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var assets = ["logo.png", "bomb.png", "fuse.mp3", "boom.mp3", "warble.mp3"];
var path = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/1604712/";
const frame = new Frame("fit", 1024, 768, black, darker, assets, path, new Waiter({corner:0, backgroundColor:pink}));
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
let stage = frame.stage;
let stageW = frame.width;
let stageH = frame.height;
// REFERENCES for ZIM at http://zimjs.com
// see http://zimjs.com/learn.html for video and code tutorials
// see http://zimjs.com/docs.html for documentation
// see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
// see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
// THIS CODE was from a THREE HOUR build it exam for our Sheridan Interactive Media One-year Post Grad program.
// Taken after 8 days of lessons - one day a week - class of 28 got an 80% average.
// CODE HERE
// 1. Make a new label and assign it to label
// Make the label white and have the text: "ZIM Fuse! Light the fuse - then visit ZIM!"
// set the alpha to .6 and the scale to .8 and position it on the stage at 30, 30
const label = new Label({color:white, text:"ZIM Fuse! Light the fuse - then visit ZIM!"})
.alp(.6)
.sca(.8)
.pos(30,30)
// 2. The points data comes from using a recordPoints(true) method - or see https://zimjs.com/nio/paths.html
// Make the Squiggle have a thickness of 1 and not be interactive
// Scale the Sqiggle twice as big and center it on the stage
const points = [[-50.4,11.8,0,0,-30,0,30,0],[26.8,88.7,0,0,-36.7,3.7,36.7,-3.7],[12.2,-42.6,0,0,41.1,-23.5,-41.1,23.5],[82.7,23.9,0,0,-31.4,49.2,31.4,-49.2],[192.9,-73.4,0,0,-65.6,30.4,65.6,-30.4],[199.2,-19.4,0,0,-146.7,-105.1,146.7,105.1],[249.3,2.8,0,0,-5.7,-136.5,5.7,136.5],[164.7,80.7,0,0,-46.5,22.7,46.5,-22.7],[247.7,125.9,0,0,-39.2,5.5,39.2,-5.5],[181.7,27.7,0,0,57.7,17.8,-57.7,-17.8]];
const fuse = new Squiggle({thickness:1, interactive:false, points:points}).sca(2).center();
// 3. Make the bomb using the bomb image, scale it to .3, set its alpha to .5 and centerReg it on the stage
const bomb = frame.asset("bomb.png")
.sca(.3)
.alp(.5)
.centerReg()
// 4. Create a match to light the fuse
// this will be in a Container called match - do not set the dimensions of the container
// add a 6x100 Rectangle with a color of tin to the match container
// expand() the rectangle so that it is easier to drag
const match = new Container();
new Rectangle(6,100,tin).addTo(match).expand(); // make it easier to drag
// 5. Create the fire with an Emitter()
// a. The particle should be an orange circle with a radius of 5 and an alpha of .6
// b. Use the random parameter of the Emitter to randomize the scaleX between 1.3 and 1.5
// c. and the scaleY between 2.3 and 2.5 - this makes the flame taller than it is wide
// d. Set the width and height of the Emitter to 20 and 40
// e. Set the interval to 20, the life to 1000, the gravity to -2
// f. Set the force to between a min of .2 and a max of .4 (using ZIM VEE)
// g. Set the angle to between a min of -130 and a max of -50 (using ZIM VEE)
// h. centerReg the Emitter and add it to the match - then move it up 40 pixels
const fire = new Emitter({
obj:new Circle(5, orange).alp(.6),
random:{
scaleX:{min:1.3, max:1.5},
scaleY:{min:2.3, max:2.5}
},
width:20,
height:40,
interval:20,
life:1000,
gravity:-2,
force:{min:.2, max:.4},
angle:{min:-90-40, max:-90+40}
})
.centerReg(match).mov(0,-40);
// 6. locate the match at the first point of the fuse - use the pointControls array (property of a Squiggle)
// then move the match down 200
// set the alpha of the match to 0 and animate in the alpha over 1 second to fade it in
// set drag on the match with a drag boundary to a ZIM Boundary()
// the Boundary() should have the match's current location in the x, 100 in the y
// and no width (so it can't move in the x) and 500 for the height
match.loc(fuse.pointControls[0])
.mov(0,200)
.alp(0)
.animate({props:{alpha:1}, wait:1000})
.drag({boundary:new Boundary(match.x,100,0,500), all:true});
// 7. Make a zim Pen() and store it in pen
// the pen will have a size of 4, a color of black and no damping
// centerReg the pen on the stage
// animate the pen props along the fuse path and orient false
// wait 100 ms for the pen to be created
// animate for a time of 10 seconds with a linear ease
// EVENTUALLY, we will want set startPaused to true so the pen does not animate right away
// so add this in and test it - comment it out as needed
const pen = new Pen({damp:false, size:4, color:black}).centerReg().animate({
props:{path:fuse, orient:false},
wait:100,
time:10000,
ease:"linear",
startPaused:true,
})
// 8. Create an emitter for the spark
// The emitter will use a shape object {type:shape} for its obj property
// the shape object will also have a stroke (s) of either blue or white (use ZIM VEE)
// and a strokeSize (ss) of 3
// The emitter will have an interval of 50, a num of 10, a life of 200 and a decayTime of 200
// EVENTUALLY, the emitter will have its startPaused parameter set to true - you can comment this to test, etc.
// centerReg the emitter (important)
const spark = new Emitter({
obj:{type:"shape", s:[blue, white], ss:3},
interval:50,
num:10,
life:200,
decayTime:200,
startPaused:true
})
.centerReg()
// 9. animate the emitter along the fuse squiggle with the SAME animate parameters as the Pen
// and set the startPaused parameter to true - and comment as needed in testing, etc.
// add a call parameter that calls a function that removes the spart and the fuse from the stage
// In this function also call the makeExplosion() function to go to the next step
// This way, the explosion will happen when the spark animation is done!
.animate({
props:{path:fuse, orient:false},
wait:100,
time:10000,
ease:"linear",
startPaused:true,
call:function () {
spark.removeFrom();
fuse.removeFrom();
makeExplosion();
}
});
// 10. Add a pressmove event to the match and collect the event object (e)
// Inside the pressmove function, do a hitTestBounds for the following:
// check if the first circle control point of the fuse squiggle is hitting the fire
// use the pointCircles array property of the Squiggle - get the first element of the array
// If these are hitting then do the following:
// a. run the pen animation - use pauseAnimate(false)
// b. run the spark animation
// c. run the spark emitter - also use pauseEmitter(false)
// d. animate the alpha of the match to 0 in 500 ms
// e. animate the alpha of the label to 0 in 4000 ms - slow fade
// f. assign the playing of the fuse sound to the variable fuseSound (do not use var)
// adjust the sound with a sound object literal inside the play() method
// make the sound be at a volume of .3 and a loop of -1 (sorry - that is CreateJS's way)
// g. you have probably not seen this - but remove the event by using e.remove();
// this will make it so we do not repeatedly do these things as the match continues to hit the fuse
match.on("pressmove", function (e) {
if (fuse.pointCircles[0].hitTestBounds(fire)) {
pen.pauseAnimate(false);
spark.pauseAnimate(false);
spark.pauseEmitter(false);
match.animate({alpha:0}, 500);
label.animate({alpha:0}, 4000);
bomb.animate({props:{alpha:1}, time:2000, wait:8000});
fuseSound = frame.asset("fuse.mp3").play({volume:.3, loop:-1});
e.remove();
}
});
function makeExplosion() {
// 11. Create the explosion Emitter and store it in an explosion variable (use var this time!)
// set the obj to either a Rectangle 25x25 or a Circle with radius 15 (use ZIM VEE)
// make the num 10 and a force of 10
// randomize the following in the random parameter:
// the rotation between a min of 0 and max of 360
// the color to be blue or pink randomly
// the regX to be a min of -50 and max of 50
// the regY to be a min of -50 and max of 50
// These make the particles start spread out over the bomb
// pause the emitter with startPaused true
var explosion = new Emitter({
obj:[new Rectangle(25,25), new Circle(15)],
num:10,
force:10,
random:{
rotation:{min:0, max:360},
color:[blue, pink],
regX:{min:-50, max:50},
regY:{min:-50, max:50},
},
startPaused:true
}).centerReg();
// 12. On the next line make the emitter spurt() with a time of 500 ms
// Play the boom sound
// stop() the fuse sound ** comment this out if not running the other parts
// animate the bomb to an alpha of 0 in 100 ms ** comment this out if not running the other parts
explosion.spurt({time:500});
frame.asset("boom.mp3").play();
fuseSound.stop();
bomb.animate({alpha:0}, 100);
// 13. centerReg the logo asset on the stage
// set its alpha to 0, its scale to 0
// set the cur() to see a pointer
// and expand() it to be clickable between the letters
frame.asset("logo.png")
.centerReg() // make it scale from the middle
.alp(0)
.sca(0)
.cur()
.expand() // make it so we can click between the letters
// 14. Animate the logo to props of alpha 1 and scale 1
// wait 800 ms for explosion to almost finish
// animate for 2300 ms with an elasticOut ease
// once the animation has waited, call a function (use waitedCall)
// and in this function play the warble sound at a volume of .8
// When we click on the logo make it zgo() to https://zimjs.com in a new window
// YOU ARE DONE!
.animate({
props:{alpha:1, scale:1},
wait:800,
time:2300,
ease:"elasticOut",
waitedCall:function () { // play the sound once we have waited
frame.asset("warble.mp3").play({volume:.8});
}
})
.tap(function () {zgo("https://zimjs.com", "_blank");});
}
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Squiggle
// https://zimjs.com/docs.html?item=Label
// https://zimjs.com/docs.html?item=Waiter
// https://zimjs.com/docs.html?item=tap
// https://zimjs.com/docs.html?item=drag
// https://zimjs.com/docs.html?item=hitTestBounds
// https://zimjs.com/docs.html?item=animate
// https://zimjs.com/docs.html?item=pauseAnimate
// https://zimjs.com/docs.html?item=cur
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=mov
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=removeFrom
// https://zimjs.com/docs.html?item=centerReg
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=expand
// https://zimjs.com/docs.html?item=Emitter
// https://zimjs.com/docs.html?item=Boundary
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=zgo
// FOOTER
// call remote script to make ZIM Foundation for Creative Coding icon
createIcon(frame);
stage.update(); // this is needed to show any changes
}); // end of ready
Also see: Tab Triggers