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HTML

              
                
              
            
!

CSS

              
                * {
  margin: 0;
  padding: 0;
}

body {
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
  background-color: #04091c;
}

              
            
!

JS

              
                const loader = new PIXI.Loader();

loader.add(
  "backgroundTexture",
  "https://assets.codepen.io/3685267/lost-at-sea-background.png"
);
loader.add(
  "waveTexture1",
  "https://assets.codepen.io/3685267/lost-at-sea-wave1.png"
);
loader.add(
  "waveTexture2",
  "https://assets.codepen.io/3685267/lost-at-sea-wave2.png"
);
loader.add(
  "waveTexture3",
  "https://assets.codepen.io/3685267/lost-at-sea-wave3.png"
);
loader.add(
  "shipTexture",
  "https://assets.codepen.io/3685267/lost-at-sea-ship.png"
);
loader.add(
  "smokeParticleTexture",
  "https://assets.codepen.io/3685267/lost-at-sea-smoke-particle.png"
);
loader.add(
  "mistTexture",
  "https://assets.codepen.io/3685267/lost-at-sea-mist.png"
);

const { innerWidth, innerHeight } = window;

const resolution = window.devicePixelRatio || 1;
const m = 1 / resolution;

const w = innerWidth * m;
const h = innerHeight * m;

const app = new PIXI.Application({
  width: w,
  height: h,
  antialias: true,
  backgroundColor: 0x04091c,
  resolution
});
document.body.appendChild(app.view);

const { sin, cos, atan2, PI } = Math;
const tau = 2 * PI;
const waveStart = -100;
const waveEnd = 2100;
const waveHeight = 10;
const waveWidth = 2.5 * tau;
const rad = (deg) => (deg / 180) * Math.PI;
const range = (n, m = 0) =>
  Array(n)
    .fill(m)
    .map((i, j) => i + j);
const map = (value, sMin, sMax, dMin, dMax) => {
  return dMin + ((value - sMin) / (sMax - sMin)) * (dMax - dMin);
};
const rand = (max, min = 0) => min + Math.random() * (max - min);
const polar = (ang, r = 1, [x = 0, y = 0] = []) => [
  x + r * cos(ang),
  y + r * sin(ang)
];

loader.load((loader, resources) => {
  const scene = new PIXI.Container();
  const shipContainer = new PIXI.Container();
  const smokeParticleContainer = new PIXI.Container();
  const mistParticleContainer = new PIXI.Container();
  app.stage.addChild(scene);

  scene.pivot.set(1000, 500);
  scene.x = w / 2;
  scene.y = h / 2;

  const scale = w / 2000;
  scene.scale.set(scale);

  const background = new PIXI.Sprite(resources.backgroundTexture.texture);

  const numPoints = 100;
  const pointsList = range(3).map(() =>
    range(numPoints + 1).map((i) => {
      const x = map(i, 0, numPoints, waveStart, waveEnd);
      const y = waveHeight * sin(map(i, 0, numPoints, 0, waveWidth));
      return new PIXI.Point(x, y);
    })
  );

  const wave1 = new PIXI.SimpleRope(
    resources.waveTexture1.texture,
    pointsList[2]
  );
  const wave2 = new PIXI.SimpleRope(
    resources.waveTexture2.texture,
    pointsList[1]
  );
  const wave3 = new PIXI.SimpleRope(
    resources.waveTexture3.texture,
    pointsList[0]
  );
  const ship = new PIXI.Sprite(resources.shipTexture.texture);
  wave1.y = 800;
  wave2.y = 860;
  wave3.y = 920;

  const smokeParticles = range(50).map(() => {
    const particle = new PIXI.Sprite(resources.smokeParticleTexture.texture);
    particle.scaleOriginal = rand(0.6, 0, 4);
    particle.angle = rad(rand(-60, -120));
    particle.offset = rand(200);
    smokeParticleContainer.addChild(particle);
    return particle;
  });

  smokeParticleContainer.x = 376;
  smokeParticleContainer.y = 15;

  const mistParticles = range(20).map(() => {
    const particle = new PIXI.Sprite(resources.mistTexture.texture);
    particle.scaleOriginal = rand(0.6, 0, 4) * 0.2;
    particle.offset = rand(2000);
    particle.scale.set(rand(0.8, 0.5));
    particle.y += rand(300);
    mistParticleContainer.addChild(particle);
    return particle;
  });

  mistParticleContainer.x = -1000;
  mistParticleContainer.y = 200;

  shipContainer.addChild(smokeParticleContainer);
  shipContainer.addChild(ship);
  shipContainer.pivot.set(300, 120);

  shipContainer.x = 1000;
  shipContainer.y = 575;
  scene.addChild(background);

  scene.addChild(wave1);
  scene.addChild(wave2);
  scene.addChild(shipContainer);
  scene.addChild(wave3);
  scene.addChild(mistParticleContainer);

  let smokePlayhead = 0;
  let mistPlayhead = 0;
  let count = 0;
  app.ticker.add(() => {
    count += 0.1;

    for (let listIndex = 0; listIndex < pointsList.length; listIndex++) {
      const points = pointsList[listIndex];
      for (let i = 0; i < points.length; i++) {
        const x = map(i, 0, numPoints, waveStart, waveEnd);
        const y =
          waveHeight *
          sin(
            map(i, 0, numPoints, 0, waveWidth) +
              count * 0.2 +
              tau * listIndex * 0.25
          );
        points[i].y = y;
        points[i].x = x;
      }
    }

    const shipXStart = 700;
    const shipXEnd = 1300;

    const shipYStart =
      5 * sin(map(shipXStart, waveStart, waveEnd, 0, waveWidth) + count * 0.2);
    const shipYEnd =
      5 * sin(map(shipXEnd, waveStart, waveEnd, 0, waveWidth) + count * 0.2);

    const shipRotatedAngle = Math.atan2(
      shipYEnd - shipYStart,
      shipXEnd - shipXStart
    );

    ship.rotation = shipRotatedAngle;

    smokePlayhead = (smokePlayhead + 1) % 400;
    smokeParticles.forEach((particle) => {
      const ph = smokePlayhead + particle.offset;
      const time = ph % 400;
      if (time < 2) {
        particle.angle = rad(rand(-60, -120));
      }
      const r = map(time, 0, 400, 0, 250);
      const [x, y] = polar(particle.angle, r);
      const alpha = map(time, 0, 400, 1, 0);
      const scale = map(time, 0, 400, 0.1, particle.scaleOriginal);

      particle.scale.set(scale);

      particle.alpha = alpha;
      particle.x = x;
      particle.y = y;
    });

    mistPlayhead = (mistPlayhead + 1) % 2000;
    mistParticles.forEach((particle) => {
      const ph = mistPlayhead + particle.offset;
      const time = ph % 2000;
      const x = map(time, 0, 2000, 0, 3500);
      particle.x = x;
    });
  });
});

              
            
!
999px

Console