cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

Looking for quick-add? Try the external resource search, it's quicker and gives you access to the most recent version of thousands of libraries. ☝️

You're using npm packages, so we've auto-selected Babel for you here, which we require to process imports and make it all work. If you need to use a different JavaScript preprocessor, remove the packages in the npm tab.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Looking for quick-add? Try the external resource search, it's quicker and gives you access to the most recent version of thousands of libraries. ☝️

Use npm Packages

We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

⚠️ This feature can only be used by logged in users.

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              // -----------------------------------------------
// dat-guiの設定
// -----------------------------------------------
// set param
var sampleTarget = function() {
  this.color = "#ffffff";
  this.scale = 1;
};

//param で名前空間作っとく
var param = function() {
  this.box;
}
// gui設置
window.onload = function() {
  param.box = new sampleTarget();
  setValue();
  var gui = new dat.GUI();
  gui.addColor(param.box, 'color').onChange(setValue);
  gui.add(param.box, 'scale', 0, 50).onChange(setValue);
};

// datGuiで使うsetValue
function setValue() {
  cube.material.color.set(param.box.color);
  cube.scale.set(param.box.scale,param.box.scale,param.box.scale);
}


// ------------------------------------------------
// 基本の設定
// ------------------------------------------------

// シーンを作成
var scene = new THREE.Scene();

// カメラを作成(カメラはperspectiveCamera)
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 4;

// rendererを作成(アンチエイリアスも指定)
var renderer = new THREE.WebGLRenderer({antialias:true});

// レンダラーの色、サイズを指定
renderer.setClearColor("#888");
renderer.setSize( window.innerWidth, window.innerHeight );

// DOMにrenderを追加する。
document.body.appendChild( renderer.domElement );

// ------------------------------------------------
// meshとかを作っていく
// ------------------------------------------------

// phongMaterialで立方体を作っていく
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );

var cube = new THREE.Mesh( geometry, material );

// cubeをシーンに追加
scene.add( cube );
// 周りで動くcubeの群れを作る
var cubes = new THREE.Group();
for ( var i = 0; i < 500; i ++ ) {
    var cube2 = new THREE.Mesh( geometry, material );
    cube2.position.x = ( Math.random() - 0.5 ) * 100;
    cube2.position.y = ( Math.random() - 0.5 ) * 100;
    cube2.position.z = ( Math.random() - 0.5 ) * 100;
    cube2.updateMatrix();
    cube2.matrixAutoUpdate = false;
    cubes.add(cube2);
}
// cubesをシーンに追加
scene.add( cubes );


// lightを設置 3点光にしてあげる(3点光と言いつつ、一つは環境光だった...)
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );

var light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.add( light );

var light = new THREE.AmbientLight( 0x444444 );
scene.add( light );

// アニメーションしよう
var render = function () {
  requestAnimationFrame( render );

  cube.rotation.x += 0.006;
  cube.rotation.y += 0.01;

  cubes.rotation.x -= 0.001;
  cubes.rotation.y += 0.002;

  renderer.render(scene, camera);
};

// -----------------------------------------------
// orbitControlsの設定
// -----------------------------------------------
var controls;
controls = new THREE.OrbitControls(camera);
controls.autoRotate = true;

render();
            
          
!
999px
🕑 One or more of the npm packages you are using needs to be built. You're the first person to ever need it! We're building it right now and your preview will start updating again when it's ready.
Loading ..................

Console