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HTML

              
                
              
            
!

CSS

              
                html
    background #fff
    
body
    background linear-gradient(#f8f8f0, #ccccc0)
    
    font sans-serif
    
    position absolute
    top 0
    bottom 0
    left 0
    right 0
    
    margin 0
    padding 0
    border 0
    
    display flex
    justify-content center

canvas
    align-self center
    


              
            
!

JS

              
                class Clock
    HandProps =
        hour12:
            begin: 1
            end: 12
            offset: 3
        hour24:
            begin: 0
            end: 23
            offset: 18
        minute:
            begin: 1
            end: 60
            offset: 15
        second:
            begin: 1
            end: 60
            offset: 15
    
    Colors =
        light: '#fff'
        shadow: '#000'
        element: '#333'
        second: '#f00'
        
    Palette =
        brightlava: [ '#300303',	'#490a04',	'#611405',	'#792306',	'#913608',	'#aa4c09',	'#c2660a',	'#da840b',	'#f2a60d',	'#f4c025',	'#f5d63d',	'#f6e955',	'#f7f76e', ]
        sunset: [ '#000066',	'#150080',	'#330099',	'#5900b3',	'#8800cc',	'#bf00e6',	'#ff00ff',	'#ff1ad9',	'#ff33bb',	'#ff4da6',	'#ff6699',	'#ff8095',	'#ff9999', ]
        sunset2: [ '#090317',	'#1c0634',	'#390950',	'#5e0c6d',	'#8a0f86',	'#a61286',	'#c3167e',	'#e0196c',	'#e8305b',	'#eb4d55',	'#ee7c6a',	'#f2a887',	'#f5cca3', ]
        autumn: ['#001a00',	'#063300',	'#134d00',	'#266600',	'#408000',	'#609900',	'#86b300',	'#b3cc00',	'#e5e600',	'#ffdf00',	'#ffc61a',	'#ffb333',	'#ffa64d' ]
        
    constructor: (params) ->
        @color = Colors.element
        @color_second = Colors.second
        @h_size = 22
        @m_size = 11
        @effect_width = 2
        @hand_props_hour = HandProps.hour24
        @palette = 'brightlava'
        if params == undefined
            params = {}
        if params.color != undefined
            @color = params.color
        if params.color_second != undefined
            @color_second = params.color_second
        if params.canvas != undefined
            @canvas = params.canvas
        if params.parent != undefined and @canvas == undefined
            @parent = params.parent
        if params.width != undefined
            @width = params.width
        if params.height != undefined
            @height = params.height
        if params.h_size != undefined
            @h_size = params.h_size
        if params.m_size != undefined
            @m_size = params.m_size
        if params.effect_width != undefined
            @effect_width = params.effect_width
        if params.use_12 != undefined
            if params.use_12
                @hand_props_hour = HandProps.hour12
        if params.palette != undefined
            @palette = params.palette
        if params.events != undefined
            @events = params.events
        if @width == undefined
            if @canvas == undefined
                @width = 500
            else
                @width = @canvas.width
        if @height == undefined
            if @canvas == undefined
                @height = 500
            else
                @height = @canvas.height
        if @canvas != undefined 
            if @parent == undefined
                @parent = @canvas.parentElement
        if @canvas == undefined 
            if @parent == undefined
                @parent = document.body
            @canvas = document.createElement 'canvas'
            @parent.appendChild @canvas
        @canvas.width = @width
        @canvas.height = @height
        #console.log([@canvas, @parent])
        #window.x = [@canvas, @parent]
        @ctx = @canvas.getContext('2d')
        @ctx.textAlign = 'center'
        @ctx.textBaseline = 'middle'
        @clock_radius = Math.min(@ctx.canvas.width, @ctx.canvas.height) / 2
        return

    clean: ->
      # clear canvas function
      @ctx.clearRect 0, 0, @ctx.canvas.width, @ctx.canvas.height
      @ctx.translate (@ctx.canvas.width / 2), (@ctx.canvas.height / 2)
      return

    with_effect: (color, code) ->
        if @effect_width>0
            for index in [1..@effect_width]
                @save()
                @ctx.translate 0, index
                @ctx.fillStyle = Colors.shadow
                @ctx.globalAlpha = 0.5
                code()
                @restore()
        
            for index in [1..@effect_width]
                @save()
                @ctx.translate 0, -index
                @ctx.fillStyle = Colors.light
                @ctx.globalAlpha = 0.5
                code()
                @restore()
        
        @save()
        @ctx.fillStyle = color
        code()
        @restore()
        return
    
    get_theta: (value, hand_props) ->
        return (value - hand_props.offset) * 2 * Math.PI / (hand_props.end - hand_props.begin + 1)
    
    get_xy: (length, theta) ->
        return [@clock_radius * length * Math.cos(theta), @clock_radius * length * Math.sin(theta)]

    iterate_on_hand: (hand_props, code) ->
        for value in [hand_props.begin..hand_props.end]
            theta = @get_theta(value, hand_props)
            code(value, hand_props, theta)
        return
            
    draw_hand: (value, hand_props, width, length, color) ->
        theta = @get_theta(value, hand_props)
        @with_effect color, =>
            @ctx.rotate theta
            @ctx.beginPath()
            @ctx.moveTo -15, -width
            @ctx.lineTo -15, width
            @ctx.lineTo @clock_radius * length, 1
            @ctx.lineTo @clock_radius * length, -1
            @ctx.fill()
            return
        
    draw_tick: (value, theta, radius, length, color) ->
        [x, y] = @get_xy(length, theta)
        @with_effect color, =>
            @ctx.beginPath()
            @ctx.arc x, y, radius, 0, Math.PI * 2, true
            @ctx.closePath()
            @ctx.fill()
            return

    draw_text: (value, theta, text_size, length, color) ->
        [x, y] = @get_xy(length, theta)
        @with_effect color, =>
            @ctx.font = text_size+'px Sans-Serif'
            @ctx.fillText value, x, y
            return

    draw_arc: (hour1, hour2, hand_props, length_min, length_max, color) ->
        theta1 = @get_theta(hour1, hand_props)
        theta2 = @get_theta(hour2, hand_props)
        radius_min = @clock_radius * length_min
        radius_max = @clock_radius * length_max
        @with_effect color, =>
            @ctx.globalAlpha = 0.4
            @ctx.beginPath()
            @ctx.arc 0, 0, radius_max, theta1, theta2, false
            @ctx.arc 0, 0, radius_min, theta2, theta1, true
            @ctx.closePath()
            @ctx.fill()
            return

    draw_event: (event) ->
        for hour_range in event.hour_ranges
            @draw_arc hour_range[0], hour_range[1], @hand_props_hour, 0.2+0.05*event.level, 0.3+0.05*event.level, Palette[@palette][event.color_index]
        return
            
    draw_events: (events) ->
        for event in events
            @draw_event event
        return
        
    
    save: ->
        @ctx.save()
        return
        
    restore: ->
        @ctx.restore()
        return
        
    draw_scene: ->
        @save()
        @clean()
        date = new Date
        hours = date.getHours()
        minutes = date.getMinutes()
        seconds = date.getSeconds()
        numMinute = minutes + seconds / 60
        numHour = hours + numMinute / 60

        @iterate_on_hand @hand_props_hour, (value, hand_props, theta) =>
            @draw_tick(value, theta, 1, 0.6, @color)
            @draw_text(value, theta, @h_size, 0.68, @color)
            return
        
        @iterate_on_hand HandProps.minute, (value, hand_props, theta) =>
            if value % 5 == 0
                @draw_text(value, theta, @m_size, 0.89, @color)
            else
                @draw_tick(value, theta, 1, 0.89, @color)
            return

        if @events != undefined
            @draw_events @events
            
        
        @draw_hand(numHour, @hand_props_hour, 5, 0.5, @color)
        @draw_hand(numMinute, HandProps.minute, 4, 0.8, @color)
        @draw_hand(seconds, HandProps.second, 3, 0.9, @color_second)
        
        @restore()
        return
    
    start: ->
        setInterval (()=>
            @draw_scene()
            return
        ), 1000
        return

# $(document).ready ->
clock = new Clock
        # canvas: $('#canvas')[0]
        # parent: $('.clocks')[0]
        color: '#333'
        effect_width: 1
        use_12: false
        width: 500
        height: 500
        h_size: 22
        m_size: 11
        palette: 'sunset2'
        # palette: 'brightlava'
        events: [
            { 
                hour_ranges:[[8, 12],[13, 17]], 
                level: 1, 
                color_index: 3
            },
            {
                hour_ranges:[[11, 12],[13, 20]], 
                level: 2, 
                color_index: 6
            },
            { 
                hour_ranges:[[22, 5]], 
                level: 3, 
                color_index: 9
            },
            { 
                hour_ranges:[[7.9, 9]], 
                level: 4, 
                color_index: 12
            },
            ]
        
clock.start()


              
            
!
999px

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