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HTML

              
                <canvas></canvas>
              
            
!

CSS

              
                body {
  margin: 0;
} 
              
            
!

JS

              
                const MAX_AGE = 80;
const LEAF_DISTANCE = 6;
const DIAMETER = 10;
const LEAFE_SIZE = 3;
const TREE_VARIANCE = 2;
const BRANCH_VARIANCE = 30;
const DRAW_DISTANCE = 3;

const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d', { alpha: false });

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

/* ~~~~~ */

class PerlinNoise {
  static grad3 = [
    [1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
    [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
    [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1],
  ];

  constructor () {
    this.p = [];
    for (let i = 0; i < 256; i++) {
      this.p[i] = ~~(Math.random() * 256);
    }

    this.perm = [];
    for (let i = 0; i < 512; i++) {
      this.perm[i] = this.p[i & 255];
    }
  }

  static dot (g, x, y, z) {
    return g[0] * x + g[1] * y + g[2] * z;
  }

  static mix (a, b, t) {
    return (1.0 - t) * a + t * b;
  }

  static fade (t) {
    return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
  }

  at (x = 0, y = 0, z = 0) {
    let X = ~~x;
    let Y = ~~y;
    let Z = ~~z;

    x = x - X;
    y = y - Y;
    z = z - Z;

    X = X & 255;
    Y = Y & 255;
    Z = Z & 255;

    const gi000 = this.perm[X + this.perm[Y + this.perm[Z]]] % 12;
    const gi001 = this.perm[X + this.perm[Y + this.perm[Z + 1]]] % 12;
    const gi010 = this.perm[X + this.perm[Y + 1 + this.perm[Z]]] % 12;
    const gi011 = this.perm[X + this.perm[Y + 1 + this.perm[Z + 1]]] % 12;
    const gi100 = this.perm[X + 1 + this.perm[Y + this.perm[Z]]] % 12;
    const gi101 = this.perm[X + 1 + this.perm[Y + this.perm[Z + 1]]] % 12;
    const gi110 = this.perm[X + 1 + this.perm[Y + 1 + this.perm[Z]]] % 12;
    const gi111 = this.perm[X + 1 + this.perm[Y + 1 + this.perm[Z + 1]]] % 12;

    const n000 = PerlinNoise.dot(PerlinNoise.grad3[gi000], x, y, z);
    const n100 = PerlinNoise.dot(PerlinNoise.grad3[gi100], x - 1, y, z);
    const n010 = PerlinNoise.dot(PerlinNoise.grad3[gi010], x, y - 1, z);
    const n110 = PerlinNoise.dot(PerlinNoise.grad3[gi110], x - 1, y - 1, z);
    const n001 = PerlinNoise.dot(PerlinNoise.grad3[gi001], x, y, z - 1);
    const n101 = PerlinNoise.dot(PerlinNoise.grad3[gi101], x - 1, y, z - 1);
    const n011 = PerlinNoise.dot(PerlinNoise.grad3[gi011], x, y - 1, z - 1);
    const n111 = PerlinNoise.dot(PerlinNoise.grad3[gi111], x - 1, y - 1, z - 1);

    const u = PerlinNoise.fade(x);
    const v = PerlinNoise.fade(y);
    const w = PerlinNoise.fade(z);

    const nx00 = PerlinNoise.mix(n000, n100, u);
    const nx01 = PerlinNoise.mix(n001, n101, u);
    const nx10 = PerlinNoise.mix(n010, n110, u);
    const nx11 = PerlinNoise.mix(n011, n111, u);
    const nxy0 = PerlinNoise.mix(nx00, nx10, v);
    const nxy1 = PerlinNoise.mix(nx01, nx11, v);
    const nxyz = PerlinNoise.mix(nxy0, nxy1, w);

    return nxyz;
  }
}

/* ~~~~~ */

const radians = (degrees) => degrees * Math.PI / 180;
const noise = new PerlinNoise();
const trees = [];

class Point {
  constructor (x, y, colour, age = 0, degrees = 0, variance = 0) {
    this.x = x;
    this.y = y;
    this.opacity = (MAX_AGE - age) / MAX_AGE;
    this.colour = colour;
    this.radius = DIAMETER;
    this.age = age;
    this.degrees = degrees;
    this.variance = variance;
  }
}

const addLeaf = (tree, point) => {
  const leaf = new Point(
    point.x + (-LEAF_DISTANCE + Math.random() * (LEAF_DISTANCE * 2)),
    point.y + (-LEAF_DISTANCE + Math.random() * (LEAF_DISTANCE * 2)),
    [point.colour[0] + 25, point.colour[1], point.colour[2]],
  );

  leaf.opacity = 0;
  leaf.spawned = true;
  leaf.radius = LEAFE_SIZE + Math.random() * (LEAFE_SIZE * 2);

  tree.leaves.push(leaf);
};

class Tree {
  constructor (x = 0, y = 0, colour) {
    this.x = x;
    this.y = y;
    this.points = [
      new Point(x, y, colour, 0, -90, TREE_VARIANCE),
    ];
    this.leaves = [];
  }
}

const update = (tree) => {
  if (tree.done) return;

  let done = true;

  tree.points.forEach((point) => {
    if (point.spawned || point.age >= MAX_AGE) {
      return;
    }

    done = false;

    ++point.age;

    const branch = (variance) => {
      const reduce = 0.01;
      const n = (noise.at((point.x + point.age) * reduce, (point.y + point.age) * reduce) - 0.5) * 4 * Math.PI;
      const mag = noise.at((point.y + point.age) * reduce, (point.x + point.age) * reduce);
      const dirX = Math.cos(n) * mag;
      const dirY = Math.sin(n) * mag;

      const diff = variance * point.opacity;
      const degrees = point.degrees + (-diff + Math.random() * diff * 2);

      const randX = Math.cos(radians(degrees)) * DRAW_DISTANCE;
      const randY = Math.sin(radians(degrees)) * DRAW_DISTANCE;

      const x = point.x + dirX + randX;
      const y = point.y + dirY + randY;

      tree.points.push(new Point(
        x,
        y,
        point.colour,
        point.age,
        degrees,
        variance,
      ));
    };

    if (point.age > MAX_AGE * 0.2 &&
        point.age < MAX_AGE * 0.8 &&
        Math.random() < 0.07 * (1 - point.opacity * 0.4)) {
      branch(point.variance + BRANCH_VARIANCE);
    }

    if (Math.random() < 0.2 && point.age > MAX_AGE * 0.8) {
      addLeaf(tree, point);
      addLeaf(tree, point);
      addLeaf(tree, point);
    }

    branch(point.variance);

    point.spawned = true;
  });

  tree.done = done;
};

const addTree = (x, y) => {
  ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
  ctx.fillRect(0, 0, canvas.width, canvas.height);

  const colour = [
    Math.random() * 360,
    80,
    80
  ];

  trees.push(new Tree(x, y, colour));
};

const drawPoint = (point, radius, opacity = 1) => {
  ctx.beginPath();
  ctx.arc(point.x, point.y, radius || (point.radius * point.opacity), 0, Math.PI * 2);
  ctx.fillStyle = `hsla(${point.colour[0]}, ${point.colour[1]}%, ${point.colour[2] + 20 * point.opacity}%, ${opacity})`;
  ctx.fill();
};

const draw = (tree) => {
  let done = true;
  tree.points.forEach((point) => {
    if (point.drawn) return;

    done = false;
    drawPoint(point);
    point.drawn = true;
  });

  done && tree.leaves.forEach((point) => {
    if (point.drawn) return;

    done = false;
    drawPoint(point, point.radius, 0.15);
    point.drawn = true;
  });

  done && trees.splice(trees.indexOf(tree), 1);
};

const loop = () => {
  trees.forEach(update);
  trees.forEach(draw);
  window.requestAnimationFrame(loop);
};

ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = 'normal normal 100 30px Helvetica';
ctx.textAlign = 'center';
ctx.textSize = 20;
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillText('Click to plant some trees.', canvas.width / 2, canvas.height / 2);

loop();

canvas.onmousedown = (e) => {
  addTree(e.offsetX, e.offsetY, 1);
};

addTree(canvas.width * 0.1, canvas.height * 0.8, 1);
addTree(canvas.width * 0.9, canvas.height * 0.8, 1);

              
            
!
999px

Console