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                * {
  margin: 0;
  padding: 0;
  background: #000;


                // Create the scene and a camera to view it
var scene = new THREE.Scene();

* Camera

// Specify the portion of the scene visiable at any time (in degrees)
var fieldOfView = 75;

// Specify the camera's aspect ratio
var aspectRatio = window.innerWidth / window.innerHeight;

// Specify the near and far clipping planes. Only objects
// between those planes will be rendered in the scene
// (these values help control the number of items rendered
// at any given time)
var nearPlane = 0.1;
var farPlane = 1000;

// Use the values specified above to create a camera
var camera = new THREE.PerspectiveCamera(
  fieldOfView, aspectRatio, nearPlane, farPlane

// Finally, set the camera's position in the z-dimension
camera.position.z = 5;

* Renderer

// Create the canvas with a renderer
var renderer = new THREE.WebGLRenderer();

// Specify the size of the canvas
renderer.setSize( window.innerWidth, window.innerHeight );

// Add the canvas to the DOM
document.body.appendChild( renderer.domElement );

* Cube

// Create a cube with width, height, and depth set to 1
var geometry = new THREE.BoxGeometry( 1, 1, 1 );

// Use a simple material with a specified hex color
var material = new THREE.MeshBasicMaterial({ color: 0xffff00 });

// Combine the geometry and material into a mesh
var cube = new THREE.Mesh( geometry, material );

// Add the mesh to our scene
scene.add( cube );

* Render!

renderer.render( scene, camera );