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  h1 Scene One
  p (Click Anywhere to Transition Scene)
  h1 Scene Two
  p (Click Anywhere to Transition Scene)


                .scene {
  box-sizing: border-box;
  flex-direction: column;
  display: flex;
  justify-content: center;
  align-items: center;
  min-height: 100vh;
  width: 100%;
  padding: 2em;
  &.one {
    background-color: #FF7C35;
  &.two {
    display: none;
    background-color: #E31D65;

h1 {
  margin: 0;
  font-size: 5em;
  text-align: center;
  .one & {
    color: lighten(#FF7C35, 15);
  .two & {
    color: lighten(#E31D65, 15);

p {
  color: rgba(#fff, 0.4);
  letter-spacing: 0.5px;
  font-weight: 500;


When you load the page, you'll notice that 
the first tween of 'tlSceneTwo' is running
despite the parent timeline being 'paused'. 

In order to fix this, you must pause the 
children timelines and then play the nested
timelines when added.

It seems like this is a bug since this only
occurs when using a tween that takes '0' seconds.
If we changed it to some ms value (ie. 0.1), it 
no longer autoplays on load.

const sceneOne = document.querySelector('');
const sceneTwo = document.querySelector('.scene.two');

const tlSceneOne = new TimelineMax() // add {paused: true} to resolve issue
  .to(' h1', 1, {autoAlpha: 0, scale: 0.95, y: -20})
  .set('', {display: 'none', immediateRender:false, onComplete: function() {
    console.log('Scene One Ran');

const tlSceneTwo = new TimelineMax() // add {paused: true} to resolve issue
  .set('.scene.two', {display: 'flex', immediateRender:false, onComplete: function() {
    console.log('Scene Two Ran');
  .fromTo('.scene.two h1', 1, {autoAlpha: 0, scale: 0.95, y: -20}, {autoAlpha: 1, scale: 1, y: 0}, 0);

const tl = new TimelineMax({paused: true})
  .add(tlSceneOne) // add .play() when pausing nested tween
  .add(tlSceneTwo); // add .play() when pausing nested tween

sceneOne.addEventListener('click', e => {

sceneTwo.addEventListener('click', e => {