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<div id="root"></div>
@import url("https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;500;600&family=Roboto:wght@300;400&display=swap");
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
:root {
--background-color: #eceff7;
--icon-color: #777d9c;
--text-color: #51566a;
--border-color: #c9cde7;
--highlight-bg-color: #d7ddef;
--shape-size: 2.6rem;
}
html {
font-size: 62.5%;
}
html,
body {
height: 100%;
}
body {
display: flex;
flex-direction: column;
background-color: var(--background-color);
font-family: "Open Sans", sans-serif;
font-weight: 400;
font-size: 1.4rem;
color: var(--text-color);
}
.App {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
padding: 2rem;
}
button {
border: none;
cursor: pointer;
background-color: transparent;
outline: none;
}
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
input[type="number"] {
-moz-appearance: textfield;
}
.container {
background: #eceff7;
box-shadow: 41px 41px 82px #c9cbd2, -41px -41px 82px #ffffff;
padding: 3rem 2rem;
border-radius: 3rem;
width: 44rem;
}
.material-icons-outlined {
font-size: 2.4rem;
color: var(--icon-color);
}
/*Utils*/
.d-flex {
display: flex;
}
.align-items-center {
align-items: center;
}
.flex-center {
display: flex;
align-items: center;
justify-content: center;
}
.ml-auto {
margin-left: auto;
}
.ml-15 {
margin-left: 1.5rem;
}
/*Icon Button*/
.icon-button {
height: 4.8rem;
width: 4.8rem;
border-radius: 10px;
background: #eceff7;
box-shadow: 5px 5px 18px #d2d5dc, -5px -5px 18px #ffffff;
}
.icon-button:active {
background: linear-gradient(145deg, #d4d7de, #fdffff);
}
.icon-button.round {
border-radius: 50%;
}
/*Number Button*/
.number-button {
height: 6rem;
width: 100%;
border-radius: 10px;
background: #eceff7;
box-shadow: 3px 3px 8px #dbdee6, -3px -3px 8px #fdffff;
}
.number-button.clear {
border: 3px solid #ebeefb;
background: linear-gradient(to right, #a4abc7, #7a82a4);
}
.number-button:active {
background: linear-gradient(145deg, #d4d7de, #fdffff);
}
.number-button.clear:active {
background: linear-gradient(to right, #a4abc7, #7f8aab);
}
.number-text {
color: var(--text-color);
font-size: 2.8rem;
font-weight: 500;
}
.number-button.clear .number-text {
font-size: 2.2rem;
color: #fff;
}
/*Time*/
.time {
height: 4.8rem;
border-radius: 2.4rem;
padding-left: 3rem;
background-color: #e6e8f3;
}
.time-text {
font-size: 2rem;
margin-right: 1.5rem;
}
/*Sub Header*/
.sub-header {
margin: 3rem 0 2rem 0;
}
.sub-header-title {
font-size: 2.8rem;
font-weight: 600;
}
.mistake-text {
font-size: 1.6rem;
text-transform: uppercase;
}
.mistake-number {
color: #ff7043;
}
/*Game*/
.game-container {
position: relative;
border-radius: 15px;
background: var(--background-color);
box-shadow: 5px 5px 10px #d4d7de, -5px -5px 10px #ffffff;
padding: 0.5rem;
}
.game-container::before,
.game-container::after,
.game-wrapper::before,
.game-wrapper::after {
content: "";
position: absolute;
border-radius: 2px;
background-color: var(--border-color);
}
.game-container::before,
.game-container::after {
top: 13.4rem;
right: 1.5rem;
left: 1.5rem;
height: 4px;
}
.game-container::after {
top: initial;
bottom: 13.4rem;
}
.game-wrapper::before,
.game-wrapper::after {
left: 13.4rem;
bottom: 1.5rem;
top: 1.5rem;
width: 4px;
}
.game-wrapper::after {
left: initial;
right: 13.4rem;
}
.shape {
position: absolute;
fill: var(--border-color);
width: var(--shape-size);
height: var(--shape-size);
z-index: 1;
}
.shape-1 {
top: calc(13.6rem - var(--shape-size) / 2);
left: calc(13.6rem - var(--shape-size) / 2);
}
.shape-2 {
bottom: calc(13.6rem - var(--shape-size) / 2);
left: calc(13.6rem - var(--shape-size) / 2);
}
.shape-3 {
top: calc(13.6rem - var(--shape-size) / 2);
right: calc(13.6rem - var(--shape-size) / 2);
}
.shape-4 {
bottom: calc(13.6rem - var(--shape-size) / 2);
right: calc(13.6rem - var(--shape-size) / 2);
}
.game-wrapper {
display: grid;
grid-template-columns: repeat(9, 1fr);
grid-gap: 1rem;
border-radius: 15px;
background: var(--background-color);
box-shadow: inset 5px 5px 10px #d4d7de, inset -5px -5px 10px #ffffff;
padding: 1rem;
}
.game-input {
outline: none;
text-align: center;
width: 100%;
height: 3.2rem;
border: none;
border-radius: 6px;
background: var(--background-color);
box-shadow: 3px 3px 3px #d4d7de, -3px -3px 3px #ffffff;
font-family: "Open Sans", sans-serif;
font-weight: 600;
font-size: 1.6rem;
color: #323647;
}
.game-input.prefilled-text {
color: #777d9c;
}
.game-input:focus:not(.game-input:read-only) {
outline: 2px solid #fff;
box-shadow: inset 4px 4px 7px #c9cbd2, inset -4px -4px 7px #ffffff;
}
/*Select rows*/
.select-row-1 .game-input:nth-child(-n + 9):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-row-2 .game-input:nth-child(n + 10):not(:nth-child(n + 19), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-3 .game-input:nth-child(n + 19):not(:nth-child(n + 28), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-4 .game-input:nth-child(n + 28):not(:nth-child(n + 37), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-5 .game-input:nth-child(n + 37):not(:nth-child(n + 46), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-6 .game-input:nth-child(n + 46):not(:nth-child(n + 55), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-7 .game-input:nth-child(n + 55):not(:nth-child(n + 64), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-8 .game-input:nth-child(n + 64):not(:nth-child(n + 73), :focus) {
background-color: var(--highlight-bg-color);
}
.select-row-9 .game-input:nth-child(n + 73):not(:nth-child(n + 82), :focus) {
background-color: var(--highlight-bg-color);
}
/*Select cols*/
.select-col-1 .game-input:nth-child(9n + 1):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-2 .game-input:nth-child(9n + 2):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-3 .game-input:nth-child(9n + 3):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-4 .game-input:nth-child(9n + 4):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-5 .game-input:nth-child(9n + 5):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-6 .game-input:nth-child(9n + 6):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-7 .game-input:nth-child(9n + 7):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-8 .game-input:nth-child(9n + 8):not(:focus) {
background-color: var(--highlight-bg-color);
}
.select-col-9 .game-input:nth-child(9n + 9):not(:focus) {
background-color: var(--highlight-bg-color);
}
/*Actions*/
.actions {
margin: 3rem 0 4.5rem 0;
}
/*Numbers*/
.numbers {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-gap: 1.5rem;
}
const { useState, useEffect } = React;
const Shape = ({ className = "shape-1" }) => (
<svg className={`shape ${className}`} viewBox="0 0 200 200" fill="none">
<path
fillRule="evenodd"
clipRule="evenodd"
d="M100 0C100 55.2285 55.2285 100 0 100C55.2285 100 100 144.772 100 200C100 144.772 144.772 100 200 100C144.772 100 100 55.2285 100 0Z"
fill="inherit"
/>
</svg>
);
const IconButton = ({ isRound, icon, onClick }) => {
const iconShape = isRound ? "round" : "squared";
return (
<button
onClick={onClick}
className={`icon-button flex-center ${iconShape} ${iconShape}`}
>
<span className="material-icons-outlined">{icon}</span>
</button>
);
};
const Number = ({ text, isClear, onClick }) => {
const type = isClear ? "clear" : "number";
return (
<button onClick={onClick} className={`number-button flex-center ${type}`}>
<span className="number-text">{text}</span>
</button>
);
};
const Time = () => {
const [totalSeconds, setTotalSeconds] = useState(0);
const [seconds, setSeconds] = useState(0);
const [isActive, setIsActive] = useState(false);
const minutes = Math.floor(totalSeconds / 60);
const toggle = () => {
setIsActive(!isActive);
};
useEffect(() => {
setIsActive(true);
}, []);
useEffect(() => {
let interval = null;
if (isActive) {
interval = setInterval(() => {
setTotalSeconds((seconds) => seconds + 1);
setSeconds((seconds) => (seconds < 59 ? seconds + 1 : 0));
}, 1000);
} else if (!isActive && seconds !== 0) {
clearInterval(interval);
}
return () => clearInterval(interval);
}, [isActive, seconds]);
return (
<div className="time d-flex align-items-center">
<span className="time-text">
{minutes < 10 ? `0${minutes}` : minutes}:
{seconds < 10 ? `0${seconds}` : seconds}
</span>
<IconButton
onClick={toggle}
icon={isActive ? "pause" : "play_arrow"}
isRound
/>
</div>
);
};
const Header = () => (
<header className="d-flex">
<IconButton icon="keyboard_backspace" />
<div className="ml-auto">
<IconButton icon="palette" />
</div>
<div className="ml-15">
<IconButton icon="help_outline" />
</div>
<div className="ml-15">
<IconButton icon="settings" />
</div>
</header>
);
const SubHeader = () => (
<div className="sub-header d-flex align-items-center">
<h1 className="sub-header-title">Easy</h1>
<span className="ml-auto mistake-text">
Mistake: <span className="mistake-number">1/5</span>
</span>
</div>
);
const Game = ({ puzzle, onSelectInput, onHandleChange }) => {
const [selectedRow, setSelectedRow] = useState(0);
const [selectedCol, setSelectedCol] = useState(0);
const onHandleFocus = (isPreFilled, index) => {
if (!isPreFilled) {
const currSelectedRow = Math.ceil((index + 1) / 9);
setSelectedRow(currSelectedRow);
setSelectedCol(index + 1 - 9 * (currSelectedRow - 1));
}
};
return (
<div className="game-container">
{[...Array(4)].map((_, index) => {
return <Shape key={index} className={`shape-${index + 1}`} />;
})}
<div
className={`game-wrapper select-row-${selectedRow} select-col-${selectedCol}`}
>
{puzzle.map(({ value, isPreFilled }, index) => {
return (
<input
key={index}
value={value}
readOnly={isPreFilled}
tabIndex={isPreFilled ? -1 : 0}
className={`game-input ${isPreFilled ? "prefilled-text" : ""}`}
type="text"
maxLength="1"
name={`game-input-${index}`}
onChange={(e) => onHandleChange(e)}
onFocus={() => {
onHandleFocus(isPreFilled, index);
onSelectInput(index);
}}
onBlur={() => {
setSelectedRow(0);
setSelectedCol(0);
}}
/>
);
})}
</div>
</div>
);
};
const Actions = () => (
<div className="actions d-flex">
<IconButton icon="undo" isRound />
<div className="ml-15">
<IconButton icon="edit" isRound />
</div>
<div className="ml-15">
<IconButton icon="lightbulb" isRound />
</div>
<div className="ml-auto">
<Time />
</div>
</div>
);
const Numbers = ({ onClick, onClear }) => (
<div className="numbers">
{[...Array(9)].map((_, index) => {
return (
<Number
key={index}
text={index + 1}
onClick={() => {
onClick(index + 1);
}}
/>
);
})}
<Number onClick={onClear} text="✕" isClear />
</div>
);
const App = () => {
const [selectedInput, setSelectedInput] = useState(null);
const puzzle =
"5...8..49...5...3..673....115..........2.8..........187....415..3...2...49..5...3";
const puzzleArr = puzzle.split("");
const [puzzleObj, setPuzzleObj] = useState(
puzzleArr.map((item, id) => {
return {
id,
value: item !== "." ? item : "",
isPreFilled: item !== "."
};
})
);
const onHandleChange = (value, clearValue) => {
const isValueValid = (/^\d+$/.test(value) && value !== "0") || clearValue;
setPuzzleObj((prevItems) =>
prevItems.map((item) =>
isValueValid && !item.isPreFilled && item.id === selectedInput
? {
id: item.id,
value,
isPreFilled: false
}
: item
)
);
};
return (
<div className="App">
<div className="container">
<Header />
<SubHeader />
<Game
puzzle={puzzleObj}
onSelectInput={(value) => setSelectedInput(value)}
onHandleChange={(e) => onHandleChange(e.target.value)}
/>
<Actions />
<Numbers
onClick={(value) => onHandleChange(value)}
onClear={() => onHandleChange("", true)}
/>
</div>
</div>
);
};
ReactDOM.render(<App />, document.getElementById("root"));
Also see: Tab Triggers