one, 0, 0.5);
}
else if(this.timer < 45) { //first key
this.keys.one = lerp(this.keys.one, 3, 0.5);
}
else if(this.timer < 55) {
this.keys.one = lerp(this.keys.one, 0, 0.5);
}
else if(this.timer < 65) { //first key
this.keys.one = lerp(this.keys.one, 3, 0.5);
}
else if(this.timer < 75) {
this.keys.one = lerp(this.keys.one, 0, 0.5);
}
else if(this.timer < 85) { //second key
this.keys.two = lerp(this.keys.two, 3, 0.5);
}
else if(this.timer < 95) {
this.keys.two = lerp(this.keys.two, 0, 0.5);
}
else if(this.timer < 105) { //first key
this.keys.one = lerp(this.keys.one, 3, 0.5);
}
else {
this.keys.one = lerp(this.keys.one, 0, 0.5);
this.keys.two = lerp(this.keys.two, 0, 0.5);
}
},
update: function() {
this.timer = (this.timer + 1) % 210;
this.updateKeys();
this.cup.x = this.monkey.anim.legs.left.x4 - 449;
this.cup.y = this.monkey.anim.legs.left.y4 - 358;
this.phone.x = this.monkey.anim.arms.right.x4 - 314;
this.phone.y = this.monkey.anim.arms.right.y4 - 370;
},
go: function() {
this.draw();
this.update();
}
};
return App;
})();
var app = new App();
draw = function() {
app.go();
};
}
}
var canvas = document.getElementById("canvas");
var processingInstance = new Processing(canvas, sketchProc);
Also see: Tab Triggers