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HTML

              
                <div id="score-panel">
	<ul class="stars">
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
	</ul>
	<span class="moves">0</span> Moves
	<div class="restart">
		<i class="fa fa-repeat"></i>
	</div>
</div>
<ul class="deck"></ul>
              
            
!

CSS

              
                // Cards Animations by Animate.css: https://daneden.github.io/animate.css/
$background: #FF9090;
$deck-background: #FFFA62;
$card-background: #FFCF7F;
$card_opend-background: #89C4FF;
$card_match-background: #9BCB3C;
$card_notmatch-background: #EE0E51;

html,
body {
	width: 100%;
	height: 100%
}
body {
	display: flex;
	justify-content: center;
	align-items: center;
	flex-direction: column;
	background: $background;
	overflow: hidden;
	font-family: 'Coda', cursive;
}
.deck {
	width: 345px;
	margin: 0 auto;
	background: $deck-background;
	padding: 16px;
	border-radius: 10px;
	box-shadow: 14px 14px 0 0 #000000;
	
	.card {
		height: 75px;
		width: 75px;
		background: $card-background;
		display: inline-block;
		margin: 0 15px 15px 0;
		line-height: 140px;
		font-size: 0;
		color: #ffffff;
		text-align: center;
		border-radius: 8px;
		vertical-align: top;
		cursor: pointer;
		transform: rotateY(180deg);
		transform-style: preserve-3d;
		transition: transform .3s ease;
		font-family: FontAwesome;
		line-height: 75px;

		&:nth-child(4n) {
			margin: 0 0 15px 0;
		}

		&:nth-child(n+13) {
			margin: 0 15px 0 0;

			&:nth-child(4n) {
				margin: 0;
			}
		}

		&.open {
			transform: rotateY(0);
			background: $card_opend-background;
			cursor: default;
		}
		&.show {
			font-size: 33px;
		}

		&.match {
			transform: rotateY(0);
			cursor: default;
			background: $card_match-background;
			font-size: 33px;
		}

		&.notmatch {
			background: $card_notmatch-background;
		}
	}
}
#score-panel {
	text-align: left;
	width: 345px;
	margin-bottom: 10px;
	
	.stars {
		margin: 0;
		padding: 0;
		display: inline-block;
		margin: 0 5px 0 0;
		
		li {
			list-style: none;
			display: inline-block;
		}
	}
	.restart {
		float: right;
		cursor: pointer;
	}
}
*::selection {
	background: transparent;
}

.swal2-overlay {
	background-color: rgba(255,255,255,1);
}
              
            
!

JS

              
                var symbols = ['bicycle', 'bicycle', 'leaf', 'leaf', 'cube', 'cube', 'anchor', 'anchor', 'paper-plane-o', 'paper-plane-o', 'bolt', 'bolt', 'bomb', 'bomb', 'diamond', 'diamond'],
		opened = [],
		match = 0,
		moves = 0,
		$deck = $('.deck'),
		$scorePanel = $('#score-panel'),
		$moveNum = $scorePanel.find('.moves'),
		$ratingStars = $scorePanel.find('i'),
		$restart = $scorePanel.find('.restart'),
		delay = 800,
		gameCardsQTY = symbols.length / 2,
		rank3stars = gameCardsQTY + 2,
		rank2stars = gameCardsQTY + 6,
		rank1stars = gameCardsQTY + 10;

// Shuffle function From http://stackoverflow.com/a/2450976
function shuffle(array) {
  var currentIndex = array.length, temporaryValue, randomIndex;
	
  while (0 !== currentIndex) {
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}

// Initial Game
function initGame() {
	var cards = shuffle(symbols);
  $deck.empty();
  match = 0;
  moves = 0;
  $moveNum.html(moves);
  $ratingStars.removeClass('fa-star-o').addClass('fa-star');
	for (var i = 0; i < cards.length; i++) {
		$deck.append($('<li class="card"><i class="fa fa-' + cards[i] + '"></i></li>'))
	}
};

// Set Rating and final Score
function setRating(moves) {
	var rating = 3;
	if (moves > rank3stars && moves < rank2stars) {
		$ratingStars.eq(2).removeClass('fa-star').addClass('fa-star-o');
		rating = 2;
	} else if (moves > rank2stars && moves < rank1stars) {
		$ratingStars.eq(1).removeClass('fa-star').addClass('fa-star-o');
		rating = 1;
	} else if (moves > rank1stars) {
		$ratingStars.eq(0).removeClass('fa-star').addClass('fa-star-o');
		rating = 0;
	}	
	return { score: rating };
};

// End Game
function endGame(moves, score) {
	swal({
		allowEscapeKey: false,
		allowOutsideClick: false,
		title: 'Congratulations! You Won!',
		text: 'With ' + moves + ' Moves and ' + score + ' Stars.\nBoom Shaka Lak!',
		type: 'success',
		confirmButtonColor: '#9BCB3C',
		confirmButtonText: 'Play again!'
	}).then(function(isConfirm) {
		if (isConfirm) {
			initGame();
		}
	})
}

// Restart Game
$restart.on('click', function() {
  swal({
    allowEscapeKey: false,
    allowOutsideClick: false,
    title: 'Are you sure?',
    text: "Your progress will be Lost!",
    type: 'warning',
    showCancelButton: true,
    confirmButtonColor: '#9BCB3C',
    cancelButtonColor: '#EE0E51',
    confirmButtonText: 'Yes, Restart Game!'
  }).then(function(isConfirm) {
    if (isConfirm) {
      initGame();
    }
  })
});

// Card flip
$deck.on('click', '.card:not(".match, .open")', function() {
	if($('.show').length > 1) { return true; }
	
	var $this = $(this),
			card = $this.context.innerHTML;
  $this.addClass('open show');
	opened.push(card);

	// Compare with opened card
  if (opened.length > 1) {
    if (card === opened[0]) {
      $deck.find('.open').addClass('match animated infinite rubberBand');
      setTimeout(function() {
        $deck.find('.match').removeClass('open show animated infinite rubberBand');
      }, delay);
      match++;
    } else {
      $deck.find('.open').addClass('notmatch animated infinite wobble');
			setTimeout(function() {
				$deck.find('.open').removeClass('animated infinite wobble');
			}, delay / 1.5);
      setTimeout(function() {
        $deck.find('.open').removeClass('open show notmatch animated infinite wobble');
      }, delay);
    }
    opened = [];
		moves++;
		setRating(moves);
		$moveNum.html(moves);
  }
	
	// End Game if match all cards
	if (gameCardsQTY === match) {
		setRating(moves);
		var score = setRating(moves).score;
		setTimeout(function() {
			endGame(moves, score);
		}, 500);
  }
});

initGame();
              
            
!
999px

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