<div class="starfield"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://rawgit.com/mrdoob/stats.js/master/build/stats.min.js"></script>
.starfield { height:100%; left:0; position:absolute; top:0; width:100%; z-index:0;}
// Konstantin Endreev from tilda//

;(function ( $, window, document, undefined ) {
	// Plugin constructor
	var Starfield = function(el, options) {
		this.el			= el;
		this.$el		= $(el);
		this.options	= options;

		that			= this;
	};

	var isPlaying;
	var isInited	= false;
	var canCanvas	= false;
	var animId;

	// MIT license

	(function() {
		var lastTime = 0;
		var vendors = ['ms', 'moz', 'webkit', 'o'];
		for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
			window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
			window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] 
									   || window[vendors[x]+'CancelRequestAnimationFrame'];
		}
	 
		if (!window.requestAnimationFrame)
			window.requestAnimationFrame = function(callback, element) {
				var currTime = new Date().getTime();
				var timeToCall = Math.max(0, 16 - (currTime - lastTime));
				var id = window.setTimeout(function() { callback(currTime + timeToCall); }, 
				  timeToCall);
				lastTime = currTime + timeToCall;
				return id;
			};
	 
		if (!window.cancelAnimationFrame)
			window.cancelAnimationFrame = function(id) {
				clearTimeout(id);
			};
	}());
  
	// Plugin prototype
	Starfield.prototype = {
		// Default settings
		defaults: {
			starColor:	"rgba(255,255,255,1)", 
			bgColor:	"rgba(0,0,0,8)",
			mouseMove:	true,
			mouseColor:	"rgba(0,0,0,0.2)",
			mouseSpeed:	.09,
			fps:		15,
			speed:		1,
			quantity:	512,
			ratio:		256,
			divclass:	"starfield"
		},

		// Resize the canvas
		resizer: function() {
			var oldStar				= this.star;
			var initW				= this.context.canvas.width;
			var initH				= this.context.canvas.height;

			this.w					= this.$el.width();
			this.h					= this.$el.height();
			this.x					= Math.round(this.w /150);
			this.y					= Math.round(this.h / 200);

			// Check if the device is in portrait orientation
			this.portrait			= this.w < this.h;

			// Get the ratio of the old height to the new height
			var ratX 				= this.w / initW;
			var ratY				= this.h / initH;

			this.context.canvas.width	= this.w;
			this.context.canvas.height	= this.h;

			// Recalculate the position of each star proportionally to new w and h
			for(var i = 0; i < this.n; i++) {
				this.star[i][0]	= oldStar[i][0] * ratX;
				this.star[i][1]	= oldStar[i][1] * ratY;

				this.star[i][3] = this.x + (this.star[i][0] / this.star[i][2]) * this.star_ratio;
				this.star[i][4] = this.y + (this.star[i][1] / this.star[i][2]) * this.star_ratio;
			}

			that.context.fillStyle		= that.settings.bgColor;
			this.context.strokeStyle	= this.settings.starColor;
		},

		init: function() {
			// Get default settings 
			this.settings = $.extend({}, this.defaults, this.options);

			// Query variables
			var url	= document.location.href;
			this.n	= parseInt(
				(url.indexOf('n=') != -1) ? url.substring(url.indexOf('n=') + 2, (
					(url.substring(
						url.indexOf('n=') + 2,
						url.length)
					).indexOf('&') != -1) ? url.indexOf('n=') + 2 + (url.substring(
						url.indexOf('n=') + 2,
						url.length)
					).indexOf('&') :
						url.length) :
							this.settings.quantity
			);

			this.flag				= true;
			this.test 				= true;
			this.w					= 0;
			this.h					= 0;
			this.x					= 0;
			this.y					= 0;
			this.z					= 0;
			this.star_color_ratio	= 0;
			this.star_x_save		= 0;
			this.star_y_save		= 0;
			this.star_ratio			= this.settings.ratio;
			this.star_speed			= this.settings.speed;
			this.star_speed_save	= 0;
			this.star				= new Array(this.n);
			this.color				= this.settings.starColor;
			this.opacity			= 0.1;

			this.cursor_x			= 0;
			this.cursor_y			= 0;
			this.mouse_x			= 0;
			this.mouse_y			= 0;

			this.canvas_x			= 0;
			this.canvas_y			= 0;
			this.canvas_w			= 0;
			this.canvas_h			= 0;
			
			this.fps				= this.settings.fps;

			// Check for device orientation support
			this.desktop			= !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|IEMobile)/);
			this.orientationSupport	= window.DeviceOrientationEvent !== undefined;
			this.portrait			= null;

			// Inject the canvas element
			var canvasInit = function(){
				that.w			= that.$el.width();
				that.h			= that.$el.height();

				that.initW		= that.w;
				that.initH		= that.h;

				that.portrait	= that.w < that.h;

				that.wrapper	= $('<canvas />')
				.addClass(that.settings.divclass);

				that.wrapper.appendTo(that.el);

				that.starz	= $('canvas', that.el);

				if (that.starz[0].getContext) { // Can canvas?
					that.context	= that.starz[0].getContext('2d');
					canCanvas		= true;
				}

				that.context.canvas.width = that.w;
				that.context.canvas.height = that.h;
			}
			canvasInit();

			// Create initial star array and canvas context
			var starInit = function(){
				// Get context for the canvas element
				if(canCanvas){ // Check for canvas drawering abilities.
					that.x					= Math.round(that.w / 2);
					that.y					= Math.round(that.h / 2);
					that.z					= (that.w + that.h) / 2;
					that.star_color_ratio	= 1 / that.z;
					that.cursor_x			= that.x;
					that.cursor_y			= that.y;

					// Big bang
					for(var i = 0; i < that.n; i++) {
						that.star[i]	= new Array(5); 

						that.star[i][0]	= Math.random() * that.w * 2 - that.x * 2;
						that.star[i][1]	= Math.random() * that.h * 2 - that.y * 2;
						that.star[i][2]	= Math.round(Math.random() * that.z);
						that.star[i][3]	= 0;
						that.star[i][4]	= 0;
					}

					// Set the colors
					that.context.fillStyle		= that.settings.bgColor;
					that.context.strokeStyle	= that.settings.starColor;
				} else {
					return;
				}
			}
			starInit();

			isInited = true;
		},

		// Iterate over every star on the field and move it slightly
		anim: function(){
			this.mouse_x	= this.cursor_x - this.x;
			this.mouse_y	= this.cursor_y - this.y;
			this.context.fillRect(0, 0, this.w, this.h);

			for(var i = 0; i < this.n; i++) {
				this.test			= true;
				this.star_x_save	= this.star[i][3];
				this.star_y_save	= this.star[i][4];
				this.star[i][0]	+= this.mouse_x >> 7;

				// X coords
				if(this.star[i][0] > this.x << 1) {
					this.star[i][0] -= this.w << 1;
					this.test = false;
				}
				if(this.star[i][0] <- this.x << 1) {
					this.star[i][0] += this.w << 1;
					this.test = false;
				}

				// Y coords
				this.star[i][1] += this.mouse_y >> 7;
				if(this.star[i][1] > this.y << 1) {
					this.star[i][1] -= this.h << 1;
					this.test = false;
				}
				if(this.star[i][1] <- this.y << 1) {
					this.star[i][1] += this.h << 1;
					this.test = false;
				}

				// Z coords
				this.star[i][2] -= this.star_speed;
				if(this.star[i][2] > this.z) {
					this.star[i][2] -= this.z;
					this.test = false;
				}
				if(this.star[i][2] < 0) {
					this.star[i][2] += this.z;
					this.test = false;
				}

				this.star[i][3] = this.x + (this.star[i][0] / this.star[i][2]) * this.star_ratio;
				this.star[i][4] = this.y + (this.star[i][1] / this.star[i][2]) * this.star_ratio;

				if(this.star_x_save > 0
				&& this.star_x_save < this.w
				&& this.star_y_save > 0
				&& this.star_y_save < this.h
				&& this.test) {
					this.context.lineWidth = (1 - this.star_color_ratio * this.star[i][2]) * 2;
					this.context.beginPath();
					this.context.moveTo(this.star_x_save,this.star_y_save);
					this.context.lineTo(this.star[i][3], this.star[i][4]);
					this.context.stroke();
					this.context.closePath();
				}
			}
		},

		loop: function(){
			this.anim();

			animId = window.requestAnimationFrame(function(){that.loop()});
		},

		move: function(){
			var doc	= document.documentElement;

			if (this.orientationSupport && !this.desktop) {
				//$('<p class="output"></p>').prependTo('.content');
				//var output = document.querySelector('.output');
				window.addEventListener('deviceorientation', handleOrientation, false);
			} else {
				window.addEventListener('mousemove', handleMousemove, false);
			}

			function handleOrientation(event) {
				if( event.beta !== null && event.gamma !== null) {
					var x = event.gamma, y = event.beta;

					if (!that.portrait) {
						x = event.beta * -1;
						y = event.gamma;
					}

					that.cursor_x	= (that.w / 2) + (x * 5);
					that.cursor_y	= (that.h / 2) + (y * 5);

					/*var output = document.querySelector('.output');
					output.innerHTML = "rotZ : " + Math.round(event.alpha) + "<br />\n";
					output.innerHTML += "rotX: " + Math.round(event.beta) + "<br />\n";
					output.innerHTML += "rotY: " + Math.round(event.gamma) + "<br />\n";*/
				}
			}

			function handleMousemove(event) {
				that.cursor_x	= event.pageX || event.clientX + doc.scrollLeft - doc.clientLeft;
				that.cursor_y	= event.pageY || event.clientY + doc.scrollTop - doc.clientTop;
			}
		},

		stop: function(){
			window.cancelAnimationFrame(animId);

			isPlaying = false;
		},

		// this.start this whole thing
		start: function() {
			// Initialize
			if (!isInited) {
				isInited = true;
				this.init();
			}
			
			// Start the animation loop
			if (!isPlaying) {
				isPlaying = true;
				this.loop();
			}

			window.addEventListener('resize', function(){that.resizer()}, false);

			window.addEventListener('orientationchange', function(){that.resizer()}, false);

			// Move stars on mouse move
			if (this.settings.mouseMove) {
				this.move();
			}

			return this;
		}
	}

	Starfield.defaults	= Starfield.prototype.defaults;

	// Finally, the actual plugin code
	$.fn.starfield = function(options){
		return this.each(function() {
			new Starfield(this, options).start();
		});
	}

	window.Starfield = Starfield;
})( jQuery, window, document );

$('.starfield').starfield();

// заменить  $('поставить айди блока').starfield(); //

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

  1. https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js
  2. https://rawgit.com/mrdoob/stats.js/master/build/stats.min.js