cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

Quick-add: + add another resource

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              * {
  margin: 0;
  padding: 0;
}
.container {
  height: 100%;
  width: 100%;
  position: absolute;
  top: 0;
  left: 0;
  overflow: hidden;
}
body {
  background-size: cover;
  height: 100vh;
  width: 100vw;
	background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAYAAACXU8ZrAAAAt0lEQVQYVwXBv07CQADA4d/1+icFrTRlYcKJUcPqTJyU8AYusLg54mbCM/AaPIaJkwsLi4kLaWAwFnrntXfn94nnm7UPEkWtK4pejKJBh5KynzN9feB984GY36+8MJ7MpWAajP3DRTGHrEtnPEId94jF7crrqwHYkjyGtBMQiIjfGn7OITJpEbPrpZ88PXL6/mL3uaVNFJaQ6LIg9oK0jhAvd2/eNjmBc+DO1EaRSonXF5hhjrIV/8SlRXbflbkFAAAAAElFTkSuQmCC");
}
            
          
!
            
              let renderer;
let camera;
let controls;
let scene;

const NUM_SLICES = 40;

function init() {
	const container = document.getElementsByClassName('container')[0];
	const w = container.offsetWidth;
	const h = container.offsetHeight;
	
	renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
	renderer.setSize(w, h);
	// renderer.setClearColor(0xEFEFEF);
	renderer.setPixelRatio(window.devicePixelRatio)
	container.appendChild(renderer.domElement);
	
	scene = new THREE.Scene();
	
	camera = new THREE.PerspectiveCamera(15, w/h, 1, 1000);
	camera.position.set(7, 4, 0);
	camera.lookAt(scene.position);
	
	controls = new THREE.OrbitControls( camera, renderer.domElement );
	//controls.addEventListener( 'change', render ); // add this only if there is no animation loop (requestAnimationFrame)
	controls.enableDamping = true;
	controls.dampingFactor = 0.2;
	controls.rotateSpeed = 0.3;
	
  const topLight = new THREE.DirectionalLight(0xFFFFFF, 1);
  const leftLight = new THREE.DirectionalLight(0xFFFFFF, 0.5);
  const rightLight = new THREE.DirectionalLight(0xFFFFFF, 0.5);
  const sideLightOffset = 0
  topLight.position.set(0, 2, 0);
  leftLight.position.set(sideLightOffset, 0, 2);
  leftLight.lookAt(new THREE.Vector3(sideLightOffset, 0, 0))
  rightLight.position.set(sideLightOffset, 0, -2);
  rightLight.lookAt(new THREE.Vector3(sideLightOffset, 0, 0))
  const ambientLight = new THREE.AmbientLight(0x111111);
	
	scene.add(topLight);
  scene.add(leftLight);
  scene.add(rightLight);
  scene.add(ambientLight);
	
	scene.add(camera);
	
	render();
}

function render() {
	window.requestAnimationFrame(render);
	renderer.render(scene, camera);
	controls.update();
}

function slicedCube() {
  const container = new THREE.Object3D();
  const slices = new Array(NUM_SLICES).fill(1).map((item, index) => {
    item = new THREE.Mesh(
      new THREE.BoxGeometry(1/NUM_SLICES,1,1), 
      new THREE.MeshNormalMaterial(1,1,1)
      // new THREE.MeshLambertMaterial({
      //   color: 0xFAFAFA,
      //   ambient: 0x222222
      // })
    );
    item.position.set(index*(1/NUM_SLICES) - (0.5 - 1/NUM_SLICES/2), 0, 0)
    container.add(item);
    return item;
  });
  container.rotation.set(0, Math.PI/4, 0);
  scene.add(container);
  rotateAnim(container);
  slicesAnim(slices);
}

function rotateAnim(object) {
  TweenMax.to(object.rotation, 4, {
    // y: Math.PI*2 + Math.PI/4,
    y: (3 * Math.PI)/4,
    repeat: -1,
    ease: Power0.easeNone
  })
}

function slicesAnim(slices) {
  const tl = new TimelineMax({repeat: -1});
  const duration = 1;
  slices.forEach((slice, index) => {
    tl.to(slice.rotation, 1, {
      x: index%2 === 0 ? Math.PI/2 : -Math.PI/2,
      ease: Power2.easeInOut
    }, `-=0.99`)
  });
  tl.duration(4).play();
}

init();
slicedCube();

window.addEventListener('resize', function() {
	renderer.setSize(window.innerWidth, window.innerHeight);
	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();
}, false);
            
          
!
999px
Loading ..................

Console