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const scaling = "full"; // this will resize to fit inside the screen dimensions
const color = orange;
const outerColor = orange;
// as of ZIM 5.5.0 you do not need to put zim before ZIM functions and classes
const frame = new Frame(scaling, null, null, color, outerColor);
frame.on("ready", ()=>{
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
const stage = frame.stage;
const stageW = frame.width;
const stageH = frame.height;
const levels = 6;
const points = 8;
const thickness = 8;
const color = black;
// create web
const rings = new Container(stageW, stageH).addTo();
loop(levels, (i)=>{
new Blob({
points:points,
borderColor:color,
borderWidth:thickness,
radius:50+i*100, // make each one bigger
color:"rgba(0,0,0,"+(.03+(levels-i)/30)+")", // add some shading
controlType:"none",
allowToggle:false,
showControls:false
}).center(rings);
});
// make a shape for radial lines connecting web
const web = new Shape().addTo();
const g = web.graphics; // object within which to draw
function connectWeb() {
g.c(); // clear last drawing, loop through points and draw to each ring
loop(points, (i)=>{ // for each point
let c = rings.getChildAt(0).pointObjects[i][1]; // control circle
let p = c.localToGlobal(c.x, c.y); // points are in blob coordinates, shape is in global coordinates
g.mt(p.x, p.y).s(color).ss(thickness);
loop(rings.numChildren, (j)=>{ // draw to each ring
let c = rings.getChildAt(j).pointObjects[i][1];
let p = c.localToGlobal(c.x, c.y);
g.lt(p.x, p.y);
})
});
}
// make spiders animate on each ring and wiggle web
rings.loop((ring)=>{
let body = new Circle(20, black).addTo().animate({
props:{path:ring},
time:5000,
ease:"linear",
loop:true,
startPaused:true,
dynamic:true
});
body.percentComplete = rand(100); // set percent complete then wiggle - otherwise percentComplete of wiggle
body.wiggle("percentSpeed", 0, 20, 50, 5000, 15000); // change speed and direction of spider
let legs = new Container().center(body);
loop(4, (n)=>{
new Rectangle(120,2,black).centerReg(body).alp(.2).rot((n+3)*20)
});
// wiggle web
loop(points, (i)=>{
ring.pointObjects[i][0].wiggle("x", ring.pointObjects[i][0].x, 10, 20, 500, 1800); // 10-20 pixels in 500-1800 ms
ring.pointObjects[i][0].wiggle("y", ring.pointObjects[i][0].y, 5, 10, 500, 1800);
});
})
Ticker.add(()=>{
rings.loop((ring)=>{ring.update();}); // update blobs
connectWeb(); // draw lines between blobs
});
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Shape
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Blob
// https://zimjs.com/docs.html?item=animate
// https://zimjs.com/docs.html?item=wiggle
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=rot
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=centerReg
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=rand
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=Ticker
// FOOTER
// call remote script to make ZIM Foundation for Creative Coding icon
var icon;
createIcon(frame, null, null, (button)=>{icon = button; icon.sca(.7).pos(10,60,true,true);});
frame.on("resize", ()=>{
rings.center();
if (icon) icon.sca(.7).pos(10,60,true,true);
});
}); // end of ready
Also see: Tab Triggers