Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="score-panel">
	<ul class="stars">
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
		<li><i class="fa fa-star"></i></li>
	</ul>
	<span class="moves">0</span> Moves
	<div class="restart">
		<i class="fa fa-repeat"></i>
	</div>
</div>
<ul class="deck"></ul>
              
            
!

CSS

              
                // Cards Animations by Animate.css: https://daneden.github.io/animate.css/
$background: #FF9090;
$deck-background: #FFFA62;
$card-background: #FFCF7F;
$card_opend-background: #89C4FF;
$card_match-background: #9BCB3C;
$card_notmatch-background: #EE0E51;

html,
body {
	width: 100%;
	height: 100%
}
body {
	display: flex;
	justify-content: center;
	align-items: center;
	flex-direction: column;
	background: $background;
	overflow: hidden;
	font-family: 'Coda', cursive;
}
.deck {
	width: 345px;
	margin: 0 auto;
	background: $deck-background;
	padding: 16px;
	border-radius: 10px;
	box-shadow: 14px 14px 0 0 #000000;
	
	.card {
		height: 75px;
		width: 75px;
		background: $card-background;
		display: inline-block;
		margin: 0 15px 15px 0;
		line-height: 140px;
		font-size: 0;
		color: #ffffff;
		text-align: center;
		border-radius: 8px;
		vertical-align: top;
		cursor: pointer;
		transform: rotateY(180deg);
		transform-style: preserve-3d;
		transition: transform .3s ease;
		font-family: FontAwesome;
		line-height: 75px;

		&:nth-child(4n) {
			margin: 0 0 15px 0;
		}

		&:nth-child(n+13) {
			margin: 0 15px 0 0;

			&:nth-child(4n) {
				margin: 0;
			}
		}

		&.open {
			transform: rotateY(0);
			background: $card_opend-background;
			cursor: default;
		}
		&.show {
			font-size: 33px;
		}

		&.match {
			transform: rotateY(0);
			cursor: default;
			background: $card_match-background;
			font-size: 33px;
		}

		&.notmatch {
			background: $card_notmatch-background;
		}
	}
}
#score-panel {
	text-align: left;
	width: 345px;
	margin-bottom: 10px;
	
	.stars {
		margin: 0;
		padding: 0;
		display: inline-block;
		margin: 0 5px 0 0;
		
		li {
			list-style: none;
			display: inline-block;
		}
	}
	.restart {
		float: right;
		cursor: pointer;
	}
}
*::selection {
	background: transparent;
}

.swal2-overlay {
	background-color: rgba(255,255,255,1);
}
              
            
!

JS

              
                var symbols = ['bicycle', 'bicycle', 'leaf', 'leaf', 'cube', 'cube', 'anchor', 'anchor', 'paper-plane-o', 'paper-plane-o', 'bolt', 'bolt', 'bomb', 'bomb', 'diamond', 'diamond'],
		opened = [],
		match = 0,
		moves = 0,
		$deck = $('.deck'),
		$scorePanel = $('#score-panel'),
		$moveNum = $scorePanel.find('.moves'),
		$ratingStars = $scorePanel.find('i'),
		$restart = $scorePanel.find('.restart'),
		delay = 800,
		gameCardsQTY = symbols.length / 2,
		rank3stars = gameCardsQTY + 2,
		rank2stars = gameCardsQTY + 6,
		rank1stars = gameCardsQTY + 10;

// Shuffle function From http://stackoverflow.com/a/2450976
function shuffle(array) {
  var currentIndex = array.length, temporaryValue, randomIndex;
	
  while (0 !== currentIndex) {
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}

// Initial Game
function initGame() {
	var cards = shuffle(symbols);
  $deck.empty();
  match = 0;
  moves = 0;
  $moveNum.html(moves);
  $ratingStars.removeClass('fa-star-o').addClass('fa-star');
	for (var i = 0; i < cards.length; i++) {
		$deck.append($('<li class="card"><i class="fa fa-' + cards[i] + '"></i></li>'))
	}
};

// Set Rating and final Score
function setRating(moves) {
	var rating = 3;
	if (moves > rank3stars && moves < rank2stars) {
		$ratingStars.eq(2).removeClass('fa-star').addClass('fa-star-o');
		rating = 2;
	} else if (moves > rank2stars && moves < rank1stars) {
		$ratingStars.eq(1).removeClass('fa-star').addClass('fa-star-o');
		rating = 1;
	} else if (moves > rank1stars) {
		$ratingStars.eq(0).removeClass('fa-star').addClass('fa-star-o');
		rating = 0;
	}	
	return { score: rating };
};

// End Game
function endGame(moves, score) {
	swal({
		allowEscapeKey: false,
		allowOutsideClick: false,
		title: 'Congratulations! You Won!',
		text: 'With ' + moves + ' Moves and ' + score + ' Stars.\nBoom Shaka Lak!',
		type: 'success',
		confirmButtonColor: '#9BCB3C',
		confirmButtonText: 'Play again!'
	}).then(function(isConfirm) {
		if (isConfirm) {
			initGame();
		}
	})
}

// Restart Game
$restart.on('click', function() {
  swal({
    allowEscapeKey: false,
    allowOutsideClick: false,
    title: 'Are you sure?',
    text: "Your progress will be Lost!",
    type: 'warning',
    showCancelButton: true,
    confirmButtonColor: '#9BCB3C',
    cancelButtonColor: '#EE0E51',
    confirmButtonText: 'Yes, Restart Game!'
  }).then(function(isConfirm) {
    if (isConfirm) {
      initGame();
    }
  })
});

// Card flip
$deck.on('click', '.card:not(".match, .open")', function() {
	if($('.show').length > 1) { return true; }
	
	var $this = $(this),
			card = $this.context.innerHTML;
  $this.addClass('open show');
	opened.push(card);

	// Compare with opened card
  if (opened.length > 1) {
    if (card === opened[0]) {
      $deck.find('.open').addClass('match animated infinite rubberBand');
      setTimeout(function() {
        $deck.find('.match').removeClass('open show animated infinite rubberBand');
      }, delay);
      match++;
    } else {
      $deck.find('.open').addClass('notmatch animated infinite wobble');
			setTimeout(function() {
				$deck.find('.open').removeClass('animated infinite wobble');
			}, delay / 1.5);
      setTimeout(function() {
        $deck.find('.open').removeClass('open show notmatch animated infinite wobble');
      }, delay);
    }
    opened = [];
		moves++;
		setRating(moves);
		$moveNum.html(moves);
  }
	
	// End Game if match all cards
	if (gameCardsQTY === match) {
		setRating(moves);
		var score = setRating(moves).score;
		setTimeout(function() {
			endGame(moves, score);
		}, 500);
  }
});

initGame();
              
            
!
999px

Console