cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

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              * {
	margin: 0;
}
html, body {
	position: relative;
	width: 100%;
	height: 100%;
}
body {
	background-image: radial-gradient(circle at center, #002764 0%, #131a22 50%);
}
canvas {
	position: absolute;
	top: 50%;
	transform: translateY(-50%);
}
            
          
!
            
              /******/ (function(modules) { // webpackBootstrap
/******/ 	// The module cache
/******/ 	var installedModules = {};
/******/
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/
/******/ 		// Check if module is in cache
/******/ 		if(installedModules[moduleId]) {
/******/ 			return installedModules[moduleId].exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = installedModules[moduleId] = {
/******/ 			i: moduleId,
/******/ 			l: false,
/******/ 			exports: {}
/******/ 		};
/******/
/******/ 		// Execute the module function
/******/ 		modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ 		// Flag the module as loaded
/******/ 		module.l = true;
/******/
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/
/******/
/******/ 	// expose the modules object (__webpack_modules__)
/******/ 	__webpack_require__.m = modules;
/******/
/******/ 	// expose the module cache
/******/ 	__webpack_require__.c = installedModules;
/******/
/******/ 	// define getter function for harmony exports
/******/ 	__webpack_require__.d = function(exports, name, getter) {
/******/ 		if(!__webpack_require__.o(exports, name)) {
/******/ 			Object.defineProperty(exports, name, {
/******/ 				configurable: false,
/******/ 				enumerable: true,
/******/ 				get: getter
/******/ 			});
/******/ 		}
/******/ 	};
/******/
/******/ 	// getDefaultExport function for compatibility with non-harmony modules
/******/ 	__webpack_require__.n = function(module) {
/******/ 		var getter = module && module.__esModule ?
/******/ 			function getDefault() { return module['default']; } :
/******/ 			function getModuleExports() { return module; };
/******/ 		__webpack_require__.d(getter, 'a', getter);
/******/ 		return getter;
/******/ 	};
/******/
/******/ 	// Object.prototype.hasOwnProperty.call
/******/ 	__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ 	// __webpack_public_path__
/******/ 	__webpack_require__.p = "";
/******/
/******/ 	// Load entry module and return exports
/******/ 	return __webpack_require__(__webpack_require__.s = 0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
Object.defineProperty(__webpack_exports__, "__esModule", { value: true });
/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__time_js__ = __webpack_require__(1);

// import THREE from 'three';


let waveVertexShader = `
    uniform float size;
    uniform float frequency1;
    uniform float frequency2;
    uniform float offset1;
    uniform float offset2;
    uniform float waveHeight1;
    uniform float waveHeight2;


    void main() { 
        vec3 curPos;
        curPos = vec3(position.x, 1, position.z);
        curPos[1] = cos(position.x * frequency1 + offset1) * sin(position.z * frequency1 + offset1) * waveHeight1 + cos(position.x * frequency2 + offset2) * sin(position.z * frequency2 + offset2) * waveHeight2;


        gl_PointSize = size;//min(size * curPos[1] * 0.2, 4.0);
        gl_Position = projectionMatrix * modelViewMatrix * vec4( curPos, 1.0 ); 
    }

`;

let waveFragmentShader = `

    uniform sampler2D texture; 
    uniform vec3 color; 
    uniform float opacity; 
    void main() { 
        
        gl_FragColor = vec4(color, opacity) * texture2D( texture, gl_PointCoord ); 
        // gl_FragColor = vec4(1,1,1,1); 
    }

`;

let pointImg = './point.png';
let pointCvs = document.createElement('canvas');
let pointCtx = pointCvs.getContext('2d');

pointCvs.width = 32;
pointCvs.height = 32;

var grd = pointCtx.createRadialGradient(16, 16, 5, 16, 16, 16);
grd.addColorStop(0, 'rgba(255, 255, 255, 0.3)');
grd.addColorStop(1, 'rgba(255, 255, 255, 0)');

pointCtx.fillStyle = grd;
pointCtx.fillRect(0, 0, 32, 32);
// document.body.appendChild(pointCvs);

class Wave extends __WEBPACK_IMPORTED_MODULE_0__time_js__["a" /* Time */] {
    constructor(options) {
        super();

        let defaults = {
            color: '#ffffff',
            opacity: 1,
            position: new THREE.Vector3,
            xCount: 100,
            zCount: 100,

            xDis: 200,
            zDis: 200,

            size: 1, // 点大小
            frequency1: 0.2,
            frequency2: 0.1,

            maxWaveHeight1: 10,
            minWaveHeight1: 3,
            maxWaveHeight2: 8,
            minWaveHeight2: 5,

            initOffset1: 0,
            initOffset2: 0,
            offsetSpeed1: 2,
            offsetSpeed2: 4,
            offsetSign: 1 // -1 or 1
        };


        for (let key in defaults) {
            options[key] = options[key] || defaults[key];
        }
        options.xStep = options.xDis / options.xCount;
        options.zStep = options.zDis / options.zCount;

        this.options = options;

        this.tick;

        this.offset1 = options.initOffset1;
        this.offset2 = options.initOffset2;

        this.particlePositions;
        this.obj = this.create();
    }

    create() {
        let options = this.options;

        let particlesGeom = new THREE.BufferGeometry();
        let particlePositions = new Float32Array( options.xCount * options.zCount * 3 );

        let uniforms = {

            texture: {
                value: new THREE.CanvasTexture(pointCvs)
            },
            color: {
                value: new THREE.Color(options.color)
            },
            opacity: {
                type: 'float',
                value: options.opacity
            },
            size: {
                type: 'float',
                value: options.size * 10
            },
            frequency1: {
                type: 'float',
                value: options.frequency1
            },
            frequency2: {
                type: 'float',
                value: options.frequency2
            },
            offset1: {
                type: 'float',
                value: 0
            },
            offset2: {
                type: 'float',
                value: 0
            },
            waveHeight1: {
                type: 'float',
                value: 0
            },
            waveHeight2: {
                type: 'float',
                value: 0
            }
            

        };

        var shaderMaterial = new THREE.ShaderMaterial({

            uniforms: uniforms,
            vertexShader: waveVertexShader,
            fragmentShader: waveFragmentShader,

            blending: THREE.AdditiveBlending,
            depthTest: false,
            transparent: true

        });


        let count = 0;
        for (let x = 0; x < options.xCount; x++) {
            for (let z = 0; z < options.zCount; z++) {

                particlePositions[count++] = x * options.xStep;
                particlePositions[count++] = 0; // y
                particlePositions[count++] = z * options.zStep;
            }
        }

        this.particlePositions = particlePositions;

        particlesGeom.setDrawRange( 0, options.xCount * options.zCount );
        particlesGeom.addAttribute( 'position', new THREE.BufferAttribute( particlePositions, 3 ).setDynamic( true ) );
        particlesGeom.computeBoundingBox();
        particlesGeom.center();

        let points = new THREE.Points(particlesGeom, shaderMaterial);
        points.position.copy(options.position);
        points.rotation.y = Math.random() * 0.2;
        
        return points;
    }

    start() {
        this.tick = this.addTick(this.update);

        let that = this;
        function changeWHP(waveHeight) {
            that.obj.material.uniforms.waveHeight1.value = waveHeight.waveHeight1;
            that.obj.material.uniforms.waveHeight2.value = waveHeight.waveHeight2;
            // console.log(this.waveHeight1);
        }

        let waveHeight = {
            waveHeight1: this.options.minWaveHeight1,
            waveHeight2: this.options.minWaveHeight2
        };
        let tween1 = new TWEEN.Tween(waveHeight)
                        .to({
                            waveHeight1: this.options.maxWaveHeight1,
                            waveHeight2: this.options.maxWaveHeight2,
                        }, 3000)
                        .easing(TWEEN.Easing.Cubic.InOut)
                        .onUpdate(changeWHP);
                        
        let tween2 = new TWEEN.Tween(waveHeight)
                        .to({
                            waveHeight1: this.options.minWaveHeight1,
                            waveHeight2: this.options.minWaveHeight2
                        }, 3000)
                        .easing(TWEEN.Easing.Cubic.InOut)
                        .onUpdate(changeWHP);
        
        this.addTween(tween1);
        // this.addTween(tween2);
        tween1.chain(tween2);
        tween2.chain(tween1);
        tween1.start();
                        
    }

    stop() {
        this.removeTick(this.tick);
    }

    update(delta) {
        let options = this.options;
        let second = delta / 1000;
        let particlePositions = this.particlePositions;

        this.obj.material.uniforms.offset1.value += second * options.offsetSpeed1 * options.offsetSign;
        this.obj.material.uniforms.offset2.value += second * options.offsetSpeed2 * options.offsetSign;
    }
}

class Ani extends __WEBPACK_IMPORTED_MODULE_0__time_js__["a" /* Time */] {

    constructor() {
        super();
        this.waves = [];
        this.tick;

        this.scene = new THREE.Scene();//场景

        this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);//透视相机
        this.camera.position.set(0, 6, 150);//相机位置
        this.scene.add(this.camera);//add到场景中
        // this.scene.fog = new THREE.Fog(0x000000, 100, 500);

        this.renderer = new THREE.WebGLRenderer({antialias: true , alpha: true});//渲染
        this.renderer.setClearColor(0x000000, 0);
        this.renderer.setSize(window.innerWidth, window.innerWidth * 9 / 16);
        document.querySelector('body').appendChild(this.renderer.domElement);//将渲染Element添加到Dom中
    }

    resize() {
        // console.log(1);
        this.camera.aspect = 16 / 9;
        this.renderer.setSize(window.innerWidth, window.innerWidth * 9 / 16);
    }

    addWave(wave) {
        this.waves.push(wave);
        this.scene.add(wave.obj);
    }

    start() {
        this.waves.forEach(w=>w.start());
        this.tick = this.addTick(this.update);
    }

    stop() {
        this.removeTick(this.tick);
    }

    update() {
        this.renderer.render(this.scene, this.camera);
    }
}

let wave1 = new Wave({
    color: 0x3062ff,
    opacity: 0.7,
    position: new THREE.Vector3,
    xCount: 300,
    zCount: 300,
    xDis: 200, // x 宽
    zDis: 200, // z 宽
    size: 0.6, // 点大小
    frequency1: 0.03,
    frequency2: 0.06,

    maxWaveHeight1: 8,
    minWaveHeight1: 3,
    maxWaveHeight2: 6,
    minWaveHeight2: 3,

    initOffset1: 0,
    initOffset2: 0,
    offsetSpeed1: 0.6,
    offsetSpeed2: 0.4,
    offsetSign: 1 // -1 or 1
});
let wave2 = new Wave({
    color: 0x3bdee0,
    opacity: 0.2,
    position: new THREE.Vector3(0, 6, -50),
    xCount: 180,
    zCount: 180,
    xDis: 200, // x 宽
    zDis: 200, // z 宽
    size: 0.4, // 点大小
    frequency1: 0.06,
    frequency2: 0.052,

    maxWaveHeight1: 6,
    minWaveHeight1: 4,
    maxWaveHeight2: 4,
    minWaveHeight2: 2,

    initOffset1: 0,
    initOffset2: 0,
    offsetSpeed1: 0.3,
    offsetSpeed2: 0.1,
    offsetSign: -1 // -1 or 1
});




let ani = new Ani();
ani.addWave(wave1);
ani.addWave(wave2);

ani.start();


window.addEventListener('resize', () => {
    // console.log(1132);
    ani.resize()
});

window.TIME.start();

/***/ }),
/* 1 */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
/* unused harmony export TIME */
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Time; });
// import TWEEN from 'tween.js';

/* 时间 */
var TIME = {
	// 所有时间body对象
	bodys : [],
	delta: 16
}

var stop = false;
var t;
TIME.addBody = function(timeBody) {
	this.bodys.push(timeBody);
}

TIME.removeBody = function(timeBody) {
	var index = this.bodys.indexOf(timeBody);

	if (index !== -1) {
		this.bodys.splice(index, 1);
	}
}
TIME.tick = (function() {
	var now = (new Date()).getTime();
	var last = now;
	var delta;
	return function() {
		delta = now - last;
		delta = delta > 500 ? 30 : (delta < 16? 16 : delta);
		TIME.delta = delta;
		last = now;

		TIME.handleFrame(delta);
		if (!stop) {
			t = requestAnimationFrame(TIME.tick);
			// setTimeout(TIME.tick, 1000);
		}		
	}	
})();


TIME.start = function() {
	stop = false;
	cancelAnimationFrame(t);
	this.tick();
}

TIME.stop = function() {
	cancelAnimationFrame(t);
	stop = true;
}

TIME.handleFrame = function(delta) { 

	TIME.bodys.forEach(function(body) {
		if (!body.isStop) {
			body.ticks.forEach(function(tick) {
				tick.fn && tick.fn(delta); 
			});
		}
	});

	TWEEN.update();
}

window.TIME = TIME;

/* 时间物体类,提供两个时机,帧更新,固定间隔更新,每一个有时间概念的物体,就继承 */
class Time {

	constructor() {
		this.ticks = [];
		this.tweens = [];
		this.isStop = false;
		TIME.addBody(this);
	}


	/**
	 * 该物体灭亡
	 */
	destory() {
		TIME.removeBody(this);
	}

	/** 
	 * 帧更新
	 * @param timegap 与上一帧的时间间隔
	 */
	addTick(fn) {
		var tick = {'fn': fn.bind(this)};

		tick.isStop = false;
		this.ticks.push(tick);
		return tick;
	}

	removeTick(tick) {
		if (!tick) {
			// remove all
			this.ticks = [];
			return;
		}

		var index = this.ticks.indexOf(tick);

		if (index !== -1) {
			this.ticks.splice(index, 1);
		}
	}

	/** 
	 * tween
	 */
	addTween(tween) {
		this.tweens.push(tween);
	}

	removeTween(tween) {
		if (!tween) {
			// remove all
			this.tween = [];
			return;
		}

		var index = this.tweens.indexOf(tween);

		if (index !== -1) {
			//tween.stop();
			this.tweens.splice(index, 1);
		}
	}

	// stop 暂停时间
	stop() {
		this.isStop = true;
		this.tweens.forEach(function(tween) {
			tween.stop();
		});
	}

	start() {
		this.isStop = false;
		this.tweens.forEach(function(tween) {
			tween.start();
		});
	}
}

window.Time = Time;

for (let i = 0; i < 10000; i+=100) {
	window['TIME_' + i] = window.env === 'develop' ? 0 : i;
}






/***/ })
/******/ ]);
            
          
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