Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="mobileDisplay">
  <div id="game">
    <div id="timer"></div>
    <div id="score"></div>
  </div>
</div>
								
              
            
!

CSS

              
                * {
  box-sizing:border-box;
}
body {
  margin:0px;
  overflow:hidden;
}
#mobileDisplay {
  position:absolute;
  top:50%;
  left:50%;
  transform:translate(-50%,-50%);
  width:270px;
  height:400px;
  border:10px solid rgb(150,150,100);
  border-radius:10px;
  overflow:hidden;
}
.set {
  width:100%;
  position:fixed;
}
.set.hide {
  display:none;
}
.set div{
  content:' ';
  float:left;
  height:100%;
  background:#f7f7f7;
  border:0.08em groove rgb(80,80,80);
  border-right:none;
  border-top:none;
}
.set div.black {
  background:black;
}
.set div.red {
  animation: over 0.4s linear 6;
  transition: all 0.5s ease;
}
.prev .black {
  background:rgb(200,200,200);
}
#timer {
  position: fixed;
  top: 0px;
  width: 1px;
  height: 6px;
  background: #00acee;
  z-index: 100;
  border-radius:2px;
  transition:all 0.3s linear;
}
#score {
  position: fixed;
  top: 22px;
  width: 100%;
  text-align: center;
  color:tomato;
  font-size: 32px;

  font-weight: 600;
  z-index: 100;
  transition:all 0.2s linear;
}
@keyframes over {
  from {
    background: #f7f7f7;
  }
  to {
    background: tomato;
  }
}
				                
              
            
!

JS

              
                var game = document.getElementById('game');
var set = [];
var prev = 0;
var score = 0;
var times = 0;
var width = 1;
var time = 0;
var gameisover = false;
var totalTimeSecs = 60; // 60 Sec Game
var timer = setInterval(function(){
var per = Math.round((width/totalTimeSecs)*100);
  time++;
  document.getElementById('timer').style.width = per+'%';
  width++;
},1000);

let brightnessControl = null;

var timerout = setTimeout(function(){
  gameOver();
},totalTimeSecs*1000);

function genSet(){
  var htmCode = '';
  var blackID = Math.trunc(Math.random()*3);
  if(prev == blackID){
    blackID = Math.round(Math.random()*blackID);
  }
  prev = blackID;
  var tileWidth = (($('#mobileDisplay').width())/4)-1;
  for(var i=0;i<4;i++){
    if(i==blackID){
      htmCode += '<div style="width:'+tileWidth+'px;" class="tile black"></div>'; 
    } else {
      htmCode += '<div style="width:'+tileWidth+'px;" class="tile"></div>'; 
    }
  }
  return htmCode;
}

$(window).load(function(){
  var height = $('#mobileDisplay').height()/4;
  bottom = 0;
  for(var i=0;i<5;i++)
    if(i==0){      
     $('#game').html($('#game').html()+'<div class="set current" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>'); 
      bottom += height;
    } else if(i==4){
     $('#game').html($('#game').html()+'<div class="set last" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>');          
         }
  else {
    $('#game').html($('#game').html()+'<div class="set" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>'); 
    bottom += height;
  }
  $('.current div').click(function clicked(){
     if($(this).hasClass('black')){
      if(gameisover === false){
       $(this).css("background","rgb(170,170,170)");
       $('.last').html(genSet());
       var pos = $('.current');
       var currHtm = pos.html();
       if(times > 0){
         pos.prev().html(currHtm);
         var next1 = pos.next().html();
         var next2 = pos.next().next().html();
         var next3 = pos.next().next().next().html();
         pos.html(next1);
         pos.next().html(next2);
         pos.next().next().html(next3);
       }
       times++;
       if(times == 1){
         pos.removeClass('current').next().addClass('current');
       }
       $('.current div').each(function(){
         this.onclick = clicked;
       });
       score++;
       $('#score').text(score);
        
       if(window.lamina && window.lamina.isPermitted("brightness")) {
          if(score > 20){
         if(brightnessControl == null){
           brightnessControl = score;
           if(score % 2 == 0){
            window.lamina.setBrightness(50-Math.trunc(Math.random()*50));
           } else {
             window.lamina.setBrightness(20-Math.trunc(Math.random()*10));
           }
         } else if(brightnessControl+10 == score){
           brightnessControl += 10+Math.trunc(Math.random()*10);
           if(score % 2 == 0){
            window.lamina.setBrightness(50-Math.trunc(Math.random()*50));
           } else {
             window.lamina.setBrightness(20-Math.trunc(Math.random()*10));
           }
         }
       }
       }
       if(window.lamina && window.lamina.isPermitted("vibrate")) {
         lamina.vibrate(100);
       } 
     }
    } else {
      gameisover = true;
      clearInterval(timer);
      setTimeout(gameOver,1500);     
      $(this).addClass('red');      
    }
  });  
});
function gameOver(){
    clearInterval(timer);
    clearTimeout(timerout);
    var num = score/time;
    if(isNaN(num)){ num=0; }
    $('#mobileDisplay').css('background','tomato').css('color','white');
    $('#game').html('<center><h1 style="margin-top:100px;">Game Over</h1><h3>Score : '+num.toFixed(4)+' tiles/sec </h3><a class="button button-block" onclick="location.reload();">Play Again</a></center>');
}				                
              
            
!
999px

Console