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HTML

              
                <!-- STARTING SCREEN -->
<header class="main-header">

    <div class="container">

        <h1>
            <span>Rock,</span>
            <span>Paper,</span>
            <span>Scissors</span>
        </h1>

        <p class="intro">An Epic battle of Human Vs. Computer</p>

    </div>

    <div class="starter-screens">

        <!-- START -->
        <div class="starter-screen start">

            <div class="medium-container">

                <button class="start button">Start</button>

            </div>

        </div>

        <!-- HOW MANY ROUNDS -->
        <div class="starter-screen choose-rounds">

            <div class="medium-container">

                <h2>How many rounds would you like to play?</h2>

                <ul>
                    <li class="button" data-rounds="3" role="button"><span>3</span></li>
                    <li class="button" data-rounds="5" role="button"><span>5</span></li>
                    <li class="button" data-rounds="9" role="button"><span>9</span></li>
                    <li class="button" data-rounds="15" role="button"><span>15</span></li>
                </ul>

            </div>

        </div>

        <div class="starter-screen choose-character">

            <div class="medium-container">

                <h2>Choose your character</h2>

                <ul>
                    <li role="button" class="character1" data-character="character1"><span>Fluff fluff</span></li>
                    <li role="button" class="character2" data-character="character2"><span>Squidgy</span></li>
                    <li role="button" class="character3" data-character="character3"><span>Timmy</span></li>
                </ul>

            </div>

        </div>

        <!-- CHARACTERS -->
        <div class="starter-screen choose-rival">

            <div class="medium-container">

                <h2>Choose your rival:</h2>

                <ul>
                    <li role="button" class="robot1" data-character="robot1"><span>Eugene</span></li>
                    <li role="button" class="robot2" data-character="robot2"><span>Ada</span></li>
                    <li role="button" class="robot3" data-character="robot3"><span>Turing</span></li>
                </ul>

            </div>

        </div>

    </div>

</header>

<main>

    <div class="container container-collapse">

        <div class="play-area">

            <!-- PLAYER & COMPUTER ICON -->
            <div class="players">

                <div class="player-info">
                    <div class="player-character"></div>
                    <p>Score: <span class="player-score">0</span></p>
                </div>

                <span>Vs.</span>

                <div class="player-info">
                    <div class="computer-character"></div>
                    <p>Score: <span class="computer-score">0</span></p>
                </div>

            </div>

            <!-- ROUND -->
            <div class="round-wrap">
                <p>Round: <span class="round">1</span>/<span class="best-of"></span></p>
            </div>

            <!-- PLAY ARENA -->
            <div class="arena">

                <div class="player-chip">
                    <h3>Your choice</h3>
                    <span class="player-choice"></span>
                    <div class="player-choice-icon"></div>
                </div>

                <div class="computer-chip">
                    <h3>Computer choice</h3>
                    <span class="computer-choice"></span>
                    <div class="computer-choice-icon"></div>
                </div>

                <!-- CHOOSE WEAPON -->
                <div class="weapon">

                    <div class="weapon-inner">

                        <h3>Choose your weapon</h3>

                        <ul>
                            <li class="rock" role="button" data-weapon="rock"><span>Rock</span></li>
                            <li class="paper" role="button" data-weapon="paper"><span>Paper</span></li>
                            <li class="scissors" role="button" data-weapon="scissors"><span>Scissors</span></li>
                        </ul>

                    </div>

                </div>

                <!-- ROUND RESULTS -->
                <div class="result">

                    <div class="result-inner">

                        <h3 class="winner"></h3>
                        <button class="play-again button">Play again</button>

                    </div>

                </div>

            </div>

        </div>

    </div>

</main>

<!-- END SCREEN -->
<section class="end-screen">

    <div class="medium-container">

        <div class="end-result"></div>

        <div class="rounds-end-screen">

            <h3>Would you like a rematch? How many rounds do you want to play?</h3>

            <ul>
                <li class="button rounds-3" data-rounds="3" role="button"><span>3</span></li>
                <li class="button rounds-5" data-rounds="5" role="button"><span>5</span></li>
                <li class="button rounds-9" data-rounds="9" role="button"><span>9</span></li>
                <li class="button rounds-15" data-rounds="15" role="button"><span>15</span></li>
            </ul>

        </div>

        <button class="reset button">Rematch</button>

    </div>

</section>
              
            
!

CSS

              
                /*==========================================

  VARIABLES

==========================================*/
/* WIDTHS */
$max-width: 1400px;
$med-width: 900px;

/* BREAKPOINTS */
$screenS: 600px;
$screenM: 800px;
$screenL: 1200px;
$ml: 1000px;
$border-radius-width: 900px;

/* FONTS */
$rock: "Luckiest Guy", cursive;
$paper: "Open Sans Condensed", sans-serif;
$scissors: "Mr Dafoe", cursive;

$body-font: $paper;

/* COLOURS */
$dark-grey: #333;
$white: #f9f9f9;
$duck-blue: #78d1dc;
$purple: #eee1fe;
$yellow: #f9edc5;
$pink: #ffcbe2;
$green: #ade9dd;

/* COLOR ASSIGNMENTS */
$body-bg: $duck-blue;
$header-bg: $dark-grey;
$border: $duck-blue;
$border-dark: $dark-grey;
$arena-bg: $dark-grey;
$button: $dark-grey;
$footer: $dark-grey;

/* TIMINGS */
$cubic: cubic-bezier(0.46, -0.41, 0.3, 1.52);
$transition: 0.4s ease-out all;
$cubic-transition: 1s $cubic all;

/*==========================================

  BREAKPOINTS

==========================================*/
@mixin bp($point) {
  // "less than XS" mobile only (saves having to zero out properties on larger breakpoints)
  @if $point == lt-xs {
    @media only screen and (max-width: $screenXS) {
      @content;
    }
  } @else if $point == lt-s {
    @media only screen and (max-width: $screenS) {
      @content;
    }
  } @else if $point == lt-m {
    @media only screen and (max-width: $screenM) {
      @content;
    }
  } @else if $point == lt-l {
    @media only screen and (max-width: $screenL) {
      @content;
    }
  }
  // Extra small devices (smart-phones from 480px)
  @else if $point == xs {
    @media only screen and (min-width: $screenXS) {
      @content;
    }
  }

  // Small devices (tablets, 768px and up)
  @else if $point == s {
    @media only screen and (min-width: $screenS) {
      @content;
    }
  } @else if $point == s-m {
    @media only screen and (min-width: $screenS) and (max-width: $screenM) {
      @content;
    }
  } @else if $point == m {
    // Medium devices (desktops, 992px and up)
    @media only screen and (min-width: $screenM) {
      @content;
    }
  } @else if $point == m-l {
    // Medium to Large only
    @media only screen and (min-width: $screenM) and (max-width: $screenL) {
      @content;
    }
  } @else if $point == l {
    // Large devices (large desktops, 1200px and up)
    @media only screen and (min-width: $screenL) {
      @content;
    }
  } @else if $point == xl {
    // Large devices (large desktops, 1350px and up)
    @media only screen and (min-width: $screenXL) {
      @content;
    }
  } @else if $point == landscape {
    @media only screen and (orientation: landscape) {
      @content;
    }
  } @else if $point == portrait {
    @media only screen and (orientation: portrait) {
      @content;
    }
  } @else {
    @media only screen and (min-width: $point) {
      @content;
    }
  }
}

@mixin hide-text() {
  font-size: 0;
  color: transparent;
  text-shadow: none;
  background-color: transparent;
  border: 0;
}

/*==========================================

  ANIMATIONS

==========================================*/
@keyframes fade-in-left {
  0% {
    transform: translateX(-100%);
    opacity: 0;
  }

  100% {
    transform: translateX(0);
    opacity: 1;
  }
}

@keyframes fade-in-down {
  0% {
    transform: translateY(-100%);
    opacity: 0;
  }

  100% {
    transform: translateY(0);
    opacity: 1;
  }
}

@keyframes fade-out-right {
  0% {
    opacity: 1;
  }

  100% {
    opacity: 0;
    transform: translateX(100%);
  }
}

@keyframes fade-out-left {
  0% {
    opacity: 1;
  }

  100% {
    opacity: 0;
    transform: translateX(-100%);
  }
}

@keyframes headersize {
  0% {
    height: 100vh;
  }

  100% {
    height: 3rem;
  }
}

@keyframes scale-text {
  100% {
    font-size: 2rem;
  }
}

@keyframes bg {
  0% {
    background-position: bottom -20rem center;
  }

  100% {
    background-position: bottom -0.5rem center;
  }
}

/*==========================================

  LAYOUT

==========================================*/
.container {
  padding: 0 2rem;
  max-width: $med-width;
  margin: 0 auto;
  width: 100%;

  &.container-collapse {
    padding: 0;

    @include bp(m) {
      padding: 0.2rem;
    }
  }
}

.medium-container {
  @extend .container;
  max-width: $med-width;
}

/*==========================================

  GENERAL

==========================================*/
.character {
  display: inline-block;
  margin: 0.5rem;
  border-radius: 100%;
  background-color: white;
  border: 5px solid $border;
  background-repeat: no-repeat;
}

.button {
  padding: 10px 20px;
  border: none;
  padding: 10px 40px;
  border: none;
  background-color: $button;
  color: $white;
  font-size: 2rem;
  cursor: pointer;
  position: relative;
  z-index: 1;
  transition: $transition;
  overflow: hidden;
  border-radius: 5px;

  &.active {
    background-color: $duck-blue;
    color: $dark-grey;

    @include bp(m) {
      &:hover {
        color: $dark-grey;

        &:before,
        &:after {
          background-color: $duck-blue;
        }
      }
    }
  }

  &:before,
  &:after {
    content: "";
    position: absolute;
    z-index: -1;
    width: 51%;
    height: 100%;
    top: 0;
    background-color: $white;
    transition: $transition;
  }

  &:before {
    left: -100%;
  }

  &:after {
    right: -100%;
  }

  @include bp(m) {
    &:hover {
      color: $dark-grey;
      transition: $transition;

      &:before,
      &:after {
        transition: $transition;
      }

      &:before {
        left: 0;
      }

      &:after {
        right: 0;
      }
    }
  }
}

/*==========================================

  BACKGROUNDS

==========================================*/
.tie {
  background-color: $yellow;
}

.win {
  background-color: $green;
}

.lose {
  background-color: $pink;
}

.rock {
  background-image: url("http://hannahch.com/images/rock.svg");
}

.paper {
  background-image: url("http://hannahch.com/images/paper.svg");
}

.scissors {
  background-image: url("http://hannahch.com/images/scissors.svg");
}

.character1 {
  background-image: url("http://hannahch.com/images/character1.svg");
}

.character2 {
  background-image: url("http://hannahch.com/images/character2.svg");
}

.character3 {
  background-image: url("http://hannahch.com/images/character3.svg");
}

.robot1 {
  background-image: url("http://hannahch.com/images/robot1.svg");
}

.robot2 {
  background-image: url("http://hannahch.com/images/robot2.svg");
}

.robot3 {
  background-image: url("http://hannahch.com/images/robot3.svg");
}

/*==========================================

  GENERAL

==========================================*/
html {
  font-size: 62.5%;
  min-width: 300px;
}

body {
  background-color: $body-bg;
  color: white;
  font-family: $body-font;
  font-size: 2rem;
  overflow: hidden;

  &.game-started {
    overflow-x: hidden;
    overflow-y: auto;
  }
}

main {
  padding-top: 7rem;
  padding-bottom: 1rem;
}

h2 {
  font-size: 2.5rem;
  margin-bottom: 4rem;
}

h3 {
  margin-bottom: 3rem;
}

/*==========================================

  HEADER

==========================================*/
.main-header {
  z-index: 10;
  padding: 10px 0;
  position: fixed;
  width: 100vw;
  height: 100vh;
  background-color: $header-bg;
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  border-bottom: 1px solid white;

  h1 {
    padding: 30px 0;

    span {
      display: inline-block;
      margin-right: 10px;
      font-size: 3rem;
      animation: fade-in-left 0.5s $cubic both 0.5s;

      .game-started & {
        animation: scale-text 1s $cubic both 0.2s;
      }

      @include bp(s) {
        font-size: 6rem;
      }

      &:first-child {
        font-family: $rock;
      }

      &:nth-child(2) {
        animation-delay: 0.7s;
        font-family: $paper;

        .game-started & {
          animation-delay: 0.2s;
        }
      }

      &:last-child {
        animation-delay: 0.9s;
        font-family: $scissors;

        .game-started & {
          animation-delay: 0.2s;
        }
      }
    }
  }

  .game-started & {
    animation: headersize 0.5s ease-out both 0.5s;

    h1 {
      padding: 0;
    }
  }
}

.intro {
  animation: fade-in-left 0.2s ease-out both 1.3s;
  margin-bottom: 3rem;

  .game-started & {
    animation: fade-out-right 0.5s both 1;
  }
}

/*==========================================

    STARTER SCREENS

==========================================*/
.starter-screens {
  height: 430px;
  position: relative;
  width: 100%;

  .button {
    background-color: $purple;
    color: $dark-grey;
    margin-bottom: 10px;
  }

  .game-started & {
    animation: fade-out-right 0.5s both 0.2s;
  }
}

.starter-screen {
  width: 100%;
  text-align: center;
  transform: translateX(-150%);
  transition: $transition;

  &.animate-in {
    animation: fade-in-left 1s $cubic both;
  }

  ul {
    @include bp(m) {
      display: flex;
      justify-content: space-between;
    }
  }

  li {
    font-family: $scissors;
    font-size: 3rem;

    @include bp(m) {
      font-size: 5rem;
    }
  }
}

.start {
  animation: fade-in-left 1s $cubic both 1.4s;
  text-align: left;
}

.choose-character,
.choose-rival {
  li {
    @extend .character;
    cursor: pointer;
    transition: $transition;
    width: 10rem;
    height: 10rem;

    @include bp(m) {
      width: 15rem;
      height: 15rem;

      &:hover {
        border-color: $white;
        background-color: $duck-blue;
        transition: $transition;
      }
    }
  }

  span {
    @include hide-text();
  }
}

.player-character,
.computer-character {
  @extend .character;
  width: 7rem;
  height: 7rem;
  border-color: $border-dark;

  @include bp(m) {
    width: 10rem;
    height: 10rem;
  }
}

.player-character,
.computer-character,
.choose-character li,
.choose-rival li,
.player-character li,
.computer-character li {
  background-position: center;
  background-size: 70%;
}

/*==========================================

  ARENA/PLAY

==========================================*/
.arena {
  width: 100%;
  height: 36rem;
  background-color: $arena-bg;
  overflow: hidden;
  position: relative;

  h3 {
    text-align: center;
    width: 100%;
  }

  @include bp($border-radius-width) {
    border-radius: 0 0 1rem 1rem;
  }
}

.weapon,
.result {
  z-index: 3;
  width: 100%;
  height: 100%;
  position: absolute;
  left: 0;
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  text-align: center;
  color: $dark-grey;
  justify-content: center;
  transition: $cubic-transition;
}

.result {
  top: -100%;

  .weapon-chosen & {
    top: 0;
    transition: 1s $cubic all 3s;
  }

  h3 {
    font-size: 3rem;
  }
}

.weapon {
  bottom: 0;
  background-color: $purple;
  transition-delay: 0.2s;

  .weapon-inner {
    width: 100%;
  }

  .weapon-chosen & {
    bottom: -100%;
  }

  h3 {
    font-size: 2.5rem;
    margin-bottom: 4rem;
  }

  ul {
    width: 100%;
    display: flex;
    justify-content: space-between;
  }

  li {
    @extend .character;
    width: 24vw;
    height: 24vw;
    max-width: 200px;
    max-height: 200px;
    cursor: pointer;
    transition: $transition;
    margin: 1rem;
    background-size: 70%;

    .game-started & {
      animation: bg 0.3s ease-out both 1s;

      &:nth-child(2) {
        animation-delay: 1.2s;
      }

      &:nth-child(3) {
        animation-delay: 1.4s;
      }
    }

    @include bp(m) {
      margin: 0 4rem;

      &:hover {
        background-color: $duck-blue;
        border-color: $white;
        transition: $transition;
      }
    }
  }

  span {
    @include hide-text();
  }
}

.computer-chip,
.player-chip {
  position: absolute;
  width: 100%;
  text-align: center;

  h3 {
    margin-bottom: 2rem;

    @include bp(m) {
      font-size: 2.5rem;
    }
  }

  span {
    @include hide-text();
  }

  @include bp(m) {
    width: 50%;
    transform: translateY(-50%);
  }
}

.computer-chip {
  right: -100%;
  transition: $cubic-transition;
  bottom: 2rem;

  @include bp(m) {
    top: 50%;
    bottom: auto;
  }

  .weapon-chosen & {
    right: 0;
    transition: 0.8s $cubic all 1.5s;
  }
}

.player-chip {
  left: -100%;
  transition: $cubic-transition;
  top: 2rem;

  @include bp(m) {
    top: 50%;
  }

  .weapon-chosen & {
    left: 0;
    transition: 0.8s $cubic all 0.6s;
  }
}

.computer-choice-icon,
.player-choice-icon {
  @extend .character;
  width: 10rem;
  height: 10rem;
  display: inline-block;
  background-position: bottom -0.5rem center;
  background-size: 60%;

  @include bp(l) {
    width: 20rem;
    height: 20rem;
  }
}

/*==========================================

  PLAYERS

==========================================*/
.players {
  margin-bottom: 3rem;
  display: flex;
  justify-content: space-between;
  align-items: center;
  color: $dark-grey;

  span {
    font-size: 2rem;
    color: $dark-grey;
  }
}

.player-info {
  text-align: center;
  padding: 0 20px;
}

.round-wrap {
  padding: 20px;
  border-bottom: 1px solid $white;
  background-color: $dark-grey;

  @include bp($border-radius-width) {
    border-radius: 1rem 1rem 0 0;
  }
}

/*==========================================

  END SCREEN

==========================================*/
.end-screen {
  position: fixed;
  right: -100%;
  top: 0;
  width: 100%;
  height: 100%;
  transition: $cubic-transition;
  display: flex;
  align-items: center;
  z-index: 20;
  text-align: center;
  color: $dark-grey;

  h2 {
    margin-bottom: 1rem;
    font-size: 5rem;
  }

  h3 {
    margin-bottom: 2.5rem;
  }

  p {
    margin-bottom: 3rem;
    font-size: 2rem;
  }

  .end-game & {
    right: 0;
    transition: 1s $cubic all 5s;
  }
}

.rounds-end-screen {
  margin-bottom: 5rem;

  ul {
    @include bp(m) {
      display: flex;
      justify-content: space-around;
    }
  }

  li {
    margin-bottom: 1rem;
  }
}

              
            
!

JS

              
                var gameModule = (function () {

    $(function() {

        // General variables
        var playerChoice,
            computerChoice,
            winner,
            round = 1,
            playerScore = 0,
            computerScore = 0,
            bestOf,
            overallResultClass,
            overallResultText,
            character,
            choices = ['rock', 'paper', "scissors"];

        // Text Variables
        var playerWinsText = "You win the round!",
            computerWinsText = "Computer wins the round!",
            tieText = "It's a Tie!",
            overallPlayerWinText = "<h2>Well Done!</h2> <p>You won against the computer.</p>",
            overallComputerWinText = "<h2>You Lose...</h2> <p>The computer has defeated you</p>",
            overallTieText = "<h2>It's a draw!</h2> <p>Good effort.</p>";

        // Set Characters
        function setCharacter(div, className) {
            character = $(div).data('character');
            $(className).addClass(character);
        }

        function nextScreen(div) {
            div.parents('.starter-screen').hide().next().addClass('animate-in');
        }

        // Decides on whether the computer is playing rock, paper or scissors
        function computerDecision() {

            var randomChoice = Math.floor(Math.random() * choices.length);
            return choices[randomChoice];

        }

        // Plays the game
        function playGame(playerChoice) {

            computerChoice = computerDecision();
            round++;

            // Set Choices
            $('.player-choice-icon').attr('class', 'player-choice-icon ' + playerChoice);
            $('.computer-choice-icon').attr('class', 'computer-choice-icon ' + computerChoice);

            winner = decideWinner(playerChoice, computerChoice);

            // Set the values on the screen
            setValues(playerChoice, computerChoice, winner);

        }

        // Sets all the values on the board
        function setValues(playerChoice, computerChoice, winnerText) {

            $('.player-choice').text(playerChoice); // If the player has chosen rock, paper or scissors
            $('.computer-choice').text(computerChoice); // If the computer has chosen rock, paper or scissors
            $('.winner').text(winnerText); // Who won the round

            // If the game has been reset set the score immediately
            if(round !== 1) {

                // Set the values once the animation has finished
                setTimeout(function(){
                    setScore();
                }, 4000);

            } else {

                // Set the values immediately
                setScore();
                $('.round').text(round);

            }

        }

        // Set the scores
        function setScore() {

            $('.player-score').text(playerScore); // The running score for the player
            $('.computer-score').text(computerScore); // The running score for the computer

        }

        // Decide who wins based on the player & computer choice
        function decideWinner(playerChoice, computerChoice) {

            var resultClass;

            // Who wins, What text is shown & What class is applied to the result screen
            if (playerChoice === computerChoice) {

                // If there is a tie
                winner = tieText;
                resultClass = "tie";

            } else if (playerChoice === "rock") {

                // If the player chooses "Rock"
                switch (computerChoice) {
                    case "scissors":
                        winner = playerWinsText;
                        playerScore++;
                        resultClass = "win";
                    break;
                    case "paper":
                        winner = computerWinsText;
                        computerScore++;
                        resultClass = "lose";
                    break;
                }

            }  else if (playerChoice === "paper") {

                // If the player chooses "Paper"
                switch (computerChoice) {
                    case "rock":
                        winner = playerWinsText;
                        playerScore++;
                        resultClass = "win";
                    break;
                    case "scissors":
                        winner = computerWinsText;
                        computerScore++;
                        resultClass = "lose";
                    break;

                }

            } else {

                // If the player chooses "Scissors"
                switch (computerChoice) {
                    case "rock":
                        winner = computerWinsText;
                        computerScore++;
                        resultClass = "lose";
                    break;
                    case "paper":
                        winner = playerWinsText;
                        playerScore++;
                        resultClass = "win";
                    break;
                }

            }

            // Set the class of the result screen
            $('.result').attr('class', 'result ' + resultClass);

            return winner;

        }

        // Set all variables to their base values
        function resetGame () {

            playerChoice = "";
            computerChoice = "";
            winner = "";
            round = 1;
            playerScore = 0;
            computerScore = 0;

            setValues();

            $('body').removeClass('end-game weapon-chosen');
            $('.play-again').show();

        }

        // Decide on who is the winner of the whole game
        function overallWinner() {

            if (playerScore > computerScore) {

                // Player wins
                overallResultText = overallPlayerWinText;
                overallResultClass = "win";

            } else if (playerScore < computerScore) {

                // Computer wins
                overallResultText = overallComputerWinText;
                overallResultClass = "lose";

            } else {

                // Tie
                overallResultText = overallTieText;
                overallResultClass = "tie";

            }

            $('.end-result').html(overallResultText);
            $('.end-screen').attr('class', 'end-screen ' + overallResultClass);

        }

        // Show the end screen and final result
        function endGame() {

            $('body').addClass('end-game');
            $('.play-again').hide();

            overallWinner();

        }

        // Set the total number of rounds
        function setBestOf(selectedRounds) {
          
            var endScreenRounds;

            bestOf = selectedRounds.data('rounds');
            $('.best-of').text(bestOf);

            // Set the active class on the number of rounds on the end screen
            endScreenRounds = ".rounds-" + bestOf;
            $(endScreenRounds).addClass('active').siblings().removeClass('active');

        }

        // Start
        $('.start').on('click', function(e) {

            e.preventDefault();
            nextScreen($(this));

        });

        // Set what character is chosen and start the game
        $('.choose-rounds li').on('click', function(e) {

            e.preventDefault();
            setBestOf($(this));
            nextScreen($(this));

        });

        // Set what character is chosen and start the game
        $('.choose-character li').on('click', function(e) {

            e.preventDefault();
            setCharacter($(this), '.player-character');
            nextScreen($(this));

        });

        // Set what character is chosen and start the game
        $('.choose-rival li').on('click', function(e) {

            e.preventDefault();
            setCharacter($(this), '.computer-character');
            $('body').addClass('game-started');

        });

        // Play the game
        $('.weapon li').on('click', function(e) {

            e.preventDefault();
            playerChoice = $(this).data('weapon');

            $('body').addClass('weapon-chosen');

            playGame(playerChoice);

            if (round > bestOf) {

                endGame();

            }

        });

        // Play the next round
        $('.play-again').on('click', function(e) {

            e.preventDefault();
            $('body').removeClass('weapon-chosen');
            $('.round').text(round); // How many rounds there have been

        });

        // Reset the game from the beginning
        $('.reset').on('click', function(e) {

            e.preventDefault();
            resetGame();

        });

        // Reset the game from the beginning
        $('.rounds-end-screen li').on('click', function(e) {

            e.preventDefault();
            setBestOf($(this));

        });

    });

}());

              
            
!
999px

Console