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Use npm Packages

We can make npm packages available for you to use in your JavaScript. We use webpack to prepare them and make them available to import. We'll also process your JavaScript with Babel.

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Code Indentation


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If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              * {
  margin: 0;
  padding: 0;
  background: #000;
              // Create the scene and a camera to view it
var scene = new THREE.Scene();

* Camera

// Specify the portion of the scene visiable at any time (in degrees)
var fieldOfView = 75;

// Specify the camera's aspect ratio
var aspectRatio = window.innerWidth / window.innerHeight;

// Specify the near and far clipping planes. Only objects
// between those planes will be rendered in the scene
// (these values help control the number of items rendered
// at any given time)
var nearPlane = 0.1;
var farPlane = 1000;

// Use the values specified above to create a camera
var camera = new THREE.PerspectiveCamera(
  fieldOfView, aspectRatio, nearPlane, farPlane

// Finally, set the camera's position in the z-dimension
camera.position.z = 5;

* Renderer

// Create the canvas with a renderer
var renderer = new THREE.WebGLRenderer();

// Specify the size of the canvas
renderer.setSize( window.innerWidth, window.innerHeight );

// Add the canvas to the DOM
document.body.appendChild( renderer.domElement );

* Cube

// Create a cube with width, height, and depth set to 1
var geometry = new THREE.BoxGeometry( 1, 1, 1 );

// Use a simple material with a specified hex color
var material = new THREE.MeshBasicMaterial({ color: 0xffff00 });

// Combine the geometry and material into a mesh
var cube = new THREE.Mesh( geometry, material );

// Add the mesh to our scene
scene.add( cube );

* Render!

renderer.render( scene, camera );
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