JavaScript preprocessors can help make authoring JavaScript easier and more convenient. For instance, CoffeeScript can help prevent easy-to-make mistakes and offer a cleaner syntax and Babel can bring ECMAScript 6 features to browsers that only support ECMAScript 5.
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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.
var camera, scene, renderer, control, orbit, cube, cube1;
var back = false;
var meshes = new Array();
var meshl = new Array();
var meshr = new Array();
const textures = [];
const loader = new THREE.TextureLoader();
loader.crossOrigin = "";
var arr = [
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/30256/jungle.jpg',
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/30256/1200_bodie-11.jpg',
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/30256/1200_110627-8240-Myst.jpg'
];
for (let i = 0; i < arr.length; i++) {
textures[i] = loader.load(arr[i]);
}
init();
render();
function init() {
console.log("check");
container = document.createElement('div');
document.body.appendChild(container);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xf0f0f0);
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 3000);
camera.position.set(100, 100, 500);
camera.lookAt(0, 20, 0);
scene = new THREE.Scene();
scene.add(new THREE.GridHelper(2000, 10));
var light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(1, 1, 1);
scene.add(light);
orbit = new THREE.OrbitControls(camera, renderer.domElement);
orbit.update();
orbit.addEventListener('change', render);
// control = new THREE.TransformControls(camera, renderer.domElement);
// control.addEventListener('change', render);
/*control.addEventListener('dragging-changed', function(event) {
orbit.enabled = !event.value;
});*/
var material = new THREE.MeshBasicMaterial();
var geometry = new THREE.PlaneGeometry(200, 200, 200);
cube = new THREE.Mesh(geometry, material);
/*control.attach(cube);
scene.add(control);*/
scene.add(cube);
//child mesh objects for click events
var mesh11 = new THREE.Mesh(new THREE.PlaneGeometry(20, 40, 0), new THREE.MeshBasicMaterial({
color: 0xaa00ff
}));
mesh11.position.x = 90;
cube.add(mesh11);
var mesh12 = new THREE.Mesh(new THREE.BoxGeometry(20, 40, 0), new THREE.MeshBasicMaterial({
color: 0xaa00ff
}));
mesh12.position.x = -90;
cube.add(mesh12);
//pushing the code to arrays
meshr.push(mesh11);
meshl.push(mesh12);
//adding DOM Event listenersto child objects
var domEvents = new THREEx.DomEvents(camera, renderer.domElement);
var texToShow = 1;
material.map = textures[texToShow];
domEvents.addEventListener(mesh11, 'click', function(event) {
texToShow = (2 + texToShow) % 3;
material.map = textures[texToShow];
render();
}, false);
domEvents.addEventListener(mesh12, 'click', function(event) {
texToShow = (4 + texToShow) % 3;
material.map = textures[texToShow];
render();
}, false);
window.addEventListener('resize', onWindowResize, false);
} //end of init()
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
function render() {
//requestAnimationFrame(render);
renderer.render(scene, camera);
}
Also see: Tab Triggers