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const assets = [{font:"garine", src:"Garine-First.ttf"}, "flowerdata.txt"];
const path = "https://assets.codepen.io/1604712/";
const frame = new Frame("fit", 1024, 768, blue.lighten(.5), dark, assets, path);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
let stage = frame.stage;
let stageW = frame.width;
let stageH = frame.height;
// REFERENCES for ZIM at http://zimjs.com
// see http://zimjs.com/learn.html for video and code tutorials
// see http://zimjs.com/docs.html for documentation
// see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
// see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
// CODE HERE
var neck = new Rectangle(132,200,brown.darken(.1)).loc(455, 319);
var neckShadow = new Circle(66, brown.darken(.13)).sca(1,.85).center(neck).mov(0,-18);
var head = new Container(stageW, stageH).reg(525, 334).center(); // adjusted the registration point to tilt at the right place
// add a bunch of Blob objects to the head
// these were moved with their bezier points to make the shapes you see
// the data was then recorded for each one and placed in the remote js file
// this was used to record points in facedata.js
// frame.on("keydown", function (e) {
// if (e.keyCode == 32) {
// leftBotLid.recordPoints(true)
// }
// })
// This style will turn all the Blob Bezier points off
// but it is cool to set it to true (or comment it out)
// to see the points in action
STYLE = {interactive:false};
var wig = new Blob({
points:wigData,
color:black
}).sca(1).pos(0,50,CENTER,TOP,head);
var face = new Blob({
color:brown,
points:faceData
}).loc(518,207,head).bot();
var leftEar = new Blob({
color:brown.darken(.1),
points:leftEarData
}).loc(413, 295, head).bot();
var rightEar = new Blob({
color:brown.darken(.1),
points:rightEarData
}).loc(623, 266, head).bot();
var leftCheek = new Blob({
color:brown.darken(.03).toColor(red, .02),
points:leftCheekData
}).loc(453, 295, head);
var rightCheek = new Blob({
color:brown.darken(.03).toColor(red, .02),
points:rightCheekData
}).loc(578, 293, head);
var leftSocket = new Blob({
color:brown.darken(.1),
points:leftSocketData
}).loc(469, 213, head);
var rightSocket = new Blob({
color:brown.darken(.1),
points:rightSocketData
}).loc(568, 202, head);
var leftWhite = new Blob({
color:white.darken(.2),
points:leftWhiteData
}).loc(469, 213, head);
var rightWhite = new Blob({
color:white.darken(.2),
points:rightWhiteData
}).loc(568, 202, head);
var eyes = new Container(stageW, stageH).addTo(head)
var leftEye = new Container(stageW, stageH).addTo(eyes)
var rightEye = new Container(stageW, stageH).addTo(eyes)
var leftBall = new Blob({
color:green.darken(.4),
points:leftBallData
}).loc(469, 213, leftEye);
var rightBall = new Blob({
color:green.darken(.4),
points:rightBallData
}).loc(568, 202, rightEye);
var leftPupil = new Blob({
color:black,
points:leftPupilData
}).loc(469, 213, leftEye);
var rightPupil = new Blob({
color:black,
points:rightPupilData
}).loc(568, 202, rightEye);
var leftTopLid = new Blob({
color:brown.lighten(.25),
points:leftTopLidData
}).loc(469, 213, head);
var rightTopLid = new Blob({
color:brown.lighten(.25),
points:rightTopLidData
}).loc(568, 202, head);
var leftBotLid = new Blob({
color:brown.lighten(.1),
points:leftBotLidData
}).loc(469, 213, head);
var rightBotLid = new Blob({
color:brown.lighten(.1),
points:rightBotLidData
}).loc(568, 202, head);
var nostrils = new Blob({
color:brown.darken(.25),
points:nostrilsData
}).loc(517, 286, head);
var noseback = new Blob({
color:brown.lighten(.1),
points:noseBackData
}).loc(517, 276, head);
var nose = new Blob({
color:brown.lighten(.25),
points:noseData
}).loc(517, 276, head);
var leftBrow = new Blob({
color:black,
points:leftBrowData
}).loc(469, 190, head);
var rightBrow = new Blob({
color:black,
points:rightBrowData
}).loc(568, 180, head);
var mouth = new Blob({
color:brown.lighten(.2),
points:mouthData
}).loc(525, 355, head);
var tongue = new Blob({
color:red.toColor(brown, .5).darken(.6),
points:tongueData
}).loc(525, 355, head);
var topTeeth = new Blob({
color:white.darken(.1),
points:topTeethData
}).loc(525, 355, head);
var botTeeth = new Blob({
color:white.darken(.1),
points:botTeethData
}).loc(525, 367, head);
var botLip = new Blob({
color:red.toColor(brown, .5).darken(.3),
points:botLipData
}).loc(525, 355, head);
var topLip = new Blob({
color:red.toColor(brown, .5).darken(.2),
points:topLipData
}).loc(525, 355, head);
var hedge = new Blob({
color:green.darken(.4),
points:hedgeData
}).center().sca(1.1).mov(0,-10);
// Here is where we wiggle the various parts
head.wiggle({
property:"rotation",
baseAmount:0,
minAmount:0,
maxAmount:5,
minTime:.5,
maxTime:2,
wait:{min:.2, max:1.5}
});
// we now wiggle the specific control points
// each control point of the blob has a container (control)
// a circle (the point inside the container)
// and two rectangles (the handles inside the container)
// sometimes we might rotate the complete control point
// sometimes we want to wiggle the handles x and y property, etc.
var wigPoints = wig.pointObjects; // an array of the points
// [[control, circle, rect1, rect2, controlType], [etc.]]
// there are also ways (properties) to get specific items - see docs
// top point control - at the top of the wig - we wiggle the whole control
var p0 = wigPoints[0][0];
p0.wiggle("x", p0.x, 0, 10, 1, 2);
p0.wiggle("y", p0.y, 0, 10, 1, 2);
// right point - we only wiggle the rect2 handle of the control
var p1 = wigPoints[1][3];
p1.wiggle("x", p1.x, 5, 20, .5, 1.5);
p1.wiggle("y", p1.y, 5, 20, .5, 1.5);
// left point - we only wiggle the rect1 handle of the control
var p2 = wigPoints[3][2];
p2.wiggle("x", p2.x, 5, 20, .5, 1.5);
p2.wiggle("y", p2.y, 5, 20, .5, 1.5);
// after the normal data there is:
// totalTime, type, ease, integer, id, startType, ticker, wait
// We just added wait at the end for this app
// it is handy so will probably move it up in ZIM Cat 02
// this allows us to wait some time, then wiggle quickly, wait some time, etc.
// before adding wait, the eyes just moved slowly from here to there
// if we made them move faster, they moved faster all the time - not good
// now with wait, we have better eye and head movement
eyes.wiggle("x", 0, 2, 10, .2, 1, null, null, null, null, null, null, null, {min:2, max:4});
eyes.wiggle("y", 0, 2, 5, .2, 1, null, null, null, null, null, null, null, {min:2, max:4});
leftEar.wiggle("y", leftEar.y, 2, 10, 3, 5);
rightEar.wiggle("y", rightEar.y, 2, 5, 3, 5);
var facePoints = face.pointObjects;
var p2 = facePoints[2][0];
p2.wiggle("x", p2.x, 2, 10, 2, 5);
p2.wiggle("y", p2.y, 2, 6, 2, 5);
// Blinking - probably could have used wiggle and the new wait
// but had already coded the interval - that's fine.
var ltp = leftTopLid.pointObjects;
var ltp0 = ltp[0][2];
var ltp0Start = ltp0.y;
var ltp1 = ltp[1][3];
var ltp1Start = ltp1.y;
var rtp = rightTopLid.pointObjects;
var rtp0 = rtp[0][2];
var rtp0Start = rtp0.y;
var rtp1 = rtp[1][3];
var rtp1Start = rtp1.y;
interval({min:3, max:8}, function () {
ltp0.y = 20;
ltp1.y = 24;
leftTopLid.update();
rtp0.y = 20;
rtp1.y = 24;
rightTopLid.update();
timeout({min:.1, max:.15}, function () {
ltp0.y = ltp0Start;
ltp1.y = ltp1Start;
leftTopLid.update();
rtp0.y = rtp0Start;
rtp1.y = rtp1Start;
rightTopLid.update();
});
});
topLip.wiggle("scaleX", 1, 0,.12, .5,1.5)
topLip.wiggle("y", topLip.y+2, 0,4, .5,1.5)
botLip.wiggle("scaleX", 1, 0,.12, .5,1.5);
var bl = botLip.pointObjects;
var bl0 = bl[0][0];
bl0.wiggle("rotation", -10, 2, 15, .2, .7);
var bl2 = bl[2][0];
bl2.wiggle("rotation", 10, 2, 15, .2, .7);
var bl2 = bl[1][0];
bl2.wiggle("y", bl2.y+4, 1, 4, .2, .7);
leftCheek.wiggle("scaleX", 1, 0, .2, 3, 5);
rightCheek.wiggle("scaleX", 1, 0, .2, 3, 5);
leftCheek.wiggle("scaleY", 1, 0, .2, 3, 5);
rightCheek.wiggle("scaleY", 1, 0, .2, 3, 5);
leftBrow.wiggle("y", leftBrow.y, 1, 5, 1, 3);
rightBrow.wiggle("y", rightBrow.y, 1, 5, 1, 3);
leftBrow.wiggle("rotation", 0, 2, 5, 3, 5);
rightBrow.wiggle("rotation", 0, 2, 5, 3, 5);
// The Blobs needs to be updated if points have been changed with code
// do not need to update for wiggling the whole blob (like the topLip, brows, etc.)
Ticker.add(function () {
wig.update();
face.update();
botLip.update();
});
// Pass the words along in a Scroller
var words = new Label("Oooh, and look, it's another FLOWER, and there is a beautiful one. What type is that? Oh, heavens, its a cute little one! What a gorgeous FLOWER. What have you got planted there? No, that can't be, how rare! Oh my... what's the name of that FLOWER? Are they perennials? Do the deer eat them? I know that FLOWER, what's it called again? My favourite! Wow!", 50, "garine", white)
.loc(10, 550).alp(.5)
new Scroller(words, 1.8, null, null, -12);
// Turn the text list of flowers into an array with 100 items (splice returns 100 removed items)
// Thanks http://www.gardening.cornell.edu
var flowers = shuffle(asset("flowerdata.txt").split("\r\n")).splice(0, 100);
var flower = new Label({text:"", size:80, font:"garine", color:white, align:CENTER}).alp(.8).centerReg().mov(0,300);
interval({min:3, max:5}, function (obj) {
flower.text = flowers[obj.count%100];
}, null, true);
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Blob
// https://zimjs.com/docs.html?item=Label
// https://zimjs.com/docs.html?item=wiggle
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=loc
// https://zimjs.com/docs.html?item=mov
// https://zimjs.com/docs.html?item=bot
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=reg
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=centerReg
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=Scroller
// https://zimjs.com/docs.html?item=shuffle
// https://zimjs.com/docs.html?item=timeout
// https://zimjs.com/docs.html?item=interval
// https://zimjs.com/docs.html?item=lighten
// https://zimjs.com/docs.html?item=darken
// https://zimjs.com/docs.html?item=toColor
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=STYLE
// https://zimjs.com/docs.html?item=Ticker
// FOOTER
// call remote script to make ZIM icon
createIcon();
createNFT("https://hic.link/281385", "rgba(255,255,255,.5)").sca(.8).loc(30,30)
}); // end of ready
Also see: Tab Triggers