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CSS Base

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Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

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We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              body {
  margin: 0;
  overflow: hidden;
  cursor: move;
              // set up the scene, camera, and renderer as global variables.
      var scene, camera, renderer;
      var WIDTH  = window.innerWidth;
      var HEIGHT = window.innerHeight;


      // Set up the scene
      function init () {

         // Create the scene and set the scene size.
         scene = new THREE.Scene();

         // Create a renderer and add it to the DOM.
         renderer = new THREE.WebGLRenderer({antialias: true});
         renderer.setSize(WIDTH, HEIGHT);

         // Create a camera, zoom it out from the model a bit, and add it to the scene.
         camera = new THREE.PerspectiveCamera(20, WIDTH / HEIGHT, 1, 20000);
         camera.position.set(0, 0, 50);

         // Create an event listener that resizes the renderer with the browser window.
         window.addEventListener('resize', function () {
            var WIDTH  = window.innerWidth,
                HEIGHT = window.innerHeight;
            camera.aspect = WIDTH / HEIGHT;

         // Set the background color of the scene.
         renderer.setClearColor(0xECF0F1, 1);

         // Create a light, set its position, and add it to the scene.
         var light = new THREE.PointLight(0xffffff);

         // Load in the mesh and add it to the scene.
         var loader = new THREE.JSONLoader();
         loader.load('https://raw.githubusercontent.com/gapgag55/threejs/master/model/kopkap.json', function(geometry) {
            var material = new THREE.MeshLambertMaterial({color: 0x2C3E50});
            mesh = new THREE.Mesh(geometry, material);

         // Add OrbitControls so that we can pan around with the mouse.
         controls = new THREE.OrbitControls(camera, renderer.domElement);

      function animate () {

         renderer.render(scene,  camera);
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