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                const frame = new Frame("fit", 1024, 768, white, black);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
    zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

    // often need below - so consider it part of the template
    let stage = frame.stage;
    let stageW = frame.width;
    let stageH = frame.height;

    // REFERENCES for ZIM at
    // see for video and code tutorials
    // see for documentation
    // see for INTRO to ZIM
    // see for INTRO to CODE

    // CODE HERE
		// create grey scale border by tiling rectangles 
		// we could tile an arrow function but we will split it up into steps here
		// return a black rectangle with a random alpha
		function makeRectangle() {			
			return new Rectangle(stageW/10, stageH, `rgba(0,0,0,${rand(.02,.2)})`);
		const tile = new Tile({
			clone:false // otherwise would clone the first rectangle made
		// optionally scroll the Tile - cache it for better performance on mobile
		const scroller = new Scroller(tile.cache(), .3);
		// add a white central core - optional
		new Rectangle(stageW, stageH*.8, white).cache().center(); 
		// create a Blob to animate - give it a large controlLength to make curves smoother
		// then loop through the control points and wiggle them by
		// property, baseAmount, minAmount, maxAmount, minTime, maxTime
		// update the Blob in a Ticker (otherwise will not see the animation)
		const blob = new Blob({color:black, points:10, controlLength:500, interactive:false}).center();
		loop(blob.pointControls, point=>{
			point.wiggle("x", point.x, 100, 400, 2500, 5500);
			point.wiggle("y", point.y, 50, 200, 2500, 5500);
			point.wiggle("rotation", 0, 100, 300, 5500, 15000);
    // FOOTER
		const greet = createGreet();
		timeout(2000, ()=>{greet.removeFrom();});

}); // end of ready