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JS

              
                const assets = [{font:"garine", src:"Garine-First.ttf"}, "flowerdata.txt"];
const path = "https://assets.codepen.io/1604712/";
const frame = new Frame("fit", 1024, 768, blue.lighten(.5), dark, assets, path);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
    zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

    // often need below - so consider it part of the template
    let stage = frame.stage;
    let stageW = frame.width;
    let stageH = frame.height;

    // REFERENCES for ZIM at http://zimjs.com
    // see http://zimjs.com/learn.html for video and code tutorials
    // see http://zimjs.com/docs.html for documentation
    // see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
    // see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE

    // CODE HERE
    var neck = new Rectangle(132,200,brown.darken(.1)).loc(455, 319);
    var neckShadow = new Circle(66, brown.darken(.13)).sca(1,.85).center(neck).mov(0,-18);
    var head = new Container(stageW, stageH).reg(525, 334).center(); // adjusted the registration point to tilt at the right place

	// add a bunch of Blob objects to the head 
	// these were moved with their bezier points to make the shapes you see 
	// the data was then recorded for each one and placed in the remote js file
	
	// this was used to record points in facedata.js
    // frame.on("keydown", function (e) {
    //     if (e.keyCode == 32) {
    //         leftBotLid.recordPoints(true)
    //     }
    // })
	
	// This style will turn all the Blob Bezier points off 
	// but it is cool to set it to true (or comment it out) 
	// to see the points in action
	
    STYLE = {interactive:false};

    var wig = new Blob({
        points:wigData,
        color:black
    }).sca(1).pos(0,50,CENTER,TOP,head);
    var face = new Blob({
        color:brown,
        points:faceData
    }).loc(518,207,head).bot();    
    var leftEar = new Blob({
        color:brown.darken(.1),
        points:leftEarData
    }).loc(413, 295, head).bot();    
    var rightEar = new Blob({
        color:brown.darken(.1),
        points:rightEarData
    }).loc(623, 266, head).bot();    
    var leftCheek = new Blob({
        color:brown.darken(.03).toColor(red, .02),
        points:leftCheekData
    }).loc(453, 295, head);    
    var rightCheek = new Blob({
        color:brown.darken(.03).toColor(red, .02),
        points:rightCheekData
    }).loc(578, 293, head);   
    
    var leftSocket = new Blob({
        color:brown.darken(.1),
        points:leftSocketData
    }).loc(469, 213, head);    
    var rightSocket = new Blob({
        color:brown.darken(.1),
        points:rightSocketData
    }).loc(568, 202, head);    
    var leftWhite = new Blob({
        color:white.darken(.2),
        points:leftWhiteData
    }).loc(469, 213, head);    
    var rightWhite = new Blob({
        color:white.darken(.2),
        points:rightWhiteData
    }).loc(568, 202, head);
    
    var eyes = new Container(stageW, stageH).addTo(head)
    var leftEye = new Container(stageW, stageH).addTo(eyes)
    var rightEye = new Container(stageW, stageH).addTo(eyes)
    
    var leftBall = new Blob({
        color:green.darken(.4),
        points:leftBallData
    }).loc(469, 213, leftEye);    
    var rightBall = new Blob({
        color:green.darken(.4),
        points:rightBallData
    }).loc(568, 202, rightEye);    
    var leftPupil = new Blob({
        color:black,
        points:leftPupilData
    }).loc(469, 213, leftEye);    
    var rightPupil = new Blob({
        color:black,
        points:rightPupilData
    }).loc(568, 202, rightEye);    
    var leftTopLid = new Blob({
        color:brown.lighten(.25),
        points:leftTopLidData
    }).loc(469, 213, head);    
    var rightTopLid = new Blob({
        color:brown.lighten(.25),
        points:rightTopLidData
    }).loc(568, 202, head);    
    var leftBotLid = new Blob({
        color:brown.lighten(.1),
        points:leftBotLidData
    }).loc(469, 213, head);    
    var rightBotLid = new Blob({
        color:brown.lighten(.1),
        points:rightBotLidData
    }).loc(568, 202, head);    
    var nostrils = new Blob({
        color:brown.darken(.25),
        points:nostrilsData
    }).loc(517, 286, head);    
    var noseback = new Blob({
        color:brown.lighten(.1),
        points:noseBackData
    }).loc(517, 276, head);    
    var nose = new Blob({
        color:brown.lighten(.25),
        points:noseData
    }).loc(517, 276, head);
    var leftBrow = new Blob({
        color:black,
        points:leftBrowData
    }).loc(469, 190, head);    
    var rightBrow = new Blob({
        color:black,
        points:rightBrowData
    }).loc(568, 180, head);        
    var mouth = new Blob({
        color:brown.lighten(.2),
        points:mouthData
    }).loc(525, 355, head);        
    var tongue = new Blob({
        color:red.toColor(brown, .5).darken(.6),
        points:tongueData
    }).loc(525, 355, head);    
    var topTeeth = new Blob({
        color:white.darken(.1),
        points:topTeethData
    }).loc(525, 355, head);    
    var botTeeth = new Blob({
        color:white.darken(.1),
        points:botTeethData
    }).loc(525, 367, head);    
    var botLip = new Blob({
        color:red.toColor(brown, .5).darken(.3),
        points:botLipData
    }).loc(525, 355, head);    
    var topLip = new Blob({
        color:red.toColor(brown, .5).darken(.2),
        points:topLipData
    }).loc(525, 355, head);    
    var hedge = new Blob({
        color:green.darken(.4),
        points:hedgeData
    }).center().sca(1.1).mov(0,-10);
    
	// Here is where we wiggle the various parts
    
    head.wiggle({
		property:"rotation", 
		baseAmount:0, 
		minAmount:0, 
		maxAmount:5, 
		minTime:.5, 
		maxTime:2, 
		wait:{min:.2, max:1.5}
	});
    
	// we now wiggle the specific control points 
	// each control point of the blob has a container (control)
	// a circle (the point inside the container) 
	// and two rectangles (the handles inside the container)
	// sometimes we might rotate the complete control point 
	// sometimes we want to wiggle the handles x and y property, etc.
	
    var wigPoints = wig.pointObjects; // an array of the points
    // [[control, circle, rect1, rect2, controlType], [etc.]]
    // there are also ways (properties) to get specific items - see docs    
    // top point control - at the top of the wig - we wiggle the whole control
    var p0 = wigPoints[0][0];
    p0.wiggle("x", p0.x, 0, 10, 1, 2);
    p0.wiggle("y", p0.y, 0, 10, 1, 2);    
    // right point - we only wiggle the rect2 handle of the control
    var p1 = wigPoints[1][3];
    p1.wiggle("x", p1.x, 5, 20, .5, 1.5);
    p1.wiggle("y", p1.y, 5, 20, .5, 1.5);
    // left point - we only wiggle the rect1 handle of the control
    var p2 = wigPoints[3][2];
    p2.wiggle("x", p2.x, 5, 20, .5, 1.5);
    p2.wiggle("y", p2.y, 5, 20, .5, 1.5);
    
    // after the normal data there is:
	// totalTime, type, ease, integer, id, startType, ticker, wait
	// We just added wait at the end for this app
	// it is handy so will probably move it up in ZIM Cat 02
	// this allows us to wait some time, then wiggle quickly, wait some time, etc. 
	// before adding wait, the eyes just moved slowly from here to there 
	// if we made them move faster, they moved faster all the time - not good 
	// now with wait, we have better eye and head movement
    eyes.wiggle("x", 0, 2, 10, .2, 1, null, null, null, null, null, null, null, {min:2, max:4});
    eyes.wiggle("y", 0, 2, 5, .2, 1, null, null, null, null, null, null, null, {min:2, max:4});
    
    leftEar.wiggle("y", leftEar.y, 2, 10, 3, 5);
    rightEar.wiggle("y", rightEar.y, 2, 5, 3, 5);
    
    var facePoints = face.pointObjects;
    var p2 = facePoints[2][0];
    p2.wiggle("x", p2.x, 2, 10, 2, 5);
    p2.wiggle("y", p2.y, 2, 6, 2, 5);
    
	// Blinking - probably could have used wiggle and the new wait 
	// but had already coded the interval - that's fine.
    var ltp = leftTopLid.pointObjects;
    var ltp0 = ltp[0][2];
    var ltp0Start = ltp0.y;    
    var ltp1 = ltp[1][3];
    var ltp1Start = ltp1.y;    
    var rtp = rightTopLid.pointObjects;
    var rtp0 = rtp[0][2];
    var rtp0Start = rtp0.y;      
    var rtp1 = rtp[1][3];
    var rtp1Start = rtp1.y;    
    interval({min:3, max:8}, function () {        
        ltp0.y = 20;
        ltp1.y = 24;
        leftTopLid.update();        
        rtp0.y = 20;
        rtp1.y = 24;
        rightTopLid.update();
        timeout({min:.1, max:.15}, function () {
            ltp0.y = ltp0Start;
            ltp1.y = ltp1Start;
            leftTopLid.update();        
            rtp0.y = rtp0Start;
            rtp1.y = rtp1Start;
            rightTopLid.update();
        });
    });
    
    topLip.wiggle("scaleX", 1, 0,.12, .5,1.5)
    topLip.wiggle("y", topLip.y+2, 0,4, .5,1.5)
    botLip.wiggle("scaleX", 1, 0,.12, .5,1.5);
    
    var bl = botLip.pointObjects;
    var bl0 = bl[0][0]; 
    bl0.wiggle("rotation", -10, 2, 15, .2, .7);    
    var bl2 = bl[2][0]; 
    bl2.wiggle("rotation", 10, 2, 15, .2, .7);
    var bl2 = bl[1][0];
    bl2.wiggle("y", bl2.y+4, 1, 4, .2, .7);
    
    leftCheek.wiggle("scaleX", 1, 0, .2, 3, 5);
    rightCheek.wiggle("scaleX", 1, 0, .2, 3, 5);
    leftCheek.wiggle("scaleY", 1, 0, .2, 3, 5);
    rightCheek.wiggle("scaleY", 1, 0, .2, 3, 5);
    
    leftBrow.wiggle("y", leftBrow.y, 1, 5, 1, 3);
    rightBrow.wiggle("y", rightBrow.y, 1, 5, 1, 3);
    leftBrow.wiggle("rotation", 0, 2, 5, 3, 5);
    rightBrow.wiggle("rotation", 0, 2, 5, 3, 5);
        
    // The Blobs needs to be updated if points have been changed with code
	// do not need to update for wiggling the whole blob (like the topLip, brows, etc.)
    Ticker.add(function () {
        wig.update();
        face.update();
        botLip.update();
    });
    
	
	// Pass the words along in a Scroller
    var words = new Label("Oooh, and look, it's another FLOWER, and there is a beautiful one.  What type is that?  Oh, heavens, its a cute little one!  What a gorgeous FLOWER.  What have you got planted there?  No, that can't be, how rare!  Oh my... what's the name of that FLOWER?  Are they perennials?  Do the deer eat them?  I know that FLOWER, what's it called again?  My favourite!  Wow!", 50, "garine", white)
        .loc(10, 550).alp(.5) 
    new Scroller(words, 1.8, null, null, -12);
    
	// Turn the text list of flowers into an array with 100 items (splice returns 100 removed items)
	// Thanks http://www.gardening.cornell.edu
    var flowers = shuffle(asset("flowerdata.txt").split("\r\n")).splice(0, 100);
    var flower = new Label({text:"", size:80, font:"garine", color:white, align:CENTER}).alp(.8).centerReg().mov(0,300);
    interval({min:3, max:5}, function (obj) {
        flower.text = flowers[obj.count%100];
    }, null, true);

  
    // DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Container
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=Rectangle
	// https://zimjs.com/docs.html?item=Blob
	// https://zimjs.com/docs.html?item=Label
	// https://zimjs.com/docs.html?item=wiggle
	// https://zimjs.com/docs.html?item=pos
	// https://zimjs.com/docs.html?item=loc
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=bot
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=reg
	// https://zimjs.com/docs.html?item=sca
	// https://zimjs.com/docs.html?item=addTo
	// https://zimjs.com/docs.html?item=centerReg
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=Scroller
	// https://zimjs.com/docs.html?item=shuffle
	// https://zimjs.com/docs.html?item=timeout
	// https://zimjs.com/docs.html?item=interval
	// https://zimjs.com/docs.html?item=lighten
	// https://zimjs.com/docs.html?item=darken
	// https://zimjs.com/docs.html?item=toColor
	// https://zimjs.com/docs.html?item=zog
	// https://zimjs.com/docs.html?item=STYLE
	// https://zimjs.com/docs.html?item=Ticker
  
    // FOOTER
    // call remote script to make ZIM icon
    createIcon(); 
	createNFT("https://teia.art/objkt/325790", "rgba(255,255,255,.5)").sca(.8).loc(30,30)

}); // end of ready
              
            
!
999px

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