Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="container" style="opacity:0;">
	<h1>EMOJI EŞLEŞTİRME OYUNU</h1><h3>DEVELOPED BY ENESONURATA</h3>

  <div id="game" class="fs">

    <div id="hintBtn">Eşleştir</div>
    <div class="foundTxt"></div>
    <div class="timeTxt">30:00</div>
    <div class="timePlus">+3 saniye</div>

    <div id="btnArea">
      <div id="b1" class="btn"></div>
    </div>

    <div class="end">
      <div class="endTxt"></div>
      <div id="replayBtn">
        <svg xmlns="http://www.w3.org/2000/svg" width="240" height="240" viewBox="0 0 240 240">
                        <rect width="240" height="240" fill="none"/>
                        <path fill="#fff" d="M120,50V10L70,60l50,50V70c33.11,0,60,26.9,60,60c0,33.11-26.89,60-60,60c-33.1,0-60-26.89-60-60H40 c0,44.2,35.8,80,80,80s80-35.8,80-80S164.2,50,120,50z"/>
                    </svg>
      </div>
    </div>
  </div>

</div>

              
            
!

CSS

              
                html {
	-moz-osx-font-smoothing: grayscale;
  -webkit-font-smoothing: antialiased;
  font-smoothing: antialiased;
  overflow-x: hidden;
  overflow-y: scroll;
  color:#fff;
}

div, img, svg, canvas, video, text {
	position: absolute;
}

body, #container {
	width:100%;
	height:100%;
	background: #000;
	font-family: 'Oswald', sans-serif;
	font-weight: 500;
	letter-spacing: -0.75px;

}

#container {
	max-width: 1024px;
	max-height: 960px;
	left:50%;
	transform:translate(-50%);
}

.fs {
	width:1024px;
	height:560px;
}
              
            
!

JS

              
                var cw, ch, ratio = 0.546875,
    game = document.getElementById('game'),
		btnArea = document.getElementById('btnArea'),
		hintBtn = document.getElementById('hintBtn'),
		replayBtn = document.getElementById('replayBtn'),
		timeLimit = 30 *1000, // in millisec
		timeLeft,
		timeInt,
		lastBtn,
		hint,
		msTilHint,
    matched = false,
		art = ['😄','🤣','🙂','🙃','😉','😇','😍','🤥','😘','😚','😛','😜','😋','🤗','🤔','🤐','😶','🤑','😏','🙄','😳','😬','😴','🤕','🤠','🤧','😢','😵','😎','🤓','😡','🤢','😭','😫','😠'],
		found = 0;


// Make 16 btn <divs>
for (var i=1; i<=16; i++){ 
		var b;
		if (i==1) b = document.getElementById('b1');
		else {
			b = document.getElementById('b1').cloneNode(true);
			b.id = 'b'+(i);
			btnArea.appendChild(b);
		}
		b.onclick = b.ontouchend = btnClick;
}


// Initial states...
new TimelineMax({onStart:populate})
		.set(game, 			  {userSelect:'none', background:'radial-gradient(#333, #000 120%)'})
		.set('.btn',		  {width:90, height:90, borderRadius:'50%', border:'3px solid transparent', textAlign:'center', fontSize:72, lineHeight:'86px', cursor:'pointer'})
		.set(hintBtn,		  {right:30, bottom:30, width:75, fontSize:25, textAlign:'center', cursor:'pointer', autoAlpha:0})
		.set('.foundTxt',	{left:0, top:30, width:1024, fontSize:35, textAlign:'center', textContent:'Aynı emojileri bulun ve eşleştirin ...', fontWeight:300, letterSpacing:0.25})
		.set('.timeTxt',	{left:30, top:20, fontSize:50})
		.set('.timePlus',	{left:58, top:75, fontSize:25, alpha:0})
		.set('.end',		  {width:'100%', height:'100%', background:'rgba(255,255,255,0.1)', autoAlpha:0})
		.set('.endTxt',		{textAlign:'center', top:257, width:1024, fontSize:25, fontWeight:300})
		.set(replayBtn,		{left:400, top:275, scale:0.6, transformOrigin:'120px 130px', cursor:'pointer'})
		.to('#container', 0.2, {alpha:1, ease:Power2.easeIn}, 0)


hintBtn.onclick = hintBtn.ontouchend = function(e){
		if (e.type=='touchend') hintBtn.onclick = undefined;
		TweenMax.set(hintBtn, {textContent:hint, fontSize:35})
}


function populate() {
		
		lastBtn = undefined;
    matched = false;
		msTilHint = 5000;
		TweenMax.set(hintBtn, {autoAlpha:0, textContent:"İpucu ister misin?", fontSize:25});
		TweenMax.staggerFromTo('.btn', 0.3, {scale:0.2, alpha:0, rotation:1}, {rotation:0, alpha:1, scale:1, ease:Back.easeOut.config(4), stagger:{ grid:[4,4], from:"center", amount:0.2} });

		var btns = [];		

    for (var i=0; i<15; i++) makeNewNum();
		
		function makeNewNum(){
			var n = art[Math.ceil(rand(0, art.length-1))], valExists = false;
			for (var i=0; i<btns.length; i++) if (n==btns[i]) valExists = true;
			(valExists) ? makeNewNum() : btns.push(n);
		}

		hint = btns[14]; //console.log(hint);
		btns.push(btns[14]);
		shuffleArray(btns);
		for (var b=1; b<=16; b++) window['b'+b].textContent = btns[b-1];
}


function btnClick(e){
    if (e.type=='touchend') e.currentTarget.onclick = undefined; //remove click for touch devices
    if (matched) return; //prevent user from repeatedly clicking the matching pair
		if (timeInt==undefined) { //start timer upon first click
			timeLeft = timeLimit;
			timeInt = setInterval(updateTime, 10);
    }

		var b = e.currentTarget;
		TweenMax.to(b, 0.05, {scale:0.95, yoyo:true, repeat:1});
		
		if (lastBtn!=undefined && lastBtn!=b) {
			if (b.textContent==lastBtn.textContent) { //matched
				found++;
        matched = true;
				timeLeft+=3000;
				new TimelineMax({onComplete:populate})
					.set('.foundTxt', {textContent:'Kaç tane eşleştirdin: '+found, fontWeight:500}, 0)
					.to('.timePlus', 		  0.1, {alpha:1, yoyo:true, repeat:1, repeatDelay:0.4}, 0)
					.fromTo('.timePlus', 	0.3, {scale:0, rotation:0.1}, {scale:1, rotation:0}, 0)
					.to([b,lastBtn], 		  0.1, {border:'3px solid #08c04d'}, 0)
					.to(b, 		 			      0.3, {rotation:1, scale:0.8, ease:Back.easeIn.config(7), yoyo:true, repeat:1}, 0)
					.to(lastBtn, 			    0.3, {rotation:1, scale:0.8, ease:Back.easeIn.config(7), yoyo:true, repeat:1}, 0)
					.to('.btn',	 			    0.1, {border:'3px solid transparent'}, 0.5)					
				return;
			}
      //not matched
			else TweenMax.to(lastBtn, 0.1, {border:'3px solid transparent'});
		}
		TweenMax.to(b, 0.1, {border:'3px solid #006da6'});
		lastBtn=e.currentTarget;
}


function updateTime(){
		if (timeLeft>0){
			timeLeft-=10;
			var mil = Math.floor(timeLeft%1000/10);
			var sec = Math.floor(timeLeft/1000);
			if (mil<10) mil = "0"+mil;
			if (sec<10) sec = "0"+sec;
			var t = sec + ":" + mil;
			TweenMax.set('.timeTxt', {textContent:t});			
			(msTilHint<1) ? TweenMax.to(hintBtn, 0.5, {autoAlpha:1}) : msTilHint-=10;
		}
    
    else { // Game over			
			clearInterval(timeInt);
			timeInt = undefined;
			if (found==0) TweenMax.set('.foundTxt', {textContent:'Kaç tane eşleştirdin: 0', fontWeight:500});
			TweenMax.set('.endTxt', {textContent:hint+" Tekrar denemek ister misin? "+hint, fontSize:35});
			
			new TimelineMax()
				.to('.timeTxt',			0.3, {autoAlpha:0}, 0)
				.to(hintBtn,			0.3, {autoAlpha:0}, 0)
				.to(btnArea,	 		0.3, {autoAlpha:0}, 0)
				.to('.btn',				0.1, {border:'3px solid transparent'}, 0.3)
				.fromTo('.foundTxt', 	0.4, {rotation:0.1}, {rotation:0, scale:2.5, y:130, ease:Power2.easeInOut}, 0.2)
				.to('.end', 	 		0.6, {autoAlpha:1, ease:Power2.easeInOut}, 0)
				.fromTo(replayBtn, 		1.0, {rotation:360, scale:0}, {scale:0.6, rotation:0, ease:Power1.easeInOut}, 0.5)
		}
}


replayBtn.onclick = replayBtn.ontouchend = function(){
  new TimelineMax()			
			.to(replayBtn, 				0.5, {rotation:-180, scale:0, ease:Back.easeIn.config(3)}, 0)
			.fromTo('.foundTxt',		0.4, {rotation:0.1}, {rotation:0, scale:1, y:0, ease:Power1.easeInOut}, 0.4)
			.to('.end',					0.3, {autoAlpha:0}, 0.5)
			.to(['.timeTxt',btnArea], 	0.3, {autoAlpha:1}, 0.8)			
			.call(function(){ // Reset game...
				TweenMax.set('.foundTxt', {textContent:'Kaç tane eşleştirdin: 0'});
				TweenMax.set('.timeTxt', {textContent:'30:00'});
				found = 0;
				lastBtn = hint = undefined;				
				populate();
			}, null, null, 0.8)
}
		

// Browser resize
function doResize() {
  cw = container.clientWidth;
  ch = container.clientHeight;

  if (cw>1024){ cw=1024; ch=560; } //max stage dimensions
		
  TweenMax.set('.fs', {transformOrigin:'0 0', scale:(cw*ratio)/560});

  new TimelineMax()
			.set('#b1',  {left:320, top:100})
			.set('#b2',  {left:420, top:100})
			.set('#b3',  {left:520, top:100})
			.set('#b4',  {left:620, top:100})
			.set('#b5',  {left:320, top:200})
			.set('#b6',  {left:420, top:200})
			.set('#b7',  {left:520, top:200})
			.set('#b8',  {left:620, top:200})
			.set('#b9',  {left:320, top:300})
			.set('#b10', {left:420, top:300})
			.set('#b11', {left:520, top:300})
			.set('#b12', {left:620, top:300})
			.set('#b13', {left:320, top:400})
			.set('#b14', {left:420, top:400})
			.set('#b15', {left:520, top:400})
			.set('#b16', {left:620, top:400})
}
doResize();
window.addEventListener("resize", doResize);


// Helper Functions
function shuffleArray(array) {
  for (var i = array.length - 1; i > 0; i--) {
    var j = Math.floor(Math.random() * (i + 1));
    var temp = array[i];
    array[i] = array[j];
    array[j] = temp;
  }
}

function rand(min, max) {
  min = min || 0;
  max = max || 1;
  return min + (max-min)*Math.random();
}
              
            
!
999px

Console