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Visit your global Editor Settings.
<div class="settings">
<h2>Settings</h2>
<h4>Settings will apply next game</h4>
<div class="setOne">
<fieldset class="difficulty">
<legend>Difficulty</legend>
<p>
<label for="easy">Easy:</label>
<input type="radio" name="difficulty" id="easy" value="easy" />
</p>
<p>
<label for="medium">Medium:</label>
<input type="radio" name="difficulty" id="medium" value="medium" checked="checked" />
</p>
<p>
<label for="hard">Hard:</label>
<input type="radio" name="difficulty" id="hard" value="hard" />
</p>
</fieldset>
</div>
<div class="setTwo">
<fieldset class="display">
<legend>Display</legend>
<h6>under developement</h6>
<p>
<label for="desktop">Desktop:</label>
<input type="radio" name="display" id="desktop" value="desktop" />
</p>
<p>
<label for="mobile">Mobile:</label>
<input type="radio" name="display" id="mobile" value="mobile" checked="checked" />
</p>
</fieldset>
</div>
<div class="setThree">
<fieldset class="misc">
<legend>Misc</legend>
<label for="restart" id='restartLabel'>Warn Before Restarting?</label>
<input type="checkbox" name="restart" id="makeSure" />
</fieldset>
</div>
<h3 id="min" class="minimized topBar">MENU</h3>
</div>
<h1>Sudoku</h1>
<div class="sudoku">
<table id='main'>
<tr>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
<td>
<table>
<tr>
<td class="target" draggable="true">1</td>
<td class="target" draggable="true">2</td>
<td class="target" draggable="true">3</td>
</tr>
<tr>
<td class="target" draggable="true">4</td>
<td class="target" draggable="true">5</td>
<td class="target" draggable="true">6</td>
</tr>
<tr>
<td class="target" draggable="true">7</td>
<td class="target" draggable="true">8</td>
<td class="target" draggable="true">9</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="nums desktop">
<div class="orig" draggable="true">
<p>1</p>
</div>
<div class="orig" draggable="true">
<p>2</p>
</div>
<div class="orig" draggable="true">
<p>3</p>
</div>
<div class="orig" draggable="true">
<p>4</p>
</div>
<div class="orig" draggable="true">
<p>5</p>
</div>
<div class="orig" draggable="true">
<p>6</p>
</div>
<div class="orig" draggable="true">
<p>7</p>
</div>
<div class="orig" draggable="true">
<p>8</p>
</div>
<div class="orig" draggable="true">
<p>9</p>
</div>
</div>
<br>
<p class="btn">Check</p>
<br>
<p class="btn" id="start">New Puzzle</p>
<div class="keypad">
<div class="close">X</div>
<div>1</div>
<div>2</div>
<div>3</div>
<div>4</div>
<div>5</div>
<div>6</div>
<div>7</div>
<div>8</div>
<div>9</div>
</div>
html {
position: relative;
}
body {
background-color: #e5ecf3;
padding: 50px;
}
h1 {
text-align: center;
color: #497696;
}
.sudoku {
height: 60%;
}
table {
border: 1px solid grey;
border-collapse: collapse;
text-align: center;
border-spacing: none;
margin: 0 auto;
height: 100%;
width: 100%;
}
td {
border: 2px solid #38702d;
padding: 0;
}
td td {
border: 1px solid #457c00;
width: 50px;
height: 50px;
font-weight: bold;
font-size: 1.4em;
color: darkred;
z-index: 100;
}
.nums {
text-align: center;
height: 30px;
margin-bottom: 50px;
display: none;
}
.orig {
position: relative;
display: inline-block;
width: 40px;
height: 20px;
font-size: 1.25em;
border: 2px solid #9999ee;
padding: 10px;
border-radius: 10px;
text-align: center;
//font-weight: bold;
}
.orig p {
height: 100%;
margin: 0;
padding: 0;
/* z-index: 1; */
}
.btn {
width: 60px;
padding: 10px;
border-radius: 5px;
border: 3px solid #497696;
margin: 0 auto;
text-align: center;
color: darkred;
cursor: pointer;
}
.btn:active {
background-color: #de4c35;
color: #497696;
}
#start {
width: 120px;
}
.target {
transition: 0.2s linear;
-webkit-transition: 0.2s linear;
ms-transition: 0.2s linear;
moztransition: 0.2s linear;
}
/*//settings*/
.settings {
position: absolute;
/*width: 40%;*/
top: -625px;
left: 20%;
right: 20%;
border: 10px solid lightgrey;
border-radius: 100px;
padding: 40px;
padding-top: 5px;
padding-bottom: 5px;
background-color: #00876b;
transition: 0.5s linear;
z-index: 10;
}
.settings h2 {
color: darkorange;
}
.settings h2,
.settings h4,
.settings h3 {
text-align: center;
}
.settings h4 {
color: darkgrey;
}
.settings legend {
color: #beffee;
border: 1px solid;
padding: 0 10px;
}
.settings fieldset {
width: 80%;
margin: 0 auto;
margin-bottom: 40px;
border: 1px solid yellow;
}
.settings label {
float: left;
width: 80px;
color: #ffff00;
}
.settings .setThree label {
width: 175px;
color: MISTYROSE;
font-weight: bold;
}
.settings .setThree input {
font-size: 1em;
}
.settings #min {
margin-bottom: 0;
color: darkgrey;
cursor: pointer;
}
.settings #min:hover {
color: orange;
}
.keypad {
visibility: hidden;
position: absolute;
width: 200px;
left: 45%;
top: 5%;
border: 5px solid grey;
text-align: center;
background: lightgreen;
border-radius: 5px;
}
.keypad div {
display: inline-block;
width: 60px;
height: 60px;
margin: 0px;
border: 1px solid lightgreen;
line-height: 60px;
font-size: 3em;
background: #74a4c0;
cursor: pointer;
color: yellow;
}
.keypad .close {
position: absolute;
height: 20px;
width: 20px;
border-radius: 50%;
border: 2px solid orange;
line-height: 20px;
font-size: 20px;
color: tomato;
right: 0;
top: -18px;
background-color: steelblue;
}
(function hideVars() {
var settings = document.getElementsByClassName('settings')[0],
minimize = document.getElementById('min'),
difficultyLevelRadios = document.getElementsByTagName('input'),
difficultyLevel;
//difficultu settings
(function() {
function setLevel(el, level) {
el.onclick = function() {
if (el.checked) {
difficultyLevel = level;
}
};
}
setLevel(difficultyLevelRadios[0], 4);
setLevel(difficultyLevelRadios[1], 3);
setLevel(difficultyLevelRadios[2], 2);
})();
//display and restart
(function() {
var desktop = difficultyLevelRadios[3],
mobile = difficultyLevelRadios[4],
desktopThings = document.getElementsByClassName('desktop'),
mobileThings,
makeSure = document.getElementById('makeSure'),
restartLabel = document.getElementById('restartLabel');
desktop.onclick = function() {
if (desktop.checked) {
console.log('desktop');
for (var i = 0; i < desktopThings.length; i++) {
desktopThings[i].style.display = 'block';
}
};
};
mobile.onclick = function() {
if (mobile.checked) {
console.log('mobile');
for (var i = 0; i < desktopThings.length; i++) {
desktopThings[i].style.display = 'none';
}
};
};
makeSure.onclick = function() {
if (makeSure.checked) {
restartLabel.style.color = '#ffff00';
} else {
restartLabel.style.color = 'orange';
}
}
})();
minimize.onclick = function() {
if (minimize.classList.contains('minimized')) {
settings.style.top = '0'
minimize.innerHTML = 'HIDE'
} else {
settings.style.top = (-(settings.getBoundingClientRect().height) + 38) + 'px';
minimize.innerHTML = 'MENU';
}
minimize.classList.toggle('minimized')
};
var board;
var startNew = document.getElementsByClassName('btn')[1],
checkBtn = document.getElementsByClassName('btn')[0];
(function() {
fillTheBoarWithAValidSudoku();
}());
startNew.onclick = function() {
if (document.getElementById('makeSure').checked) {
var makeSure = window.confirm('Are you sure you\'d like to restart?');
if (!makeSure) {
return
}
}
document.getElementsByTagName('h1')[0].innerHTML = "Sudoku";
fillTheBoarWithAValidSudoku();
}
checkBtn.onclick = function() {
var tmOut = 1500;
if (checkBoard(viruateBoardBasedOnUI(board))) {
tmOut = 600;
document.body.style.border = '20px solid red';
document.getElementsByTagName('h1')[0].style.color = 'red';
} else {
document.body.style.border = '20px solid green';
document.getElementsByTagName('h1')[0].style.color = 'green';
checkBoardForFinalWin();
}
window.setTimeout(function() {
document.body.style.border = 'none';
document.getElementsByTagName('h1')[0].style.color = '#497696';
}, tmOut);
}
function fillTheBoarWithAValidSudoku() {
var success;
while (!(success = initGame())) {
initGame();
}
}
function initGame() {
startNew.style.color = 'red'
document.getElementsByTagName('h1')[0].innerText = 'Sudoku';
document.getElementsByTagName('h1')[0].style.color = '#497696';
board = initSudokuBoard();
var success = board.fillAttempt(board);
board.eraseMost(difficultyLevel);
initiateOrResetDragDrop();
board.popDom();
return success;
}
function initSudokuBoard() {
var board = new Sudoku;
initX(board.board);
initY(board.board);
initBoxes(board.board);
board.connectDom();
afterResize(); //makes the height and width of the boxes the same
board.print();
return board;
}
//==================================
////////////////////////////////////////////////////////////////////////
function Sudoku() {
var board = [],
that = this;
(function() {
function Pos(origPos) {
this.x;
this.y;
this.availableNums = shuffleArr([1, 2, 3, 4, 5, 6, 7, 8, 9]);
this.origPos = origPos;
this.boxId = '';
this.val = ' ';
this.dom;
this.pruneNums = pruneNums;
}
for (var i = 0; i < 81; i++) {
board[i] = new Pos(i);
};
}());
this.xLines = initX(board);
this.yLines = initY(board);
this.boxes = initBoxes(board);
this.board = board;
this.clearBoard = function() {
for (var i = 0; i < that.board.length; i++) {
that.board[i].val = ' ';
};
};
this.fillAttempt = createRndmSudoku;
this.domSingle = function(num, pos) {
that.board[pos].val = num;
that.board[pos].dom.innerText = num;
};
this.connectDom = function() {
var sudBoard = document.getElementById('main'),
boxes = sudBoard.getElementsByTagName('table'),
domBoxes = [],
cells;
for (var i = 0; i < 9; i++) {
cells = boxes[i].getElementsByTagName('td');
domBoxes.push([]);
for (var j = 0; j < 9; j++) {
domBoxes[i].push(cells[j]);
that.boxes[i][j].dom = domBoxes[i][j];
that.boxes[i][j].dom.innerText = ' ';
};
};
};
this.eraseMost = function(level) {
var boardSpot;
level = level || 3;
for (var i = 0; i < 81; i++) {
boardSpot = that.board[i];
//resettng from previous round
if (boardSpot.dom.classList.contains('noDrop')) {
boardSpot.dom.classList.remove('noDrop');
boardSpot.dom.style.color = 'darkred';
//boardSpot.dom.style.fontSize = 'initial';
};
if ((Math.floor(Math.random() * 10) + 1) > level) {
boardSpot.val = ' ';
//will need a better place in code for this iffy
(function dblClkErase(j) {
boardSpot.dom.addEventListener('dblclick', function() {
that.board[j].dom.innerHTML = ' ';
});
})(i);
} else {
boardSpot.dom.style.color = 'black';
//boardSpot.dom.style.fontSize = '1.2em'
boardSpot.dom.classList.add('noDrop');
}
};
}
this.print = function() {
console.log('\n------------------------------------------------------');
that.xLines.forEach(function(each) {
var str = '';
each.forEach(function(e) {
if ((e.x == 3 || e.x == 6) && e.y == 8) {
console.log(' ')
};
str += e.val + ' ';
if ((e.y + 1) % 3 == 0) {
str += ' '
};
});
console.log(str);
});
console.log('\n');
};
this.popDom = function() {
for (var i = 0; i < 81; i++) {
that.board[i].dom.innerHTML = that.board[i].val;
};
};
} // end Sudoku
//////////////////////////////////////////////////////////////
//BOARD SPLITTER FUNCTIONS
function initX(board) {
var xLines = [];
for (var i = 0; i < 9; i++) {
xLines.push([]);
for (var j = 0; j < 9; j++) {
xLines[i].push(board[j + i * 9]);
board[j + i * 9].x = i;
board[j + i * 9].y = j;
}
};
return xLines;
}
function initY(board) {
var yLines = [
[],
[],
[],
[],
[],
[],
[],
[],
[]
]; //[]*9
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
yLines[j].push(board[j + i * 9])
}
};
return yLines;
}
function initBoxes(board) {
var trio1,
trio2,
boxes = [];
for (var i = 0; i < 9; i++) {
boxes.push([]);
}
for (i = 0; i < 9; i++) {
if (i < 3) {
trio1 = 0;
} else if (i < 6) {
trio1 = 3;
} else {
trio1 = 6;
}
for (var j = 0; j < 9; j++) {
if (j < 3) {
trio2 = 0;
} else if (j < 6) {
trio2 = 1;
} else {
trio2 = 2;
}
board[j + 9 * i].boxId = trio1 + trio2;
boxes[trio1 + trio2].push(board[j + 9 * i]);
}
}
return boxes;
}
//====================================
//BOARD CHECKER FUNCTIONS
function checkLineForDbl(line) {
return line.some(function(e, i) {
if (e.val == ' ') {
return false
};
return line.some(function(v, j) {
return (e.val == v.val && i !== j)
});
});
}
function checkBoard(board) {
return board.xLines.some(function(xLine) {
return checkLineForDbl(xLine);
}) || board.yLines.some(function(yLine) {
return checkLineForDbl(yLine);
}) || board.boxes.some(function(box) {
return checkLineForDbl(box);
});
}
//====================================
//random helper funcs
function shuffleArr(arr) {
var newArr = [],
lngth = arr.length,
rnd;
for (var i = 0; i < lngth; i++) {
rnd = Math.floor(Math.random() * arr.length)
newArr.push(arr.splice(rnd, 1)[0])
};
return newArr;
}
//===================================
function possibleNums(line) {
var nums = [];
for (var i = 1; i < 10; i++) {
test = line.every(function(e) {
return (e.val != i)
});
if (test) {
nums.push(i)
};
};
return nums;
}
//where the magic happens
function createRndmSudoku(board) {
function fillLine(line, nums) {
nums ? nums = shuffleArr(nums) : nums = shuffleArr([1, 2, 3, 4, 5, 6, 7, 8, 9]);
for (var i = 0; i < line.length; i++) {
line[i].val = nums[i];
};
} //end fillLine
var time = new Date().getTime() / 1000; //to see how long it takes to generate the board :)
var test;
var safetyCount = 0;
//first 2 of each box are random, third a bit more calculated
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 100; j++) {
//if it's the 3rd line of the boxes - there are alot less options (3 possible numebr for each box)
if (i == 2 || i == 5) {
fillLine([board.xLines[i][0], board.xLines[i][1], board.xLines[i][2]], possibleNums(board.boxes[board.xLines[i][0].boxId]));
fillLine([board.xLines[i][3], board.xLines[i][4], board.xLines[i][5]], possibleNums(board.boxes[board.xLines[i][3].boxId]));
fillLine([board.xLines[i][6], board.xLines[i][7], board.xLines[i][8]], possibleNums(board.boxes[board.xLines[i][6].boxId]));
} else if (i > 5) { //once we have filled most of the board we can take the y-axis into account and eliminate many numbers
for (var v = 0; v < board.xLines[i].length; v++) {
board.xLines[i][v].pruneNums(board, board.xLines[i][v].origPos);
if (board.xLines[i][v].availableNums.length == 0) {
board.xLines[i].forEach(function(ech) {
ech.val = ' '
});
i--;
break
}
fillLine([board.xLines[i][v]], board.xLines[i][v].availableNums);
};
} else { //just brute force it//
fillLine(board.xLines[i]);
}
//check the board
if (!checkBoard(board)) { // if the line is solved then break the inner for loop
board.print();
console.log(i + 1 + ' out of 9');
break
};
if (j == 99 && checkBoard(board)) { //if it fails try the line again
i--;
//break; (loop ends anyways so we don't need to break)
};
};
safetyCount++; //some combos are impossible and we will restart the whole thing
if (safetyCount > 100) {
console.log('mission failed :(');
document.getElementsByTagName('h1')[0].innerText = 'Error, please try again';
document.getElementsByTagName('h1')[0].style.color = 'red';
break;
};
};
//final line is forced by previous numbers- faster than randomely blasting it
for (var i = 0; i < 9; i++) {
for (var j = 1; j < 10; j++) {
test = board.yLines[i].every(function(e) {
return (e.val != j)
});
if (test) {
board.yLines[i][8].val = String(j)
};
};
};
board.print();
console.log((new Date().getTime() / 1000 - time) + ' seconds');
startNew.style.color = 'black';
return !checkBoard(board);
}
//==================================
//returns all possible nums for a given spot on the board
function pruneNums(board, origPos) {
board.board[origPos].availableNums = shuffleArr(possibleNums(board.yLines[board.board[origPos].y].concat(board.xLines[board.board[origPos].x], board.boxes[board.board[origPos].boxId])));
}
//create virtual board based on dom
function viruateBoardBasedOnUI(board) {
currentDomBoard = new Sudoku();
currentDomBoard.board = Object.create(board.board);
currentDomBoard.xLines = Object.create(board.xLines);
currentDomBoard.yLines = Object.create(board.yLines);
currentDomBoard.boxes = Object.create(board.boxes);
for (var i = 0; i < 81; i++) {
currentDomBoard.board[i].val = currentDomBoard.board[i].dom.innerHTML;
}
return currentDomBoard;
}
function checkBoardForFinalWin() {
//weed out non wins
for (var i = 0; i < 81; i++) {
if (board.board[i].val == ' ') {
return
};
}
function rndRGB() {
return Math.floor(Math.random() * 255);
}
function yayIWon() {
document.body.style.backgroundColor = "rgb(" + rndRGB() + "," + rndRGB() + "," + rndRGB() + ")";
}
document.getElementsByTagName('h1')[0].innerHTML = "CONGRATULATIONS!!! You Win!!!"
var pleaseStop = window.setInterval(yayIWon, 500);
window.setTimeout(function() {
clearInterval(pleaseStop);
document.body.style.backgroundColor = "#e5ecf3";
}, 10000);
}
//=====================
//Lets allow for the dragging and dropping!!
function initiateOrResetDragDrop() {
var orig = document.getElementsByClassName('orig'),
target = document.getElementsByClassName('target');
for (var i = 0; i < orig.length; i++) {
(function(j) {
orig[j].addEventListener('dragstart', function(e) {
e.dataTransfer.setData('text', orig[j].firstElementChild.innerHTML)
});
})(i);
}
for (var i = 0; i < target.length; i++) {
(function(j) {
target[j].addEventListener('dragstart', function(e) {
e.dataTransfer.setData('text', target[j].innerHTML)
});
})(i);
}
//and some color while we drag (and drop)
for (var i = 0; i < target.length; i++) {
(function(j) {
target[j].addEventListener('dragenter', function(e) {
e.preventDefault();
});
target[j].addEventListener('dragover', function(e) {
e.preventDefault();
if (target[j].classList.contains('noDrop')) {
return
};
target[j].style.backgroundColor = 'lightgreen';
});
target[j].addEventListener('dragleave', function(e) {
e.preventDefault();
if (target[j].classList.contains('noDrop')) {
return
};
target[j].style.backgroundColor = '#e5ecf3';
});
target[j].addEventListener('drop', function(e) {
e.preventDefault();
if (target[j].classList.contains('noDrop')) {
return
};
target[j].innerHTML = e.dataTransfer.getData('text');
target[j].style.backgroundColor = 'steelblue';
window.setTimeout(function() {
target[j].style.backgroundColor = '#e5ecf3';
}, 1200);
});
})(i);
}
}
//Style and optimizations
function afterResize() {
var mainTable = document.getElementById('main'),
gbcr = mainTable.getBoundingClientRect(),
pageBody = document.body.getBoundingClientRect().height;
// mainTable.style.height = pageBody / 1.2 + 'px';
if (gbcr.height >= pageBody) {mainTable.style.height = gbcr.height / 2 + 'px'}
if (gbcr.width > gbcr.height) {
for (var i = 0; i < 81; i++) {
mainTable.style.width = gbcr.height + 'px';
}
} else {
for (var i = 0; i < 81; i++) {
mainTable.style.height = gbcr.width + 'px';
}
}
}
window.onresize = function() {
afterResize()
}
//keypad for boxes
function addKeypadFunctionality() {
//if no keypad return
for (var i = 0; i < 81; i++) {
(function(j) {
var domSpot = board.board[j].dom,
eraseEvent = false;
domSpot.addEventListener('touchstart', function() {
if (domSpot.classList.contains('noDrop')) {
return
}
var stillPressed = true;
domSpot.addEventListener('touchend', function() {
stillPressed = false;
});
window.setTimeout(function() {
if (stillPressed) {
domSpot.innerHTML = ' ';
eraseEvent = true;
}
}, 700);
});
domSpot.addEventListener('click', function() {
if (domSpot.classList.contains('noDrop') || document.getElementsByClassName('keypad').length > 1 || eraseEvent) {
eraseEvent = false;
return
};
var spotCoor = domSpot.getBoundingClientRect();
var keypad = document.getElementsByClassName('keypad')[0].cloneNode(true);
var keypadCoor = document.getElementsByClassName('keypad')[0].getBoundingClientRect();
var keys;
var pX, pY;
document.body.appendChild(keypad);
keypad.style.visibility = 'visible';
pY = (spotCoor.top - keypadCoor.height / 2 + spotCoor.height / 2) + document.body.scrollTop;
// if (pY > document.body.getBoundingClientRect().height) {pY = document.body.getBoundingClientRect().height - keypadCoor.height}
pX = (spotCoor.left - keypadCoor.width / 2 + spotCoor.width / 2) + document.body.scrollLeft;
keypad.style.top = pY + 'px';
keypad.style.left = pX + 'px';
keys = keypad.getElementsByTagName('div');//needs to be assigned here rather than at var declaration or breaks in ie
for (var v = 0; v < keys.length; v++) {
(function(x) {
keys[x].addEventListener('click', function() {
if (!keys[x].classList.contains('close')) {
domSpot.innerHTML = keys[x].innerHTML;
keyboardInputPosition = j;
}
keypad.parentNode.removeChild(keypad);
});
})(v);
};
keyboardInputPosition = j;
});
})(i);
}
}
addKeypadFunctionality();
//add keyboard functionality
var keyboardInputPosition = 0;
function changeKeyboardPosition (direction) {
var kip = keyboardInputPosition;
if (!direction) {return }
board.board[kip].dom.style.backgroundColor = '#e5ecf3';
function returnNextPos(direction){
//left
if (direction == 37) {
if (board.board[kip].y == 0 && board.board[kip].x == 0) {
kip = 80;
} else {
kip--;
}
};
//right
if (direction == 39) {
if (board.board[kip].y == 8 && board.board[kip].x == 8) {
kip = 0;
}else{
kip++;
}
};
//up
if (direction == 38) {
if (board.board[kip].x == 0) {
if (board.board[kip].y == 0) {
kip = 80;
} else {
kip += 71
}
} else {
kip -= 9;
}
};
//down
if (direction == 40) {
if (board.board[kip].x == 8) {
if (board.board[kip].y == 8) {
kip = 0;
} else {
kip -= 71
}
} else {
kip += 9;
}
};
}
returnNextPos(direction)
while (board.board[kip].dom.classList.contains('noDrop')) {
returnNextPos(direction);
}
board.board[kip].dom.style.backgroundColor = 'white';
keyboardInputPosition = kip;
window.setTimeout(function() {
board.board[kip].dom.style.backgroundColor = '#e5ecf3';
}, 1500);
}
document.addEventListener('keydown',function(e){
var temp = e.keyCode ? e.keyCode : (e.charCode ? e.charCode : (e.which ? e.which : false));
temp = temp == 37 ? temp : (temp == 38 ? temp : (temp == 39 ? temp : (temp == 40 ? temp : false) ));
if (temp) {e.preventDefault() }
changeKeyboardPosition(temp);
});
document.addEventListener('keypress', function(e) {
var temp = e.keyCode ? e.keyCode : (e.charCode ? e.charCode : (e.which ? e.which : false));
if (temp < 49 || temp > 57) {return }
board.board[keyboardInputPosition].dom.innerHTML = temp - 48;
});
return console.log('No Cheating..');
})();
Also see: Tab Triggers