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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div id="score-panel">
	<ul class="stars">
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
	</ul>
	<span class="moves">0</span> Moves
	<div class="restart">
		<i class="fa fa-repeat"></i>
	</div>
</div>
<ul class="deck"></ul>
            
          
!

CSS

            
              // Cards Animations by Animate.css: https://daneden.github.io/animate.css/
$background: #FF9090;
$deck-background: #FFFA62;
$card-background: #FFCF7F;
$card_opend-background: #89C4FF;
$card_match-background: #9BCB3C;
$card_notmatch-background: #EE0E51;

html,
body {
	width: 100%;
	height: 100%
}
body {
	display: flex;
	justify-content: center;
	align-items: center;
	flex-direction: column;
	background: $background;
	overflow: hidden;
	font-family: 'Coda', cursive;
}
.deck {
	width: 345px;
	margin: 0 auto;
	background: $deck-background;
	padding: 16px;
	border-radius: 10px;
	box-shadow: 14px 14px 0 0 #000000;
	
	.card {
		height: 75px;
		width: 75px;
		background: $card-background;
		display: inline-block;
		margin: 0 15px 15px 0;
		line-height: 140px;
		font-size: 0;
		color: #ffffff;
		text-align: center;
		border-radius: 8px;
		vertical-align: top;
		cursor: pointer;
		transform: rotateY(180deg);
		transform-style: preserve-3d;
		transition: transform .3s ease;
		font-family: FontAwesome;
		line-height: 75px;

		&:nth-child(4n) {
			margin: 0 0 15px 0;
		}

		&:nth-child(n+13) {
			margin: 0 15px 0 0;

			&:nth-child(4n) {
				margin: 0;
			}
		}

		&.open {
			transform: rotateY(0);
			background: $card_opend-background;
			cursor: default;
		}
		&.show {
			font-size: 33px;
		}

		&.match {
			transform: rotateY(0);
			cursor: default;
			background: $card_match-background;
			font-size: 33px;
		}

		&.notmatch {
			background: $card_notmatch-background;
		}
	}
}
#score-panel {
	text-align: left;
	width: 345px;
	margin-bottom: 10px;
	
	.stars {
		margin: 0;
		padding: 0;
		display: inline-block;
		margin: 0 5px 0 0;
		
		li {
			list-style: none;
			display: inline-block;
		}
	}
	.restart {
		float: right;
		cursor: pointer;
	}
}
*::selection {
	background: transparent;
}

.swal2-overlay {
	background-color: rgba(255,255,255,1);
}
            
          
!

JS

            
              var symbols = ['bicycle', 'bicycle', 'leaf', 'leaf', 'cube', 'cube', 'anchor', 'anchor', 'paper-plane-o', 'paper-plane-o', 'bolt', 'bolt', 'bomb', 'bomb', 'diamond', 'diamond'],
		opened = [],
		match = 0,
		moves = 0,
		$deck = $('.deck'),
		$scorePanel = $('#score-panel'),
		$moveNum = $scorePanel.find('.moves'),
		$ratingStars = $scorePanel.find('i'),
		$restart = $scorePanel.find('.restart'),
		delay = 800,
		gameCardsQTY = symbols.length / 2,
		rank3stars = gameCardsQTY + 2,
		rank2stars = gameCardsQTY + 6,
		rank1stars = gameCardsQTY + 10;

// Shuffle function From http://stackoverflow.com/a/2450976
function shuffle(array) {
  var currentIndex = array.length, temporaryValue, randomIndex;
	
  while (0 !== currentIndex) {
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}

// Initial Game
function initGame() {
	var cards = shuffle(symbols);
  $deck.empty();
  match = 0;
  moves = 0;
  $moveNum.html(moves);
  $ratingStars.removeClass('fa-star-o').addClass('fa-star');
	for (var i = 0; i < cards.length; i++) {
		$deck.append($('<li class="card"><i class="fa fa-' + cards[i] + '"></i></li>'))
	}
};

// Set Rating and final Score
function setRating(moves) {
	var rating = 3;
	if (moves > rank3stars && moves < rank2stars) {
		$ratingStars.eq(2).removeClass('fa-star').addClass('fa-star-o');
		rating = 2;
	} else if (moves > rank2stars && moves < rank1stars) {
		$ratingStars.eq(1).removeClass('fa-star').addClass('fa-star-o');
		rating = 1;
	} else if (moves > rank1stars) {
		$ratingStars.eq(0).removeClass('fa-star').addClass('fa-star-o');
		rating = 0;
	}	
	return { score: rating };
};

// End Game
function endGame(moves, score) {
	swal({
		allowEscapeKey: false,
		allowOutsideClick: false,
		title: 'Congratulations! You Won!',
		text: 'With ' + moves + ' Moves and ' + score + ' Stars.\nBoom Shaka Lak!',
		type: 'success',
		confirmButtonColor: '#9BCB3C',
		confirmButtonText: 'Play again!'
	}).then(function(isConfirm) {
		if (isConfirm) {
			initGame();
		}
	})
}

// Restart Game
$restart.on('click', function() {
  swal({
    allowEscapeKey: false,
    allowOutsideClick: false,
    title: 'Are you sure?',
    text: "Your progress will be Lost!",
    type: 'warning',
    showCancelButton: true,
    confirmButtonColor: '#9BCB3C',
    cancelButtonColor: '#EE0E51',
    confirmButtonText: 'Yes, Restart Game!'
  }).then(function(isConfirm) {
    if (isConfirm) {
      initGame();
    }
  })
});

// Card flip
$deck.on('click', '.card:not(".match, .open")', function() {
	if($('.show').length > 1) { return true; }
	
	var $this = $(this),
			card = $this.context.innerHTML;
  $this.addClass('open show');
	opened.push(card);

	// Compare with opened card
  if (opened.length > 1) {
    if (card === opened[0]) {
      $deck.find('.open').addClass('match animated infinite rubberBand');
      setTimeout(function() {
        $deck.find('.match').removeClass('open show animated infinite rubberBand');
      }, delay);
      match++;
    } else {
      $deck.find('.open').addClass('notmatch animated infinite wobble');
			setTimeout(function() {
				$deck.find('.open').removeClass('animated infinite wobble');
			}, delay / 1.5);
      setTimeout(function() {
        $deck.find('.open').removeClass('open show notmatch animated infinite wobble');
      }, delay);
    }
    opened = [];
		moves++;
		setRating(moves);
		$moveNum.html(moves);
  }
	
	// End Game if match all cards
	if (gameCardsQTY === match) {
		setRating(moves);
		var score = setRating(moves).score;
		setTimeout(function() {
			endGame(moves, score);
		}, 500);
  }
});

initGame();
            
          
!
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