<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Greedy Snake Game</h1>
<canvas id="gameCanvas"></canvas>
<script src="snake_game.js"></script>
</body>
</html>
body {
text-align: center;
font-family: Arial, sans-serif;
background-color: #f0f0f0;
}
h1 {
color: #333;
}
canvas {
display: block;
margin: 0 auto;
background-color: #000;
}
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
const scale = 20;
const rows = canvas.height / scale;
const columns = canvas.width / scale;
let snake;
let food;
(function setup() {
canvas.width = 400;
canvas.height = 400;
snake = new Snake();
food = new Food();
food.pickLocation();
window.setInterval(() => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
food.draw();
snake.update();
snake.draw();
if (snake.eat(food)) {
food.pickLocation();
}
snake.checkCollision();
}, 250);
}());
function Snake() {
this.x = 0;
this.y = 0;
this.xSpeed = scale * 1;
this.ySpeed = 0;
this.total = 0;
this.tail = [];
this.draw = function () {
ctx.fillStyle = "#FFFFFF";
for (let i = 0; i < this.tail.length; i++) {
ctx.fillRect(this.tail[i].x, this.tail[i].y, scale, scale);
}
ctx.fillRect(this.x, this.y, scale, scale);
};
this.update = function () {
for (let i = 0; i < this.tail.length - 1; i++) {
this.tail[i] = this.tail[i + 1];
}
this.tail[this.total - 1] = { x: this.x, y: this.y };
this.x += this.xSpeed;
this.y += this.ySpeed;
if (this.x >= canvas.width) this.x = 0;
if (this.y >= canvas.height) this.y = 0;
if (this.x < 0) this.x = canvas.width - scale;
if (this.y < 0) this.y = canvas.height - scale;
};
this.changeDirection = function (direction) {
switch (direction) {
case "Up":
if (this.ySpeed === 0) {
this.xSpeed = 0;
this.ySpeed = -scale * 1;
}
break;
case "Down":
if (this.ySpeed === 0) {
this.xSpeed = 0;
this.ySpeed = scale * 1;
}
break;
case "Left":
if (this.xSpeed === 0) {
this.xSpeed = -scale * 1;
this.ySpeed = 0;
}
break;
case "Right":
if (this.xSpeed === 0) {
this.xSpeed = scale * 1;
this.ySpeed = 0;
}
break;
}
};
this.eat = function (food) {
if (this.x === food.x && this.y === food.y) {
this.total++;
return true;
}
return false;
};
this.checkCollision = function () {
for (let i = 0; i < this.tail.length; i++) {
if (this.x === this.tail[i].x && this.y === this.tail[i].y) {
this.total = 0;
this.tail = [];
}
}
};
}
function Food() {
this.x;
this.y;
this.pickLocation = function () {
this.x = Math.floor(Math.random() * rows) * scale;
this.y = Math.floor(Math.random() * columns) * scale;
};
this.draw = function () {
ctx.fillStyle = "#4cafab";
ctx.fillRect(this.x, this.y, scale, scale);
};
}
window.addEventListener("keydown", evt => {
const direction = evt.key.replace("Arrow", "");
snake.changeDirection(direction);
});
This Pen doesn't use any external CSS resources.
This Pen doesn't use any external JavaScript resources.