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.world
a.toggle-music
audio.world-music(src='https://res.cloudinary.com/liza/video/upload/v1492853427/dino_nfc1py.m4a')
body {
margin: 0;
}
.world {
position: absolute;
overflow: hidden;
width: 100%;
height: 100%;
background-color: #65BDCC;
}
.toggle-music {
position: absolute;
top: 1rem;
left: 1rem;
width: 3rem;
height: 3rem;
background: url('https://res.cloudinary.com/elliepooh/image/upload/v1491889929/music_s7aiet.svg') center center / 70% no-repeat;
cursor: pointer;
}
.music-off {
background: url('https://res.cloudinary.com/elliepooh/image/upload/v1491890054/music-off_nrnsni.svg') center center / 60% no-repeat;
}
'use strict';
let scene,
camera,
renderer,
raycaster,
mouseDown,
world,
night = false;
let ground,
city,
dino;
let width,
height;
let speed = 0.05;
function init() {
width = window.innerWidth,
height = window.innerHeight;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 50);
camera.position.set(-2, 2, 12);
camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
addLights();
drawGround();
drawCity();
drawDino();
world = document.querySelector('.world');
world.appendChild(renderer.domElement);
document.addEventListener('mousedown', onMouseDown);
document.addEventListener('mouseup', onMouseUp);
document.addEventListener('touchstart', onTouchStart);
document.addEventListener('touchend', onTouchEnd);
window.addEventListener('resize', onResize);
}
function addLights() {
const light = new THREE.HemisphereLight();
scene.add(light);
const directLight1 = new THREE.DirectionalLight(0xffffff, 0.3);
directLight1.castShadow = true;
directLight1.position.set(20, 10, 18);
scene.add(directLight1);
const directLight2 = new THREE.DirectionalLight(0xffffff, 0.8);
directLight2.castShadow = true;
directLight2.position.set(-14, 6, 14);
scene.add(directLight2);
}
function drawGround() {
ground = new THREE.Mesh(new THREE.PlaneGeometry(90, 30), new THREE.MeshStandardMaterial({
color: 0x375076,
roughness: 1
}));
ground.rotation.x = -Math.PI/2;
ground.position.y = -0.6;
ground.receiveShadow = true;
scene.add(ground);
}
function drawCity() {
city = new City();
scene.add(city.group);
}
function drawDino() {
dino = new Dino();
scene.add(dino.group);
}
function onResize() {
width = window.innerWidth;
height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function onMouseDown(event) {
mouseDown = true;
}
function onTouchStart(event) {
if (event.target.classList[0] === 'toggle-music') return;
event.preventDefault();
mouseDown = true;
if (speed !== 0.1) speed = 0.1;
}
function onMouseUp() {
mouseDown = false;
}
function onTouchEnd(event) {
if (event.target.classList[0] === 'toggle-music') return;
event.preventDefault();
mouseDown = false;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
if(mouseDown) {
city.move(speed * 2);
dino.moveFast(speed * 2);
} else {
city.move(speed);
dino.move(speed);
}
city.road.forEach((bus) => {
bus.moveOut(dino.group.position);
});
renderer.render(scene, camera);
}
class City {
constructor() {
this.group = new THREE.Group();
this.city = new THREE.Group();
this.group.add(this.city);
this.drawCity();
this.drawRoad();
this.drawSky();
}
drawCity() {
this.line1 = new THREE.Group();
this.line1.position.z = -3;
this.city.add(this.line1);
const houses = new THREE.Group();
houses.name = 'houses';
this.line1.add(houses);
const houseMaterial = new THREE.MeshStandardMaterial({
color: 0x2697A8,
roughness: 1,
shading: THREE.FlatShading
});
const windowMaterial = new THREE.MeshStandardMaterial({
color: 0xEDF0F8,
roughness: 1,
shading: THREE.FlatShading
});
const windows = new THREE.Group();
const window1 = this.drawBox(0.2, 0.4, 0.3, windowMaterial);
const window2 = window1.clone();
window2.position.x = 0.3;
const window3 = window2.clone();
window3.position.y = 0.5;
const window4 = window1.clone();
window4.position.y = 0.5;
windows.add(window1);
windows.add(window2);
windows.add(window3);
windows.add(window4);
const house1 = this.drawBox(1, 1.2, 1, houseMaterial);
const house1Windows = windows.clone();
house1Windows.position.set(-0.2, -0.2, 0.5);
house1.add(house1Windows);
houses.add(house1);
const house2 = this.drawBox(1.1, 2.4, 1, houseMaterial);
house2.position.set(1, 0.6, 0);
const house2Windows = windows.clone();
house2Windows.position.set(0, 0.3, 0.5);
house2.add(house2Windows);
houses.add(house2);
const house3 = this.drawBox(1.4, 1.6, 1, houseMaterial);
house3.position.set(2.25, 0.2, 0);
const house3Windows = windows.clone();
house3Windows.position.set(0, -0.4, 0.5);
house3.add(house3Windows);
houses.add(house3);
const house4 = this.drawBox(0.9, 1, 1, houseMaterial);
house4.position.set(3.4, -0.1, 0);
const house4Window = window1.clone();
house4Window.position.set(0.2, 0.1, 0.5);
house4.add(house4Window);
houses.add(house4);
const house5 = this.drawBox(1.2, 3.7, 1, houseMaterial);
house5.position.set(4.5, 1.25, 0);
const house5Windows = windows.clone();
house5Windows.position.set(-0.3, -0.2, 0.5);
house5.add(house5Windows);
houses.add(house5);
for (let i = 0; i < 8; i++) {
const housesClone = houses.clone();
housesClone.position.x = houses.position.x - 5.6 * (i + 1);
this.line1.add(housesClone);
}
for (let i = 0; i < 8; i++) {
const housesClone = houses.clone();
housesClone.position.x = houses.position.x + 5.6 * (i + 1);
this.line1.add(housesClone);
}
this.line2 = this.line1.clone();
this.line2.position.set(-1, 0.3, -5);
this.city.add(this.line2);
this.line3 = this.line1.clone();
this.line3.position.set(-2, 0.7, -8);
this.city.add(this.line3);
this.line4 = this.line1.clone();
this.line4.position.set(-1.5, 1, -11);
this.city.add(this.line4);
}
drawRoad() {
this.road = [];
const colors = [0x65BDCC, 0xC40066, 0xE0C538];
for (let i = 0; i < 50; i++) {
const randomColor = colors[Math.floor(Math.random() * colors.length)];
const bus = new Bus(randomColor);
bus.group.origX = Math.random() * 80 - 40;
bus.group.origY = -0.25;
bus.group.origZ = 0.8 + 3 * i / 12;
bus.group.position.set(bus.group.origX,bus.group.origY, bus.group.origZ);
this.group.add(bus.group);
this.road.push(bus);
}
}
drawSky() {
this.sky = new THREE.Group();
this.group.add(this.sky);
const geometry = new THREE.IcosahedronGeometry(0.2, 0);
for (let i = 0; i < 150; i ++) {
const material = new THREE.MeshStandardMaterial({
color: 0xA9EFF9,
roughness: 1,
shading: THREE.FlatShading,
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(Math.random() * 100 - 50,
Math.random() * 12 + 4,
Math.random() * 10 - 15);
this.sky.add(mesh);
}
}
drawCylinder(rTop, rBottom, height, rSeg, material) {
const cylinder = new THREE.Mesh(new THREE.CylinderGeometry(rTop, rBottom, height, rSeg), material)
cylinder.castShadow = true;
cylinder.receiveShadow = true;
return cylinder;
}
drawBox(w, h, d, material) {
const box = new THREE.Mesh(new THREE.BoxGeometry(w, h, d), material)
box.castShadow = true;
box.receiveShadow = true;
return box;
}
deg(degrees) {
return degrees * (Math.PI / 180);
}
move(speed) {
const lineLimits = [56, 54, 52, 53];
const lines = [this.line1, this.line2, this.line3, this.line4];
lines.forEach((line, index) => {
line.traverse((houses) => {
if (houses.name === 'houses') {
houses.position.x += speed;
if (houses.position.x > lineLimits[index]) {
houses.position.x = lineLimits[index] - 95.2;
}
}
});
});
this.sky.traverse((cloud) => {
if (cloud instanceof THREE.Mesh) {
cloud.position.x += speed;
if (cloud.position.x > 50) {
cloud.position.x = -50;
}
}
});
this.road.forEach((bus) => {
bus.move(speed);
});
}
}
class Dino {
constructor() {
this.group = new THREE.Group();
this.group.position.y = 0.7;
this.group.position.z = 6;
this.vAngle = 0;
this.skinMaterial = new THREE.MeshStandardMaterial({
color: 0xE0C538,
roughness: 1,
shading: THREE.FlatShading,
});
this.whiteMaterial = new THREE.MeshStandardMaterial({
color: 0xEDF0F8,
roughness: 1,
shading: THREE.FlatShading,
});
this.darkMaterial = new THREE.MeshStandardMaterial({
color: 0x375076,
roughness: 1,
shading: THREE.FlatShading,
});
this.drawBody();
this.drawLegs();
this.drawAirship();
}
drawBody() {
this.body = new THREE.Group();
this.body.position.y = 0.75;
this.body.rotation.set(this.deg(-23.3), this.deg(40), this.deg(34));
this.group.add(this.body);
const torso = this.drawCylinder(0.4, 1, 1.3, 4, this.skinMaterial);
torso.position.y = 0.95;
this.body.add(torso);
const back = this.drawCylinder(1, 0.75, 0.85, 4, this.skinMaterial);
back.position.y = -0.11;
this.body.add(back);
this.drawHead();
this.drawTail();
this.drawHands();
}
drawHead() {
this.head = new THREE.Group();
this.head.rotation.set(0, this.deg(-45), this.deg(-20));
this.head.position.set(-0.1, 1.8, -0.1);
this.body.add(this.head);
const mainHead = this.drawCylinder(0.5, 0.58, 0.8, 4, this.skinMaterial);
mainHead.rotation.set(this.deg(45), 0, this.deg(90));
mainHead.position.x = 0.05;
this.head.add(mainHead);
const rightEye = this.drawCylinder(0.2, 0.2, 0.25, 5, this.skinMaterial);
rightEye.position.set(0, 0.4, 0.3);
rightEye.rotation.x = this.deg(90);
this.head.add(rightEye);
const eyeWhite = this.drawCylinder(0.1, 0.15, 0.1, 5, this.whiteMaterial);
eyeWhite.position.y = 0.15;
rightEye.add(eyeWhite);
this.eyeBlack = this.drawCylinder(0.04, 0.05, 0.03, 5, this.darkMaterial);
this.eyeBlack.position.y = 0.06;
eyeWhite.add(this.eyeBlack);
const leftEye = rightEye.clone();
leftEye.position.z = -rightEye.position.z;
leftEye.rotation.z = this.deg(180);
this.head.add(leftEye);
const nose = this.drawCylinder(0.14, 0.5, 0.4, 4, this.skinMaterial);
nose.position.x = -0.55;
nose.rotation.set(this.deg(45), 0, this.deg(90));
this.head.add(nose);
}
drawLegs() {
this.rightLeg = new THREE.Group();
this.rightLeg.position.x = this.rightLeg.position.z = 0.35;
this.group.add(this.rightLeg);
const leg = this.drawCylinder(0.6, 0.2, 1.1, 4, this.skinMaterial);
leg.geometry.translate(0.2, -0.1, 0);
leg.position.set(-0.26, 0.15, 0.25);
leg.rotation.y = this.deg(45);
this.rightLeg.add(leg);
const foot = this.drawBox(0.8, 0.3, 0.3, this.skinMaterial);
foot.geometry.translate(0.2, -0.15, 0.1);
foot.position.set(-0.35, -0.5, 0);
this.rightLeg.add(foot);
const bus = new Bus(0xC40066);
bus.group.position.set(-0.15, -0.85, 0.1);
this.rightLeg.add(bus.group);
this.leftLeg = this.rightLeg.clone();
this.leftLeg.position.z = -this.rightLeg.position.z - 0.25;
this.group.add(this.leftLeg);
}
drawTail() {
this.tail = new THREE.Group();
this.tail.position.set(0.4, -0.4, 0.5);
this.tail.rotation.set(this.deg(-27.3), this.deg(-6.8), this.deg(27.3));
this.body.add(this.tail);
const bigTail = this.drawCylinder(0.75, 0.4, 1.2, 4, this.skinMaterial);
this.tail.add(bigTail);
const littleTail = this.drawCylinder(0.4, 0.08, 1.3, 4, this.skinMaterial);
littleTail.position.set(0.15, -1.07, 0.15);
littleTail.rotation.set(this.deg(-15.25), this.deg(-2.05), this.deg(15.25));
this.tail.add(littleTail);
}
drawHands() {
this.rightHand = new THREE.Group();
this.rightHand.position.set(-0.7, 0.9, -0.35);
this.rightHand.rotation.set(0, this.deg(-45), this.deg(-30));
this.body.add(this.rightHand);
const hand = this.drawCylinder(0.2, 0.1, 0.5, 4, this.skinMaterial);
hand.position.set(0.08, 0.1, 0);
hand.rotation.set(this.deg(33), this.deg(32.5), this.deg(-50.5));
this.rightHand.add(hand);
const palm = this.drawBox(0.15, 0.15, 0.15, this.skinMaterial);
palm.position.set(-0.06, -0.12, 0);
this.rightHand.add(palm);
this.leftHand = this.rightHand.clone();
this.leftHand.position.set(-0.34, 0.9, -0.7);
this.body.add(this.leftHand);
}
drawAirship() {
this.airship = new Airship(0.5);
this.airship.group.position.set(3, 4.5, -2);
this.group.add(this.airship.group);
const stringMaterial = new THREE.LineBasicMaterial({color: 0xC40066});
const stringGeometry = new THREE.Geometry();
stringGeometry.vertices.push(this.airship.group.position);
stringGeometry.vertices.push(this.leftHand.position);
this.string = new THREE.Line(stringGeometry, stringMaterial);
this.string.position.set(0, 0, 0);
this.group.add(this.string);
}
skate(speed) {
const legPos = Math.sin(this.vAngle) * this.deg(20);
if (Math.sin(this.vAngle) > 0) {
this.rightLeg.rotation.z = legPos;
this.rightLeg.position.x = legPos;
} else {
this.leftLeg.rotation.z = -legPos;
this.leftLeg.position.x = -legPos;
}
}
move(speed) {
this.vAngle += speed;
this.skate(speed);
if (Math.sin(this.vAngle) > 0) {
this.eyeBlack.scale.z = Math.sin(this.vAngle) * this.deg(50) + 0.2;
}
this.tail.rotation.z = Math.sin(this.vAngle) * this.deg(4) + this.deg(27.3);
this.tail.rotation.y = Math.sin(this.vAngle) * this.deg(5) + this.deg(-6.8);
this.head.rotation.z = Math.sin(this.vAngle) * this.deg(10) - this.deg(30);
this.airship.fly(speed / 2);
this.string.geometry.verticesNeedUpdate = true;
if (this.body.rotation.x !== this.deg(-23.3)) {
this.body.rotation.set(this.deg(-23.3), this.deg(40), this.deg(34));
}
}
moveFast(speed) {
this.vAngle += speed;
this.eyeBlack.scale.z = 1;
this.skate(speed);
this.body.rotation.z = Math.sin(-this.vAngle) * this.deg(5) + this.deg(34);
this.body.rotation.x = Math.sin(-this.vAngle) * this.deg(5) + this.deg(-23.3);
}
deg(degrees) {
return degrees * (Math.PI / 180);
}
drawCylinder(rTop, rBottom, height, rSeg, material) {
const cylinder = new THREE.Mesh(new THREE.CylinderGeometry(rTop, rBottom, height, rSeg), material)
cylinder.castShadow = true;
cylinder.receiveShadow = true;
return cylinder;
}
drawBox(w, h, d, material) {
const box = new THREE.Mesh(new THREE.BoxGeometry(w, h, d), material)
box.castShadow = true;
box.receiveShadow = true;
return box;
}
}
class Airship {
constructor(scale) {
this.group = new THREE.Group();
this.group.scale.set(scale, scale, scale);
this.vAngle = 0;
this.draw();
}
draw() {
const bodyMaterial = new THREE.MeshStandardMaterial({
color: 0xC40066,
roughness: 1,
shading: THREE.FlatShading
});
const wingMaterial = new THREE.MeshStandardMaterial({
color: 0xEDF0F8,
roughness: 1,
shading: THREE.FlatShading
});
const body1 = this.drawCylinder(0.8, 1, 0.8, 8, bodyMaterial);
body1.rotation.x = body1.rotation.z = this.deg(90);
body1.position.x = -1.4;
this.group.add(body1);
const body2 = this.drawCylinder(1, 1, 1.6, 8, bodyMaterial);
body2.rotation.x = body2.rotation.z = this.deg(90);
body2.position.x = -0.2;
this.group.add(body2);
const body3 = this.drawCylinder(1, 0.7, 0.8, 8, bodyMaterial);
body3.rotation.x = body3.rotation.z = this.deg(90);
body3.position.x = 1;
this.group.add(body3);
const nose = this.drawCylinder(0.2, 0.8, 0.46, 8, wingMaterial);
nose.rotation.x = nose.rotation.z = this.deg(90);
nose.position.x = -2;
this.group.add(nose);
const wing1 = this.drawBox(0.5, 1, 0.2, wingMaterial);
wing1.position.set(1.1, 0.7, 0);
this.group.add(wing1);
const wing2 = wing1.clone();
wing2.position.y = -wing1.position.y;
this.group.add(wing2);
const wing3 = wing1.clone();
wing3.rotation.x = this.deg(90);
wing3.position.set(1.1, 0.1, 0.7);
this.group.add(wing3);
const wing4 = wing3.clone();
wing4.position.z = -wing3.position.z;
this.group.add(wing4);
}
fly(speed) {
this.vAngle += speed;
this.group.position.y = Math.sin(this.vAngle) * 0.5 + 4.5;
}
drawCylinder(rTop, rBottom, height, rSeg, material) {
const cylinder = new THREE.Mesh(new THREE.CylinderGeometry(rTop, rBottom, height, rSeg), material)
cylinder.castShadow = true;
cylinder.receiveShadow = true;
return cylinder;
}
drawBox(w, h, d, material) {
const box = new THREE.Mesh(new THREE.BoxGeometry(w, h, d), material)
box.castShadow = true;
box.receiveShadow = true;
return box;
}
deg(degrees) {
return degrees * (Math.PI / 180);
}
}
class Bus {
constructor(color) {
this.group = new THREE.Group();
this.bodyColor = color;
this.draw();
}
draw() {
const bodyMaterial = new THREE.MeshStandardMaterial({
color: this.bodyColor,
roughness: 1,
shading: THREE.FlatShading
});
const windowMaterial = new THREE.MeshStandardMaterial({
color: 0xEDF0F8,
roughness: 1,
shading: THREE.FlatShading
});
const body = this.drawBox(1.2, 0.4, 0.5, bodyMaterial);
this.group.add(body);
const hood = this.drawBox(0.15, 0.13, 0.5, bodyMaterial);
hood.position.set(-0.6, -0.135, 0);
this.group.add(hood);
const window = this.drawBox(0.2, 0.15, 0.6, windowMaterial);
const frontWindow = window.clone();
frontWindow.position.set(-0.5, 0, 0);
frontWindow.scale.x = 1.1;
this.group.add(frontWindow);
for (let i = 0; i < 3; i++) {
const windowClone = window.clone();
windowClone.position.x = -0.2 + i * 0.3;
this.group.add(windowClone);
}
const wheel1 = this.drawBox(0.15, 0.15, 0.15, windowMaterial);
wheel1.position.set(-0.35, -0.25, 0.15);
this.group.add(wheel1);
const wheel2 = wheel1.clone();
wheel2.position.z = -wheel1.position.z;
this.group.add(wheel2);
const wheel3 = wheel1.clone();
wheel3.position.x = -wheel1.position.x;
this.group.add(wheel3);
const wheel4 = wheel3.clone();
wheel4.position.z = -wheel3.position.z;
this.group.add(wheel4);
}
move(speed) {
this.group.origX += speed;
this.group.position.x += speed;
if (this.group.position.x > 40) {
this.group.origX = -40;
this.group.position.x = -40;
}
}
moveOut(pos) {
const dx = (this.group.origX - pos.x),
dy = (this.group.origY - pos.y),
dz = (this.group.origZ - pos.z);
const dist = dz;
if(dist < 1.2) {
const len = Math.sqrt(dx*dx + dy*dy + dz*dz);
if (len == 0) return;
const ndx = dx / len,
ndz = dz / len;
this.group.position.x = this.group.origX + ndx * 1.3;
this.group.position.z = this.group.origZ + ndz * 1.3;
} else {
this.group.position.x = this.group.origX;
this.group.position.y = this.group.origY;
this.group.position.z = this.group.origZ;
}
}
drawBox(w, h, d, material) {
const box = new THREE.Mesh(new THREE.BoxGeometry(w, h, d), material)
box.castShadow = true;
box.receiveShadow = true;
return box;
}
}
init();
animate();
const worldMusic = document.querySelector('.world-music');
const btnMusic = document.querySelector('.toggle-music');
let playMusic = false;
btnMusic.addEventListener('click', () => {
playMusic = !playMusic;
btnMusic.classList.toggle('music-off');
playMusic ? worldMusic.play() : worldMusic.pause();
});
worldMusic.volume = 0.3;
worldMusic.loop = true;
Also see: Tab Triggers