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<div class="container">
<canvas class="illo"></canvas>
</div>
html { height: 100%; }
body {
min-height: 100%;
margin: 0;
display: flex;
align-items: center;
justify-content: center;
background: #19F;
font-family: sans-serif;
text-align: center;
}
canvas {
display: block;
margin: 0 auto 20px;
cursor: move;
}
// -------------------------- demo -------------------------- //
var illoElem = document.querySelector('.illo');
// unibody canvas for compositing
var unibodyCanvas = document.createElement('canvas');
var bodyLinesCanvas = document.createElement('canvas');
// document.body.appendChild( unibodyCanvas );
// document.body.appendChild( bodyLinesCanvas );
var illoSize = 88;
var minWindowSize = Math.min( window.innerWidth, window.innerHeight );
var zoom = Math.floor( minWindowSize / illoSize );
var canvasWidth = illoElem.width = illoSize * zoom;
var canvasHeight = illoElem.height = illoSize * zoom;
unibodyCanvas.width = bodyLinesCanvas.width = canvasWidth;
unibodyCanvas.height = bodyLinesCanvas.height = canvasHeight;
var camera = new Zdog.Anchor();
var isSpinning = true;
var TAU = Zdog.TAU;
var mainIllo = new Zdog.Illustration({
element: illoElem,
zoom: zoom,
dragRotate: camera,
onDragStart: function() {
isSpinning = false;
},
});
var unibodyIllo = new Zdog.Illustration({
element: unibodyCanvas,
zoom: zoom,
});
var bodyLinesIllo = new Zdog.Illustration({
element: bodyLinesCanvas,
zoom: zoom,
});
var jumpRotation = new Zdog.Vector({
x: 12/360 * TAU,
y: -15/360 * TAU,
z: -31/360 * TAU,
});
// colors
var magenta = '#C25';
var orange = '#E62';
var gold = '#EA0';
var blue = '#19F';
var black = '#333';
var bearAnchor = new Zdog.Anchor({
addTo: camera,
});
var positiveAnchor = new Zdog.Group({
addTo: bearAnchor,
updateSort: true,
});
var outlineAnchor = new Zdog.Group({
addTo: bearAnchor,
});
var bodySectionsAnchor = new Zdog.Group({
addTo: bearAnchor,
updateSort: true,
});
// -- illustration shapes --- //
var positiveUnibody, rightLegCutInA, rightLegCutInB, bodyCutIn,
backLegCutIn, crotchCutIn;
var bodyWidth = 6;
var bodyHeight = 14;
var bodyLineWidth = 28;
[ false, true ].forEach( function( isOutline ) {
var anchor = isOutline ? outlineAnchor : positiveAnchor;
var outlineWidth = isOutline ? 8 : 0;
// unibody
var unibody = new Zdog.Rect({
width: bodyWidth,
height: bodyHeight,
addTo: anchor,
// translate: { y: -1 },
color: isOutline ? black : magenta,
stroke: bodyLineWidth + outlineWidth,
fill: true,
});
if ( !isOutline ) {
// set positiveUnibody
positiveUnibody = unibody;
// body cut-in
// cut-in points
var ciA = new Zdog.Vector({ z: 0, y: -23 });
var ciB = new Zdog.Vector({ z: 16, y: -7 });
var ciC = new Zdog.Vector({ z: 16, y: 7 });
var ciD = new Zdog.Vector({ z: 0, y: 23 });
// 45 degree points
var topPoints = getQuarterArcPoints( ciA, ciB );
var bottomPoints = getQuarterArcPoints( ciD, ciC );
var cutInPath = [
topPoints[0],
{ bezier: [ topPoints[1], topPoints[2], ciB ] },
ciC,
{ bezier: [ bottomPoints[2], bottomPoints[1], bottomPoints[0] ] },
];
bodyCutIn = new Zdog.Shape({
path: cutInPath,
translate: { x: 3 },
addTo: unibody,
color: black,
closed: false,
stroke: 4,
});
}
// right ear
var ear = new Zdog.Ellipse({
diameter: 4,
addTo: unibody,
translate: { x: -14, y: -19, z: -2 },
color: isOutline ? black : magenta,
stroke: 8 + outlineWidth,
});
// left ear
ear.copy({
translate: { x: 14, y: -19, z: -2 },
});
// face container
var face = new Zdog.Anchor({
translate: { y: -2, z: 14 },
addTo: unibody,
});
// snout
new Zdog.Ellipse({
width: 8,
height: 4,
addTo: face,
translate: { y: 4, z: 1 },
color: isOutline ? black : 'white',
stroke: 6 + outlineWidth,
fill: true,
});
if ( !isOutline ) {
// nose
new Zdog.Shape({
path: [
{ x: -1.5, y: 0 },
{ x: 1.5, y: 0 },
{ x: 0, y: 0.5 },
],
addTo: face,
translate: { y: 1.5, z: 4 },
color: black,
stroke: 3,
fill: true,
});
// right eye
var eye = new Zdog.Shape({
path: [
{ x: -4, y: 0 },
{ arc: [
{ x: -4, y: -4 },
{ x: 0, y: -4 }
]},
{ arc: [
{ x: 4, y: -4 },
{ x: 4, y: 0 }
]},
{ arc: [
{ x: 3, y: -1.5 },
{ x: 0, y: -1.5 }
]},
{ arc: [
{ x: -3, y: -1.5 },
{ x: -4, y: 0 }
]},
],
addTo: face,
translate: { y: -3.25, x: -7.5, z: 0 },
scale: { x: 0.6, y: 0.5 },
color: black,
stroke: 2,
closed: false,
fill: true,
});
// left eye
eye.copy({
translate: { y: -3.25, x: 7.5, z: 0 },
});
}
// right arm
new Zdog.Shape({
path: [
{ x: -1 },
{ x: -8 },
],
addTo: unibody,
translate: { x: -17, y: 5 },
rotate: { y: 0.25 },
color: isOutline ? black : gold,
stroke: 12 + outlineWidth,
});
// left arm
new Zdog.Shape({
path: [
{ x: 0 },
{
bezier: [
{ x: 0, y: 0 },
{ x: 5, y: -3 },
{ x: 8, y: -11 },
]
}
],
addTo: unibody,
translate: { x: 18, y: 5 },
rotate: { x: 0.4 },
color: isOutline ? black : gold,
stroke: 12 + outlineWidth,
closed: false,
});
// right leg
var rightLeg = new Zdog.Shape({
path: [
{ y: 4 },
{ y: 15 },
],
addTo: unibody,
translate: { x: -10, y: 13, z: -1 },
rotate: { z: 49/360 * TAU, x: -0.3 },
color: isOutline ? black : blue,
stroke: 12 + outlineWidth,
});
// right leg cut-in
if ( !isOutline ) {
rightLegCutInA = new Zdog.Shape({
path: [
{ z: 8, y: 4 },
{ z: 8, y: 15 },
// {
// arc: [
// { z: -8, y: 23 },
// { z: 0, y: 23 },
// ]
// }
],
addTo: rightLeg,
// rotate: { y: 1 },
closed: false,
color: black,
stroke: 4,
});
rightLegCutInB = rightLegCutInA.copy({
scale: { z: -1 },
});
}
// left leg
var leftThigh = new Zdog.Shape({
path: [
{ y: 2 },
{ y: 12 },
],
addTo: unibody,
translate: { x: 9, y: 13, z: -1 },
rotate: { z: 0.7, x: -0.4 },
color: isOutline ? black : blue,
stroke: 12 + outlineWidth,
});
// left shin
var leftShin = new Zdog.Shape({
path: [
{ y: 0 },
{ y: 12 },
],
addTo: leftThigh,
translate: leftThigh.path[1],
rotate: { z: 0.2, x: -0.9 },
color: isOutline ? black : blue,
stroke: 12 + outlineWidth,
});
if ( !isOutline ) {
backLegCutIn = new Zdog.Shape({
path: [
{ z: 8, y: -14 },
{ z: 8, y: -8 },
// { arc: [
// { z: -8, y: 0 },
// { z: 0, y: 0 },
// ]},
],
addTo: leftShin,
translate: { y: 20 },
closed: false,
// rotate: { y: 1 },
color: black,
stroke: 4,
});
crotchCutIn = new Zdog.Shape({
path: [
{ x: -1.5, z: -2 },
{ x: 1, z: 0 }
],
scale: { x: 2 },
addTo: unibody,
translate: { x: -5, y: 7+14+2 - 1.5, z: 2 },
color: black,
stroke: 4,
closed: false,
});
}
});
var unibodyHeight = bodyHeight + bodyLineWidth; // 28 + 14 = 42
// section size = 42/4 == 10.5
var sectionSize = unibodyHeight / 4;
// body lines
[ magenta, orange, gold, blue ].forEach( function( color, i ) {
var stripeGroup = new Zdog.Group({
addTo: bodySectionsAnchor,
translate: { y: ( i - 1.5 ) * 10.5 },
});
var cylinder = new Zdog.Cylinder({
diameter: bodyLineWidth,
length: sectionSize,
addTo: stripeGroup,
translate: { x: -bodyWidth/2 },
rotate: { x: -TAU/4 },
color: color,
fill: true,
stroke: false,
});
cylinder.copyGraph({
translate: { x: bodyWidth/2 },
});
// panel to cover cylinders overlap
var panel = new Zdog.Rect({
width: bodyWidth,
height: sectionSize,
addTo: stripeGroup,
translate: { z: bodyLineWidth/2 },
color: color,
fill: true,
stroke: false,
});
panel.copy({
translate: { z: -bodyLineWidth/2 },
});
});
// unibody composited rendering
var unibodyRender = positiveUnibody.render;
var bodyLinesCtx = bodyLinesIllo.ctx;
positiveUnibody.render = function( ctx ) {
unibodyRender.call( positiveUnibody, unibodyIllo.ctx, Zdog.CanvasRenderer );
// render body lines separately, on its own canvas
bodyLinesCtx.globalCompositeOperation = 'source-over';
bodySectionsAnchor.renderGraphCanvas( bodyLinesCtx );
// composite bodyLines in unibody
bodyLinesCtx.restore();
bodyLinesCtx.globalCompositeOperation = 'destination-in';
bodyLinesCtx.drawImage( unibodyCanvas, 0, 0 );
// draw unibody composite on to canvas
ctx.restore();
ctx.drawImage( bodyLinesCanvas, 0, 0 );
// re-zoom
mainIllo.ctx.save();
mainIllo.ctx.translate( mainIllo.canvasWidth/2, mainIllo.canvasHeight/2 );
var scale = mainIllo.pixelRatio * mainIllo.zoom;
mainIllo.ctx.scale( scale, scale );
};
// -- animate --- //
var t = 0;
function animate() {
update();
render();
requestAnimationFrame( animate );
}
animate();
// -- update -- //
function update() {
if ( isSpinning ) {
t += 1/180;
var easeT = Zdog.easeInOut( t % 1, 3 );
camera.rotate.y = easeT*TAU*2 + jumpRotation.y;
}
camera.normalizeRotate();
var cameraRY = camera.rotate.y;
// update cut-in rotates
rightLegCutInA.rotate.y = -1.2 - cameraRY;
rightLegCutInB.rotate.y = -1.2 - cameraRY;
backLegCutIn.rotate.y = -1.4 - cameraRY;
var isCameraYFront = cameraRY < TAU/4 || cameraRY > TAU *3/4;
var isCameraYRight = cameraRY > TAU/2;
bodyCutIn.rotate.y = isCameraYFront == isCameraYRight ? -1.5 : 1.5;
bodyCutIn.rotate.y -= cameraRY;
bodyCutIn.translate.x = isCameraYRight ? 3 : -3;
crotchCutIn.visible = cameraRY < TAU/4 || cameraRY > TAU *7/8;
// update cameras
camera.updateGraph();
}
// -- render -- //
setJumpRotate();
function render() {
var ctx = mainIllo.ctx;
mainIllo.prerenderCanvas();
unibodyIllo.prerenderCanvas();
bodyLinesIllo.prerenderCanvas();
outlineAnchor.renderGraphCanvas( ctx );
positiveAnchor.renderGraphCanvas( ctx );
mainIllo.postrenderCanvas();
unibodyIllo.postrenderCanvas();
bodyLinesIllo.postrenderCanvas();
}
// ----- inputs ----- //
document.querySelector('.flat-button').onclick = function() {
camera.rotate.set({});
};
document.querySelector('.jump-button').onclick = setJumpRotate;
function setJumpRotate() {
camera.rotate.set( jumpRotation );
}
function getQuarterArcPoints( a, b ) {
var start = new Zdog.Vector({
z: Zdog.lerp( a.z, b.z, 5/7 ),
y: Zdog.lerp( a.y, b.y, 2/7 ),
});
// control points
var cp0 = new Zdog.Vector({
z: Zdog.lerp( a.z, b.z, 24/28 ),
y: Zdog.lerp( a.y, b.y, 12/28 ),
});
var cp1 = new Zdog.Vector({
z: b.z,
y: Zdog.lerp( a.y, b.y, 5/7 ),
});
return [ start, cp0, cp1 ];
}
Also see: Tab Triggers