<div id="mobileDisplay">
  <div id="game">
    <div id="timer"></div>
    <div id="score"></div>
  </div>
</div>
								
* {
  box-sizing:border-box;
}
body {
  margin:0px;
  overflow:hidden;
}
#mobileDisplay {
  position:absolute;
  top:50%;
  left:50%;
  transform:translate(-50%,-50%);
  width:270px;
  height:400px;
  border:10px solid rgb(150,150,100);
  border-radius:10px;
  overflow:hidden;
}
.set {
  width:100%;
  position:fixed;
}
.set.hide {
  display:none;
}
.set div{
  content:' ';
  float:left;
  height:100%;
  background:#f7f7f7;
  border:0.08em groove rgb(80,80,80);
  border-right:none;
  border-top:none;
}
.set div.black {
  background:black;
}
.set div.red {
  animation: over 0.4s linear 6;
  transition: all 0.5s ease;
}
.prev .black {
  background:rgb(200,200,200);
}
#timer {
  position: fixed;
  top: 0px;
  width: 1px;
  height: 6px;
  background: #00acee;
  z-index: 100;
  border-radius:2px;
  transition:all 0.3s linear;
}
#score {
  position: fixed;
  top: 22px;
  width: 100%;
  text-align: center;
  color:tomato;
  font-size: 32px;

  font-weight: 600;
  z-index: 100;
  transition:all 0.2s linear;
}
@keyframes over {
  from {
    background: #f7f7f7;
  }
  to {
    background: tomato;
  }
}
				                
var game = document.getElementById('game');
var set = [];
var prev = 0;
var score = 0;
var times = 0;
var width = 1;
var time = 0;
var gameisover = false;
var totalTimeSecs = 60; // 60 Sec Game
var timer = setInterval(function(){
var per = Math.round((width/totalTimeSecs)*100);
  time++;
  document.getElementById('timer').style.width = per+'%';
  width++;
},1000);

let brightnessControl = null;

var timerout = setTimeout(function(){
  gameOver();
},totalTimeSecs*1000);

function genSet(){
  var htmCode = '';
  var blackID = Math.trunc(Math.random()*3);
  if(prev == blackID){
    blackID = Math.round(Math.random()*blackID);
  }
  prev = blackID;
  var tileWidth = (($('#mobileDisplay').width())/4)-1;
  for(var i=0;i<4;i++){
    if(i==blackID){
      htmCode += '<div style="width:'+tileWidth+'px;" class="tile black"></div>'; 
    } else {
      htmCode += '<div style="width:'+tileWidth+'px;" class="tile"></div>'; 
    }
  }
  return htmCode;
}

$(window).load(function(){
  var height = $('#mobileDisplay').height()/4;
  bottom = 0;
  for(var i=0;i<5;i++)
    if(i==0){      
     $('#game').html($('#game').html()+'<div class="set current" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>'); 
      bottom += height;
    } else if(i==4){
     $('#game').html($('#game').html()+'<div class="set last" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>');          
         }
  else {
    $('#game').html($('#game').html()+'<div class="set" style="bottom:'+ bottom +'px;height:'+height+'px;">' + genSet() + '</div>'); 
    bottom += height;
  }
  $('.current div').click(function clicked(){
     if($(this).hasClass('black')){
      if(gameisover === false){
       $(this).css("background","rgb(170,170,170)");
       $('.last').html(genSet());
       var pos = $('.current');
       var currHtm = pos.html();
       if(times > 0){
         pos.prev().html(currHtm);
         var next1 = pos.next().html();
         var next2 = pos.next().next().html();
         var next3 = pos.next().next().next().html();
         pos.html(next1);
         pos.next().html(next2);
         pos.next().next().html(next3);
       }
       times++;
       if(times == 1){
         pos.removeClass('current').next().addClass('current');
       }
       $('.current div').each(function(){
         this.onclick = clicked;
       });
       score++;
       $('#score').text(score);
        
       if(window.lamina && window.lamina.isPermitted("brightness")) {
          if(score > 20){
         if(brightnessControl == null){
           brightnessControl = score;
           if(score % 2 == 0){
            window.lamina.setBrightness(50-Math.trunc(Math.random()*50));
           } else {
             window.lamina.setBrightness(20-Math.trunc(Math.random()*10));
           }
         } else if(brightnessControl+10 == score){
           brightnessControl += 10+Math.trunc(Math.random()*10);
           if(score % 2 == 0){
            window.lamina.setBrightness(50-Math.trunc(Math.random()*50));
           } else {
             window.lamina.setBrightness(20-Math.trunc(Math.random()*10));
           }
         }
       }
       }
       if(window.lamina && window.lamina.isPermitted("vibrate")) {
         lamina.vibrate(100);
       } 
     }
    } else {
      gameisover = true;
      clearInterval(timer);
      setTimeout(gameOver,1500);     
      $(this).addClass('red');      
    }
  });  
});
function gameOver(){
    clearInterval(timer);
    clearTimeout(timerout);
    var num = score/time;
    if(isNaN(num)){ num=0; }
    $('#mobileDisplay').css('background','tomato').css('color','white');
    $('#game').html('<center><h1 style="margin-top:100px;">Game Over</h1><h3>Score : '+num.toFixed(4)+' tiles/sec </h3><a class="button button-block" onclick="location.reload();">Play Again</a></center>');
}				                

External CSS

This Pen doesn't use any external CSS resources.

External JavaScript

  1. https://code.jquery.com/jquery-2.2.4.min.js