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HTML

              
                <section class="flex flex-col justify-between h-screen">
        <section class="w-screen p-8 text-center">
        <h2 class="text-indigo-800 text-2xl font-bold"><span class="text-red-800">Malandriner plays!</span></h2>

        <div class="flex justify-center">
          <button id="rock" class="bg-blue-200 p-4 m-4 rounded-sm text-3xl">Rock โœŠ</button>
          <button id="paper" class="bg-red-200 p-4 m-4 rounded-sm text-3xl">Paper โœ‹</button>
          <button id="scissors" class="bg-indigo-200 p-4 m-4 rounded-sm text-3xl">Scissors โœŒ</button>
          <button id="lizard" class="bg-green-200 p-4 m-4 rounded-sm text-3xl">Lizard ๐ŸฆŽ</button>
          <button id="spock" class="bg-purple-200 p-4 m-4 rounded-sm text-3xl">Spock ๐Ÿ––</button>
        </div>
        <div class="text-center bg-green-300 p-8 text-2xl hidden" id="score" >
          
        </div>
        <div id="js-score-board" class="justify-between p-6 bg-pink-800 text-yellow-200 text-3xl hidden">
          <div class="flex">
            <div id="elvis">๐Ÿ•บ</div> <div id="player">0</div>
          </div>
          <div>
            ๐Ÿค <span id="draw">0</span>
          </div>
          <div>
            ๐Ÿ’ป <span id="computer">0</span>
          </div>
        </div>
      </section>
  <footer class="bg-purple-800 text-white p-4 text-right">Programado en directo en <a href="https://premium.danielprimo.io" target="_blank" class="underline">premium.danielprimo.io</a></footer>
</section>
              
            
!

CSS

              
                
              
            
!

JS

              
                // Elaborado en un Mob Programming en directo en https://premium.danielprimo.io

const buttons = document.querySelectorAll('button');

const scoreBoard = {
  player: 0,
  computer: 0,
  draw: 0
}

const rules = {
  rock: { wins: ["scissors", "lizard"] },
  scissors: { wins: ["paper", "lizard"] },
  paper: { wins: ["rock", "spock"] },
  lizard: { wins: ["paper", "spock"] },
  spock: { wins: ["rock", "scissors"] },
};

const computerBet = () => {
  const options = ['rock', 'paper', 'scissors', 'lizard', 'spock'];
  const index = Math.floor(Math.random() * options.length);
  return options[index];
}

const whoWins = (player, computer) => {
  if(player === computer) {
    return 'draw';
  }

  if(rules[player].wins.includes(computer)) {
    return 'player';
  }

  return 'computer';
}

const printScoreMessage = (player, computer, winner) => {
  const score = document.getElementById("score");
  score.classList.remove('hidden');
  score.innerHTML = `Player: ${player} ยท Computer: ${computer} โžก๏ธ <strong>${
    winner === "draw" ? "draw" : winner + " wins!"
  }</strong>`;
};

const printScoreBoard = (scoreBoard) => {
  const scoreBoardElem = document.getElementById("js-score-board");
  scoreBoardElem.classList.remove("hidden");
  scoreBoardElem.classList.add("flex");
  
  for(const item in scoreBoard) {
    document.getElementById(item).innerHTML = scoreBoard[item];
  }
}

const animateElvis = () => {
  document
    .getElementById("elvis")
    .animate([{ transform: "scale(1, -1)" }], {
      duration: 500,
      iterations: 2,
    });
}


const play = (e) => {
  const playerBet = e.target.id;
  const computer = computerBet();
  const winner = whoWins(playerBet, computer);

  scoreBoard[winner]++;
  
  if(winner === 'player') {
    animateElvis()
  }

  printScoreMessage(playerBet, computer, winner);
  printScoreBoard(scoreBoard);
  
}

for (let i = 0; i < buttons.length; i++) {
  buttons[i].addEventListener('click', play)
}


              
            
!
999px

Console