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<!-- Canvas -->
<canvas class="orb-canvas"></canvas>
<!-- Overlay -->
<div class="overlay">
<!-- Overlay inner wrapper -->
<div class="overlay__inner">
<!-- Title -->
<h1 class="overlay__title">
Hey, would you like to learn how to create a
<span class="text-gradient">generative</span> UI just like this?
</h1>
<!-- Description -->
<p class="overlay__description">
In this tutorial we will be creating a generative “orb” animation
using pixi.js, picking some lovely random colors and pulling it all
together in a nice frosty UI.
<strong>We're gonna talk accessibility, too.</strong>
</p>
<!-- Buttons -->
<div class="overlay__btns">
<button class="overlay__btn overlay__btn--transparent">
<a href="https://georgefrancis.dev/writing/create-a-generative-landing-page-and-webgl-powered-background/" target="_blank">
View Tutorial
</a>
</button>
<button class="overlay__btn overlay__btn--colors">
<span>Randomise Colors</span>
<span class="overlay__btn-emoji">🎨</span>
</button>
</div>
</div>
</div>
:root {
--dark-color: hsl(var(--hue), 100%, 9%);
--light-color: hsl(var(--hue), 95%, 98%);
--base: hsl(var(--hue), 95%, 50%);
--complimentary1: hsl(var(--hue-complimentary1), 95%, 50%);
--complimentary2: hsl(var(--hue-complimentary2), 95%, 50%);
--font-family: "Poppins", system-ui;
--bg-gradient: linear-gradient(
to bottom,
hsl(var(--hue), 95%, 99%),
hsl(var(--hue), 95%, 84%)
);
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html {
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
body {
max-width: 1920px;
min-height: 100vh;
display: grid;
place-items: center;
padding: 2rem;
font-family: var(--font-family);
color: var(--dark-color);
background: var(--bg-gradient);
}
.orb-canvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: -1;
}
strong {
font-weight: 600;
}
.overlay {
width: 100%;
max-width: 1140px;
max-height: 640px;
padding: 8rem 6rem;
display: flex;
align-items: center;
background: rgba(255, 255, 255, 0.375);
box-shadow: 0 0.75rem 2rem 0 rgba(0, 0, 0, 0.1);
border-radius: 2rem;
border: 1px solid rgba(255, 255, 255, 0.125);
}
.overlay__inner {
max-width: 36rem;
}
.overlay__title {
font-size: 1.875rem;
line-height: 2.75rem;
font-weight: 700;
letter-spacing: -0.025em;
margin-bottom: 2rem;
}
.text-gradient {
background-image: linear-gradient(
45deg,
var(--base) 25%,
var(--complimentary2)
);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
-moz-background-clip: text;
-moz-text-fill-color: transparent;
}
.overlay__description {
font-size: 1rem;
line-height: 1.75rem;
margin-bottom: 3rem;
}
.overlay__btns {
width: 100%;
max-width: 30rem;
display: flex;
}
.overlay__btn {
width: 50%;
height: 2.5rem;
display: flex;
justify-content: center;
align-items: center;
font-size: 0.875rem;
font-weight: 600;
color: var(--light-color);
background: var(--dark-color);
border: none;
border-radius: 0.5rem;
transition: transform 150ms ease;
outline-color: hsl(var(--hue), 95%, 50%);
}
.overlay__btn:hover {
transform: scale(1.05);
cursor: pointer;
}
.overlay__btn--transparent {
background: transparent;
color: var(--dark-color);
border: 2px solid var(--dark-color);
border-width: 2px;
margin-right: 0.75rem;
}
.overlay__btn-emoji {
margin-left: 0.375rem;
}
a {
text-decoration: none;
color: var(--dark-color);
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
}
/* Not too many browser support this yet but it's good to add! */
@media (prefers-contrast: high) {
.orb-canvas {
display: none;
}
}
@media only screen and (max-width: 1140px) {
.overlay {
padding: 8rem 4rem;
}
}
@media only screen and (max-width: 840px) {
body {
padding: 1.5rem;
}
.overlay {
padding: 4rem;
height: auto;
}
.overlay__title {
font-size: 1.25rem;
line-height: 2rem;
margin-bottom: 1.5rem;
}
.overlay__description {
font-size: 0.875rem;
line-height: 1.5rem;
margin-bottom: 2.5rem;
}
}
@media only screen and (max-width: 600px) {
.overlay {
padding: 1.5rem;
}
.overlay__btns {
flex-wrap: wrap;
}
.overlay__btn {
width: 100%;
font-size: 0.75rem;
margin-right: 0;
}
.overlay__btn:first-child {
margin-bottom: 1rem;
}
}
import * as PIXI from "https://cdn.skypack.dev/[email protected]";
import { KawaseBlurFilter } from "https://cdn.skypack.dev/@pixi/[email protected]";
import SimplexNoise from "https://cdn.skypack.dev/[email protected]";
import hsl from "https://cdn.skypack.dev/hsl-to-hex";
import debounce from "https://cdn.skypack.dev/debounce";
// return a random number within a range
function random(min, max) {
return Math.random() * (max - min) + min;
}
// map a number from 1 range to another
function map(n, start1, end1, start2, end2) {
return ((n - start1) / (end1 - start1)) * (end2 - start2) + start2;
}
// Create a new simplex noise instance
const simplex = new SimplexNoise();
// ColorPalette class
class ColorPalette {
constructor() {
this.setColors();
this.setCustomProperties();
}
setColors() {
// pick a random hue somewhere between 220 and 360
this.hue = ~~random(220, 360);
this.complimentaryHue1 = this.hue + 30;
this.complimentaryHue2 = this.hue + 60;
// define a fixed saturation and lightness
this.saturation = 95;
this.lightness = 50;
// define a base color
this.baseColor = hsl(this.hue, this.saturation, this.lightness);
// define a complimentary color, 30 degress away from the base
this.complimentaryColor1 = hsl(
this.complimentaryHue1,
this.saturation,
this.lightness
);
// define a second complimentary color, 60 degrees away from the base
this.complimentaryColor2 = hsl(
this.complimentaryHue2,
this.saturation,
this.lightness
);
// store the color choices in an array so that a random one can be picked later
this.colorChoices = [
this.baseColor,
this.complimentaryColor1,
this.complimentaryColor2
];
}
randomColor() {
// pick a random color
return this.colorChoices[~~random(0, this.colorChoices.length)].replace(
"#",
"0x"
);
}
setCustomProperties() {
// set CSS custom properties so that the colors defined here can be used throughout the UI
document.documentElement.style.setProperty("--hue", this.hue);
document.documentElement.style.setProperty(
"--hue-complimentary1",
this.complimentaryHue1
);
document.documentElement.style.setProperty(
"--hue-complimentary2",
this.complimentaryHue2
);
}
}
// Orb class
class Orb {
// Pixi takes hex colors as hexidecimal literals (0x rather than a string with '#')
constructor(fill = 0x000000) {
// bounds = the area an orb is "allowed" to move within
this.bounds = this.setBounds();
// initialise the orb's { x, y } values to a random point within it's bounds
this.x = random(this.bounds["x"].min, this.bounds["x"].max);
this.y = random(this.bounds["y"].min, this.bounds["y"].max);
// how large the orb is vs it's original radius (this will modulate over time)
this.scale = 1;
// what color is the orb?
this.fill = fill;
// the original radius of the orb, set relative to window height
this.radius = random(window.innerHeight / 6, window.innerHeight / 3);
// starting points in "time" for the noise/self similar random values
this.xOff = random(0, 1000);
this.yOff = random(0, 1000);
// how quickly the noise/self similar random values step through time
this.inc = 0.002;
// PIXI.Graphics is used to draw 2d primitives (in this case a circle) to the canvas
this.graphics = new PIXI.Graphics();
this.graphics.alpha = 0.825;
// 250ms after the last window resize event, recalculate orb positions.
window.addEventListener(
"resize",
debounce(() => {
this.bounds = this.setBounds();
}, 250)
);
}
setBounds() {
// how far from the { x, y } origin can each orb move
const maxDist =
window.innerWidth < 1000 ? window.innerWidth / 3 : window.innerWidth / 5;
// the { x, y } origin for each orb (the bottom right of the screen)
const originX = window.innerWidth / 1.25;
const originY =
window.innerWidth < 1000
? window.innerHeight
: window.innerHeight / 1.375;
// allow each orb to move x distance away from it's x / y origin
return {
x: {
min: originX - maxDist,
max: originX + maxDist
},
y: {
min: originY - maxDist,
max: originY + maxDist
}
};
}
update() {
// self similar "psuedo-random" or noise values at a given point in "time"
const xNoise = simplex.noise2D(this.xOff, this.xOff);
const yNoise = simplex.noise2D(this.yOff, this.yOff);
const scaleNoise = simplex.noise2D(this.xOff, this.yOff);
// map the xNoise/yNoise values (between -1 and 1) to a point within the orb's bounds
this.x = map(xNoise, -1, 1, this.bounds["x"].min, this.bounds["x"].max);
this.y = map(yNoise, -1, 1, this.bounds["y"].min, this.bounds["y"].max);
// map scaleNoise (between -1 and 1) to a scale value somewhere between half of the orb's original size, and 100% of it's original size
this.scale = map(scaleNoise, -1, 1, 0.5, 1);
// step through "time"
this.xOff += this.inc;
this.yOff += this.inc;
}
render() {
// update the PIXI.Graphics position and scale values
this.graphics.x = this.x;
this.graphics.y = this.y;
this.graphics.scale.set(this.scale);
// clear anything currently drawn to graphics
this.graphics.clear();
// tell graphics to fill any shapes drawn after this with the orb's fill color
this.graphics.beginFill(this.fill);
// draw a circle at { 0, 0 } with it's size set by this.radius
this.graphics.drawCircle(0, 0, this.radius);
// let graphics know we won't be filling in any more shapes
this.graphics.endFill();
}
}
// Create PixiJS app
const app = new PIXI.Application({
// render to <canvas class="orb-canvas"></canvas>
view: document.querySelector(".orb-canvas"),
// auto adjust size to fit the current window
resizeTo: window,
// transparent background, we will be creating a gradient background later using CSS
transparent: true
});
app.stage.filters = [new KawaseBlurFilter(30, 10, true)];
// Create colour palette
const colorPalette = new ColorPalette();
// Create orbs
const orbs = [];
for (let i = 0; i < 10; i++) {
const orb = new Orb(colorPalette.randomColor());
app.stage.addChild(orb.graphics);
orbs.push(orb);
}
// Animate!
if (!window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
app.ticker.add(() => {
orbs.forEach((orb) => {
orb.update();
orb.render();
});
});
} else {
orbs.forEach((orb) => {
orb.update();
orb.render();
});
}
document
.querySelector(".overlay__btn--colors")
.addEventListener("click", () => {
colorPalette.setColors();
colorPalette.setCustomProperties();
orbs.forEach((orb) => {
orb.fill = colorPalette.randomColor();
});
});
Also see: Tab Triggers