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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <!--
My first attempt at coding a game using html, css and jQuery. It's pretty random as far as games go. Just wanted to see if I could pull it off. Anyway... enjoy! :)

Image assets are part of "Danc's Miraculously Flexible Game Prototyping Tiles"

Sounds: Me :)
-->

<div class="wrapper">

		  <img src="http://adrianpayne.me/game/assets/images/avatar.png" class="avatar" />
		  <div class="speech-bubble"></div>
		
		  <div class="gameBoard">
		
		    <div class="gameover">
				<h3>You scored</h3>
				<span class="final-score"></span><br/>
          <span>by @dazulu</span>
		    </div>
			
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
				
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
				
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
				
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
				
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
			<div class="gametile"></div>
		  </div>
		  <div class="sidebar">
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>    
			  <div class="stone gametile"></div>
			  <div class="stone gametile"></div>
			  <div class="scoreBoard">
				<h2 class="fancy-text">Score</h2>
				<span class="score fancy-text"></span>
				<div class="loot">
					<ul class="lootracker">
            <li><span class="gemcount">0</span> x <img src="http://adrianpayne.me/game/assets/images/gem.png"/></li>
						<li><span class="starcount">0</span> x <img src="http://adrianpayne.me/game/assets/images/star.png"/></li>
					</ul>
				</div>
			  </div>
			  <a href="javascript:void(0)" class="button fancy-text reset">Reset board</a>
		  </div>
		</div>

		<!-- Preload Game Sounds -->
		<audio preload="auto" id="pop-1" >
		  <source src="http://adrianpayne.me/game/assets/sounds/pop1.mp3"></source>
			Your browser says no sound for you :(
		</audio>
		<audio preload="auto" id="pop-2" >
		  <source src="http://adrianpayne.me/game/assets/sounds/pop2.mp3"></source>
		</audio>
		<audio preload="auto" id="gemfind" >
      <source src="http://adrianpayne.me/game/assets/sounds/gem.mp3"></source>
		</audio>
            
          
!
            
              @import url(https://fonts.googleapis.com/css?family=Luckiest+Guy);

body{
  height:100%;
  overflow:hidden;
  background: radial-gradient(ellipse at center, rgba(240,249,255,1) 0%,rgba(203,235,255,1) 25%,rgba(161,219,255,1) 100%);
  filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f0f9ff', endColorstr='#a1dbff',GradientType=1 );
  font-family: "Luckiest Guy", sans-serif;
  letter-spacing:1px  
}

div{
  box-sizing:border-box;
}

.wrapper{
  width:520px;
  margin:80px auto;
  position:relative;
}

.gameover{
  box-sizing:border-box;
  padding:70px 0 0 0;
  width:362px;
  height:327px;
  position:absolute;
  top:0;
  left:-6px;
  background: rgba(0,0,0,0.5);
  z-index:100;
  margin-top:-35px;
  border-radius:15px;
  text-align:center;
  display:none;
  color:#fff;
}

.gameBoard{
  width:350px;
  position:relative;
  float:left;
}
.gameBoard .row{
  clear:both;
}

.sidebar{
  width:140px;
  height:285px;
  position:relative;
  float:right;
}
.scoreBoard{
  width:110px;
  height:170px;
  margin-top:-34px;
  padding:10px 10px 0;
  text-align:right;
  position:relative;
  top:21px;
  left:15px;
  border-radius:8px;
  background: rgba(0,0,0,0.8);
}

.lootracker li{
	height:40px;
}
.lootracker li img{
	height:30px;
	position:relative;
	top:8px;
}

/* Board Tiles */

.gametile{
  width:70px;
  height:91px;  
  float:left;
  margin-top:-34px;
  position:relative;
  transition: top 200ms ease;
  cursor: pointer;
}

.grass{
  background: url('http://adrianpayne.me/game/assets/images/grass.png') no-repeat; 
} 
.grass:hover{
 top:-10px; 
}

.dirt{
  background: url('http://adrianpayne.me/game/assets/images/dirt.png') no-repeat;
}

.stone{
  background: url('http://adrianpayne.me/game/assets/images/stone.png') no-repeat;
}

.water{
  background: url('http://adrianpayne.me/game/assets/images/water.png') no-repeat;
}

.air{
  background: url('http://adrianpayne.me/game/assets/images/air.png') no-repeat;
}

/* Game Elements */
.gem{
  width:46px;
  height:49px;
  position:relative;
  left:12px;
}

.star{
  width:51px;
  height:51px;
  position:relative;
  left:3px;
  top:-10px;
}

.chest{
  width:55px;
  height:68px;
  position:relative;
  left:8px;
  top:-14px;
}
.chest-closed{
  background: url('http://adrianpayne.me/game/assets/images/chest-closed.png') no-repeat 0 0;
}
.chest-open{
  background: url('http://adrianpayne.me/game/assets/images/chest-open.png') no-repeat 0 0;
}

/* Buttons */
.button{
  width:80px;
  padding: 5px 10px 5px 10px;
  display:block;  
  position:absolute;
  left:17px;
  bottom:38px;
  line-height:20px;
  font-size:18px;
  text-decoration:none;
  text-align:center;
  color:#fff;
  border-radius:8px;
  border: 2px solid PeachPuff;
  background: url('http://adrianpayne.me/game/assets/images/button.jpg') repeat;
}
.button:hover{
  color:Khaki;
  border-color: Sienna;
}
.button:active{
  font-size:16px;
  border-color: PeachPuff;
}

/* Text Styles */

h2{
  font-size:22px; 
  color:#fff;
}

h3{
  font-size:35px; 
  color:#fff;
  margin-bottom:5px;
}

.final-score{
  font-size:55px; 
  color:gold;
}


.score{
  position:absolute;
  font-size:26px;
  color:gold;
  right:10px;
}

.loot{
  position:absolute;
  font-size:22px;
  color:#fff;
  right:10px;
  top:75px;
}

/* Avatar */
.avatar{
	position:absolute;
	left:-85px;
}
.speech-bubble{
  background: url('http://adrianpayne.me/game/assets/images/speech.png') no-repeat 0 0;
  width:100px;
  height:62px;
  position:absolute;
  text-align:center;
  text-transform:uppercase;
  font-size:20px;
  line-height:56px;
  left:-180px;
  top:-30px;
  opacity:0;
}
            
          
!
            
                
var score = 0;
var numTiles = 25;
var tileCounter = 0;
var chestCount = 0;
var chestChance = 5;
var gemChance = 58;
var gemPoints = 500;
var chestPoints = 1500;
var gemcount = "";
var starcount = "";
var defaultTile = "grass";
var newTile = "";
var dirt = "dirt";
var stone = "stone";
var water = "water";
var gemText = "Nice!";
var chestText = "Wow!!";
var startText = "Go!";
var endText = "Yay!";

$(document).ready(function(){

  init(defaultTile,score);

  $('.'+defaultTile).on('click',function(){
    if($(this).hasClass(defaultTile)){
	
	  //get a % value of 100 for "drop rates"
	  random = Math.floor(Math.random() * 100);
      
	  if(chestCount===1){
		getGem($(this),random);
	  }
	  else{
	    if(random <= chestChance){
		  chest($(this));
		}
		else{
		  getGem($(this),random);
		}
	  }
	  
    }
	
	if($('.off').length === 25 && $('.chest-closed').length === 0){
		$('.gameover').show();
		$('.final-score').text(score);
    speechText(endText,3000);
	}
	
  });
  
  $('.reset').on('click',function(){
	$('.chest').remove();
    $('.gameBoard .gametile').removeClass('dirt water stone off').addClass(defaultTile);
    score=0;
	  chestCount=0;
    gemcount=0;
    starcount=0;
	$('.gemcount').text(0);
	$('.starcount').text(0);
    $('.score').text(score);
	$('.final-score').text(score);
	$('.gameover').hide();
	speechText(startText,600);
  });
  
});

function init(defaultTile,score){
  $('.gameBoard .gametile').addClass(defaultTile);
  $('.score').text(score);
}

function getGem(tile){
	if(random > chestChance && random <= (gemChance + chestChance)){
	  gem(tile);
	}
	else{
	  changeTile(tile,water);
	  sndEffects(0);
	}
}
 
function gem(tile) {  
  changeTile(tile,dirt);
  speechText(gemText,250);
  sndEffects(1);  
  scoreCalc(gemPoints);
  gemcount++;
  $('.gemcount').text(gemcount); 
  $(tile).append("<img class='gem' src='http://adrianpayne.me/game/assets/images/gem.png' />");
  $(tile).find('.gem').animate({top:"-30px",opacity:"0"},700);
  setTimeout(function() {
     $('img:last-child', tile).remove();
  }, 800); 
}

function chest(tile) {  
  changeTile(tile,stone);
  $(tile).append("<div class='chest chest-closed'></div>");
  chestCount = 1;
  sndEffects(0);
  
  $(".chest").click(function(){
	$(this).unbind();
	$(this).addClass('chest-open').removeClass('chest-closed');
	$(this).append("<img class='star' src='http://adrianpayne.me/game/assets/images/star.png' />");
    $(this).find('.star').animate({top:"-40px",opacity:"0"},800);
	$('.starcount').text(1); 
	speechText(chestText,300);
	sndEffects(1);
	scoreCalc(chestPoints);
	$(this).delay(200).fadeOut("slow");
  });  
}

function changeTile(tile, type){
  $(tile).removeClass(defaultTile).addClass(type).addClass("off");
}

function sndEffects(loot) {  
  $("#pop-" + Math.ceil(Math.random() * 2))[0].play();
  if(loot){
	$("#gemfind")[0].play();  
  }
}

function speechText(text,delay){
  $('.speech-bubble').stop(true, false).animate({opacity:"1"},200);
  $('.speech-bubble').text(text);
  $('.speech-bubble').delay(delay).animate({opacity:"0"},40);
}

function scoreCalc(points) {
  score += points;
  $('.score').text(score); 
}
            
          
!
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