<style>
body {
color: #444;
background: #eee;
}
a {
color: #08f;
}
.colorPicker {
display: inline-block;
margin: 0 10px
}
</style>
</head>
<body>
<div id="info">
<span class="colorPicker"><input id="body-color" type="color" value="#ff0000"></input><br/>Body</span>
<span class="colorPicker"><input id="details-color" type="color" value="#ffffff"></input><br/>Details</span>
<span class="colorPicker"><input id="glass-color" type="color" value="#ffffff"></input><br/>Glass</span>
</div>
<div id="container"></div>
<button class="element btn aktivitebutton" style=";width:300px;position:absolute;z-index:99;top:100px;left:3px" id="delete" title="dd">delete body(not working)</button>
<button class="element btn aktivitebutton" style=";width:300px;position:absolute;z-index:99;top:200px;left:3px" id="deleteall" title="dd">delete all(is working)</button>
<button class="element btn aktivitebutton" style=";width:300px;position:absolute;z-index:99;top:300px;left:3px" id="change" title="dd">change body(is working)</button>
<a href="" class="element btn " style="right:50px;position:absolute;z-index:99;top:330px;left:3px" title="dd">reload</a>
<script type="module">
import * as THREE from 'https://threejs.org//build/three.module.js';
import Stats from 'https://threejs.org/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'https://threejs.org/examples/jsm/controls/OrbitControls.js';
import { RoomEnvironment } from 'https://threejs.org/examples/jsm/environments/RoomEnvironment.js';
import { GLTFLoader } from 'https://threejs.org/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'https://threejs.org/examples/jsm/loaders/DRACOLoader.js';
let camera, scene, renderer;
let stats;
let grid;
let controls,carModel;
const wheels = [];
const parts = [];
var body = new THREE.Object3D();
var car = new THREE.Object3D();
var bood;
function init() {
const container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( render );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 0.85;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
stats = new Stats();
container.appendChild( stats.dom );
//
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4.25, 1.4, - 4.5 );
controls = new OrbitControls( camera, container );
controls.target.set( 0, 0.5, 0 );
controls.update();
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xeeeeee );
scene.environment = pmremGenerator.fromScene( environment ).texture;
scene.fog = new THREE.Fog( 0xeeeeee, 10, 50 );
grid = new THREE.GridHelper( 100, 40, 0x000000, 0x000000 );
grid.material.opacity = 0.1;
grid.material.depthWrite = false;
grid.material.transparent = true;
scene.add( grid );
// materials
const bodyMaterial = new THREE.MeshPhysicalMaterial( {
color: 0xff0000, metalness: 0.6, roughness: 0.4, clearcoat: 0.05, clearcoatRoughness: 0.05
} );
const detailsMaterial = new THREE.MeshStandardMaterial( {
color: 0xffffff, metalness: 1.0, roughness: 0.5
} );
const glassMaterial = new THREE.MeshPhysicalMaterial( {
color: 0xffffff, metalness: 0, roughness: 0.1, transmission: 0.9, transparent: true
} );
const bodyColorInput = document.getElementById( 'body-color' );
bodyColorInput.addEventListener( 'input', function () {
bodyMaterial.color.set( this.value );
} );
const detailsColorInput = document.getElementById( 'details-color' );
detailsColorInput.addEventListener( 'input', function () {
detailsMaterial.color.set( this.value );
} );
const glassColorInput = document.getElementById( 'glass-color' );
glassColorInput.addEventListener( 'input', function () {
glassMaterial.color.set( this.value );
} );
// Car
document.querySelector('#change').addEventListener('click', () => {
scene.getObjectByName('body').position.x=5;
});
document.querySelector('#deleteall').addEventListener('click', () => {
scene.remove(carModel);
});
const shadow = new THREE.TextureLoader().load( 'https://threejs.org/examples/models/gltf/ferrari_ao.png' );
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'https://threejs.org/examples/js/libs/draco/gltf/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.load( 'https://threejs.org/examples/models/gltf/ferrari.glb', function ( gltf ) {
carModel = gltf.scene;
car = carModel.getObjectByName( 'main' );
carModel.getObjectByName( 'body' ).material = bodyMaterial;
carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
carModel.getObjectByName( 'trim' ).material = detailsMaterial;
carModel.getObjectByName( 'glass' ).material = glassMaterial;
wheels.push(
carModel.getObjectByName( 'wheel_fl' ),
carModel.getObjectByName( 'wheel_fr' ),
carModel.getObjectByName( 'wheel_rl' ),
carModel.getObjectByName( 'wheel_rr' )
);
// shadow
const mesh = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
new THREE.MeshBasicMaterial( {
map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
} )
);
mesh.rotation.x = - Math.PI / 2;
mesh.renderOrder = 2;
carModel.add( mesh );
scene.add(carModel);
body = carModel.getObjectByName( 'body' )
scene.add(body);
} );
document.querySelector('#delete').addEventListener('click', () => {
scene.remove(car);
});
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
const time = - performance.now() / 10;
for ( let i = 0; i < wheels.length; i ++ ) {
wheels[ i ].rotation.x = time * Math.PI;
}
grid.position.z = - ( time ) % 5;
renderer.render( scene, camera );
stats.update();
}
init();
</script>
</body>
</html>
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.