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HTML

              
                <body class="wrapper l-stack-lg">
	<h1>Score Keeper</h1>

	<div class="l-stack-xxs">
		<label for="points-selector">Turns limit</label>
		<select id="points-selector">
			<option value="3">3</option>
			<option value="4">4</option>
			<option value="5">5</option>
			<option value="6">6</option>
			<option value="7">7</option>
			<option value="8">8</option>
			<option value="9">9</option>
			<option value="10">10</option>
		</select>
	</div>

	<div class="players-container">
		<div id="player1Container" class="l-stack-xs">
			<p id="player1Name" class="player-name player1">Player 1</p>
			<p id="player1Display" class="score">0</p>
			<button id="player1Btn" class="player-button player1">+ 1</button>
		</div>

		<div id="player2Container" class="l-stack-xs">
			<p id="player2Name" class="player-name player2">Player 2</p>
			<p id="player2Display" class="score">0</p>
			<button id="player2Btn" class="player-button player2">+ 1</button>
		</div>
	</div>

	<p id="result" class="msg"></p>

	<button id="reset-game-btn">Restart game</button>
</body>
              
            
!

CSS

              
                /* This pen is using external base CSS stylesheet(s) in the CSS Settings */

:root {
	--page-max-inline-size: 40rem;

	--c-player1: hsl(220deg 100% 55%);
	--c-player1-darker: hsl(220deg 100% 45%);
	--c-player2: hsl(344deg 100% 45%);
	--c-player2-darker: hsl(344deg 100% 35%);
	--c-on-player: hsl(0deg 0% 100%);
}

@media (prefers-color-scheme: dark) {
	--c-player1: hsl(220deg 100% 65%);
	--c-player1-darker: hsl(220deg 100% 55%);
	--c-player2: hsl(344deg 100% 55%);
	--c-player2-darker: hsl(344deg 100% 45%);
	--c-on-player: hsl(0deg 0% 100%);
}

* {
	margin: 0;
}

body {
	padding-block: var(--padding-md);
	text-align: center;
}

select,
button {
	align-self: center;
}

.players-container {
	display: flex;
	flex-wrap: wrap;
	align-items: flex-end;
	row-gap: var(--spacing, 1rem);
	column-gap: var(--s-600);
}

.players-container > * {
	flex: 1;
}

.msg {
	font-size: var(--s-600);
	font-weight: var(--fw-700);
}

.msg:empty {
	display: none;
}

.score {
	padding: var(--padding-xxs);
	font-family: var(--ff-mono);
	font-size: 3rem;
	line-height: 1;
	text-align: center;
	background-color: var(--c-bg-2);
	border-radius: var(--border-radius);
}

.player1 {
	--c-player: var(--c-player1);
	--c-player-darker: var(--c-player1-darker);
}

.player2 {
	--c-player: var(--c-player2);
	--c-player-darker: var(--c-player2-darker);
}

.player-name {
	font-size: var(--s-600);
	line-height: var(--lh-small);
	font-weight: var(--fw-700);
	color: var(--c-player);
}

.player-button {
	display: block;
	inline-size: 100%;
	white-space: nowrap;
	color: var(--c-on-player);
	background-color: var(--c-player);
	border-color: var(--c-player);
}

.player-button:enabled:hover {
	background-color: var(--c-player-darker);
	border-color: var(--c-player-darker);
}

.msg [class*="player"] {
	color: var(--c-player);
}

              
            
!

JS

              
                const pointsSelector = document.querySelector("#points-selector");
const resetGameBtn = document.querySelector("#reset-game-btn");
const result = document.querySelector("#result");

const player1 = {
	number: 1,
	name: document.querySelector("#player1Name").textContent,
	score: 0,
	display: document.querySelector("#player1Display"),
	button: document.querySelector("#player1Btn")
};

const player2 = {
	number: 2,
	name: document.querySelector("#player2Name").textContent,
	score: 0,
	display: document.querySelector("#player2Display"),
	button: document.querySelector("#player2Btn")
};

const players = [player1, player2];

let isGameOver = false;

for (const player of players) {
	player.button.addEventListener("click", function () {
		if (!isGameOver) {
			player.score += 1;
			player.display.textContent = player.score;
			if (player.score === parseInt(pointsSelector.value)) {
				isGameOver = true;
				players.forEach((player) => (player.button.disabled = true));
				pointsSelector.disabled = true;
				showTheWinner(player);
			}
		}
	});
}

pointsSelector.addEventListener("change", (e) => {
	resetScores();
});

resetGameBtn.addEventListener("click", resetGame);

function resetScores() {
	for (const player of players) {
		player.score = 0;
		player.display.textContent = "0";
	}
}

function resetGame() {
	isGameOver = false;
	result.textContent = "";
	resetScores();
	players.forEach((player) => (player.button.disabled = false));
	pointsSelector.disabled = false;
}

function showTheWinner(player) {
	const resultWinner = document.createElement("span");
	resultWinner.classList.add(`player${player.number}`);
	console.log(resultWinner);
	resultWinner.textContent = player.name;
	console.log(resultWinner);
	result.append("The winner is ", resultWinner, "!");
}

              
            
!
999px

Console