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HTML

              
                <body class="wrapper l-stack-xl">
	<h1>Guess the number!</h1>
	<p>We have selected a random number between 1 and 100. See if you can guess it in 10 turns or fewer. We'll tell you if your guess was too high or too low.</p>

	<div id="guessesContainer" class="l-stack-sm">
		<ol role="list" id="guessesList" class="layout-numbers"></ol>
		<p id="msgResult" class="msg"></p>
		<p id="msgCorrectNumber" class="msg"></p>
	</div>

	<form id="guessForm" class="l-stack-xs">
		<label for="guessInput">Enter a number (1 – 100):</label>
		<input id="guessInput" type="number" inputmode="numeric" pattern="[0-9]*" min="1" max="100" required>
		<button id="guessSubmit" type="submit">Submit guess</button>
	</form>
</body>
              
            
!

CSS

              
                /* This pen is using external base CSS stylesheet(s) in the CSS Settings */

* {
	margin: 0;
}

body {
	padding-block: var(--s-800);
	text-align: center;
}

form {
	margin-inline: auto;
}

.layout-numbers {
	display: flex;
	flex-wrap: wrap;
	justify-content: center;
	align-items: center;
	gap: var(--s-200);
}

.guess-number {
	--size: 3rem;
	min-inline-size: var(--size);
	min-block-size: var(--size);
	display: inline-grid;
	place-items: center;
	font-size: 1.25rem;
	line-height: var(--size);
	font-weight: var(--fw-700);
	background-color: var(--c-bg-2);
	border-radius: var(--border-radius);
}

.guess-number--correct {
	color: white;
	background-color: green;
}

.guess-number--wrong {
	color: white;
	background-color: crimson;
}

.msg {
	font-size: var(--s-500);
	font-weight: var(--fw-700);
}

.msg--correct {
	color: green;
}

.msg--wrong {
	color: crimson;
}

.msg:empty {
	display: none;
}

              
            
!

JS

              
                const guessesContainer = document.querySelector("#guessesContainer");
const form = document.querySelector("#guessForm");
const input = document.querySelector("#guessInput");
const submit = document.querySelector("#guessSubmit");
const guessesList = document.querySelector("#guessesList");
const guesses = guessesList.children;
const msgResult = document.querySelector("#msgResult");
const msgCorrectNumber = document.querySelector("#msgCorrectNumber");

const minGuess = 1;
const maxGuess = 100;

// Generate a random number between min and max
let randomNumber = getRandomIntInclusive(minGuess, maxGuess);

const maxTurnNumber = 10;
let turnNumber = 0;

// Create a reset button
const resetButton = document.createElement("button");
resetButton.textContent = "Start again";
resetButton.addEventListener("click", resetGame);
const resetButtonContainer = document.createElement("div");
resetButtonContainer.append(resetButton);

// Generate a box for every guess/turn and add it to the DOM
for (let i = 1; i <= maxTurnNumber; i++) {
	const li = document.createElement("li");
	li.classList.add("guess-number");
	guessesList.append(li);
}

form.addEventListener("submit", function (e) {
	e.preventDefault();
	const guessNumber = parseInt(input.value);
	input.value = "";
	turnNumber++;

	const currentGuessItem = guesses[turnNumber - 1];
	currentGuessItem.textContent = guessNumber;

	checkGuessNumber(guessNumber, currentGuessItem);
});

// Get a random integer between two values (both inclusive)
function getRandomIntInclusive(min, max) {
	min = Math.ceil(min);
	max = Math.floor(max);
	const randomInt = Math.floor(Math.random() * (max - min + 1) + min);
	return randomInt;
}

function checkGuessNumber(guessNumber, currentGuessItem) {
	if (guessNumber === randomNumber) {
		// Correct
		currentGuessItem.classList.add("guess-number--correct");
		msgResult.textContent = "Congratulations! You got it right!";
		msgResult.classList.remove("msg--wrong");
		msgResult.classList.add("msg--correct");
		setGameOver();
	} else {
		// Wrong
		currentGuessItem.classList.add("guess-number--wrong");
		msgResult.classList.remove("msg--correct");
		msgResult.classList.add("msg--wrong");

		if (guessNumber < randomNumber) {
			// Low
			msgResult.textContent = "Too low!";
		} else {
			// High
			msgResult.textContent = "Too high!";
		}

		if (turnNumber === maxTurnNumber) {
			msgCorrectNumber.textContent += `GAME OVER! The number was ${randomNumber}.`;
			setGameOver();
		}
	}
}

function setGameOver() {
	// Disable the form elements
	setFormDisabledTo(form, true);
	input.blur();

	// Add the reset button to the DOM
	guessesContainer.append(resetButtonContainer);
}

function resetGame() {
	// Reset the UI
	for (let guess of guesses) {
		guess.textContent = "";
		guess.classList.remove("guess-number--correct", "guess-number--wrong");
	}
	msgResult.textContent = "";
	msgResult.classList.remove("msg--correct", "msg--wrong");
	msgCorrectNumber.textContent = "";
	setFormDisabledTo(form, false);
	resetButtonContainer.remove();
	input.focus();

	// Reset the game logic
	turnNumber = 0;
	randomNumber = getRandomIntInclusive(minGuess, maxGuess);
}

function setFormDisabledTo(form, disabled) {
	if (disabled) {
		// disabled = true
		form.setAttribute("disabled", "");
		for (const element of form.elements) element.setAttribute("disabled", "");
	} else {
		// disabled = false
		form.removeAttribute("disabled");
		for (const element of form.elements) element.removeAttribute("disabled");
	}
}

              
            
!
999px

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