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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div id="webgl"></div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/86/three.min.js"></script> 
            
          
!

CSS

            
              body {
  margin: 0;
  padding: 0;
  overflow: hidden;
}
            
          
!

JS

            
              function init() {
  var scene = new THREE.Scene();
  var camera = new THREE.PerspectiveCamera(
    45,
    window.innerWidth/window.innerHeight,
    1,
    1000
  );
  
  // create geometric objects
  var plane = getPlane(50, 50);
  var sphere = getSphere(1);
  
  // add objects to the scene
  scene.add(sphere);
  scene.add(plane);
  
  // transform objects
  camera.position.x = 0;
  camera.position.y = 5;
  camera.position.z = 20;
  camera.lookAt(new THREE.Vector3(0, 0, 0));
  
  plane.rotation.x = Math.PI/2;
  sphere.position.y = sphere.geometry.parameters.radius;
  
  
  var renderer = new THREE.WebGLRenderer();
  document.getElementById('webgl').appendChild(renderer.domElement);
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.render(
    scene,
    camera
  );
}

function getSphere(radius) {
  var geo = new THREE.SphereGeometry(radius, 24, 24);
  var material = new THREE.MeshBasicMaterial({
    color: 0xff0000,
  });
  var mesh = new THREE.Mesh(geo, material);
  
  return mesh;
}

function getPlane(w, h) {
  var geo = new THREE.PlaneGeometry(w, h);
  var material = new THREE.MeshBasicMaterial({
    color: 0x00ff00,
    side: THREE.DoubleSide,
  });
  var mesh = new THREE.Mesh(geo, material);
  
  return mesh;
}

init();

            
          
!
999px

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