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<head>
<meta charset="utf-8">
<title>LG_G4_+_FREE_LG_SM</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<!--<script src='lib/TweenMax.js'></script>-->
<style type="text/css" >
</style>
</head>
<body>
<div id="container_dc">
<div id="content_dc">
<div id="animation">
<svg id="soundWaves" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="1400px" height="400px" viewbox="0 0 1400 400" enable-background="new 0 0 1400 400" xml:space="preserve">
<g id="rect0">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect1">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect2">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect3">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect4">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect5">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect6">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect7">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect8">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
<g id="rect9">
<rect x="0" y="0" rx="5" ry="5" width="150" height="30" style="fill:red;stroke:black;stroke- width:5;opacity:1" /> </g>
</svg>
</div>
</div>
</div>
</body>
#loading_dc {
position:absolute;
opacity:0;
left:0;
top:0;
}
#container_dc {
position: absolute;
border:1px solid #9b9b9b;
width:1400px;
height:400px;
top: 0px;
left: 0px;
margin: auto;
/* overflow:hidden;
*/}
#content_dc {
position: absolute;
width: 100%;
height: 100%;
top: 0px;
left: 0px;
/*z-index: 100*/
background:#abff00;
/* overflow:hidden;
*/ font-family:Arial, Helvetica, sans-serif;
color:#fff;
font-size:15px;
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
/*background:transparent url(spritesMPU.png) repeat-x top left;*/
}
/* Invisible button for background clickthrough. */
#background_exit_dc {
position: absolute;
width: 100%;
height: 100%;
top: 0px;
left: 0px;
cursor: pointer;
opacity: 0;
z-index: 1000;
}
#contrastBorder{
position:absolute;
top:0;
left:0;
opacity:1;
/*z-index:800;*/
}
#wrapper{
position:absolute;
/* overflow: hidden;
*/ top:0;
left:0;
width:300px;
height: 250px
}
#bg, #pulseMask, #pulseMask2 {
position:absolute;
top:0;
left:0;
width:300px;
height: 250px;
}
#animation{
position: absolute;
width: 298px;
height:248px;
top: 0px;
left: 0px;
}
.hidden{
visibility: hidden;
}
.headline{
position: absolute;
display: block;
left:16px;
font-size: 19px;
line-height: 1.2;
letter-spacing: 1.1px;
font-weight: 100;
text-align: left;
}
#headline1{
z-index: 220;
opacity:0;
top:13px;
}
#headline2{
z-index: 230;
opacity:0;
top:38px;
}
#headline3{
z-index: 240;
opacity:0;
top:84px;
font-size: 10px;
letter-spacing: 1.1px;
}
#cta{
position: absolute;
left: 13px;
top: 215px;
opacity: 0;
z-index: 260;
}
#phone1{
position: absolute;
z-index: 250;
left:195px;
top:61px
}
.speaker{
position: absolute;
opacity:1;
z-index: 260;
left:134px;
top:81px
}
#speaker1{
-webkit-transform: translate3d(0, 0, 0);
z-index: 260;
}
#speaker2{
-webkit-transform: translate3d(0, 0, 0);
z-index: 265;
}
#soundWaves{
-webkit-transform: translate3d(0, 0, 0);
position: absolute;
opacity:1;
z-index: 300;
}
#soundWave1{
-webkit-transform: translate3d(0, 0, 0);
}
#plextrumSVG{
position: absolute;
z-index: 500;
width:100px;
height:100px;
left:5px;
top:105px;
}
#plectrumCopy{
position: absolute;
z-index: 510;
opacity: 0;
left:25px;
top:125px;
}
#legalbut, #legalclose{
display:block;
border: 1px;
position:absolute;
bottom: 0px;
right: 8px;
cursor:pointer;
z-index:1010;
}
#legalclose{
z-index:1050;
}
#legals{
position:absolute;
bottom:-250px;
left:0;
right:0;
font-family:Helvetica, Arial, sans-serif;
font-size: 10px;
text-align:left;
color:#fff;
/*background:url(LegalBG_tile.png) left top;
background-repeat: repeat-x;*/
-webkit-transition:bottom 0.5s ease;
transition:bottom 0.5s ease;
z-index:1025;
cursor:pointer;
}
#legals p{
padding:0;
margin:0;
line-height:12px;
width : 90%;
}
#legalTextContent{
border-top:1px solid #fff;
width:100%;
padding:21px 0px 30px 10px;
background: #b81527;
/*background:url(patternSmallerPinkPattern.png) repeat left top;*/
}
var points = 360;
var radius = 50;
var x0 = 100; // makes the shape distort
var y0 = 100; // makes the shape distort
//
var viewpointx = 0; // this is where your eye is ( if we compare where your
var viewpointy = 0; // eye would look, we can work out the scale and position )
//
var plusx = 300; // position the centre in 2D
var plusy = 0; // position the centre in 2D
var clipsArray = [];
var numberofclips;
var rotation = 0;
init();
function init(){
// var init = function(){
qAngle = Math.PI * 2 / points;
//
depths_top = radius + x0
depths_bot = radius - x0;
depths_range = depths_top - depths_bot;
createClips();
animate();
}
function createClips(){
clipsArray = new Array();
for( var c = 0 ; c < 10 ; c++ ){
var newclipname = "rect"+c;
var ypos = c * 30;
var depth = c + 50;
var clip = document.getElementById( newclipname );
//console.log( "Clips = " + newclipname );
clipsArray[c] = clip;
//setUpButton( clip );
plotpoint(c,clip)
};
numberofclips = clipsArray.length;
//console.log( "number of Clips = " + numberofclips );
//console.log( "finddistance 1, 2, 10, 20 = ( point 1, point 2, distance, scale )" + finddistance( 1, 2, 10, 20 ) );
}
// make a function which rotates the clips into their final position and uses inertia to stop
//------------------------------------------------------------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------------
function plotpoint( k, clip ){
// translate the circular motion and position of the
// clip in question into distance and scale values for positioning the clip
var newx = x0 + radius * Math.cos( qAngle * k );
var newy = y0 + radius * Math.sin( qAngle * k );
// get the distance between the two points and the scale
var output = finddistance( viewpointx, viewpointy, newx, newy, k );
// position the 'clip' according to the 'output' and the offset values (plusx, plusy);
positionmc( output, plusx, plusy, clip, k );
}
// //------------------------------------------------------------------------
// //----------in v1, v2 - coordinates XY p1, p2 coordinates XY ------------
// //------------------------------------------------------------------------
// //----------return - distance --------------------------------------------
function finddistance(v1, v2, p1, p2){
// lots of Pythagoras - to find the distance between the defined viewpoint and the clip in question
var xdist = Math.abs( p1 - v1 );
var ydist = Math.abs( v2 - p2 );
//
var xdistsquared = xdist * xdist;
var ydistsquared = ydist * ydist;
//
var sumofthesquare = xdistsquared + ydistsquared;
var distance = Math.round(Math.sqrt(sumofthesquare));
var scale = Math.round(distance/1);
var positionarray = new Array( p1, p2, distance, scale);
return positionarray;
}
// //------------------------------------------------------------------------
// //------------------------------------------------------------------------
// //------------------------------------------------------------------------
function positionmc( output, plusx, plusy, clip, angleOfClipPosition ){
// this function actually positions the movie clips
var newx = output[0];
var newy = output[1];
var distance = output[2];
var scale = output[3]/100;
// angleOfClipPosition is how far the clip is around the edge of the circle it lives on - not the actual angle of the clip
var angleOfClip = angleOfClipPosition;// * ( Math.PI / 180 );
var newClipY = newy + plusy;
var newClipX = 50 + plusx;
var newScaleX = scale;
var newScaleY = scale;
var calcalpha = 1;//distance - ( depths_top - depths_range ) + 20;
alterClipProperties( clip, newClipX, newClipY, newScaleX, newScaleY, angleOfClip, calcalpha, distance );
//depthsSort ( clip, distance );
// //clip.thetxt = clip.deftext + "dist_" + distance;
// clip.swapDepths( distance );
// // trace("clip to position = "+this[clip]+" >>
// // newx = "+newx+" >> newy = "+newy+ " >> distance = "+distance+" >> scale = "+scale);
}
function alterClipProperties( clip, newClipX, newClipY, newScaleX, newScaleY, angleOfClip, newAlpha, distance ){
//clip._y = newClipY;
//clip._x = 50 + plusx; // this can make the buttons look offset in 3D
//clip._xscale = newScaleX;
//clip._yscale = newScaleY;
//console.log( " calcalpha = " + clip, newClipX, newClipY, newScaleX, newScaleY, newAlpha );
//clip._alpha = calcalpha;
var newZIndex = distance;
console.log( "newZIndex = " + newZIndex + " scale = " + newScaleX + " angleOfClip = " + angleOfClip );
TweenMax.set( clip, { x:newClipX, y:newClipY, scale:newScaleX, rotationZ:angleOfClip ,autoAlpha:newAlpha, transformOrigin: "50% 50%", zIndex:newZIndex });
}
function animate(){
rotation = 0;
TweenMax.to( this, 3, { rotation:300, onUpdate:updateRotation, onComplete: onComplete,
onReverseComplete: onComplete });
}
function onComplete() {
this.reversed(!this.reversed());
}
function updateRotation(){
//console.log( "r = " + rotation );
for( var c = 0 ; c < numberofclips ; c++ ){
var clipToPosition = clipsArray[c];
var clipRotation = rotation + ( ( 360 / numberofclips ) * c );
plotpoint( clipRotation, clipToPosition );
}
}
Also see: Tab Triggers