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HTML

              
                
              
            
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CSS

              
                
              
            
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JS

              
                var  x1 = -400, x2 = 400, x3 = 400,x4 = -400; // fixed ordered pairs 
var cnt = 5; //counter to reset animation
function setup() {
  createCanvas(400, 400); //create the canvas
  background(60); //gray background
  frameRate (10); //frame rate or speed
}

function draw() {
  translate(width/2,width/2) //translate the canvas by half the width/height
  stroke(70) //dark line color
  strokeWeight(2);//thin lines
  y1 = random(-400,400);//random y values:
  y3 = random(-400,400);
  y2 = random(-400,400);
  y4 = random(-400,400);
  findSolution() //call the solution function
  //Only plot lines if the solution lies within the canvas:
  if(xSoln>-200 && xSoln <200 && ySoln<200 && ySoln>-200){
      line(x1,y1,x2,y2) //draw line 
      line(x3,y3,x4,y4) //draw line
  }
  //check cnt number to reset it when it hits 300
  if(cnt > 300){
    background(60);//reset canvas
    cnt = 5;//reset counter
  }
}
//function to find solution:
function findSolution(){
  m1 = (y2-y1)/(x2-x1); //find slope1
  m2 = (y3-y4)/(x3-x4);//find slope2
  b1 = (y1-m1*x1);//find y-intercept1
  b2 = (y3-m2*x3);//find y-intercept2
  xSoln = (b1-b2)/(m2-m1);//find soln x value using substitution
  ySoln = m1*xSoln+b1;//find soln y value by evaluating line equation with xSoln
  fill(random(255),random(255),random(255)); //random color for circle
  circle(xSoln,ySoln,cnt+1);//circle with size equal to count+5
  circle(xSoln,ySoln,5);//small circle to denote solution
  cnt=cnt+1;//increments counter for circles plotted
}
              
            
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999px

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