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const frame = new Frame("fit", 1024, 768, darker, dark);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
let stage = frame.stage;
let stageW = frame.width;
let stageH = frame.height;
// REFERENCES for ZIM at http://zimjs.com
// see http://zimjs.com/learn.html for video and code tutorials
// see http://zimjs.com/docs.html for documentation
// see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
// see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
// CODE HERE
// this is where we draw the image
var shape = new Shape(stageW, stageH).addTo(stage);
var g = shape.graphics; // a reference to the shape's graphics property
// this will hold the image as we fade out
var bitmap = new Bitmap().addTo(stage);
// Noise gives us equations that look random but actually relate
var noise = new Noise();
// noise.simplex1D(i)
// when we use 1D and pass in an incremental value such as an x value
// we get results between -1 and 1 which we can use to plot a y value
// this gives us a curve like mountains for instance
// noise.simplex2D(i,j)
// when we have a second parameter, we can shift this curve
// the smaller j is the more the curve will relate to the last curve
// we will use simplex2D(i,j)
// Similarily, 3D will give us blobs and 4D gives us animated blobs
let bumps = 5; // the starting number of bumps (see dialBumps)
let curveFactor = .8; // the starting curve factor (see dialCurve)
// these could be controlled by dial or sliders as well
const size = 300; // max height (amplitude) of curve
const step = .015; // how much to advance through the noise to get to next line
let j = 0; // second parameter for simplex2D that increases by the step
let count = 0; // ticker count - used to fade out old lines
const damp = new Damp(bumps, .01); // optional damping for the change of bumps
let curve; // used to keep track of the amount of curve set by the bezier controls
Ticker.add(function() {
count++;
j += step; // increase second parameter by just a little to animate the line
g.s(convertColor(picker.selectedColor, "rgba", .2)).ss(2); // set stroke (color) and stroke style (thickness)
// draw a curve through each bump using horizontal bezier handles as wide as the curve factor
// this is why when the curve is 0 it looks like teeth or mountains - no curve handles
// end the curve 100 pixels in where we will place the dials
let lastX = 0;
let lastY = stageH/2;
curve = stageW/bumps/2*dialCurve.currentValue;
loop(bumps, function(i) { // last line we will draw to middle of stageH
let x = i*(stageW-100)/bumps;
let y = stageH/2 + noise.simplex2D(i,j)*size;
if (i==0) g.mt(0, y);
// controlPointX and Y, second controlPointX and Y, pointX and Y
else g.bt(lastX+curve, lastY, x-curve, y, x, y);
lastX = x;
lastY = y;
});
// finish the line at the position of the dials
x = stageW-100;
y = stageH/2;
g.bt(lastX+curve, lastY, x-curve, y, x, y); // last line
// if 100 lines drawn then copy the shape to a bitmap
// fade the bitmap out
// and clear the shape to start over
if (count%100==0) {
shape.cache(0,0,stageW,stageH);
bitmap.image = shape.cacheCanvas;
bitmap.alpha = 1;
bitmap.animate({alpha:0}, 2000);
shape.uncache();
g.c();
}
// you can try this without the damping to see what happens
// the damping gives a smoother transition
bumps = damp.convert(dialBumps.currentValue);
});
const dialBumps = new Dial({
color:blue,
useTicks:false,
step:0,
min:1,
max:10,
indicatorScale:.6
}).center().mov(420);
dialBumps.indicator.alp(.6)
dialBumps.currentValue = bumps;
const dialCurve = new Dial({
width:65,
color:green,
useTicks:false,
step:0,
min:0,
max:4
}).center().mov(420);
dialCurve.indicator.alp(.6)
dialCurve.currentValue = curveFactor;
const picker = new ColorPicker({
width:300,
colors:[green, blue, yellow, orange, red, purple, pink, white],
circles:"true",
backingColor:darker,
cols:8
}).center().mov(-100, 320);
const checkBox = new CheckBox({
label:new Label({text:"cycle", color:white, valign:"center", size:40}).alp(.6),
startChecked:true
})
.pos(picker.x+picker.width+50, picker.y+3, stage)
.sca(.6);
const cycleInterval = interval(2000, ()=>{
picker.selectedIndex = (picker.selectedIndex+1)%picker.colors.length;
});
checkBox.on("change", ()=>{
cycleInterval.pause(!cycleInterval.paused);
});
new Label({
text:"Noise controlled by blue dial (bumps) and green dial (curvature)",
color:white
})
.pos(30,50,stage)
.alp(.7)
.sca(.7);
stage.update(); // this is needed to show any changes
// DOCS FOR ITEMS USED
// http://zimjs.com/docs.html?item=shape
// http://zimjs.com/docs.html?item=bitmap
// http://zimjs.com/docs.html?item=noise
// http://zimjs.com/docs.html?item=damp
// http://zimjs.com/docs.html?item=loop
// http://zimjs.com/docs.html?item=animate
// http://zimjs.com/docs.html?item=dial
// http://zimjs.com/docs.html?item=colorpicker
// http://zimjs.com/docs.html?item=checkbox
// http://zimjs.com/docs.html?item=label
// http://zimjs.com/docs.html?item=center
// http://zimjs.com/docs.html?item=pos
// http://zimjs.com/docs.html?item=addto
// http://zimjs.com/docs.html?item=frame
// FOOTER
// call remote script to make ZIM Foundation for Creative Coding icon
createIcon(frame, 784, 624);
}); // end of ready
Also see: Tab Triggers