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HTML

              
                <!--
Shame this is not very mobile performant
-->
<svg xmlns="http://www.w3.org/2000/svg">
	<defs>

		<!--
		Did you know you can nest SVG inside SVGs?
		-->
		<svg id="boat" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
  <defs>
    <style>
      .cls-1, .cls-4 {
        fill: #8c6239;
      }

      .cls-1, .cls-2, .cls-4, .cls-5 {
        stroke: #42210b;
        stroke-linecap: round;
        stroke-linejoin: round;
      }

      .cls-1 {
<!-- stroke-width: 2px; -->
      }

      .cls-2 {
        fill: #4d4d4d;
      }

      .cls-3 {
        fill: #1a1a1a;
      }

      .cls-5 {
        fill: #e6e6e6;
      }
    </style>
  </defs>
  <title>ship</title>
  <path id="body" class="cls-1" d="M86.7,55c-9.2.7,2.6,43.2-45.2,43.2-25.8,0-29.5-27-30-39.2C11.4,56.1,5,55.6,5,55.6L3.7,38.7l-2-4.6H6.5l4,4.6H22.9s5.4,12.2,9.3,12.7,2.8,7,2.8,7H70.3s1-9,5.4-9c16.9,0,22.3-2.9,22.3-2.9S102.7,53.7,86.7,55Z"/>
  <circle class="cls-2" cx="34.4" cy="71.7" r="4.5"/>
  <circle class="cls-2" cx="49.3" cy="71.7" r="4.5"/>
  <circle class="cls-2" cx="64.2" cy="71.7" r="4.5"/>
  <polygon class="cls-2" points="25.8 52.5 14 52.5 16.5 42.4 20.5 42.4 25.8 52.5"/>
  <path id="flag" class="cls-3" d="M50.3,1.1L50.1,13.5S43.8,6.7,27.1,6.7C36.6,0.5,50.3,1.1,50.3,1.1Z"/>
  <polygon id="mast" class="cls-4" points="50.2 1 52.2 1 56.1 58.3 49.2 58.3 50.2 1"/>
  <polygon class="cls-2" points="11.6 52.5 7.6 52.5 7.1 42.4 14 42.4 11.6 52.5"/>
  <path id="sail" class="cls-5" d="M71.7,48.8c-1.2,1.6-6-.8-16.4,2S34.7,62.4,26.9,62.4c3.6-10.2,10.2-36.6-2.1-49C46.2,8.3,64.6,6.6,67.7,8.1,90.2,18.6,74,45.7,71.7,48.8Z"/>
</svg>



		<!-- 
		A gradient to be used 
		-->
		<linearGradient id="grad1" x1="0%" y1="0%" x2="0%" y2="100%">
				<stop offset="0%" style="stop-color:rgb(0,160,230);stop-opacity:1" />
				<stop offset="100%" style="stop-color:rgb(0,140,230);stop-opacity:1" />
		</linearGradient>
		
		
		<!--
		The path used to create the wave pattern and wave mask
		-->
		<symbol id="wave">
			  <path class="waveBody" d="M0,60H100l0.2-38C78.6,43.6,60.7,35.8,50.5,18.3,39.9,35.7,21.6,43.6,0,22V60Z"/>
  <path class="waveSurface" d="M0,22c21.6,21.6,39.9,13.7,50.5-3.7C60.7,35.8,78.6,43.6,100.2,22"/>
		</symbol>

		<!-- 
		Bellow are the three patterns used in this pen
	 We have to create three of the because we want
		to create an infinite loop
		-->
		<pattern id="patternLeft" x="0" y="0" width="100" height="100" patternUnits="userSpaceOnUse">
			<use x="0" y="0" xlink:href="#wave" />
		</pattern>

		<!--
		Move the second pattern down by 50 units, because the total height is 100 
		-->
		<pattern id="patternRight" x="0" y="50" width="100" height="100" patternUnits="userSpaceOnUse">
			<use x="0" y="0" xlink:href="#wave" />
		</pattern>

		<!--
		This third pattern will be placed in front of the ship and does not repeat vertically
		-->
		<pattern id="patternMask" x="0" y="0" width="100" height="100" patternUnits="userSpaceOnUse">
			<use x="0" y="0" xlink:href="#wave" />
		</pattern>
	</defs>

	<title>Ships Ahoy!</title>

	<!--
	The two animated patterns
	-->
	<rect class="pattern1" x="0" y="0" width="100%" height="100%" fill="url(#patternLeft)" />

	<rect class="pattern2" x="0" y="0" width="100%" height="100%" fill="url(#patternRight)" />

	<!-- 	
	The ship itself. Note the several <g> tags. They are necessary to create the various movements of the ship and sea
	-->
	<g id="shipMasterPosition" transform="translate(0, 0)">
		<g id="shipWavePosition" transform="translate(0, 0)">
			<g id="shipTranslation" x="0" y="0">
				<g id="shipDirection" transform="scale(1, 1)" >
				<use id="ship" x="0" y="0" width="100" height="100" xlink:href="#boat" />
					</g>
			</g>
		</g>
	</g>

	<!--
	The wave that is in front of the ship, makes it look nice 
	-->
	<g id="shipMask" transform="translate(0, 0)">
		<rect class="pattern3" x="0" y="0" width="100%" height="100" fill="url(#patternMask)" />
	</g>

</svg>
              
            
!

CSS

              
                $seaColor: rgb(0,140,230);
$seaSurface: rgb(0,160,230);
$seaGradient: url(#grad1); 

$lineThickness: 8px;

body {
	margin: 0;
	padding: 0;
}

svg {
/* 	The root svg has to be absolutely positioned
	so we can have a pattern covering all available area */
	position: absolute;
	width: 100%;
	height: 100%;
	stroke-linecap:round;
	stroke-linejoin:round;
	background: $seaColor;
}

.waveSurface {
	stroke: $seaSurface;
	stroke-miterlimit: 3;
	stroke-width: $lineThickness;
	fill: none;
}

.waveBody {
	fill: $seaGradient;
	opacity: 0.96
	
}


#boat {
	fill: rgb(100,50,50);
	stroke: rgb(70,30,30);
	background: grey;
	overflow: visible;
	stroke-width: $lineThickness * 0.3;
}

#ship {
		// We will show the ship, via JS, once everything else is ready
	visibility: hidden;
}


              
            
!

JS

              
                var shipGroup = document.getElementById("shipMasterPosition"),
				shipX = 0,
				shipDirection,
				shipSpeed = 1.7,
				w = window.innerWidth,
				h = window.innerHeight,
				factor = 50, // The height of the tile
				rows = Math.floor(h / factor),
				row,
				end = w + factor,
				startedLeft = 0,
				startedRight = 0,
				shouldLoop = false;


// Make a timeline that runs once, at the end of each cycle, it checks to see if it should loop again
var main_tl = new TimelineLite({paused:true, onUpdate:moveShip, onComplete:repeat});

main_tl.add(waveMoveVert(patternLeft, 2), 0);
main_tl.add(waveMoveHorz(patternLeft, 2, "+"), 0);
main_tl.add(waveMoveVert(patternRight, 2), 0);
main_tl.add(waveMoveHorz(patternRight, 2, "-"), 0);
main_tl.add(waveMoveVert(patternMask, 2), 0);



// A secondary motion
var waveMask_tl = new TimelineLite({paused:true});

waveMask_tl.add(waveMoveHorz(patternMask, 2, "-"));




function boatRock(dur) {

	this.dur = dur || 1;
	var ease = Power1.easeInOut;

		TweenMax.fromTo(shipTranslation, this.dur*2, {y:0, x:"-=30"}, {y:"-=10", x:"+=30", ease:ease, repeat:-1, yoyo:true});
		TweenMax.fromTo(ship, this.dur, {rotation:"-4", transformOrigin:"50% 100%"}, {rotation:"4", ease:ease, repeat:-1, yoyo:true});

}




function moveShip() {

	TweenMax.set(shipWavePosition, {attr:{transform:"translate(" + shipX + ", " + "0)"}});


// TO DO: Check if mobile, because the preceived speed of the boat is different when viewing in a phone
if(shipDirection === "+" ? shipX += shipSpeed : shipX -= shipSpeed);

}




// Because the pattern sits inside a <defs> tag, you must animate it using the attrPlugin. You also have to make sure the attribute to be tweened exist in the tag otherwise GSAP cannot affect it.
function waveMoveVert(el, dur) {

	return TweenMax.to(el, dur * 0.5, {attr:{y:"-=10"}, ease:Power1.easeInOut, repeat:1, yoyo:true});

}




function waveMoveHorz(el, dur, direction) {

	return TweenMax.to(el, dur, {attr:{x:direction+"=100"}, ease:Linear.easeNone});

}




function positionShip() {

	// Pick a random vertical position
	row = getRandomRow(1, (rows - 2));

	// Pick a random horizontal position
	var shipXStart = getRandomInterger(0,1) * w;

	// Make sure the ship does not start from the same side too many times
	if(startedLeft < 3) {

		if(startedRight < 3) {

			if(shipXStart === 0) {
				positionShipHorz("left");

			} else {
				positionShipHorz("right");

			}

		} else {
			shipXStart = 0;
			positionShipHorz("left");
			startedRight = 0;

		}

	} else {
		shipXStart = w;
		positionShipHorz("right");
		startedLeft = 0;

	}


	// Flip the direction in which the ship moves
	if(shipX < w ? shipDirection = "+" : shipDirection = "-");


	var shipY = row * factor;
	var waveY = shipY + factor; // offset the wave by one row 

	// Check which direction to move
	var direction = getDirection();

	// Position the ship and the ship mask at the same level
	TweenMax.set(shipMasterPosition, {attr:{transform:"translate(0, " + shipY + ")"}})
	TweenMax.set(shipMask, {attr:{transform:"translate(0, " + waveY + ")"}})
}



function positionShipHorz (side) {
	if(side === "left" ) {
				shipX = -(factor * 2);
				TweenMax.set("#shipDirection", {attr:{transform:"scale(1, 1)"}});
				startedLeft++;

	} else {
				shipX = w + (factor * 2);
				TweenMax.set("#shipDirection", {attr:{transform:"scale(-1, 1)"}});
				startedRight++;

	}

	// console.log("positionShipHorz:", shipX)
}




function getRandomRow(min,max) {
	return getRandomInterger(min,max);

}




function getRandomInterger(min,max) {
		return Math.floor(Math.random()*(max-min+1)+min);

}




function getDirection () {
		if(row % 2 !== 0) {

			return "+";

		} else {

		return "-";

		}
}




function repeat() {
	
	// Check to see if ship has left the screen
	if( shipX > end || shipX < -(factor * 2) ) {
		// console.log("End of the world", "W:", w, "ShipX:", shipX, "End:", end, "Factor:", (factor*2));

		// Should we stop the secondary motion?

		// Reposition the ship
		positionShip();

		// Start it all again
		start();		

	} else {
		// console.log("Not the end yet")

		start();

	}		

}




function start() {

	// Adjust the wave mask direction accordingly
	waveMaskDirection();

	// play the animations
	main_tl.play(0);

}




function waveMaskDirection() {

	if(getDirection() === "-") {
		return waveMask_tl.play(0);
	} else {
		return waveMask_tl.totalProgress(1).reverse();
	}

}


var isMobile = {
    Android: function() {
        return navigator.userAgent.match(/Android/i);
    },
    BlackBerry: function() {
        return navigator.userAgent.match(/BlackBerry/i);
    },
    iOS: function() {
        return navigator.userAgent.match(/iPhone|iPad|iPod/i);
    },
    Opera: function() {
        return navigator.userAgent.match(/Opera Mini/i);
    },
    Windows: function() {
        return navigator.userAgent.match(/IEMobile/i);
    },
    any: function() {
        return (isMobile.Android() || isMobile.BlackBerry() || isMobile.iOS() || isMobile.Opera() || isMobile.Windows());
    }
};



function onResize() {
	
	// Hide the ship as we recalculate things
	TweenMax.set([ship,shipMask], {autoAlpha:0});
	
			w = window.innerWidth;
			h = window.innerHeight;
			end = w + factor;
			rows = Math.floor(h / factor);
			
			positionShip();

	// Show the ship after we recalculate things
	TweenMax.set([ship,shipMask], {autoAlpha:1});
			
}





function init() {
	
	// Is this a mobile device?
	if( isMobile.any() ) {
		// Yes
		// Update the speed of the ship
		shipSpeed = 5;
		
		// Listen for resize changes so we can recaltulate the inner.width and inner height in mobile devices
		window.addEventListener("resize", onResize)

	}
	
	
	boatRock();

	positionShip();
		
 start();
	
		
		TweenMax.set(ship, {autoAlpha:1});
	
}





 // wait until DOM is ready
 document.addEventListener("DOMContentLoaded", function(event) {

 // wait until window, stylesheets, images, links, and other media assets are loaded
 window.onload = function() {

  // All ready, start!		
		init();


  };

 });

              
            
!
999px

Console