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HTML

              
                
              
            
!

CSS

              
                * {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

:root {
  --window-height: 100vh;
  --shadow-offset-x: 48px;
  --shadow-offset-y: 48px;
}

body {
  display: grid;
  grid-gap: 24px;
  padding: 24px;
  grid-template-columns: repeat(3, 1fr);
  place-items: center;
  min-height: 100vh;
  background: #fff;
}

@media only screen and (max-width: 640px) {
  body {
    grid-template-columns: repeat(2, 1fr);
    grid-gap: 16px;
    padding: 16px;
  }
}

.poster {
  width: 100%;
  background: #fff;
  border: 1px solid hsla(0, 0%, 96%);
  border-radius: 1rem;
}

.poster__text div {
  width: 100%;
  height: 100%;
  display: grid;
  place-content: end;
  padding: 64px;
  user-select: none;
  font-family: "DM Sans";
  hyphens: auto;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}

.poster__text div h1 {
  line-height: 32px;
  font-size: 32px;
  margin-bottom: 32px;
  font-weight: 700;
  text-indent: -0.5em;
}

.poster__text div p {
  line-height: 24px;
  font-size: 18px;
  padding-right: 128px;
  font-weight: 400;
}

              
            
!

JS

              
                import { Vector2D } from "https://cdn.skypack.dev/@georgedoescode/vector2d@1.0.7";
import arcToBezier from "https://cdn.skypack.dev/svg-arc-to-cubic-bezier@3.2.0";
import { SVG } from "https://cdn.skypack.dev/@svgdotjs/svg.js@3.1.2";
import { Bezier } from "https://cdn.skypack.dev/bezier-js@6.1.0";
import {
  random,
  seedPRNG
} from "https://cdn.skypack.dev/@georgedoescode/generative-utils@1.0.38";

// Thanks Steve Ruiz for these little helpers! https://github.com/steveruizok/globs
function shortAngleDist(a0, a1) {
  const max = Math.PI * 2;
  const da = (a1 - a0) % max;

  return ((2 * da) % max) - da;
}

function angleDelta(a0, a1) {
  return shortAngleDist(a0, a1);
}

function getSweep(c, a, b) {
  return angleDelta(Vector2D.angle(c, a), Vector2D.angle(c, b));
}

// You should totally check out the original paper on globs https://jcgt.org/published/0004/03/01/paper.pdf
class Glob {
  constructor(opts) {
    if (!opts.start || !opts.end) {
      console.warn("Warning: Glob must have a start and end node");

      return;
    }

    if (!opts.d) {
      opts.d = Vector2D.lerp(
        opts.start.point.copy(),
        opts.end.point.copy(),
        0.5
      );
    } else {
      opts.d = new Vector2D(opts.d.x, opts.d.y);
    }

    if (!opts.dP) {
      opts.dP = Vector2D.lerp(
        opts.start.point.copy(),
        opts.end.point.copy(),
        0.5
      );
    } else {
      opts.dP = new Vector2D(opts.dP.x, opts.dP.y);
    }

    const defaults = {
      a: 0.5,
      b: 0.5,
      aP: 0.5,
      bP: 0.5
    };

    const { start, end, d, dP, a, b, aP, bP } = Object.assign(defaults, opts);

    this.start = start;
    this.end = end;

    this.isValid = true;

    this._SIDE_RIGHT = 1;
    this._SIDE_LEFT = -1;

    this._parameters = {};
    this._geometry = {};

    this.setParameters(this.start, this.end, d, dP, a, b, aP, bP);
    this.buildGeometry();
  }

  // Convert whole shape to bezier curves for easy collision detection/offsetting etc
  get bezierCurves() {
    const arc1 = arcToBezier({
      px: this._geometry.e0.x,
      py: this._geometry.e0.y,
      cx: this._geometry.e0P.x,
      cy: this._geometry.e0P.y,
      rx: this._parameters.r0,
      ry: this._parameters.r0,
      xAxisRotation: 0,
      largeArcFlag:
        getSweep(this._parameters.c0, this._geometry.e0, this._geometry.e0P) > 0
          ? 0
          : 1,
      sweepFlag: 1
    });

    const arc2 = {
      x1: this._geometry.f0P.x,
      y1: this._geometry.f0P.y,
      x2: this._geometry.f1P.x,
      y2: this._geometry.f1P.y,
      x: this._geometry.e1P.x,
      y: this._geometry.e1P.y
    };

    const arc3 = arcToBezier({
      px: this._geometry.e1P.x,
      py: this._geometry.e1P.y,
      cx: this._geometry.e1.x,
      cy: this._geometry.e1.y,
      rx: this._parameters.r1,
      ry: this._parameters.r1,
      xAxisRotation: 0,
      largeArcFlag:
        getSweep(this._parameters.c1, this._geometry.e1P, this._geometry.e1) > 0
          ? 0
          : 1,
      sweepFlag: 1
    });

    const arc4 = {
      x1: this._geometry.f1.x,
      y1: this._geometry.f1.y,
      x2: this._geometry.f0.x,
      y2: this._geometry.f0.y,
      x: this._geometry.e0.x,
      y: this._geometry.e0.y
    };

    return [arc1, arc2, arc3, arc4];
  }

  get _pomaxCurves() {
    const allCurves = this.bezierCurves.flat();
    const allCurvesFormatted = [];

    for (let i = 0; i < allCurves.length; i++) {
      const origin =
        i === 0
          ? this._geometry.e0
          : { x: allCurves[i - 1].x, y: allCurves[i - 1].y };

      const curve = allCurves[i];

      const bezier = new Bezier(
        origin.x,
        origin.y,
        curve.x1,
        curve.y1,
        curve.x2,
        curve.y2,
        curve.x,
        curve.y
      );

      allCurvesFormatted.push(bezier);
    }

    return allCurvesFormatted;
  }

  get hasSelfIntersection() {
    let interresects = false;

    for (let i = 0; i < this._pomaxCurves.length; i++) {
      const base = this._pomaxCurves[i];

      for (let j = 0; j < this._pomaxCurves.length; j++) {
        const current = this._pomaxCurves[j];

        if (
          !this._isSameBezier(base.points, current.points) &&
          base.intersects(current).length > 0
        ) {
          return true;
        }
      }
    }

    return false;
  }

  // I should make this much nicer...
  _isSameBezier(b1, b2) {
    return JSON.stringify(b1) === JSON.stringify(b2);
  }

  // JS adapted from https://imaginary-institute.com/resources/TechNote11/TechNote11.html
  _getTangentPoint(a, b, r, side) {
    const s = Vector2D.sub(b, a);
    s.normalize();

    const t = new Vector2D(s.y, -s.x);

    const ab = a.dist(b);
    const pb = Math.sqrt(ab * ab - r * r);
    const beta = Math.atan2(pb, r);
    const uscl = r * Math.cos(beta);
    const vscl = r * Math.sin(beta);

    const p0 = new Vector2D(
      a.x + uscl * s.x + vscl * t.x,
      a.y + uscl * s.y + vscl * t.y
    );
    const p1 = new Vector2D(
      a.x + uscl * s.x - vscl * t.x,
      a.y + uscl * s.y - vscl * t.y
    );

    const dP0 = Vector2D.sub(p0, a);
    const dP1 = Vector2D.sub(p1, a);

    const p0sgn = s.cross(dP0).z;
    const p1sgn = s.cross(dP1).z;

    if (p0sgn * p1sgn > 0) {
      console.warn("getTangentPoint: both points on same side of line!");

      return p0;
    }

    if (side === this._SIDE_RIGHT) {
      if (p0sgn > 0) return p0;

      return p1;
    }

    if (p0sgn < 0) return p0;

    return p1;
  }

  setParameters(start, end, d, dP, a, b, aP, bP) {
    this._parameters = {
      c0: this.start.point.copy(),
      c1: this.end.point.copy(),
      r0: start.radius,
      r1: end.radius,
      d: d.copy(),
      dP: dP.copy(),
      a: a,
      b: b,
      aP: aP,
      bP: bP
    };
  }

  buildGeometry() {
    this._geometry.e0 = this._getTangentPoint(
      this._parameters.c0,
      this._parameters.d,
      this._parameters.r0,
      this._SIDE_RIGHT
    );

    this._geometry.e1 = this._getTangentPoint(
      this._parameters.c1,
      this._parameters.d,
      this._parameters.r1,
      this._SIDE_LEFT
    );

    this._geometry.e0P = this._getTangentPoint(
      this._parameters.c0,
      this._parameters.dP,
      this._parameters.r0,
      this._SIDE_LEFT,
      true
    );

    this._geometry.e1P = this._getTangentPoint(
      this._parameters.c1,
      this._parameters.dP,
      this._parameters.r1,
      this._SIDE_RIGHT
    );

    this._geometry.f0 = Vector2D.lerp(
      this._geometry.e0,
      this._parameters.d,
      this._parameters.a
    );

    this._geometry.f1 = Vector2D.lerp(
      this._geometry.e1,
      this._parameters.d,
      this._parameters.b
    );

    this._geometry.f0P = Vector2D.lerp(
      this._geometry.e0P,
      this._parameters.dP,
      this._parameters.aP
    );

    this._geometry.f1P = Vector2D.lerp(
      this._geometry.e1P,
      this._parameters.dP,
      this._parameters.bP
    );

    Object.keys(this._geometry).forEach((k) => {
      if (!this._geometry[k].x || !this._geometry[k].y) {
        this.isValid = false;
      }
    });
  }

  checkIntersection(target) {
    return this._pomaxCurves.some((c) => {
      let yes = false;

      target._pomaxCurves.forEach((c1) => {
        if (c1.intersects(c).length > 0) {
          yes = true;
        }
      });

      console.log(yes);

      return yes;
    });
  }

  buildPath() {
    if (!this.isValid) {
      console.warn("Glob is not valid, returning an empty path string.");

      return "";
    }

    const [arc1, arc2, arc3, arc4] = this.bezierCurves;

    let pathString = `M ${this._geometry.e0.x} ${this._geometry.e0.y} `;

    arc1.forEach((c) => {
      pathString += `C ${c.x1} ${c.y1} ${c.x2} ${c.y2} ${c.x} ${c.y} `;
    });

    pathString += `C ${arc2.x1} ${arc2.y1} ${arc2.x2} ${arc2.y2} ${arc2.x} ${arc2.y} `;

    arc3.forEach((c) => {
      pathString += `C ${c.x1} ${c.y1} ${c.x2} ${c.y2} ${c.x} ${c.y} `;
    });

    pathString += `C ${arc4.x1} ${arc4.y1} ${arc4.x2} ${arc4.y2} ${arc4.x} ${arc4.y} `;

    pathString += "Z";

    return pathString;
  }
}

class Node {
  constructor(opts) {
    const defaults = {
      x: 0,
      y: 0,
      radius: 24,
      cap: "round"
    };

    const { x, y, radius, cap } = Object.assign(defaults, opts);

    this.x = x;
    this.y = y;
    this.radius = radius;
    this.cap = cap;
    this.point = new Vector2D(this.x, this.y);
  }
}

function createGrid(width, height, res) {
  const colSize = width / res;
  const rowSize = height / res;

  const cells = [];

  for (let x = 0; x < width; x += colSize) {
    for (let y = 0; y < height; y += rowSize) {
      cells.push({
        x,
        y,
        width: colSize,
        height: rowSize,
        id: Math.random()
      });
    }
  }

  cells.forEach((cell) => {
    // neighbors
    const maxDist = Vector2D.dist(
      new Vector2D(0, 0),
      new Vector2D(-colSize, -rowSize)
    );

    const neighbors = cells.filter((c) => {
      const dist = Vector2D.dist(
        new Vector2D(c.x + c.width / 2, c.y + c.height / 2),
        new Vector2D(cell.x + cell.width / 2, cell.y + cell.height / 2)
      );
      return dist <= maxDist && dist > 0;
    });

    cell.neighbors = neighbors;
  });

  return cells;
}

function render(index) {
  const width = 768;
  const height = 1024;

  const svgElement = document.createElementNS(
    "http://www.w3.org/2000/svg",
    "svg"
  );
  console.log(svgElement);
  svgElement.classList.add("poster");
  svgElement.innerHTML = `

  <foreignObject x="0" y="664" width="100%" height="360" class="poster__text">
    <div>
      <h1></h1>
      <p></p>
    </div>
  </foreignObject>
  `;

  document.body.appendChild(svgElement);

  const svg = SVG(svgElement).viewbox(0, 0, width, height);

  const graphics = svg.group();

  const globGroup = svg.group();

  let seed = pad(index, 4) || pad(random(0, 1000, true), 4);

  seedPRNG(seed + 8);

  svgElement.querySelector("h1").innerHTML = `“Union” — ${seed} / 1000`;
  svgElement.querySelector("p:first-of-type").innerHTML =
    "Generative poster design composed with Globs – a graceful shape drawn using two circles and two Bézier curves.";

  const grid = createGrid(width, width, 3);
  const padding = 64;

  const globs = [];
  const globCount = random(2, 4, true);

  const black = "#0D0805";
  const colorPalettes = [["#F6AE51", "#EF574D", "#5EBD8A", "#F19CAB"]];

  const basePalette = random(colorPalettes);
  const color1 = random(basePalette);
  const color2 = random(basePalette.filter((c) => c !== color1));
  const color3 = random(
    basePalette.filter((c) => c !== color1 && c !== color2)
  );

  const weightedPalette = weightedRandom([
    {
      weight: 40,
      value: black
    },
    {
      weight: 20,
      value: color1
    },
    {
      weight: 20,
      value: color2
    },
    {
      weight: 20,
      value: color3
    }
  ]);

  const chosenColors = new Set();
  const pickColor = () => {
    const choice = random(weightedPalette);
    chosenColors.add(choice);

    return choice;
  };

  for (let i = 0; i < globCount; i++) {
    const choice = random(grid.filter((c) => !c.taken));
    const neighbor = random(choice.neighbors.filter((n) => !n.taken));

    if (!choice || !neighbor) continue;

    choice.taken = true;
    neighbor.taken = true;

    const start = new Node({
      x: choice.x + choice.width / 2,
      y: choice.y + choice.height / 2,
      radius: Math.min(choice.width, choice.height) / 2 - padding
    });

    const end = new Node({
      x: neighbor.x + neighbor.width / 2,
      y: neighbor.y + neighbor.height / 2,
      radius: Math.min(neighbor.width, neighbor.height) / 2 - padding
    });

    const glob = new Glob({
      start,
      end,
      a: 1,
      b: 1,
      aP: 1,
      bP: 1
    });

    globs.push(glob);
  }

  graphics.clear();

  globs.forEach((glob) => {
    graphics.path(glob.buildPath()).fill(pickColor());
  });

  const cellWidth = grid[0].width;

  grid.forEach((cell) => {
    if (random(0, 1) > 0.5) {
      const fill = cell.taken ? "#fff" : pickColor();
      graphics
        .circle(32)
        .cx(cell.x + cell.width / 2)
        .cy(cell.y + cell.height / 2)
        .fill(fill);
    }
  });

  [...chosenColors]
    .filter((c) => c !== black)
    .forEach((c, i) => {
      graphics
        .circle(32)
        .cx(width - cellWidth / 2)
        .y(height - padding - 32 - 14)
        .fill(c)
        .translate(i * 24, 0)
        .stroke({ width: 2, color: "#fff" });
    });
}

document.addEventListener("click", render);

let end = 2;
let index = 6;

for (let i = 1; i < 6; i++) {
  render(i);
}

const buds = document.querySelector("body");

setInterval(() => {
  const y = window.pageYOffset;
  const windowHeight = window.innerHeight;
  if (y + windowHeight * 8 >= buds.scrollHeight) {
    for (let i = index; i < index + 3; i++) {
      if (i <= 1000) {
        render(i);
      }
    }

    index += 3;
  }
}, 100);

function setWindowHeight() {
  document.documentElement.style.setProperty(
    "--window-height",
    `${window.innerHeight}px`
  );
}

function pad(n, width, z) {
  z = z || "0";
  n = n + "";
  return n.length >= width ? n : new Array(width - n.length + 1).join(z) + n;
}

function weightedRandom(opts) {
  const items = [];

  opts.forEach((opt) => {
    for (let i = 0; i < opt.weight; i++) {
      items.push(opt.value);
    }
  });

  return items;
}

              
            
!
999px

Console