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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 420 500" xml:space="preserve">
<defs>
<pattern id="shirtPattern" width="10" height="30" patternUnits="userSpaceOnUse">
<rect width="10" height="10" class="shirtPattern" />
<rect y="10" width="10" height="20" class="shirtPattern" />
</pattern><!-- #shirtPattern -->
<mask id="mouthShapes" maskUnits="userSpaceOnUse" x="0" y="0" width="420" height="500">
<path id="mouthOpen" fill="#ffffff" d="M237.41,197.65c0,9.73-2.89,17.61-23.21,17.61S191,207.37,191,197.65h46.42Z" />
</mask><!-- #mouthShapes -->
<!-- Mouth shapes targets -->
<path id="mouthO" fill="#ffffff" d="M223,203.83c0,7.06-1.15,12.78-9.25,12.78s-9.25-5.72-9.25-12.78C204.49,193.19,223,193.35,223,203.83Z" />
</defs>
<!-- Flying coloured balls -->
<!-- Throw right -->
<g>
<ellipse id="ball01" class="gray" cx="220" cy="110" rx="7" ry="7" />
<ellipse id="ball02" class="green" cx="200" cy="180" rx="5" ry="5" />
<ellipse id="ball03" class="yellow" cx="220" cy="150" rx="12" ry="12" />
<ellipse id="ball04" class="red" cx="250" cy="134" rx="7" ry="7" />
<!-- Throw left -->
<ellipse id="ball05" class="red" cx="220" cy="174.31" rx="7" ry="7" />
<ellipse id="ball06" class="gray" cx="200" cy="190" rx="5" ry="5" />
<ellipse id="ball07" class="green" cx="220" cy="90" rx="12" ry="12" />
<ellipse id="ball08" class="yellow" cx="250" cy="134" rx="7" ry="7" />
</g><!-- flying coloured balls -->
<!-- CROM himself -->
<g id="legs">
<path id="crotch" d="M261.2,319.5c0,7.8-20.3,14.1-45.3,14.1s-45.3-6.3-45.3-14.1c0-4.2,0-14.9,0-14.9h90.7 C261.2,304.7,261.2,314.6,261.2,319.5z" />
<path id="legLeft" d="M166.4,366.3c-10.5-4.3,7-8.5,7-21.7v-25.1h15l-0.9,31.8C187.5,360.5,178.8,371.5,166.4,366.3z" />
<path id="legRight" d="M265.4,366.3c10.5-4.3-7-8.5-7-21.7v-25.1h-15l0.9,31.8C244.2,360.5,252.9,371.5,265.4,366.3z" />
</g><!-- #legs -->
<g id="torso">
<g id="armRight">
<path id="armR" class="arms" d="M160.3,250c-1,5.3-7.6,18.6-14.8,24.3c-7.2,5.7-20.6,11.3-30.2,10.4" />
<path id="sleeveR" d="M169.1,252.7l-15.9-1.6l1.9-19.2c0.2-1.5,1.5-2.6,3-2.5l10.4,1.1c1.5,0.2,2.6,1.5,2.5,3L169.1,252.7z" />
<path id="handR" class="skin" d="M120.2,284.9c0,3.3-0.4,6-5.3,6s-8.8-0.8-8.8-6c0-5.2,4-6,8.8-6S120.2,281.6,120.2,284.9z" />
</g><!-- #armRight -->
<g id="armLeft">
<path id="armL" class="arms" d="M266.7,250c1,5.3,7.6,18.6,14.8,24.3c7.2,5.7,20.6,11.3,30.2,10.4" />
<path id="sleeveL" d="M257.8,252.7l15.9-1.6l-1.9-19.2c-0.2-1.5-1.5-2.6-3-2.5l-10.4,1.1c-1.5,0.2-2.6,1.5-2.5,3L257.8,252.7z" />
<path id="handL" class="skin" d="M306.7,284.9c0,3.3,0.4,6,5.3,6c4.9,0,8.8-0.8,8.8-6c0-5.2-4-6-8.8-6C307.2,279,306.7,281.6,306.7,284.9z" />
</g><!-- #armLeft -->
<g id="shirts">
<path id="shirt01" d="M261.4,228h-94.1c-2.3,0-4.2,1.9-4.2,4.2v88.4h102.5v-88.4C265.6,229.9,263.7,228,261.4,228z" />
<path id="shirtLapel" class="shirtDecoration" d="M237.62,228c0,4.78-9.25,17.19-9.25,17.19l-12.46-13.25-12.46,13.25s-9.25-12.41-9.25-17.19" />
<line id="shirtMiddle" class="shirtDecoration" x1="215.91" y1="231.91" x2="215.91" y2="320.63" />
</g><!-- #shirts -->
<g id="head">
<path class="skin" d="M295.4,157.9c-4.5,0-7,1.9-8,7.3c0.9-54.1-33.5-70.9-77.8-70.9c-43,0-80.9,18-77.8,72.4
c-0.8-6.6-3.3-8.8-8.2-8.8c-6.4,0-11.6,5.4-11.6,15.8c0,10.4,8.9,18.9,15.3,18.9c4.9,0,7-1.5,6.3-9.3c6.3,29.9,29.4,52,76,52
c45.9,0,69-21.4,75.7-50.6c-0.3,6.6,1.9,8,6.4,8c6.4,0,15.3-8.4,15.3-18.9C307.1,163.3,301.8,157.9,295.4,157.9z" />
<g id="face">
<g id="mouth" mask="url(#mouthShapes)">
<g id="teeth">
<rect id="backOfMouth" x="180" y="180" width="60" height="30"/>
<path id="tooth0" class="tooth" d="M196.38,211.85c0.06,2.4,0,4.76,0,4.76H189v-4.76c0-2.58,1.65-4.67,3.69-4.67S196.38,209.28,196.38,211.85Z"/>
<path id="tooth1" class="tooth" d="M203.32,211.85v4.76h-7.94v-4.76c0-2.58,1.78-4.67,4-4.67S203.32,209.28,203.32,211.85Z"/>
<path id="tooth2" class="tooth" d="M213.74,211.85v4.76H203.32v-4.76A5.21,5.21,0,1,1,213.74,211.85Z"/>
<path id="tooth3" class="tooth" d="M224.15,211.85v4.69l-10.42.07v-4.76A5.21,5.21,0,1,1,224.15,211.85Z"/>
<path id="tooth4" class="tooth" d="M231.53,211.85v4.69h-7.37v-4.69c0-2.58,1.65-4.67,3.69-4.67S231.53,209.28,231.53,211.85Z"/>
<path id="tooth6" class="tooth" d="M237.9,211.85v4.69h-7.37v-4.69c0-2.58,1.65-4.67,3.69-4.67S237.9,209.28,237.9,211.85Z"/>
</g><!-- #teeth -->
</g><!-- #mouth -->
<g id="eyeRight">
<ellipse id="eyeRightOpen" class="open" cx="255.2" cy="174.3" rx="7.5" ry="12.6" />
<path id="eyeRightClosed" class="closed" d="M262.5,170.1c0.5,16.8-11.1,21.6-16.1,3.8" />
<polyline id="eyeRightBlink" class="blink" points="259.5,182.7 246.3,173.8 262.5,165.4 " />
</g><!-- #eyeRight -->
<g id="eyeLeft">
<ellipse id="eyeLeftOpen" class="open" cx="174.09" cy="174.31" rx="7.5" ry="12.64" />
<path id="eyeLeftClosed" class="closed" d="M167.44,170.06c-0.5,16.84,11.13,21.63,16.13,3.75" />
<path id="eyeLeftBlink" class="blink" d="M170.44,182.69s13.13-7.25,13.13-8.88-16.14-8.46-16.14-8.46" />
</g><!-- #eyeLeft -->
</g><!-- #face -->
<g id="hair">
<path d="M131.8,166.7c-16.5-31.6-7.9-74.8,11.2-66.1c2-1.4,13.5-41.2,66.5-41.2s73.3,46.8,74,52.4
c4.3-3.8,8.1,2.3,10.5,9.2c1.8,5.3,10.8,29.6-6.5,44.1c-4.5-9.3-31.4-17.6-26.7-33.1c-7.6,8.7-25.5,4.9-16.8,13.9
c-54.9,12.1-87.2-8.7-91.9-13.9C152,145.2,126.9,148.1,131.8,166.7z" />
</g><!-- #hair -->
<g id="accesories">
<path id="glasses" d="M230.5,155.9l-3,5.8h-21.9l-3-5.8h-74.9v16.4h13.8c0,0,5.8,27.5,33.7,27.5c24.9,0,31.4-19.9,31.4-19.9h19.7
c0,0,6.5,19.9,31.4,19.9c27.9,0,33.7-27.5,33.7-27.5h13.8v-16.4H230.5z M199.8,179.1c0,0-5.8,15-24.6,15c-25,0-27.6-21.8-27.6-21.8
v-8.2h52.1V179.1z M285.5,172.3c0,0-2.5,21.8-27.6,21.8c-18.8,0-24.6-15-24.6-15v-15h52.1V172.3z" />
</g><!-- #accessories -->
</g><!-- #head -->
</g><!-- #torso -->
<text transform="matrix(1 0 0 1 115 472)" id="crom">CROM</text>
</svg>
$skinColor: #f6d0a7;
$shirtColor: #3fa4d5;
svg {
height: 90vh;
width: 100%;
}
text {
font-family: "league-gothic",sans-serif;
font-size: 120px;
fill: grey;
}
.skin {
fill: $skinColor;
}
#shirt01, #sleeveL, #sleeveR {
/* fill: $shirtColor; */
fill: url(#shirtPattern);
}
.shirtPattern {
fill: #2f97ca;
stroke: #56bdf0;
}
.arms {
fill: none;
stroke: $skinColor;
stroke-width: 10;
stroke-miterlimit: 10;
}
#legs {
fill: #c49548;
}
#hair {
fill: #000032;
}
.closed, .blink {
visibility: hidden;
stroke: black;
stroke-width:4;
stroke-miterlimit:10;
fill: none;
}
.shirtDecoration {
stroke: #476f82;
stroke-width:2;
stroke-miterlimit:10;
fill: none;
}
.gray {
fill: #666666;
}
.red {
fill: #ff3200;
}
.yellow {
fill: #ffff00;
}
.green {
fill: #5fff00;
}
.tooth {
fill: #fff;
}
.morphTarget {
visibility: hidden;
}
'use strict';
var tl = new TimelineMax({repeat: -1,repeatDelay: 1}),
dur = 0.2;
tl
.add("Start")
.add(bounceTorsoUpwards("#torso"), "Start")
.add(bounceHeadUpwards("#head"), "Start")
.add(raiseArms(["#armRight", "#armLeft"], 90), "Start")
.add(cycleFillColor("#crom", ["#666666", "#ff3200", "#ffff00", "#5fff00"]), "Start+=" + dur)
.add(eyeBlink(), "Start")
.add(say(), "Start")
.add(lowerArms(["#armRight", "#armLeft"]), "Start+=" + (dur * 3))
.add(throwBalls(["#ball01", "#ball02", "#ball03", "#ball04"], 100, 1, 1), "Start+=" + (dur * 1.2))
.add(throwBalls(["#ball05", "#ball06", "#ball07", "#ball08"], 100, 1, -1), "Start+=" + (dur * 1.2))
function throwBalls(els, distance, curviness, direction) {
// Change these to be a bunch of tweens, not a timeline
var tweens = [],
ttl = els.length;
for (var i = 0; i < ttl; i++) {
var dlay = 0.05 * i;
var amplitude = (curviness * Math.random()) * 100;
var tween1 = TweenMax.to(els[i], dur * 3, {
bezier: [{
cx: "+=" + (distance * direction),
cy: "-=" + amplitude
}, {
cx: "+=" + (distance * direction * 2),
cy: "-=" + amplitude
}],
ease: Linear.easeNone,
delay: dlay
});
var tween2 = TweenMax.to(els[i], 0.1, {
autoAlpha: 0,
delay: dur * 3
});
tweens.push(tween1, tween2);
}
return tweens;
}
function say(els) {
var tl = new TimelineMax();
tl
.to("#mouthOpen", dur*0.25, {morphSVG:"#mouthO"})
.to("#mouthOpen", dur*0.25, {morphSVG:"#mouthOpen"}, "+=0.25")
return tl;
}
function lowerArms(els) {
var tl = new TimelineMax();
tl
.set(els[0], {
transformOrigin: "90% 10%"
})
.set(els[1], {
transformOrigin: "10% 10%"
})
// Swing arms down
.add("Down")
.to(els[0], dur * 3, {
rotation: 0,
ease: Back.easeOut
}, "Down")
.to(els[1], dur * 3, {
rotation: 0,
ease: Back.easeOut
}, "Down")
return tl;
}
function raiseArms(els, amount) {
var tl = new TimelineMax();
tl
.set(els[0], {
transformOrigin: "90% 10%"
})
.set(els[1], {
transformOrigin: "10% 10%"
})
// Swing arms down
.add("Down")
.to(els[0], dur, {
rotation: "-" + (amount * 0.2)
}, "Down")
.to(els[1], dur, {
rotation: "+" + (amount * 0.2)
}, "Down")
// Swing arms up
.add("Up")
.to(els[0], dur * 2, {
rotation: "+" + amount,
ease: Power3.easeOut
}, "Up")
.to(els[1], dur * 2, {
rotation: "-" + amount,
ease: Power3.easeOut
}, "Up");
return tl;
}
function bounceHeadUpwards(el) {
var tl = new TimelineMax();
tl
.add("Start")
.to(el, dur, {
y: "+=5"
}, "Start")
.to(el, dur, {
y: 0
})
// Check if he is wearing glasses
if (checkElement("glasses")) {
tl.add(bounceGlassesUpwards("#glasses"), "Start+=0.15")
}
return tl;
}
function bounceGlassesUpwards(el) {
var tl = new TimelineMax();
tl
.to("#glasses", dur, {
y: "+=5"
}, "Start")
.to("#glasses", dur, {
y: "-=10",
ease: Power3.easeOut
})
.to("#glasses", dur * 2, {
y: 0,
ease: Bounce.easeOut
});
return tl;
}
function bounceTorsoUpwards(el) {
var tl = new TimelineMax();
tl
.to(el, dur, {
y: "+=5"
})
.to(el, dur, {
y: "-=7",
ease: Power3.easeOut
})
.to(el, dur, {
y: 0,
ease: Power3.easeInOut
})
return tl;
}
function eyeBlink() {
var tl = new TimelineMax(),
thisDur = 0.01;
tl
.add("Start")
.to(".blink", thisDur, {
autoAlpha: 1
}, "Start")
.to([".open", ".closed"], thisDur, {
autoAlpha: 0
}, "Start")
.add("Open", "+=0.3")
.to(".blink", thisDur, {
autoAlpha: 0
}, "Open")
.to(".open", thisDur, {
autoAlpha: 1
}, "Open")
return tl;
}
function cycleFillColor(el, colors) {
var tl = new TimelineMax({
onComplete: function() {
tl.seek(0);
}
}),
ttl = colors.length;
for (var i = 0; i < ttl; i++) {
tl.to(el, dur, {
fill: colors[i]
});
}
return tl;
}
/* ***
Helper Methods
*** */
function checkElement(idString) {
var thisElement = document.getElementById(idString);
return thisElement;
}
Also see: Tab Triggers