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HTML

              
                .world
a.toggle.toggle-night
a.toggle-music
audio.world-music(src='https://res.cloudinary.com/liza/video/upload/v1492853426/sheep_qr3tus.m4a')
              
            
!

CSS

              
                body {
  margin: 0;
}
.world {
  position: absolute;
  overflow: hidden;
  width: 100%;
  height: 100%;
  background-color: #CCDCDA;
}
.world-night {
  background-color: #1E0F4C;
}
.toggle {
  position: absolute;
  top: 1rem;
  left: 1rem;
  width: 3rem;
  height: 3rem;
  border-radius: 50%;
  box-shadow: 0 4px 16px #C40062;
  background: #F8007E url('https://res.cloudinary.com/elliepooh/image/upload/v1491841750/sun_nyr4z3.svg') center center / 60% no-repeat;
  cursor: pointer;
}
.toggle-night {
  box-shadow: 0 4px 16px #626EC9;
  background: #9A96E8 url('https://res.cloudinary.com/elliepooh/image/upload/v1491841746/star_u865qq.svg') center 46% / 60% no-repeat;
}
.toggle-music {
  position: absolute;
  top: 5rem;
  left: 1rem;
  width: 3rem;
  height: 3rem;
  background: url('https://res.cloudinary.com/elliepooh/image/upload/v1491889929/music_s7aiet.svg') center center / 60% no-repeat;
  cursor: pointer;
}
.music-off {
  background: url('https://res.cloudinary.com/elliepooh/image/upload/v1491890054/music-off_nrnsni.svg') center center / 60% no-repeat;
}
              
            
!

JS

              
                'use strict';

let scene,
    camera,
    renderer,
    controls,
    mouseDown,
    world,
    night = false;

let sheep,
    cloud,
    sky;

let width,
    height;

function init() {
  width = window.innerWidth,
  height = window.innerHeight;
  
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
  camera.lookAt(scene.position);
  camera.position.set(0, 0.7, 8);

  renderer = new THREE.WebGLRenderer({ alpha: true });
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(width, height);
  renderer.shadowMap.enabled = true;
  renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  
  // controls = new THREE.OrbitControls(camera, renderer.domElement);
  // controls.enableZoom = false;
  
  addLights();
  drawSheep();
  drawCloud();
  drawSky();
  
  world = document.querySelector('.world');
  world.appendChild(renderer.domElement);
  
  document.addEventListener('mousedown', onMouseDown);
  document.addEventListener('mouseup', onMouseUp);
  document.addEventListener('touchstart', onTouchStart);
	document.addEventListener('touchend', onTouchEnd);
  window.addEventListener('resize', onResize);
}

function addLights() {
  const light = new THREE.HemisphereLight(0xffffff, 0xffffff, 0.9);
  scene.add(light);

  const directLight1 = new THREE.DirectionalLight(0xffd798, 0.8);
  directLight1.castShadow = true;
  directLight1.position.set(9.5, 8.2, 8.3);
  scene.add(directLight1);

  const directLight2 = new THREE.DirectionalLight(0xc9ceff, 0.5);
  directLight2.castShadow = true;
  directLight2.position.set(-15.8, 5.2, 8);
  scene.add(directLight2);
}

function drawSheep() {
  sheep = new Sheep();
  scene.add(sheep.group);
}

function drawCloud() {
  cloud = new Cloud();
  scene.add(cloud.group);
}

function drawSky() {
  sky = new Sky();
  sky.showNightSky(night);
  scene.add(sky.group);
}

function onResize() {
  width = window.innerWidth;
  height = window.innerHeight;
  camera.aspect = width / height;
  camera.updateProjectionMatrix();
  renderer.setSize(width, height);
}

function onMouseDown(event) {
  mouseDown = true;
}
function onTouchStart(event) {
  const targetClass = event.target.classList[0];
  if (targetClass === 'toggle' || targetClass === 'toggle-music') return;
  event.preventDefault();
  mouseDown = true;
}

function onMouseUp() {
  mouseDown = false;
}
function onTouchEnd(event) {
  const targetClass = event.target.classList[0];
  if (targetClass === 'toggle' || targetClass === 'toggle-music') return;
  event.preventDefault();
  mouseDown = false;
}

function rad(degrees) {
  return degrees * (Math.PI / 180);
}

function animate() {
  requestAnimationFrame(animate);

  render();
}

function render() {
  
  sheep.jumpOnMouseDown();
  if (sheep.group.position.y > 0.4) cloud.bend();
  
  sky.moveSky();
  
  renderer.render(scene, camera);
}

class Sheep {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.y = 0.4;
    
    this.woolMaterial = new THREE.MeshStandardMaterial({
      color: 0xffffff,
      roughness: 1,
      shading: THREE.FlatShading
    });
    this.skinMaterial = new THREE.MeshStandardMaterial({
      color: 0xffaf8b,
      roughness: 1,
      shading: THREE.FlatShading
    });
    this.darkMaterial = new THREE.MeshStandardMaterial({
      color: 0x4b4553,
      roughness: 1,
      shading: THREE.FlatShading
    });
    
    this.vAngle = 0;
    
    this.drawBody();
    this.drawHead();
    this.drawLegs();
  }
  drawBody() {
    const bodyGeometry = new THREE.IcosahedronGeometry(1.7, 0);
    const body = new THREE.Mesh(bodyGeometry, this.woolMaterial);
    body.castShadow = true;
    body.receiveShadow = true;
    this.group.add(body);
  }
  drawHead() {
    const head = new THREE.Group();
    head.position.set(0, 0.65, 1.6);
    head.rotation.x = rad(-20);
    this.group.add(head);
    
    const foreheadGeometry = new THREE.BoxGeometry(0.7, 0.6, 0.7);
    const forehead = new THREE.Mesh(foreheadGeometry, this.skinMaterial);
    forehead.castShadow = true;
    forehead.receiveShadow = true;
    forehead.position.y = -0.15;
    head.add(forehead);
    
    const faceGeometry = new THREE.CylinderGeometry(0.5, 0.15, 0.4, 4, 1);
    const face = new THREE.Mesh(faceGeometry, this.skinMaterial);
    face.castShadow = true;
    face.receiveShadow = true;
    face.position.y = -0.65;
    face.rotation.y = rad(45);
    head.add(face);
    
    const woolGeometry = new THREE.BoxGeometry(0.84, 0.46, 0.9);
    const wool = new THREE.Mesh(woolGeometry, this.woolMaterial);
    wool.position.set(0, 0.12, 0.07);
    wool.rotation.x = rad(20);
    head.add(wool);
    
    const rightEyeGeometry = new THREE.CylinderGeometry(0.08, 0.1, 0.06, 6);
    const rightEye = new THREE.Mesh(rightEyeGeometry, this.darkMaterial);
    rightEye.castShadow = true;
    rightEye.receiveShadow = true;
    rightEye.position.set(0.35, -0.48, 0.33);
    rightEye.rotation.set(rad(130.8), 0, rad(-45));
    head.add(rightEye);
    
    const leftEye = rightEye.clone();
    leftEye.position.x = -rightEye.position.x;
    leftEye.rotation.z = -rightEye.rotation.z;
    head.add(leftEye);
    
    const rightEarGeometry = new THREE.BoxGeometry(0.12, 0.5, 0.3);
    rightEarGeometry.translate(0, -0.25, 0);
    this.rightEar = new THREE.Mesh(rightEarGeometry, this.skinMaterial);
    this.rightEar.castShadow = true;
    this.rightEar.receiveShadow = true;
    this.rightEar.position.set(0.35, -0.12, -0.07);
    this.rightEar.rotation.set(rad(20), 0, rad(50));
    head.add(this.rightEar);
    
    this.leftEar = this.rightEar.clone();
    this.leftEar.position.x = -this.rightEar.position.x;
    this.leftEar.rotation.z = -this.rightEar.rotation.z;
    head.add(this.leftEar);
  }
  drawLegs() {
    const legGeometry = new THREE.CylinderGeometry(0.3, 0.15, 1, 4);
    legGeometry.translate(0, -0.5, 0);
    this.frontRightLeg = new THREE.Mesh(legGeometry, this.darkMaterial);
    this.frontRightLeg.castShadow = true;
    this.frontRightLeg.receiveShadow = true;
    this.frontRightLeg.position.set(0.7, -0.8, 0.5);
    this.frontRightLeg.rotation.x = rad(-12);
    this.group.add(this.frontRightLeg);
    
    this.frontLeftLeg = this.frontRightLeg.clone();
    this.frontLeftLeg.position.x = -this.frontRightLeg.position.x;
    this.frontLeftLeg.rotation.z = -this.frontRightLeg.rotation.z;
    this.group.add(this.frontLeftLeg);
    
    this.backRightLeg = this.frontRightLeg.clone();
    this.backRightLeg.position.z = -this.frontRightLeg.position.z;
    this.backRightLeg.rotation.x = -this.frontRightLeg.rotation.x;
    this.group.add(this.backRightLeg);
    
    this.backLeftLeg = this.frontLeftLeg.clone();
    this.backLeftLeg.position.z = -this.frontLeftLeg.position.z;
    this.backLeftLeg.rotation.x = -this.frontLeftLeg.rotation.x;
    this.group.add(this.backLeftLeg);
  }
  jump(speed) {
    this.vAngle += speed;
    this.group.position.y = Math.sin(this.vAngle) + 1.38;

    const legRotation = Math.sin(this.vAngle) * Math.PI / 6 + 0.4;

    this.frontRightLeg.rotation.z = legRotation;
    this.backRightLeg.rotation.z = legRotation;
    this.frontLeftLeg.rotation.z = -legRotation;
    this.backLeftLeg.rotation.z = -legRotation;

    const earRotation = Math.sin(this.vAngle) * Math.PI / 3 + 1.5;

    this.rightEar.rotation.z = earRotation;
    this.leftEar.rotation.z = -earRotation;
  }
  jumpOnMouseDown() {
    if (mouseDown) {
      this.jump(0.05);
    } else {
      if (this.group.position.y <= 0.4) return;
      this.jump(0.08);
    }
  }
}

class Cloud {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.y = -2;
    this.group.scale.set(1.5, 1.5, 1.5);
    
    this.material = new THREE.MeshStandardMaterial({
      color: 0xacb3fb,
      roughness: 1,
      shading: THREE.FlatShading
    });
    
    this.vAngle = 0;
    
    this.drawParts();
    
    this.group.traverse((part) => {
      part.castShadow = true;
      part.receiveShadow = true;
    });
  }
  drawParts() {
    const partGeometry = new THREE.IcosahedronGeometry(1, 0);
    this.upperPart = new THREE.Mesh(partGeometry, this.material);
    this.group.add(this.upperPart);
    
    this.leftPart = this.upperPart.clone();
    this.leftPart.position.set(-1.2, -0.3, 0);
    this.leftPart.scale.set(0.8, 0.8, 0.8);
    this.group.add(this.leftPart);
    
    this.rightPart = this.leftPart.clone();
    this.rightPart.position.x = -this.leftPart.position.x;
    this.group.add(this.rightPart);
    
    this.frontPart = this.leftPart.clone();
    this.frontPart.position.set(0, -0.4, 0.9);
    this.frontPart.scale.set(0.7, 0.7, 0.7);
    this.group.add(this.frontPart);
    
    this.backPart = this.frontPart.clone();
    this.backPart.position.z = -this.frontPart.position.z;
    this.group.add(this.backPart);
  }
  bend() {
    this.vAngle += 0.08;
    
    this.upperPart.position.y = -Math.cos(this.vAngle) * 0.12;
    this.leftPart.position.y = -Math.cos(this.vAngle) * 0.1 - 0.3;
    this.rightPart.position.y = -Math.cos(this.vAngle) * 0.1 - 0.3;
    this.frontPart.position.y = -Math.cos(this.vAngle) * 0.08 - 0.3;
    this.backPart.position.y = -Math.cos(this.vAngle) * 0.08 - 0.3;
  }
}

class Sky {
  constructor() {
    this.group = new THREE.Group();
    
    this.daySky = new THREE.Group();
    this.nightSky = new THREE.Group();
    
    this.group.add(this.daySky);
    this.group.add(this.nightSky);
    
    this.colors = {
      day: [0xFFFFFF, 0xEFD2DA, 0xC1EDED, 0xCCC9DE],
      night: [0x5DC7B5, 0xF8007E, 0xFFC363, 0xCDAAFD, 0xDDD7FE],
    };
    
    this.drawSky('day');
    this.drawSky('night');
    this.drawNightLights();
  }
  drawSky(phase) {
    for (let i = 0; i < 30; i ++) {
      const geometry = new THREE.IcosahedronGeometry(0.4, 0);
      const material = new THREE.MeshStandardMaterial({
        color: this.colors[phase][Math.floor(Math.random() * this.colors[phase].length)],
        roughness: 1,
        shading: THREE.FlatShading
      });
      const mesh = new THREE.Mesh(geometry, material);

      mesh.position.set((Math.random() - 0.5) * 30,
                         (Math.random() - 0.5) * 30,
                         (Math.random() - 0.5) * 30);
      if (phase === 'day') {
        this.daySky.add(mesh);
      } else {
        this.nightSky.add(mesh);
      }
    }
  }
  drawNightLights() {
    const geometry = new THREE.SphereGeometry(0.1, 5, 5);
    const material = new THREE.MeshStandardMaterial({
      color: 0xFF51B6,
      roughness: 1,
      shading: THREE.FlatShading
    });
    
    for (let i = 0; i < 3; i ++) {
      const light = new THREE.PointLight(0xF55889, 2, 30);
      const mesh = new THREE.Mesh(geometry, material);
      light.add(mesh);
      
      light.position.set((Math.random() - 2) * 6,
                         (Math.random() - 2) * 6,
                         (Math.random() - 2) * 6);
      light.updateMatrix();
      light.matrixAutoUpdate = false;
      
      this.nightSky.add(light);
    }
  }
  showNightSky(condition) {
    if (condition) {
      this.daySky.position.set(100, 100, 100);
      this.nightSky.position.set(0, 0, 0);
    } else {
      this.daySky.position.set(0, 0, 0);
      this.nightSky.position.set(100, 100, 100);
    }
  }
  moveSky() {
    this.group.rotation.x += 0.001;
    this.group.rotation.y -= 0.004;
  }
}

const toggleBtn = document.querySelector('.toggle');
toggleBtn.addEventListener('click', toggleNight);

const worldMusic = document.querySelector('.world-music');
const btnMusic = document.querySelector('.toggle-music');
let playMusic = false;
btnMusic.addEventListener('click', toggleMusic);
worldMusic.volume = 0.3;
worldMusic.loop = true;

function toggleNight() {
  night = !night;
  
  toggleBtn.classList.toggle('toggle-night');
  world.classList.toggle('world-night');
  
  sky.showNightSky(night);
}

function toggleMusic() {
  playMusic = !playMusic;
  btnMusic.classList.toggle('music-off');
  playMusic ? worldMusic.play() : worldMusic.pause();
}

init();
animate();
              
            
!
999px

Console