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              <div id="game-wrapper">
    <h1 class="title">ReactJS Slide Puzzle</h1>
    <div id="game-container"></div>
</div>
            
          
!
            
              #game-wrapper {
    margin: 40px auto;
    width: 500px;
    text-align: center;
    font-family: Consolas, Monaco, 'Andale Mono', monospace;
}

#game-board, #game-board * {
    box-sizing: border-box;
}

#game-board {
    display: inline-block;
    width: 304px;
    height: 304px;
    padding: 0;
    margin: 0;
    border: 2px solid black;
}

.tile,
.button {
    // get rid of highlighting
    user-select: none;
    -webkit-touch-callout: none;
}

.tile {
    width: 100px;
    height: 100px;
    float: left;
    line-height: 100px;
    font-size: 50px;
    background: #fff;
    &:hover:not(:empty) {
        cursor: pointer;
        transition: transform 0.2s, background 0.2s;
        background: #eee;
    }
}

.win {
    animation: winner 2s infinite;
}

.highlight,
.move-up,
.move-right,
.move-down,
.move-left {
    background: #fdd !important;
}

.highlight {
    background: #fff;
    // animation time horribly linked to JavaScript setTimeout
    animation: highlight 0.4s;
}

.move-up {
    transform: translateY(-100px);
}
.move-right {
    transform: translateX(100px);
}
.move-down {
    transform: translateY(100px);
}
.move-left {
    transform: translateX(-100px);
}

.button {
    display: inline-block;
    padding: 4px 10px;
    color: black;
    border: 2px solid black;
    &:hover { cursor: pointer; }
}

@keyframes winner {
    0%   { background: #fdd; }
    50%  { background: #fff; }
    100% { background: #fdd; }
}

@keyframes highlight {
    0%   { background: #fdd; }
    100% { background: #fff; }
}
            
          
!
            
              // ReactJS Slide Puzzle
// Author:     Evan Henley
// Author URI: henleyedition.com

(function() {

    var Game = React.createClass({displayName: 'Game',

        shuffle: function(array) {

            // switches first two tiles
            function switchTiles(array) {
                var i = 0;

                // find the first two tiles in a row
                while (!array[i] || !array[i+1]) i++;

                // store tile value
                var tile = array[i];
                // switche values
                array[i] = array[i+1];
                array[i+1] = tile;

                return array;
            }

            // counts inversions
            function countInversions(array) {
                // make array of inversions
                var invArray = array.map(function(num, i) {
                    var inversions = 0;
                    for (j = i + 1; j < array.length; j++) {
                        if (array[j] && array[j] < num) {
                            inversions += 1;
                        }
                    }
                    return inversions;
                });
                // return sum of inversions array
                return invArray.reduce(function(a, b) {
                    return a + b;
                });
            }

            // fischer-yates shuffle algorithm
            function fischerYates(array) {
                var counter = array.length, temp, index;

                // While there are elements in the array
                while (counter > 0) {
                    // Pick a random index
                    index = Math.floor(Math.random() * counter);
                    // Decrease counter by 1
                    counter--;
                    // And swap the last element with it
                    temp = array[counter];
                    array[counter] = array[index];
                    array[index] = temp;
                }

                return array;
            }

            // Fischer-Yates shuffle
            array = fischerYates(array);

            // check for even number of inversions
            if (countInversions(array) % 2 !== 0) {
                // switch two tiles if odd
                array = switchTiles(array);
            }

            return array;
        },
        getInitialState: function() {
            return {
                // initial state of game board
                tiles: this.shuffle([
                    1,2,3,
                    4,5,6,
                    7,8,''
                ]),
                win: false
            };
        },
        checkBoard: function() {
            var tiles = this.state.tiles;

            for (var i = 0; i < tiles.length-1; i++) {
                if (tiles[i] !== i+1) return false;
            }

            return true;
        },
        tileClick: function(tileEl, position, status) {
            var tiles = this.state.tiles;
            // Possible moves
            // [up,right,down,left]
            // 9 = out of bounds
            var moves = [
                [null,1,3,null],[null,2,4,0],[null,null,5,1],
                [0,4,6,null],   [1,5,7,3],   [2,null,8,4],
                [3,7,null,null],[4,8,null,6],[5,null,null,7]
            ];

            function animateTiles(i, move) {
                var directions = ['up','right','down','left'];
                var moveToEl = document.querySelector('.tile:nth-child(' + (move + 1) + ')');
                direction = directions[i];
                tileEl.classList.add('move-' + direction);
                // this is all a little hackish.
                // css/js are used together to create the illusion of moving blocks
                setTimeout(function() {
                    moveToEl.classList.add('highlight');
                    tileEl.classList.remove('move-' + direction);
                    // time horribly linked with css transition
                    setTimeout(function() {
                        moveToEl.classList.remove('highlight');
                    }, 400);
                }, 200);
            }

            // called after tile is fully moved
            // sets new state
            function afterAnimate() {
                tiles[position] = '';
                tiles[move] = status;
                this.setState({
                    tiles: tiles,
                    moves: moves,
                    win: this.checkBoard()
                });
            };

            // return if they've already won
            if (this.state.win) return;

            // check possible moves
            for (var i = 0; i < moves[position].length; i++) {
                var move = moves[position][i];
                // if an adjacent tile is empty
                if (typeof move === 'number' && !tiles[move]) {
                    animateTiles(i, move);
                    setTimeout(afterAnimate.bind(this), 200);
                    break;
                }
            }
        },
        restartGame: function() {
            this.setState(this.getInitialState());
        },
        render: function() {
            return React.DOM.div(null, 
                React.DOM.div({id: "game-board"}, 
                    this.state.tiles.map(function(tile, position) {
                        return ( Tile({status: tile, key: position, tileClick: this.tileClick}) );
                    }, this)
                ), 
                Menu({winClass: this.state.win ? 'button win' : 'button', status: this.state.win ? 'You win!' : 'Solve the puzzle.', restart: this.restartGame})
            );
        }
    });

    var Tile = React.createClass({displayName: 'Tile',
        clickHandler: function(e) {
            this.props.tileClick(e.target, this.props.key, this.props.status);
        },
        render: function() {
            return React.DOM.div({className: "tile", onClick: this.clickHandler}, this.props.status);
        }
    });

    var Menu = React.createClass({displayName: 'Menu',
        clickHandler: function() {
            this.props.restart();
        },
        render: function() {
            return React.DOM.div({id: "menu"}, 
                React.DOM.h3({id: "subtitle"}, this.props.status), 
                React.DOM.a({className: this.props.winClass, onClick: this.clickHandler}, "Restart")
            );
        }
    });

    // render Game to container
    React.renderComponent(
        Game(null),
        document.getElementById('game-container')
    );

}());
            
          
!
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