HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
const frame = new Frame({color:black});
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
let stage = frame.stage;
let stageW = frame.width;
let stageH = frame.height;
// REFERENCES for ZIM at http://zimjs.com
// see http://zimjs.com/learn.html for video and code tutorials
// see http://zimjs.com/docs.html for documentation
// see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
// see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE
// CODE HERE
const space = new Container(5000, 4000).center();
// create visual border
// width, height, color, borderColor, borderWidth, corner, dashed
new Rectangle(space.width, space.height, null, dark, 1, 30, true).addTo(space);
// create planets
const planets = new Container().addTo(space);
planets.mouseEnabled = false; // let click go through to stage for MotionController
loop(60, i=>{
let planet = new Circle(rand(10,30), [green,blue,pink,red,purple], dark, rand(5,10))
.loc(rand(0, space.width), rand(0, space.height), planets)
.cache();
planet.num = i+1; // could use child index but will be changing layers later
});
const lifeStar = new Circle(20, white, "rgba(255,255,255,.4)", 30).center(space);
// new to ZIM at time of creation - not in docs yet
// this will make planets move so lifeStar is in middle of screen
frame.follow({
obj:lifeStar,
lag:true // optional
});
// make lifeStar move by pressing down on screen
// this is a new setting for MotionController to keep motion moving as view follows target
const mob = mobile();
const controller = new MotionController({
target:lifeStar,
type:"follow",
speed:mob?40:20, // optional
damp:mob?.1:.02, // optional
boundary:new Boundary(0,0,space.width,space.height), // also need to set in resize event
container:space // important if target is in a container and not directly on stage
});
// make labels for info
const infoBox = new Container(200,100);
const message = new Label({
text:"",
color:light,
align:"center"
}).center(infoBox).mov(0,-20);
const terrain = new Label({
text:"",
color:tin,
size:20,
align:"center"
}).center(infoBox).mov(0,15);
// make a highlight ring
const highlight = new Circle(80, null, white, 30, true).alp(.1);
// capture movement of the target with the controller
// test to see if hitting a planet and show matching message using API
let count = 0;
let currentPlanet = null;
let dataShield = null;
controller.on("moving", ()=>{
// not necessary but can throttle hitTest
if (++count%20) {
// loop through planets and see if hitting any
// we will return true from the loop if we are
let isPlanet = planets.loop(planet=>{
if (planet.hitTestCircles(lifeStar)) {
// do not call api if already calling api (using a " " to know we are waiting)
// and only call if it is a different planet than our currentPlanet
if (message.text != " " && planet!=currentPlanet) {
// here is the API call and we insert the planet num
var api = `https://swapi.dev/api/planets/${planet.num}/?format=json`;
// ZIM async() uses JSONp
// the api returns JSON not JSONp so filter it through a PHP script
// You can too - or a sample PHP script is at the bottom of the code
// JSONp needs a callback and async requires a dot between async and the callback
// we also must pass the real reference to the function as the second parameter
async(`https://zimjs.org/cdn/jsonp.php?api=${api}&callback=async.planetInfo`, planetInfo);
message.text = " "; // use a " " to know we are waiting
terrain.text = ""; // also clear terrain text
dataShield = timeout(500, ()=>{
// in case data is down - or sluggish
terrain.text = "...shields are up...";
});
currentPlanet = planet.top(); // move planet to top
planet.uncache(); // we will add highlight and infoBox to planet so uncache
infoBox.center(planet).alp(0).mov(0,-130);
highlight.center(planet);
}
return true; // still hitting planet
}
});
// test to see the results of the loop - if no hit then reset message
if (!isPlanet && currentPlanet) {
highlight.removeFrom();
message.text = "";
terrain.text = "";
currentIndex = -1;
currentPlanet.cache();
currentPlanet = null;
if (dataShield) dataShield.clear();
}
}
});
// this gets called by async when data is returned
function planetInfo(data) {
// zog(data)
if (dataShield) dataShield.clear();
message.text = data.name;
terrain.text = data.terrain;
infoBox.animate({alpha:1}, 500);
}
// make intro
new Label({
text:"PRESS THE PLANETS!",
color:tin,
align:"center",
valign:"center",
backing:new Rectangle(600,140,black,tin,30,0,true).centerReg()
}).scaleTo(stage,80,80).center().alp(0).animate({
wait:500,
time:700,
props:{alpha:1},
rewind:true,
rewindWait:1000,
call:(target)=>{target.removeFrom();}
});
// FOOTER
// call remote script to make ZIM Foundation for Creative Coding icon
var icon;
createIcon(30,30,button=>{icon=button.sca(.7).pos(30,30,true,true);});
// in full mode we are responsible for scaling and positioning
// as the frame resizes - in "fit" mode we don't need to worry
frame.on("resize", ()=>{
stageW = frame.width;
stageH = frame.height;
if (icon) icon.pos(30,30,true,true);
frame.followBoundary = new Boundary(0,0,stageW,stageH);
});
stage.update(); // this is needed to show any changes
// DOCS FOR ITEMS USED
// missing follow in Frame docs - pre-release ZIM 10.5.2
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Label
// https://zimjs.com/docs.html?item=hitTestCircles
// https://zimjs.com/docs.html?item=animate
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=loc
// https://zimjs.com/docs.html?item=mov
// https://zimjs.com/docs.html?item=top
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=removeFrom
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=MotionController
// https://zimjs.com/docs.html?item=rand
// https://zimjs.com/docs.html?item=Boundary
// https://zimjs.com/docs.html?item=mobile
// https://zimjs.com/docs.html?item=async
// https://zimjs.com/docs.html?item=zog
// SAMPLE PHP for converting JSON to JSONp
// <?php
// $api = $_GET["api"];
// if (!preg_match('/^http/i', $api)) exit;
// $callback = $_GET["callback"];
// header('Content-Type: application/javascript');
// $data = file_get_contents($api);
// echo $callback."(".$data.")";
// ?>
}); // end of ready
Also see: Tab Triggers