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HTML

              
                <div id="console">
	<svg width="22px" height="22px" viewBox="0 0 42 42" version="1.1" xmlns="http://www.w3.org/2000/svg">
		<path d="M21,35.7 C29.1185862,35.7 35.7,29.1185862 35.7,21 C35.7,12.8814138 29.1185862,6.3 21,6.3 C12.8814138,6.3 6.3,12.8814138 6.3,21 C6.3,29.1185862 12.8814138,35.7 21,35.7 Z M21,42 C9.40201968,42 0,32.5979803 0,21 C0,9.40201968 9.40201968,0 21,0 C32.5979803,0 42,9.40201968 42,21 C42,25.4717509 40.6023075,29.617053 38.22,33.0228094 L38.22,38.22 L33.0228094,38.22 C29.617053,40.6023075 25.4717509,42 21,42 Z M21,42" fill="#FFFFFF"></path>
		<path d="M21,29.4 C16.3608079,29.4 12.6,25.6391921 12.6,21 C12.6,16.3608079 16.3608079,12.6 21,12.6 C25.6391921,12.6 29.4,16.3608079 29.4,21 C29.4,22.3143115 29.0981487,23.5581219 28.56,24.6658654 L28.56,28.56 L24.6658654,28.56 C23.5581219,29.0981487 22.3143115,29.4 21,29.4 Z M21,29.4" fill="#FFFFFF"></path>
	</svg>

	<h3>Particle fireworks</h3>
	<p>
		Demonstrates the capabilities of the pooling and renderer module(s).
	</p>

	<h3>Settings</h3>
	<dl>
		<dt>Time (random):</dt><dd data-setting="timeRandom:200,2000,50"></dd>
		<dt>Particles (base):</dt><dd data-setting="particlesBase:20,200,5"></dd>
		<dt>Particles (random):</dt><dd data-setting="particlesRandom:20,200,5"></dd>
		<dt>Size (base):</dt><dd data-setting="sizeBase:2,20,1"></dd>
		<dt>Size (random):</dt><dd data-setting="sizeRandom:2,20,1"></dd>
		<dt>Velocity (base):</dt><dd data-setting="velocityBase:2,20,1"></dd>
		<dt>Velocity (random):</dt><dd data-setting="velocityRandom:2,20,1"></dd>
		<dt>Lifetime (base):</dt><dd data-setting="lifetimeBase:400,1200,50"></dd>
		<dt>Lifetime (random):</dt><dd data-setting="lifetimeRandom:200,800,50"></dd>
	</dl>

	<h3>Pool state</h3>
	<dl>
		<dt>FPS:</dt><dd id="fps">-</dd>
		<dt>Generated:</dt><dd id="total"></dd>
		<dt>Recycled:</dt><dd id="recycled"></dd>
		<dt>Destroyed:</dt><dd id="destroyed"></dd>
		<dt>In pool:</dt><dd id="inpool"></dd>
		<dt>In use:</dt><dd id="inuse"></dd>
		<dt>In queue:</dt><dd id="inqueue"></dd>
	</dl>
</div>
              
            
!

CSS

              
                @import "lesshat";


              
            
!

JS

              
                var settings = {
	timeRandom:      1000, // max time in ms between random Fireworks
	particlesBase:   80,   // min number of particles per Firework
	particlesRandom: 20,   // max number of additional random particles per firework
	sizeBase:        8,    // min size of particles
	sizeRandom:      10,   // max additional random size
	velocityBase:    4,    // min velocity of particles
	velocityRandom:  4,    // max additional random velocity
	lifetimeBase:    800,  // min lifetime of particle
	lifetimeRandom:  400,  // max additional random lifetime
	gravity:         0.06  // gravity of particles
}


;(function(require, window, document, undefined) {
	require.config({
		baseUrl: '//cdn.jsdelivr.net/qoopido.js/latest'
	});

	var MATH_PI_TIMES_TWO = 2 * Math.PI,
		MATH_PI_DIV_TWO   = Math.PI / 2,
		COLORS            = [ '33,141,166', '149,186,0', '255,180,0', '166,60,148', '255,255,51', '255,0,102', '255,140,0' ],
		EASINGS           = [ easeInSine, easeInQuad, easeInCubic ];

	function easeInSine(t, d) {
		return 1 * Math.cos(t / d * MATH_PI_DIV_TWO) -1 + 1;
	}

	function easeInQuad(t, d) {
		return -1 * (t /= d) * t + 1;
	}

	function easeInCubic(t, d) {
		return -1 * (t /= d) * t * t + 1;
	}

	require([ 'base' ], function() {
		require([ 'pool/module', 'pool/dom', 'pool/array', 'pool/object' ], function(mPoolModule, mPoolDom) {
			require([ 'support', 'renderer', 'particle', 'dom/element', 'dom/collection', 'vector/2d' ], function(mSupport, mRenderer, mParticle, mDomElement, mDomCollection, mVector) {
				var qWindow           = mDomElement.create(window),
					qCanvas           = mDomElement.create('<canvas />').insertBefore('#console'),
					qCanvasElement    = qCanvas.element,
					qCanvasContext    = qCanvasElement.getContext('2d'),
					renderer          = mRenderer,
					poolModule        = mPoolModule.create(mParticle),
					poolDom           = mPoolDom.create(),
					poolVector        = mPoolModule.create(mVector),
					poolMetrics       = poolModule.metrics,
					consoleFps        = mDomElement.create('#fps'),
					consoleTotal      = mDomElement.create('#total'),
					consoleRecycled   = mDomElement.create('#recycled'),
					consoleDestroyed  = mDomElement.create('#destroyed'),
					consoleInPool     = mDomElement.create('#inpool'),
					consoleInUse      = mDomElement.create('#inuse'),
					consoleInQueue    = mDomElement.create('#inqueue'),
					width = 0, height = 0, now = new Date().getTime(), last = now, delta = 0, fps = 60, ratio = 1, particles = [], paused = false;

				function generateRandomFirework() {
					if(paused === false) {
						addFirework();
					}

					setTimeout(generateRandomFirework, Math.random() * settings.timeRandom);
				}

				function addFirework(event) {
					var count        = ((Math.random() * settings.particlesRandom + settings.particlesBase) / ratio) >> 0,
						x            = event ? parseInt(event.clientX || event.pageX, 10) : (Math.random() * width) >> 0,
						y            = event ? parseInt(event.clientY || event.pageY, 10) : (Math.random() * height) >> 0,
						angle        = MATH_PI_TIMES_TWO / count,
						color        = ''.concat('rgba(', COLORS[((Math.random() * (COLORS.length - 1)) + 0.5) >> 0], ','),
						size         = (size = ((Math.random() * settings.sizeRandom) >> 0) + settings.sizeBase) + (size % 2),
						canvas       = poolDom.obtain('canvas'),
						acceleration = poolVector.obtain(0, settings.gravity),
						hSize, context, fill;

					canvas.width       = canvas.height = size;
					canvas.usage       = count;
					acceleration.usage = count;

					hSize     = size / 2;
					context   = canvas.getContext('2d');
					fill      = context.createRadialGradient(hSize, hSize, 0, hSize, hSize, hSize);

					fill.addColorStop(0, ''.concat(color, '1)'));
					fill.addColorStop(1, ''.concat(color, '0)'));

					context.arc(hSize, hSize, hSize, 0, MATH_PI_TIMES_TWO, false);
					context.fillStyle = fill;
					context.fill();

					while(count--) {
						var randomVelocity = settings.velocityBase + Math.random() * settings.velocityRandom,
								particleAngle  = count * angle,
								particle       = poolModule.obtain(x, y);

						particle.velocity.x = Math.cos(particleAngle) * randomVelocity;
						particle.velocity.y = Math.sin(particleAngle) * randomVelocity;

						particle.acceleration.push(acceleration);

						particle.canvas     = canvas;
						particle.size       = size;
						particle.easing     = particle.easing ? particle.easing : EASINGS[(Math.random() * (EASINGS.length - 1) + 0.5) >> 0];
						particle.birthtime  = now;
						particle.lifetime   = particle.lifetime? particle.lifetime : (settings.lifetimeBase + Math.random() * settings.lifetimeRandom) >> 0;
						particle.deathtime  = now + particle.lifetime;

						particles.push(particle);
					}

					if(event) {
						event.preventDefault();
						event.stopPropagation();

						return false;
					}
				}

				function renderParticle(particle) {
					qCanvasContext.save();
					qCanvasContext.globalCompositeOperation = 'lighter';
					qCanvasContext.globalAlpha = Math.random() * particle.easing(now - particle.birthtime, particle.lifetime);
					qCanvasContext.drawImage(particle.canvas, particle.position.x >> 0, particle.position.y >> 0);
					qCanvasContext.restore();
				}

				function initializeSettings() {
					var definitions = {};

					mDomCollection
						.create('#console [data-setting]')
						.each(function() {
							var self      = this,
								parameter = self.getAttribute('data-setting').split(':'),
								setting   = parameter[0],
								range     = parameter[1].split(','),
								stepping  = parseFloat(range.pop()),
								previous  = mDomElement.create('<span />', { 'data-control': setting }).addClass('previous').setContent('-').appendTo(self),
								value     = mDomElement.create('<span />').addClass('value').setContent(settings[setting]).appendTo(self),
								next      = mDomElement.create('<span />', { 'data-control': setting }).addClass('next').setContent('+').appendTo(self);

							definitions[setting] = {
								value:    value,
								range:    range,
								stepping: stepping
							}
						});

					mDomElement
						.create('#console')
						.on('click', '[data-control]', function(event) {
							var self       = mDomElement.create(this),
								setting    = self.getAttribute('data-control'),
								definition = definitions[setting];

							event.preventDefault();
							event.stopPropagation();

							if(self.hasClass('previous')) {
								definition.value.setContent(settings[setting] = Math.max(definition.range[0], Math.min(definition.range[1], settings[setting] - definition.stepping)));
							} else if(self.hasClass('next')) {
								definition.value.setContent(settings[setting] = Math.max(definition.range[0], Math.min(definition.range[1], settings[setting] + definition.stepping)));
							}

							return false;
						});
				}

				function onResize() {
					width  = qCanvasElement.width  = window.innerWidth;
					height = qCanvasElement.height = window.innerHeight;
				}

				function onTick(type, lFps, lRatio) {
					var i = 0, particle, position, size, canvas, acceleration;

					now    = new Date().getTime();
					fps    = (fps + lFps) / 2;
					ratio  = lRatio;
					delta  = now - last;

					qCanvasContext.fillStyle = 'rgba(0,0,0,0.15)';
					qCanvasContext.fillRect(0, 0, width, height);

					for(; (particle = particles[i]) !== undefined; i++) {
						particle.update();

						position = particle.position;
						size     = particle.size;

						if(now > particle.deathtime || position.x < -size || position.y < -size || position.x > width + size || position.y > height + size) {
							particles.splice(i, 1);

							canvas       = particle.canvas,
							acceleration = particle.acceleration[0];

							particle.dispose();

							canvas.usage       -= 1;
							acceleration.usage -= 1;

							if(canvas.usage <= 0) {
								canvas = particle.canvas = canvas.dispose();
							}

							if(acceleration.usage <= 0) {
								acceleration = acceleration.dispose();
							}

							i -= 1;
						} else {
							renderParticle(particle);
						}
					}


					if(delta > 1000) {
						consoleFps.setContent(fps >> 0);

						last = now;
						fps  = lFps;
					}

					consoleTotal.setContent(poolMetrics.total);
					consoleRecycled.setContent(poolMetrics.recycled);
					consoleDestroyed.setContent(poolMetrics.destroyed);
					consoleInPool.setContent(poolMetrics.inPool);
					consoleInUse.setContent(poolMetrics.inUse);
					consoleInQueue.setContent(poolMetrics.inQueue);
				}

				function onSuspend() {
					paused = true;
				}

				function onResume(type, delta) {
					var i = 0, particle;

					for(; (particle = particles[i]) !== undefined; i++) {
						particle.birthtime += delta;
						particle.deathtime += delta;
					}

					paused = false;
				}

				qWindow.on('resize orientationchange', onResize);
				qCanvas.on('touchstart click', addFirework);
				renderer.on('tick', onTick);
				renderer.on('suspend', onSuspend);
				renderer.on('resume', onResume);

				initializeSettings();
				onResize();
				generateRandomFirework();
			});
		});
	});
}(require, window, document));
              
            
!
999px

Console