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                @import "compass/css3";

.letter-grid {
  height: 100%;
  left: 0;
  overflow: hidden;
  position: absolute;
  text-align: center;
  top: 0;
  width: 100%;
  z-index: -1;
  span {
    background-color: transparent;
    color: rgba(0,0,0,.25);
    display: block;
    float: left;
    font-size: 10px;
    opacity: 0;
    padding: 10px;
    text-transform: uppercase;
    transition: background-color .75s, color .75s, opacity .75s, transform .5s;
    user-select: none;
    visibility: hidden;
    width: 10px;
    height: 10px;
    &:hover {
      background-color: orange;
      color: white;
      cursor: default;
    &:nth-child(5n+1) {
      color: orange;
      font-weight: bold;
      transform: rotate(45deg);
    &:nth-child(10n+1) {
      transform: rotate(-45deg);
      &:hover {
        color: white;

.js-show-letters span{
  opacity: 1;
  visibility: visible;



  // setup

  var grid = document.querySelector('.letter-grid');
  var gridWidth;
  var gridHeight;
  var letterWidth = 30; // @todo: make this dynamic
  var letterHeight = 30; // @todo: make this dynamic
  var totalLetters;
  var letterArray = [];
  var currentLetters = 0;
  var resizeCount = 0;

  // the unicode values that we want to loop through (A-Z)

  var charCodeRange = {
    start: 65,
    end: 90

  // get the grid's width and height

  function getDimensions(){
    var gridRect = grid.getBoundingClientRect();
    gridWidth = gridRect.width;
    gridHeight = gridRect.height;
    console.log('Grid width: '+gridWidth, '\nGrid height: '+gridHeight);

  // get the total possible letters needed to fill the grid
  // and store that in totalLetters

  function getTotalLetters(){
    var multiplierX = gridWidth / letterWidth;
    var multiplierY = gridHeight / letterHeight; 
    totalLetters = Math.round((multiplierX * multiplierY));
    console.log('multiplierX: '+multiplierX, '\nmultiplierY: '+multiplierY, '\ntotalLetters: '+totalLetters);

  // loop through the unicode values and push each character into letterArray

  function populateLetters() {
    for (var i = charCodeRange.start; i <= charCodeRange.end; i++) {
    console.log('letterArray: '+letterArray, '\nletterArray.length: '+letterArray.length);

  // a function to loop a given number of times (value), each time
  // appending a letter from the letter array to the grid

  function drawLetters(value){
    var text;
    var span;
    var count = 0;

    for (var letter=0; letter <= value; letter++) {
      text = document.createTextNode(letterArray[count]);
      span = document.createElement('span');
      // if our count equals the length of our letter array, then that
      // means we've reached the end of the array (Z), so we set count to 
      // zero again in order to start from the beginning of the array (A).
      // we keep looping over the letter array 'value' number of times.
      if (count === letterArray.length) {
        count = 0;
      // if our for counter var (letter) equals the passed in value argument
      // then we've finished our loop and we throw a class onto the grid element
      if (letter === value) {

  // get the length of the grid.find('span') jQuery object
  // essentially the current number of letters in the grid at this point

  function getCurrentLetters(){
    currentLetters = grid.querySelectorAll('span').length;
    console.log('currentLetters: '+currentLetters);

  function init() {

  function onResize() {
    console.log('\nresizeCount: '+resizeCount+'\n');

    // here we're looking to see if the current number of letters in the grid
    // (currentLetters) is less than the total possible letters
    // if so, we figure out how many need to be added to fill it up, then draw them
    if (currentLetters < totalLetters) {
      var difference = totalLetters - currentLetters;
    // update currentLetters with the current number of letters in the grid


  // do everything we've done so far, except on window resize using debounce to 
  // ensure that resize isn't going nuts firing all this code constantly

  window.addEventListener('resize', _.debounce(onResize, 100));